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  • posted a message on [VOW] Cemetry Illuminator — Star city games
    Quote from Ryperior74 »
    Source: https://articles.starcitygames.com/news/innistrad-crimson-vow-delivers-blue-new-mythic-rare-spirit-in-cemetery-illuminator/




    White - token maker
    Green - cost reduction
    Black - over costed counter or creature removal
    Red - Zo-Zu the Punisher for whatever card type you exile

    Finally blue future sight but kept a secret sadly only once very very good though


    the last mythic to be revealed probably by the mothership is Kaya


    I don't know how over costed it is given that the ability triggers twice and is a 4/4 with menace for 6. Plus, you really don't want it's abilities till there are good targets in the graveyard and on the battlefield.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Stormchaser Drake— The First Pioneers preview
    I feel like Fists of Flame might be an interesting alternate finisher. I don't know if that's enough to be a deck but it's a start.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Cemetery Desecrator— Paulo Vitor Damo da Rosa preview
    Quote from Ryperior74 »
    Disclaimer this will be hidden gem/underplayed catergory for commander in my opinion

    But correct me if I’m wrong unless red is bad this could be the first in history that the black one is the worst of the cycle (the mana value is the problem)

    but the better than it looks part is it trigger from death and ETB and it can remove counters from anything and there’s always those cost reduction and ramps in commander


    While I cannot put my finger on an example for the moment I definitely feel like through the history of cycles black must have gotten a stinker or two
    Posted in: The Rumor Mill
  • posted a message on [VOW] "Skull Skaab"— BIGWEB preview
    Why did they switch from Decayed tokens to the regular ones? Any ideas what their thought process was?


    While I don't know for sure, it feels like when they put stuff into the environment and test the impact before making it evergreen.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Splendid Reclamation reprint— Mariyolo preview
    Quote from Cragplate »
    traduction maybe?


    There's a link in the first post to an earlier printing.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Bloodvial Purveyor— Bajo preview
    Quote from MadMarquis »
    Quote from Crispen_Smith »
    Quote from Lord_Sun_Fin »
    Shouldn't the +1/0 clause say "until the end of the turn"?


    There'll probably be day 0 errata, it would be a heck of a memory issue otherwise.

    Doesn't need it, there is only a defending player during combat, no defending player means no more bonus.


    Fair point.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Honeymoon Hearse— NessaMeowMeow preview
    Quote from CatParty »
    Quote from Crispen_Smith »
    You're supposed to crew using 2 mouse or maybe rats in this case and WotC wanted to make sure 1 creature doesn't make it to mirror the fairy tale.


    Wrong story, the two creatures are the bride and groom. :p


    I feel like mechanically it's a flavor fail though. To activate the vehicle - to make it move (attack) - it needs creatures like horses to pull it. What would two people riding in the carriage add to it - how would that mobilize the carriage? In my mind this ability is turning two of your creatures into beasts of burden. I know that's not Design's intention, but I feel that's what happened here.


    The way I see it, as per the flavor text, the horses are already there, just waiting a command from their masters.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Bloodvial Purveyor— Bajo preview
    Quote from Lord_Sun_Fin »
    Shouldn't the +1/0 clause say "until the end of the turn"?


    There'll probably be day 0 errata, it would be a heck of a memory issue otherwise.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Honeymoon Hearse— NessaMeowMeow preview
    You're supposed to crew using 2 mouse or maybe rats in this case and WotC wanted to make sure 1 creature doesn't make it to mirror the fairy tale.


    Wrong story, the two creatures are the bride and groom. :p
    Posted in: The Rumor Mill
  • posted a message on [VOW] Wedding Security— Rhystic Studies preview
    A bit of a flavor fail, security should not leave their posts. Should have been something with defender...


    If he's leaving his post it's to go deal with some hooligan on the dance floor and calling in back-up. For the flavor win it could have had defender and the option to take defender away for the turn by saccing a blood token. But this is more elegant.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Dreadful service and Hero's downfall reprint — CoroCoro
    Quote from Dontrike »
    Quote from Crispen_Smith »
    [quote from="Dontrike »" url="/forums/magic-fundamentals/the-rumor-mill/824243-vow-dreadful-service-and-heros-downfall-reprint?comment=17"]
    It's functionally closer to a twist on Bitterblossom than Zombie Infestation. And, as I recall that was quite strong. Now, I'm not saying that I agree with the power creep statement but I do think this is being hated on more than it should be.

    Difference being BB allows you to continue to play the game as normal while it does its thing, this forces you to pitch everything to have similar effect. That and flying tends to mean more in the long run. Though where BB could be worse in multiples this gets better in multiples.

    This card here isn't bad, but it's certainly not amazing (queue months later where this is the namesake card of a deck and I'm super duper wrong.)
    </blockquote>

    I certainly don't think it's as good as BB, just that it's closer to BB than Zombie Infestation. As others have pointed out it's a good payoff for Blood and does give you 4 PT across 2 bodies per turn cycle. Which, isn't bad. I'd certainly take it in a draft of I was already high on Blood and maybe if I was playing enough flashback and blood I'd run it in constructed.

    That being said, cycling will trigger this so Blood is only one possible direction to go.
    Posted in: The Rumor Mill
  • posted a message on [VOW] "Mischievous Geist" // "Catlike Curiosity"— @MTGArenaJP preview
    All these Disturb auras remind me of the problems with Bestow. While there are ways to reduce Disturb costs, having to include them just to make them a little more viable leaves a bad taste in my mouth.


    I don't know, 1U for that ability is probably reasonable so the front side seems fair. The problem with Bestow was that neither side was worth it fairly often, and if you wanted both sides you had to pay the Bestow cost. Here you can pretty much ignore the backside until the time is right and each one is symbiotic with previous copies of itself.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Dreadful service and Hero's downfall reprint — CoroCoro
    Quote from Dontrike »
    Quote from DL_Ojutai »
    This thread encapsulates the reason there's so much power creep in MtG. I'm not saying you guys are wrong--it would be more fun if you could figure out a way to dump your hand and just put like 10 power on board, but...why? This essentially gives you free 2/2s every turn, it's perfectly fine and powerful as is.

    If you can do that every turn, then sure. It's strong. Game winning? Possibly. Power creep? Not so much.

    We saw a land a few years ago do what this thing does about 10x better. This is nowhere near power creep, unless you look at Zombie Infestation as something it may have crept over.


    It's functionally closer to a twist on Bitterblossom than Zombie Infestation. And, as I recall that was quite strong. Now, I'm not saying that I agree with the power creep statement but I do think this is being hated on more than it should be.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Dreadful service and Hero's downfall reprint — CoroCoro
    I wonder if the template "the first time you discard one or more cards" might avoid the feel bad?
    Posted in: The Rumor Mill
  • posted a message on [VOW] Geralf, Visionary Stitcher— Marshall Sutcliffe preview
    Quote from Crispen_Smith »
    I really wish they'd clean up the flying templating, for this card in particular and have "Your zombies fly".


    But then they'd have to clean up the rest of the keywording templates, which would result in:
    Your creatures haste.
    Your creatures vigilance.
    Your creatures deathtouch.
    Your creatures lifelink.
    Your creatures ward.

    Glad to see he's gone from exiling creatures to sacrificing them instead. Was very pleased to see that. Not sure what making a sister zombie in the art has to do with zombies flying but whatever. They just put in Hordewing Skaab in the Zombie commander deck and this is already better than that.


    That is a fair objection
    Posted in: The Rumor Mill
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