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  • posted a message on [TBD] -Landfall tv spoiler - Lagonn Clan Narrator
    Aysen Highway? Rolleyes

    Though more seriously, and in color, Overwhelming Splendor.


    Pros: Overwhelming Splendor has beautiful art so you get to see that as your next draw step. It also gains you 9 life.
    Con #1: Overwhelming Splendor is better in B/W decks where you can have Bitterheart Witch become overwhelmed, or attach a Curse of Misfortunes to an opponent.
    Con #2: Even then, it's not a great card to actually draw or play. Although, getting it into your yard and then bringing it back to play with Starfield of Nyx wouldn't be the worst thing. so all in all, I'd quite happily play this new centaur in a B/W/G enchantress deck.
    Posted in: The Rumor Mill
  • posted a message on Mothership 1/7 - thassa’s oracle
    Quote from buffntuff »
    Quote from Crispen_Smith »
    Quote from CatParty »
    How many recent sets is this where blue gets an alternate wincon? I've asked this before, but when did this be come part of blue's piece of the pie?


    It's probably because, traditionally, blue had no good means of actually ending the game. Yes, we now have aggro/tempo decks like Mono-Blue Devotion, but it really shouldn't be that way. Morphling was long considered the best creature in the game for its flexibility, but primarily it was just a lone creature for Blue to close the game with. In Modern, in UW Control, they have Celestial Colonnade to close the game. I dunno if you've ever played against UW Control, but the games go FOREVER and often I wish they just had an easier way to end it than digging for a colonnade and beating down slowly.

    tl:dr If you're blue, you need alternate win-cons. Because in a pure world, with a pure color pie, blue creatures suck.


    What's interesting to me is that Simic Turns (or whatever you want to call it) in the M19 standard didn't seem to actually have any way to win the game 99% of the time, relying instead on the opponent just quitting, but that's more forcing a draw than anything else. I kind of wish that deck had 1x this to put out and just win.


    You talking about those nexus of fate decks? That's the entire reason the card was banned. No fun to play against and not even really a win if you have even one hydroid counter.



    Yes, that's the one. Did it get banned in standard, I thought it was there through rotation. I do know it got banned in Pioneer. What puzzles me is that it was even attractive to those that played it. In effect you're banking your whole game on the one thing you can't control - your opponent's willingness to concede.
    Posted in: The Rumor Mill
  • posted a message on [THB] Enigmatic Incarnation — Andrew Cuneo preview
    I mean, if your deck's only creatures are enchantment creatures then it can do quite a nice Pod impersonation, barring the fact that it can't be reused by untapping it.
    Posted in: The Rumor Mill
  • posted a message on Mothership 1/7 - thassa’s oracle
    Quote from CatParty »
    How many recent sets is this where blue gets an alternate wincon? I've asked this before, but when did this be come part of blue's piece of the pie?


    It's probably because, traditionally, blue had no good means of actually ending the game. Yes, we now have aggro/tempo decks like Mono-Blue Devotion, but it really shouldn't be that way. Morphling was long considered the best creature in the game for its flexibility, but primarily it was just a lone creature for Blue to close the game with. In Modern, in UW Control, they have Celestial Colonnade to close the game. I dunno if you've ever played against UW Control, but the games go FOREVER and often I wish they just had an easier way to end it than digging for a colonnade and beating down slowly.

    tl:dr If you're blue, you need alternate win-cons. Because in a pure world, with a pure color pie, blue creatures suck.


    What's interesting to me is that Simic Turns (or whatever you want to call it) in the M19 standard didn't seem to actually have any way to win the game 99% of the time, relying instead on the opponent just quitting, but that's more forcing a draw than anything else. I kind of wish that deck had 1x this to put out and just win.
    Posted in: The Rumor Mill
  • posted a message on Mothership 1/7 - thassa’s oracle
    Quote from schindar »
    Neat card but couldn't they've saved themselves a few words by just saying "scry X"?


    Sure, but it's functionally different and Scry X is much more powerful than this ability. Here you get to set up at most 1 draw, now you get to set it up from potentially a large part of your library but with scry X you have access to the same amount of your library and get to set up X draws.
    Posted in: The Rumor Mill
  • posted a message on Mothership 1/7 - thassa’s oracle
    well Tamiyo, Collector of Tales loves this in standard. And there's lots of support for it too.
    Posted in: The Rumor Mill
  • posted a message on [THB] Dreamshaper Shaman and Sea God's Scorn — Merchant previews
    Quote from 5colors »
    Quote from Crispen_Smith »
    My first thought was... so we've moved from Chaos Warp has no place in standard to putting a recurring one in at uncommon. Then I realized how much difference only being able to transform your own stuff makes. Still, not going to complain about turning tokens or dies at EOT things into new things.


