"""You cannot make the necessary rules changes, because it would change existing part of the game. Any more than you could make the rules change "Lands can't be played." That is a far more drastic example, but the same principle."""
wow, you sure are a master at being rude and cocky there is no way they could ever change or add anything to the rules, thats right. it would be crazy. like if they were to abolish interrupts and introduce a concept named, i don't know, the stack, it would completely destroy the "paradigms" and the "tangible layer system interpretation" of the game
i use the following format for my custom decks and it works very well (example) :
Shocker
R
0/0 vanilla no type.
Morph R
When this is turned face up, deal 2 damage to any target.
So functionally what you get is a 2/2 vanilla for 3, and an instant shock later on. not an instant in play, but close.
now go ahead and expose your acute knowledge of the rules to everybody while i go back to having fun playing.
Wizards is acting more and more like a giant bureaucracy and less and less like a game company. When are they gonna stop with the errata and the de-errata-ing and the fixes and the patches? Can we ****ing read the cards and play the game already?
too wordy. dont sacrifice functionality for flavor reasons. plus if you print it this way, itll be almost unreadable. kirby is a neat idea : just remove some of the more complicated clauses, like the 2 aura limit, and youre "set"
Please make all posts in english please. Warning. Thank you. - PolarBearGod
wow, you sure are a master at being rude and cocky there is no way they could ever change or add anything to the rules, thats right. it would be crazy. like if they were to abolish interrupts and introduce a concept named, i don't know, the stack, it would completely destroy the "paradigms" and the "tangible layer system interpretation" of the game
i use the following format for my custom decks and it works very well (example) :
Shocker
R
0/0 vanilla no type.
Morph R
When this is turned face up, deal 2 damage to any target.
So functionally what you get is a 2/2 vanilla for 3, and an instant shock later on. not an instant in play, but close.
now go ahead and expose your acute knowledge of the rules to everybody while i go back to having fun playing.
doesnt trickster mage create an infinite loop if i target him with say, feral instainct or anything?