Quote from Crispen_Smith »Quote from DudeFromDenmark »Quote from nightwyrm »Quote from DudeFromDenmark »Quote from ShadowFenril »I guess I'm just getting tired of all of these "new" mechanics that are basically Wizards coming up with every way imaginable to put a +1/+1 counter on a creature. It's just boring in my opinion. At least on cards like this that do nothing to take advantage of it.
Could not agree more. I wish wizards would do something about it but everytime it´s brought up it´s the same answer "Herpderp we need a +1+1 mechanic in new sets"
I see it the other way around. For a lot of mechanics, WotC needed some way to signify a onetime changed state on a creature in a way that is highly visible and easy to identify. You're going to have to put something on that card to mark it as the altered state anyways, might as well be a +1/+1 counter.
They're not coming up with a bunch mechanics to justify putting +1/+1 counters on creatures. They have a bunch of mechanics that requires marking the cards and defaults to +1/+1 counters as the markers.
But couldn´t this just be done in the form of normal cards that gives counters to creatures? Are we really in need of a +1+1 mechanic every set when we instead could have mechanics that requires a brain?
Renown even have more or less the same template as Monstrosity from Theroes which makes me even more annoyed. It seems like Wizards are really struggeling to find new ways for the +1+1 mechanic to work so now it´s being milked hard
I think you've hit a very salient point... "mechanics that require a brain". Perhaps I'm wrong in this, but my understanding was that Core Sets (and now Origins, as the last core set) were considered a place where complexity should remain quite low overall. So a really nice simple mechanic is probably a good fit here. I know Origins is a special case, and there's plenty of complexity in cards like Starfields of Nyx but as I understand New World Order, complexity is a resource and they don't want to spend a lot of it on this mechanic, especially in a set where the overall available resource pool is quite small.
I totally agree with your point that Origins, like any other core set, needs to be low when it comes to mechanics.
However "Hardcore" sets like the ones we have just had, have had no-brainers mechanics like Prowess, Heroic and even Megamorph that added a +1+1 counter when morphing. This is so dull that it hurts which is my point that why not just add cards like they already do that takes care of buffing your creatures while then making mechanics that requires a bit of thinking like Flashback and Miracle for instance.
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I think you've hit a very salient point... "mechanics that require a brain". Perhaps I'm wrong in this, but my understanding was that Core Sets (and now Origins, as the last core set) were considered a place where complexity should remain quite low overall. So a really nice simple mechanic is probably a good fit here. I know Origins is a special case, and there's plenty of complexity in cards like Starfields of Nyx but as I understand New World Order, complexity is a resource and they don't want to spend a lot of it on this mechanic, especially in a set where the overall available resource pool is quite small.
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