I'm not sure if this belongs in speculation, but I think it might. Instead speculation on what will happen, it's speculation on why something didn't happen...
I've read several articles of Maro's where he talks about interblock design. The idea is that one year's block meshes well with the next year's block and the previous years block.
So I've been wondering why Alara is completley devoid of merfolk, kithkin, faeries, treefolk, and giants. Elves, goblins, and elementals don't seem to be going away.
For the sake of my wondering, I'm working with the idea that the Lorwyn mini-block, and the Shadomoor mini-block are really one mega block in two halves. Mainly because they rotate together. Yes, the hybrid theme of Shadowmoor works great with the tri-color theme of Alara, but when Alara rotates in, over half the lorwyn tibal stuff will be unable to combine with the new block. It just seems odd.
Other than nostolgia reasons, Time Spiral included members of all the Lorwyn tribes so that parts of the one block would easily mix with the next. So why not Alara? Its not like they couldn't fit. Savage kithkin could have prowled the jungles of Naya. The brainiac merfolk of Esper could easily have been merfolk. A noble giant or two could easily have been at home in Bant.
I'm not thinking they should have been there in massive numbers (Time Spiral diddn't) and it's a good thing that humans are back. It's just odd that there aren't any representatives at all.
That includes MORNINGTIDE main tribal classes are missing too like rouges, soldiers, shamans & warriors but i guess only wizards class would appear continously.
and minor tribal class in morningtide like knights and etc shall be the center class in the upcoming alara.
and the synergy would be only on alara on shadowmoor and eventide
What are you talking about, Ernart?
I tried reading your post, but it's really sloppy and I can't understand it.
There is literally NO EVIDENCE of this.
Stop.
it does not need evidence since this is a speculation thread speculating does not need evidence but you could always guess! don't flame me.
if you have something useful to say just prove what i am saying is wrong. than start baiting.
and if you just see the last expansion you would see there were appearing wizards on white rather than blue and there ability were usually just suitable for a cleric in terms on class.
Plus soldiers were going on blue too much.
Plus Elves in Green and Goblins in Red(back for good and would never end since its iconic for them) would return again.
For Races I guess magic will continue to support the elves in green and goblins in red concept black elves and goblins will never appear again.
and red aggro goblins would be back again.(you won't see the last of them:p)
Races that might never seen again might be dwarves, merfolk, zombies, elemental, fairies, horror, spirits & snakes would go on other expasion beyond lorwyn.
Myr & Scarecrows Won't show up again unless its going to be an artifact expansion and a colored myr would have a very little chance.
I think the only chances might be some random pieces or few fairies, specters, elemental, spirits & zombies would make it.
The newly introduced race would expand again like hags would be more expanded in this new expansion i guess.
For Class i guess magic would center it to more color bleeding classes like more white wizards than mono blue and soldiers on other color(red, blue, green etc) than mono white.
Clerics, Wizards, Minions, Archers, Rebels, Mercenary, Knights Druids, Hags, Warrior and Barbarian would return but more likely not on there traditional color.
While Samurai, Ninja, Soldiers, Assassins, Archon, Rogue, Shamans wont return or supported especially on there main mono traditional color.
In case a shamans, soldier and assassins would show up they wont play tribally coordinate since ALA was not a tribal exp, probaly not play what suppose they should play and on the color that they are not usual mono color. THIS ALWAYS HAPPENS
But outside the 4 exp of lorwyn elves and goblins would be the only tribal race that can play tribal coordinate.
Class supported in shadowmoor and other Races wont play better out side a non tribal sets so don't hope for it.
Rhys the Redeemed would be good for elf deck with good casting cost that is 1
Merfolks will have good snergy with Sygg, River Cutthroat.
Warriors will get a lot of cheap casting cost cards that have good attack power
Elemental gets only few good cards
Rogue gets alot of unblockble creatures.
As for Soldiers they are turning mostly to blue rather than staying in white I predicted this long ago before morningtide was release i know charlequin remember it?
its sadening while other tribals gets potential cards while soldier for white is becoming slow the only good cards that i see for soldier were the 1 cast flash .
White mono Soldier are becoming slow decks lately many were potential white soldiers were printed on 3cc while others are 1cc(that was not very aggressive ability) where are the good old days when soldier have alot of good 2cc cost like catapult, longbow, whipcorder, shikari & the rest i guess R&D doesn't care about white soldiers after all thats why i build white kithkin deck this standard rather than the white soldier which i been for years its saddening.