    Chaos Warp issue was it was enchantments removal which red isn't suppose to do. By limiting to your own enchantments it fits with this set as well as keep the feel more polymorph and less removal.


    Ah, that makes sense. Thank you.
    Posted in: The Rumor Mill
  • posted a message on [THB] Eidolon of Obstruction — Lee Shi Tian preview
    Quote from Ryperior74 »
    Quote from AnImAr_ »
    Quote from Ryperior74 »
    Omg they staxing planeswalker abiltites now

    I love this I’m wondering why this wasn’t in war of the spark


    There's no Eidolons in Ravnica.


    I mean a creature with a ability like that in war of the spark I know eidolon don’t exist on ravnica


    Except, there are: Dissension Eidolons?
    Posted in: The Rumor Mill
  • posted a message on [TBD] Thryx, the sudden storm (not a titan)
    Quote from Ryperior74 »
    Quote from Crispen_Smith »
    Quote from Ritokure »
    I assume this means we'll get a cycle of Rare Mono-Legends as well? This is the Blue one and we already had the Black one and the Green one.
    As for the card itself, it seems great, but a bit random? I'm a bit rusty on my classical mythology, so I'm going to assume it's meant to represent one of the many personifications in Greek myths, like the sons of Nyx like Hypnos and Thanatos, but I could be wrong? IDK, it's cool but yeah I assume it's a plant for a future set, because it seems so random compared to everything Theros is already trying to do.
    Eh. If it’s a cycle this is the first time I hate the blue option for being a boring creature type



    It seems weird that the other members of the cycle are enchantment creatures and the blue entry is not. He also doesn't have an enchantment related ability. So, while he does fit in terms of name there are lots of legends of the <name>, the <ominous thing> variety. I'm on the fence for now.


    That’s kind of why I think this is just a preparation for Ikoria since we’re getting monsterous creatures there
    I wonder what type of monsters? Something tells me giants and other lesser tapped into types as opposed to krakens, dragons, hydras and other traditional ones


    Given that MaRo has specifically said "we can do monstrous in any set so we ended up not doing it again in THB" I wonder if there'll be monstrous monsters in the mix in Ikoria.
    Posted in: The Rumor Mill
  • posted a message on [THB] Dreamshaper Shaman and Sea God's Scorn — Merchant previews
    My first thought was... so we've moved from Chaos Warp has no place in standard to putting a recurring one in at uncommon. Then I realized how much difference only being able to transform your own stuff makes. Still, not going to complain about turning tokens or dies at EOT things into new things.
    Posted in: The Rumor Mill
  • posted a message on [THB] Guardian of Skofos' Labyrinth — Vandal preview
    I'm glad to see they are experimenting more with the Kookus, Keeper of Kookus type effects. I feel like this one actually has some power unlike most of the recent examples.
    Posted in: The Rumor Mill
  • posted a message on [THB] Uro, Titan of Nature's Wrath
    Quote from Dontrike »
    These titans make me wonder how playable they are if you don't intend to Escape them or at least don't expect to every game. They seem pretty good as what are essentially legendary sorceries without the need for other legendaries.


    IMHO, that should be the expecation - the titans actually coming into play is fairly difficult to set up so the real question is, does your deck want the evoke effect. I'm quite sold on the evoke effects having value if they were printed as sorceries.
    Posted in: The Rumor Mill
  • posted a message on [THB] Kroxa, Titan of Death's Hunger
    The wording is still awkward with that double negative. But if escape is doable, these titans will be good.


    "Each opponent, except those who discarded a land card this way loose 3 life" seems worse though.
    Posted in: The Rumor Mill
  • posted a message on Mothership 1/6 - a Archon the red and green demigods and how they chose what to put in
    Quote from buffntuff »
    I don't understand the theme of this ongoing complaint about white cards. Do you also get annoyed when green gets large creatures or blue gets a set mechanic based draw spell? It makes lifelinky wind drakes with every enchant you play. Like it or not gaining life is an extremely on point and synergistic feature of white decks. Play with Ajani's welcome, Ajani's Pridemate, Heliod, Sun-Crowned, and a passel of oblivion rings and the deck slaps. The Deck is a Bop.


    And this is exactly the complaint. In the process of building a critical mass of white's characteristic ability they have (at least in some people's minds) removed the variety from white and made it very linear, and honestly based on what I've heard about current tourney results they haven't given white the power it needs to be competitive despite this density building. Now, whether or not that's fair... I dunno but it's where some people are coming from.
    Posted in: The Rumor Mill
  • posted a message on [THB] Kroxa, Titan of Death's Hunger
    Quote from Mishotem »
    This seems excessively wordy. Why not "each opponent who discarded a land card" instead?


    This guy is going to frequently attack into players with an empty hand. They will not discard a land card, but will still take damage from the triggered ability with this wording.
    Posted in: The Rumor Mill
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