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Jun 28, 2015Posted in: Commander (EDH)Quote from tstorm823 »Quote from TobyornotToby »Scrambleverse is awesome! Just cast responsibly. Never more than once per game. Warp world is more bothersome because it's often abused by being recurred.
Look at the sliver overlord list in my sig for some ideas. I've been very conscious to remove any card where the bore outweighs the fun, but that's somewhat subjective of course.
You just described exactly why Scrmbleverse is terrible. People can put up with chaos so long as it is played with the intention of winning. Scrambleverse can't be abused. It is only ever played to waste 5 minutes trolling the table.
I wholeheartedly second this. Most players will prefer to have a game end right then when you play Warp World. Most mature players don't mind loosing to a well played/built deck. You just may need to bring alternates so that you have something to play when (if) you do win with your Warp World combo. I've played a Warp world heavy Intet, The Dreamer list which generally had enough permanents and mana to try to win around turn 9/10.
The flipside of all this is, if your playing with a well developed group and someone can counter your Warpworld then the set-up still leaves you a really good token based board presence.
Jun 24, 2015It looks like it' been mentioned, but I think you're oversimplifying the play and deck construction elements of Prowess and Heroic. Both require certain sacrifices in deck construction and in the timing/bluffing of your non-creature spells.Posted in: The Rumor Mill
I would however agree with Megamorph... that was a lack-luster mechanic, but hardly fair to lump in with the other two.
Jun 23, 2015Posted in: The Rumor MillQuote from DudeFromDenmark »Quote from nightwyrm »Quote from DudeFromDenmark »Quote from ShadowFenril »I guess I'm just getting tired of all of these "new" mechanics that are basically Wizards coming up with every way imaginable to put a +1/+1 counter on a creature. It's just boring in my opinion. At least on cards like this that do nothing to take advantage of it.
Could not agree more. I wish wizards would do something about it but everytime it´s brought up it´s the same answer "Herpderp we need a +1+1 mechanic in new sets"
I see it the other way around. For a lot of mechanics, WotC needed some way to signify a onetime changed state on a creature in a way that is highly visible and easy to identify. You're going to have to put something on that card to mark it as the altered state anyways, might as well be a +1/+1 counter.
They're not coming up with a bunch mechanics to justify putting +1/+1 counters on creatures. They have a bunch of mechanics that requires marking the cards and defaults to +1/+1 counters as the markers.
But couldn´t this just be done in the form of normal cards that gives counters to creatures? Are we really in need of a +1+1 mechanic every set when we instead could have mechanics that requires a brain?
Renown even have more or less the same template as Monstrosity from Theroes which makes me even more annoyed. It seems like Wizards are really struggeling to find new ways for the +1+1 mechanic to work so now it´s being milked hard
I think you've hit a very salient point... "mechanics that require a brain". Perhaps I'm wrong in this, but my understanding was that Core Sets (and now Origins, as the last core set) were considered a place where complexity should remain quite low overall. So a really nice simple mechanic is probably a good fit here. I know Origins is a special case, and there's plenty of complexity in cards like Starfields of Nyx but as I understand New World Order, complexity is a resource and they don't want to spend a lot of it on this mechanic, especially in a set where the overall available resource pool is quite small.
Apr 26, 2015May I ask why Young Pyromancer hasn't been making lists of Spells Matter creatures for this archetype? Seems like a natural fit in R/x spells matter (I'd even run it in G or B with land search or removal respectively). Sure, it's an uncommon but if you're open to running a few, I think it offers enough value to warrant a space.Posted in: Pauper & Peasant Discussion
Apr 7, 2015I'm a huge fan of Cathar's Crusade in anything where multiple creatures per turn is possible, especially since you've got Avenger of Z, et al. I'm also finding that Lifeblood Hyrdra is very capable of doing work.Posted in: Multiplayer Commander Decklists
I' don't know enough about Karametria as your commander to know whether or not this next observation holds water as she's a bit of a rule breaker but I pretty much always run at least 5 slots of fetch in anything with access to green: Three Visits Farseek, Kodama's Reach, Cultivate and Skyshroud Claim or Explosive Vegetation. I highly recomend testing both versions though because Kara's weird.
Final thoughts, W makes a lot of recursion available and you're already playing Marshall's Anthem, so there may be some value in Reveilark, Karmic Angel, Deadwood Treefolk and Emeria, The Sky Ruin
Mar 7, 2015I'm aware of that list of cycles, but I'm also aware of 184 cards left to be spoiled. I'm hedging my bets until I see the rest of the set, although 30 does seem like a reasonable number as it will blow any previous set out of the water.Posted in: Magic General
Mar 7, 2015Unless I've missed something with 164 unspoiled cards there's still a good chance that there may be more dragons to spoil, so that's a possibility. I recognize that there was "These are the cycles" in one of the articles, but that list probably shouldn't be taken as "these are all of the dragons".Posted in: Magic General
Mar 7, 2015Well, they are "dragons" (for the longest time this word has specifically meant large flying creature with a CC of 6 or more). There have been a few exceptions throughout the history of the game (30 of the 129 cards printed with the Dragon type to date). So, that's roughly 1/4 of all dragons.Posted in: Magic General
Of those 30 cheap dragons (which can be found here) many are specifically "baby dragons" through flavour, most of the remaining dragons are either gimmicky (Slumbering Dragon, Covetous Dragon) or 5CC for colour reasons (Scion of the Ur-Dragon). This leaves a very small number of true Dragons with a CC of 5 or less.
So, there may be a very small number of dragons yet to be spoiled who will be CC <=4 but this doesn't seem to deviate from the general trend of what a dragon is.
Mar 3, 2015Crispen_Smith posted a message on Mothership spoilers 3/3 - Intro pack rares! New "Command"! More!For my 2 cents, especially in EDH there are plenty of times when 11 Mana and 8 power looks a hell of a lot like a deadlock for one reason or another (possibly simply because you've ramped to that point and everyone else is still at 40).Posted in: The Rumor Mill
While some players don't love win now turns they have their advantage; I would much rather start a new game than carry on a grindy match for 2 hours. Shaman is exactly perfect for these situations.
Jan 29, 2015SO, I've drafted a potential Rakdos 2 list up and I'm going to play with it on 'Trice for a while as I get some of the cards I'm missing.Posted in: Commander (EDH)
Here's what I've got...
Jan 26, 2015I am going to give Rakdos 2 a try but I agree that I can easily see him drawing hate from seasoned players. But I'm not sure exactly what my opponents are going to target, even if they know the possibilities.Posted in: Commander (EDH)
Plus, it's a heck of a lot more fragile than a lot of the really frightening lists out there.
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