Those elf(on there main color) and goblins still got potential cards even on shadowmoor which was not a tribal theme while soldiers on there on color is starting to get lame.
R&D should have put some love on white soldiers which is still can't stand against those other creature type. they should be treated equal while red goblins is fine to be toned down but for white soldier is becoming slow.
I bet and 100% sure that R&D planned white soldiers to become forgoten gradually as an aggro type for white and releasing white soldier cards that was not very aggro based(preeminent captain-3cc) I bet the future of white aggro weenie tribal won't be soldiers class next time.
Wow thanks for the nice news. I guess the lorwyn tribals from race(elves, goblins,kithkins) to class(soldiers,rogue,warriors) won't be have appearance or only very few on the block since it would be it some how very magical maybe those would be cooler for black assasins, blue for mages/wizards for white maybe knights or clerics and green would be druids plus with living enchantments wow. i hope enchantments gameplay would improve on this block.
What I don't get is what dawn charm is doing in any deck list. You say you are playing aggro, but that's the least aggro card that white has in PC I believe (without bothering to look). If you're running aggro, you won't care too much about them beating you up a bit.
but the problem is many deck are more fast/agressive than soldiers really so its it ends up soldiers being overrun by other tribals and decks(elemantal, kithkins and etc).
So its point less to think that the current white soldier can outrun other competive aggresive decks in standard by using speed so i have no choice but use dawn charm. but if you want to go potentially super speed soldier the build most consist of majority 2cc, 1 set of 3cc, 2 sets or 3 sets of 1cc creatures then 20% or 30% the deck must consist of buffs and equipments.
But honestly i tried everything of a potential aggro weenie white soldier this current standard but it won't work competitively so i ended up still on the kithkin tribal over soldier tribal.
the truth is the standard white soldiers is really slow because of the CC(majority of good cards is 3cc) so its not advisable to be played competitily but for casual its ok just.
As for soldier deck i have no choice but put dawn charm since it got almost overrun by other potential aggressive decks even kithkins.
But with the jotun grunt, where are you getting the cards into the grave from? If you can't get the cards dead, you can't keep the grunt in play without having to rely on the opponent.
You will probably need them to be playing goyf, and he's not as popular as he once was. And relying on the opponent is a bad idea, like building a deck that requires them to be playing specific colours (like you're playing cards with protection from 1 specific colour and they suck if they aren't playing the colour.)
Yes it is but what i'm building arround was a deck that can play competitely against goyf and grunt can also slow other tribals from attacking because of it of him being a 4/4.
Soldiers would probably need to make use of the kithkin tribal cards like cenn's heir. I think the only reason he doesn't see any play at all is because nobody plays kithkin.
Yeah because Soldiers don't have any choice but use kithkins ones and decreasing the non-kithkin soldiers in the deck but the problem is your forced to create a deck around or majority of kithkins so in the end its more better to build a kithkin deck rather than soldier.
Why is dawn charm in this deck? I don't see how this contributes to it's super aggressiveness. Hmmmm.... hypocrisy.
If you'll notice Dawn Charm is only my Defensive card against various near death situation.
It was not Hypocrispy its really true that an aggro white weenie tribal soldier should play aggro nothing more do you think a soldier deck should play like control or combo no because it can't specially in the standard lately.
Dawn Charm is a very flexible card thats why its in the deck and its only one in there nothing more or anything.
The truth is the standard white tribal weenie soldier cannot be competitive only rellying on its aggressiveness since there are many tribals out there better than soldiers itself or faster/Aggresive in standard so i was force to put DAWN CHARM as card that would serve for various reason.
Everything that I said in the post is true from number of ENCHANTMENTS , ARTIFACTS and SORCERY. also that includes instant which i forget.
it can also kill on 5th turn and its true that should it should kill in 5th turn.
Dawn charm was my only single defensive card in the deck.
I'm a soldier deck fan for years but this time if(standard) you study carefull the you can't build a competive aggresive soldier right now which honestly going standard i'll prefer kithkin tribal over it if i want to competitive.
If you have a better idea then post yours. I guess you didn't have more super agressive deck soldier deck.
Most of the creatures has the ability to pump another creature like Kinsbaile Skirmisher, Cenn's Tactician and Mosquito Guard to pressure the opponents decks as well as to make more faster on damaging.
Too much Sorcery, Enchantments and Artifacts could make a aggro creature deck more slow. Remember speed is the priority on white weenie while time is important against control decks.
