So, any creature with Changeling and then this? What is lowest CMC and most playable Changeling creature in a relevant color combo?
One changling and any other creature. You can't meet both conditions with a single creature. First condition is "gas a trait", second condition is "does not have that same condition".
I stand corrected. The non-human text's significance escaped me until you pointed it out.
And my initial response wasn't quite accurate either - the non-changling creature must be the non-human (for the same reason the changeling must be the human).
So, any creature with Changeling and then this? What is lowest CMC and most playable Changeling creature in a relevant color combo?
One changling and any other creature. You can't meet both conditions with a single creature. First condition is "gas a trait", second condition is "does not have that same condition".
Less broken but also less risky. I think this is actually a really nice contrast where the similarities and differences really highlight how the wedges do and don't overlap. As far as playability goes, I think that's going to be about play style. For Storm I think you want Song of Creation, for Spells Matter you probably want this guy.
Well, given that Winged Words is fairly playable and this is conditionally cheaper, may very well see play. Certainly does a great job of capturing the bond flavour.
Mardu aristocrat edh decks are really shaping up from the Ikoria set
By the way I wonder with song of creation that this is a wedge colored enchantment cycle
It's definitaly a cycle, this is the 3rd entry after Song of Creation and Death's Oasis. In fact, Song of Creation is the outlier given that the pattern seems to be Noun's Noun for the name.
Not to be all doom and gloom but I don't know if modern storm cares about this. It seems sexy as hell but 4, and an awkward 4, is a lot for that deck.
For sure, I think Modern Storm is pretty much optimized unless a game-changer comes out, but in EDH it could be a thing. Also, Manamorphose can be used to cast this in the first place.
That's true, actually, ritual into manamorphose into this, into mox amber with Baral in play may be good enough to consider. Mind you, from there in not sure where we get more R from to continue that turn. At least the discard clause is only a nominal drawback.
Edit, if the draw off the mox gets you a land, I think you have very high probability of winning that turn. Maybe this does make the cut as a singleton.
Splendor mare is interesting, the cycle ability because it is a lifelink COUNTER on whatever you like, seems much more valuable than casting it as a creature. aren't cycling abilities usually a cheaper and worse version, instead of cheaper and an upgrade?
It's cheaper than the body sure, but slightly more than "enchanted creature gets lifelink" is worth (which, based on Staggering Iniight is slightly less than W so it's a reasonably costed ability.
i know not everything nightmare is eldrazi, but given all the mutations, and the look of this guy in particular, i can't help but wonder if ikoria was maybe touched by emrakul at some point in the past, like maybe she was lured to zendikar just after arriving on ikoria before the ***** could really hit the fan. i mean, what would innistrad look like thousands of years later if she just decided to walk away.
Considering it’s the crystals that cause the mutations and nothing about the eldrazi has ever suggested these crystals are a part of their thing Imma go with no.
was not aware of that point.
man, having to piecemeal together story from cards, *****ty articles, and tweets, because there's no novels any more really ******* blows.
The Planeswalker guide was pretty readable, succinct and full of flavour facts.
Okay, so I feel like this fully proves my theory on the R/G pair. The art difference here is enough to defend the art difference on those two, but it's definitely the same creature here. So if all of our lords are bonded pairs that means "traditional" humans not only loose out on all the monsters, but also on all the upgrades. Nice, humans getting by with magic, sticks and mud managed to build some pretty impressive cities.
I love the flavor of this card. As it builds up momentum during its charge it hits harder.
I hope they recycle this mechanic onto a vehicle at some point, it just feels like the flavour that Untethered Express was trying for but much more elegant. This is the first time I've seen an ability counter actually improves the design vs. just having. the ability.
Sadly, I'm pretty sure based on Weaponize The Monsters he only gets to his tiger friend too late. Though, I'm rather glad the scope of our story is man meets cat, man looses cat, man topples plane rather than step 3 being man goes and gets the Guild Pact and the whole pantheon of walkers comes in and lends a redundant hand.
