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    posted a message on
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    posted a message on Graf Rats and Midnight Scavengers (New "Meld" mechanic)
    What are the implications for limited? Will it simply be impossible to meld cards unless you have both of them?
    Posted in: The Rumor Mill
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    posted a message on Graf Rats and Midnight Scavengers (New "Meld" mechanic)
    It's B.F.M. (Big Furry Monster) finally in black-bordered world.
    Posted in: The Rumor Mill
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    posted a message on Part the Waterveil
    While this isn't a Standard concern, I will say for EDH exile is pretty much always required. Having played Sheoldred into Eternal Witness into Time Warp for an infinite loop on several occasions (or bouncing Mnemonic Wall for the same effect) I can say it really doesn't matter how expensive the spell is... it's pretty much a win.
    Posted in: The Rumor Mill
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    posted a message on Kytheon's Irregulars
    Quote from nightwyrm »
    Quote from ShadowFenril »
    I guess I'm just getting tired of all of these "new" mechanics that are basically Wizards coming up with every way imaginable to put a +1/+1 counter on a creature. It's just boring in my opinion. At least on cards like this that do nothing to take advantage of it.





    Could not agree more. I wish wizards would do something about it but everytime it´s brought up it´s the same answer "Herpderp we need a +1+1 mechanic in new sets"





    I see it the other way around. For a lot of mechanics, WotC needed some way to signify a onetime changed state on a creature in a way that is highly visible and easy to identify. You're going to have to put something on that card to mark it as the altered state anyways, might as well be a +1/+1 counter.

    They're not coming up with a bunch mechanics to justify putting +1/+1 counters on creatures. They have a bunch of mechanics that requires marking the cards and defaults to +1/+1 counters as the markers.



    But couldn´t this just be done in the form of normal cards that gives counters to creatures? Are we really in need of a +1+1 mechanic every set when we instead could have mechanics that requires a brain?

    Renown even have more or less the same template as Monstrosity from Theroes which makes me even more annoyed. It seems like Wizards are really struggeling to find new ways for the +1+1 mechanic to work so now it´s being milked hard


    I think you've hit a very salient point... "mechanics that require a brain". Perhaps I'm wrong in this, but my understanding was that Core Sets (and now Origins, as the last core set) were considered a place where complexity should remain quite low overall. So a really nice simple mechanic is probably a good fit here. I know Origins is a special case, and there's plenty of complexity in cards like Starfields of Nyx but as I understand New World Order, complexity is a resource and they don't want to spend a lot of it on this mechanic, especially in a set where the overall available resource pool is quite small.
    Posted in: The Rumor Mill
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    posted a message on [DTK] Dragons are expensive.
    Unless I've missed something with 164 unspoiled cards there's still a good chance that there may be more dragons to spoil, so that's a possibility. I recognize that there was "These are the cycles" in one of the articles, but that list probably shouldn't be taken as "these are all of the dragons".
    Posted in: Magic General
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