White - token maker
Green - cost reduction
Black - over costed counter or creature removal
Red - Zo-Zu the Punisher for whatever card type you exile
Finally blue future sight but kept a secret sadly only once very very good though
the last mythic to be revealed probably by the mothership is Kaya
I don't know how over costed it is given that the ability triggers twice and is a 4/4 with menace for 6. Plus, you really don't want it's abilities till there are good targets in the graveyard and on the battlefield.
Disclaimer this will be hidden gem/underplayed catergory for commander in my opinion
But correct me if I’m wrong unless red is bad this could be the first in history that the black one is the worst of the cycle (the mana value is the problem)
but the better than it looks part is it trigger from death and ETB and it can remove counters from anything and there’s always those cost reduction and ramps in commander
While I cannot put my finger on an example for the moment I definitely feel like through the history of cycles black must have gotten a stinker or two
You're supposed to crew using 2 mouse or maybe rats in this case and WotC wanted to make sure 1 creature doesn't make it to mirror the fairy tale.
Wrong story, the two creatures are the bride and groom.
I feel like mechanically it's a flavor fail though. To activate the vehicle - to make it move (attack) - it needs creatures like horses to pull it. What would two people riding in the carriage add to it - how would that mobilize the carriage? In my mind this ability is turning two of your creatures into beasts of burden. I know that's not Design's intention, but I feel that's what happened here.
The way I see it, as per the flavor text, the horses are already there, just waiting a command from their masters.
A bit of a flavor fail, security should not leave their posts. Should have been something with defender...
If he's leaving his post it's to go deal with some hooligan on the dance floor and calling in back-up. For the flavor win it could have had defender and the option to take defender away for the turn by saccing a blood token. But this is more elegant.
[quote from="Dontrike »" url="/forums/magic-fundamentals/the-rumor-mill/824243-vow-dreadful-service-and-heros-downfall-reprint?comment=17"]
It's functionally closer to a twist on Bitterblossom than Zombie Infestation. And, as I recall that was quite strong. Now, I'm not saying that I agree with the power creep statement but I do think this is being hated on more than it should be.
Difference being BB allows you to continue to play the game as normal while it does its thing, this forces you to pitch everything to have similar effect. That and flying tends to mean more in the long run. Though where BB could be worse in multiples this gets better in multiples.
This card here isn't bad, but it's certainly not amazing (queue months later where this is the namesake card of a deck and I'm super duper wrong.)
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I certainly don't think it's as good as BB, just that it's closer to BB than Zombie Infestation. As others have pointed out it's a good payoff for Blood and does give you 4 PT across 2 bodies per turn cycle. Which, isn't bad. I'd certainly take it in a draft of I was already high on Blood and maybe if I was playing enough flashback and blood I'd run it in constructed.
That being said, cycling will trigger this so Blood is only one possible direction to go.
All these Disturb auras remind me of the problems with Bestow. While there are ways to reduce Disturb costs, having to include them just to make them a little more viable leaves a bad taste in my mouth.
I don't know, 1U for that ability is probably reasonable so the front side seems fair. The problem with Bestow was that neither side was worth it fairly often, and if you wanted both sides you had to pay the Bestow cost. Here you can pretty much ignore the backside until the time is right and each one is symbiotic with previous copies of itself.
This thread encapsulates the reason there's so much power creep in MtG. I'm not saying you guys are wrong--it would be more fun if you could figure out a way to dump your hand and just put like 10 power on board, but...why? This essentially gives you free 2/2s every turn, it's perfectly fine and powerful as is.
If you can do that every turn, then sure. It's strong. Game winning? Possibly. Power creep? Not so much.
We saw a land a few years ago do what this thing does about 10x better. This is nowhere near power creep, unless you look at Zombie Infestation as something it may have crept over.
It's functionally closer to a twist on Bitterblossom than Zombie Infestation. And, as I recall that was quite strong. Now, I'm not saying that I agree with the power creep statement but I do think this is being hated on more than it should be.
I really wish they'd clean up the flying templating, for this card in particular and have "Your zombies fly".
But then they'd have to clean up the rest of the keywording templates, which would result in:
Your creatures haste.
Your creatures vigilance.
Your creatures deathtouch.
Your creatures lifelink.
Your creatures ward.
Glad to see he's gone from exiling creatures to sacrificing them instead. Was very pleased to see that. Not sure what making a sister zombie in the art has to do with zombies flying but whatever. They just put in Hordewing Skaab in the Zombie commander deck and this is already better than that.
I don't know how over costed it is given that the ability triggers twice and is a 4/4 with menace for 6. Plus, you really don't want it's abilities till there are good targets in the graveyard and on the battlefield.
While I cannot put my finger on an example for the moment I definitely feel like through the history of cycles black must have gotten a stinker or two
While I don't know for sure, it feels like when they put stuff into the environment and test the impact before making it evergreen.
There's a link in the first post to an earlier printing.
Fair point.
The way I see it, as per the flavor text, the horses are already there, just waiting a command from their masters.
There'll probably be day 0 errata, it would be a heck of a memory issue otherwise.
Wrong story, the two creatures are the bride and groom.
If he's leaving his post it's to go deal with some hooligan on the dance floor and calling in back-up. For the flavor win it could have had defender and the option to take defender away for the turn by saccing a blood token. But this is more elegant.
I certainly don't think it's as good as BB, just that it's closer to BB than Zombie Infestation. As others have pointed out it's a good payoff for Blood and does give you 4 PT across 2 bodies per turn cycle. Which, isn't bad. I'd certainly take it in a draft of I was already high on Blood and maybe if I was playing enough flashback and blood I'd run it in constructed.
That being said, cycling will trigger this so Blood is only one possible direction to go.
I don't know, 1U for that ability is probably reasonable so the front side seems fair. The problem with Bestow was that neither side was worth it fairly often, and if you wanted both sides you had to pay the Bestow cost. Here you can pretty much ignore the backside until the time is right and each one is symbiotic with previous copies of itself.
It's functionally closer to a twist on Bitterblossom than Zombie Infestation. And, as I recall that was quite strong. Now, I'm not saying that I agree with the power creep statement but I do think this is being hated on more than it should be.
That is a fair objection