What I want to understand at this point is why does the trailer show Vivien helping the humans when it seems very much like Lukka and Vivien are united (at least at some point in the story) on bringing a new world order to this plane. (New Plane Order?)
My best guess is that happened before Lukkas cat died
Also it resembled a evil creature rather than a good one
That's reasonable. Gives us a nice multi-act set-up.
Sadly, I'm pretty sure based on Weaponize The Monsters he only gets to his tiger friend too late. Though, I'm rather glad the scope of our story is man meets cat, man looses cat, man topples plane rather than step 3 being man goes and gets the Guild Pact and the whole pantheon of walkers comes in and lends a redundant hand.
What I want to understand at this point is why does the trailer show Vivien helping the humans when it seems very much like Lukka and Vivien are united (at least at some point in the story) on bringing a new world order to this plane. (New Plane Order?)
Here's the Mutate Wildgrowth Walker. Wonder if this will be big in Standard as well, just depends on how well Mutate goes.
Edit: just realized that this puts the counter on the mutating creature, not itself, so not as good.
Well, if this is your T2 creature and you mutate onto it with say a Gemrazer now you're attacking with a 5/5 on 3, gaining 2 life and destroying an artifact or enchantment. That could be really helpful against things like Cavalcade of Calamity. Then later in the game if you've got a second monster stack, that one gets bonuses from this guy 2. Or, if you play a second Symbiont and you're focused on building the main stack, the second Symbiont can support that stack even if it isn't part of it. In many ways I think this is actually better than building up the Symbiont.
And my initial response wasn't quite accurate either - the non-changling creature must be the non-human (for the same reason the changeling must be the human).
If I'm not mistaken, he makes it deal 6 to the targetted creature, then the difference plus 2 to the controller.
One changling and any other creature. You can't meet both conditions with a single creature. First condition is "gas a trait", second condition is "does not have that same condition".
Less broken but also less risky. I think this is actually a really nice contrast where the similarities and differences really highlight how the wedges do and don't overlap. As far as playability goes, I think that's going to be about play style. For Storm I think you want Song of Creation, for Spells Matter you probably want this guy.
It's definitaly a cycle, this is the 3rd entry after Song of Creation and Death's Oasis. In fact, Song of Creation is the outlier given that the pattern seems to be Noun's Noun for the name.
That's true, actually, ritual into manamorphose into this, into mox amber with Baral in play may be good enough to consider. Mind you, from there in not sure where we get more R from to continue that turn. At least the discard clause is only a nominal drawback.
Edit, if the draw off the mox gets you a land, I think you have very high probability of winning that turn. Maybe this does make the cut as a singleton.
It's cheaper than the body sure, but slightly more than "enchanted creature gets lifelink" is worth (which, based on Staggering Iniight is slightly less than W so it's a reasonably costed ability.
The Planeswalker guide was pretty readable, succinct and full of flavour facts.
I hope they recycle this mechanic onto a vehicle at some point, it just feels like the flavour that Untethered Express was trying for but much more elegant. This is the first time I've seen an ability counter actually improves the design vs. just having. the ability.
That's reasonable. Gives us a nice multi-act set-up.
Sadly, I'm pretty sure based on Weaponize The Monsters he only gets to his tiger friend too late. Though, I'm rather glad the scope of our story is man meets cat, man looses cat, man topples plane rather than step 3 being man goes and gets the Guild Pact and the whole pantheon of walkers comes in and lends a redundant hand.
What I want to understand at this point is why does the trailer show Vivien helping the humans when it seems very much like Lukka and Vivien are united (at least at some point in the story) on bringing a new world order to this plane. (New Plane Order?)
Well, if this is your T2 creature and you mutate onto it with say a Gemrazer now you're attacking with a 5/5 on 3, gaining 2 life and destroying an artifact or enchantment. That could be really helpful against things like Cavalcade of Calamity. Then later in the game if you've got a second monster stack, that one gets bonuses from this guy 2. Or, if you play a second Symbiont and you're focused on building the main stack, the second Symbiont can support that stack even if it isn't part of it. In many ways I think this is actually better than building up the Symbiont.