The standard white soldier has a very poor casting cost so it really hard to build a good competitive white aggro soldier but to only thing that should be keep in mind is white weenie should be build aggro kills on 5th turn is a must and it should not play like a control or be a later game deck.
I agree with the nightfall thing. The eventide logo was not a good design?I was expecting more gothic colored logo not a blue green one. plus the name is different?:p why not just eveningtide which is more simple and easily gets. i hope it would be better concept than morningtide did.:D
+1 Wow thats sounds like matrix:cool2:. Nice idea. Maybe it won't happen now but i guess if not next block maybe next time wizard will use that kind of awesome concept.:D
there is!
because Nacatl= Cats and cats could be white or green
Valeron = human and it can be Knight(if white) or Druid(if Green)
I'm not sure about the ability(i only base it on a post from another thread) but on the creature types and colors probability yeah i am.
namely:
Vedalken Outlander
Color = Blue
Creature type= Veldalken
Cost = 4 or 3
Power& Toughness = 1/1 or 1/2
Ability= Probably Search for a Certain land
Zombie Outlander
Color = Black
Creature type= Zombie
Cost = 4 or 3
Power& Toughness = 1/1 or 2/2
Ability= Probably Search for a Certain land
Nacatl Outlander
Color = Green or White
Creature type= Cat
Cost = 4 or 3
Power& Toughness = 1/1 or 2/2
Ability= Probably Search for a Certain land
Valeron Outlander
Color = Green or White
Creature type= Human Druid/Knight
Cost = 4 or 3
Power& Toughness = 1/1 or 2/3
Ability= Probably Search for a Certain land
Goblin Outlander
Color = Red
Creature type= Goblin
Cost = 4 or 3
Power& Toughness = 1/1 or 3/2
Ability= Probably Search for a Certain land
other speculation:
http://forums.mtgsalvation.com/showpost.php?p=3217648&postcount=17
the link redirect to spoiler site of wizards to see how many cards are have those name in other expansion
That includes MORNINGTIDE main tribal classes are missing too like rouges, soldiers, shamans & warriors but i guess only wizards class would appear continously.
and minor tribal class in morningtide like knights and etc shall be the center class in the upcoming alara.
and the synergy would be only on alara on shadowmoor and eventide
wow nice pic.
i wonder why would not make her creature type as Human Knight Planeswalker
I guess wizard is avoiding planeswalker creature types.:rolleyes:
it does not need evidence since this is a speculation thread speculating does not need evidence but you could always guess! don't flame me.
if you have something useful to say just prove what i am saying is wrong. than start baiting.
and if you just see the last expansion you would see there were appearing wizards on white rather than blue and there ability were usually just suitable for a cleric in terms on class.
Plus soldiers were going on blue too much.
Plus Elves in Green and Goblins in Red(back for good and would never end since its iconic for them) would return again.
and red aggro goblins would be back again.(you won't see the last of them:p)
Races that might never seen again might be dwarves, merfolk, zombies, elemental, fairies, horror, spirits & snakes would go on other expasion beyond lorwyn.
Myr & Scarecrows Won't show up again unless its going to be an artifact expansion and a colored myr would have a very little chance.
I think the only chances might be some random pieces or few fairies, specters, elemental, spirits & zombies would make it.
Returning Races Wraits, Imps, Kithkins, Humans, Cats, Birds, Dragons, Griffin, Wolves, Rats, Vampires, Skeleton, Giants, Treefolks Angel & Ouphes.
The newly introduced race would expand again like hags would be more expanded in this new expansion i guess.
For Class i guess magic would center it to more color bleeding classes like more white wizards than mono blue and soldiers on other color(red, blue, green etc) than mono white.
Clerics, Wizards, Minions, Archers, Rebels, Mercenary, Knights Druids, Hags, Warrior and Barbarian would return but more likely not on there traditional color.
While Samurai, Ninja, Soldiers, Assassins, Archon, Rogue, Shamans wont return or supported especially on there main mono traditional color.
In case a shamans, soldier and assassins would show up they wont play tribally coordinate since ALA was not a tribal exp, probaly not play what suppose they should play and on the color that they are not usual mono color. THIS ALWAYS HAPPENS
But outside the 4 exp of lorwyn elves and goblins would be the only tribal race that can play tribal coordinate.
Class supported in shadowmoor and other Races wont play better out side a non tribal sets so don't hope for it.
Rhys the Redeemed would be good for elf deck with good casting cost that is 1
Merfolks will have good snergy with Sygg, River Cutthroat.
Warriors will get a lot of cheap casting cost cards that have good attack power
Elemental gets only few good cards
Rogue gets alot of unblockble creatures.
As for Soldiers they are turning mostly to blue rather than staying in white I predicted this long ago before morningtide was release i know charlequin remember it?
its sadening while other tribals gets potential cards while soldier for white is becoming slow the only good cards that i see for soldier were the 1 cast flash .
White mono Soldier are becoming slow decks lately many were potential white soldiers were printed on 3cc while others are 1cc(that was not very aggressive ability) where are the good old days when soldier have alot of good 2cc cost like catapult, longbow, whipcorder, shikari & the rest i guess R&D doesn't care about white soldiers after all thats why i build white kithkin deck this standard rather than the white soldier which i been for years its saddening.
Those elf(on there main color) and goblins still got potential cards even on shadowmoor which was not a tribal theme while soldiers on there on color is starting to get lame.
R&D should have put some love on white soldiers which is still can't stand against those other creature type. they should be treated equal while red goblins is fine to be toned down but for white soldier is becoming slow.
I bet and 100% sure that R&D planned white soldiers to become forgoten gradually as an aggro type for white and releasing white soldier cards that was not very aggro based(preeminent captain-3cc) I bet the future of white aggro weenie tribal won't be soldiers class next time.
but the problem is many deck are more fast/agressive than soldiers really so its it ends up soldiers being overrun by other tribals and decks(elemantal, kithkins and etc).
So its point less to think that the current white soldier can outrun other competive aggresive decks in standard by using speed so i have no choice but use dawn charm. but if you want to go potentially super speed soldier the build most consist of majority 2cc, 1 set of 3cc, 2 sets or 3 sets of 1cc creatures then 20% or 30% the deck must consist of buffs and equipments.
But honestly i tried everything of a potential aggro weenie white soldier this current standard but it won't work competitively so i ended up still on the kithkin tribal over soldier tribal.
the truth is the standard white soldiers is really slow because of the CC(majority of good cards is 3cc) so its not advisable to be played competitily but for casual its ok just.
As for soldier deck i have no choice but put dawn charm since it got almost overrun by other potential aggressive decks even kithkins.
Yes it is but what i'm building arround was a deck that can play competitely against goyf and grunt can also slow other tribals from attacking because of it of him being a 4/4.
Yeah because Soldiers don't have any choice but use kithkins ones and decreasing the non-kithkin soldiers in the deck but the problem is your forced to create a deck around or majority of kithkins so in the end its more better to build a kithkin deck rather than soldier.
If you'll notice Dawn Charm is only my Defensive card against various near death situation.
It was not Hypocrispy its really true that an aggro white weenie tribal soldier should play aggro nothing more do you think a soldier deck should play like control or combo no because it can't specially in the standard lately.
Dawn Charm is a very flexible card thats why its in the deck and its only one in there nothing more or anything.
The truth is the standard white tribal weenie soldier cannot be competitive only rellying on its aggressiveness since there are many tribals out there better than soldiers itself or faster/Aggresive in standard so i was force to put DAWN CHARM as card that would serve for various reason.
Everything that I said in the post is true from number of ENCHANTMENTS , ARTIFACTS and SORCERY. also that includes instant which i forget.
it can also kill on 5th turn and its true that should it should kill in 5th turn.
Dawn charm was my only single defensive card in the deck.
I'm a soldier deck fan for years but this time if(standard) you study carefull the you can't build a competive aggresive soldier right now which honestly going standard i'll prefer kithkin tribal over it if i want to competitive.
If you have a better idea then post yours. I guess you didn't have more super agressive deck soldier deck.
3CC Creatures
4x Field Marshal
4x Benalish Commander
2CC Creatures
4x Ballyrush Banneret
4x Jötun Grunt
4x Kinsbaile Skirmisher
1CC Creatures
4x Icatian Javelineer
4x Cenn's Tactician
4x Mosquito Guard
2x Mobilization
2x Veteran's Armaments
4x Dawn Charm
Lands
3x Mutavault
4x Flagstones of Trokair
13x Plains
4x Oblivion Ring
4x Kinsbaile Borderguard
4x Preeminent Captain
2x Fortify
1x Mobilization
This is my version of aggro white soldier deck.
I put only 2pcs Mobilization since 1 Mobilization is already enough in play plus i have mutavault against wrath and damn. if cases get worst Kinsbaile Borderguard will do the rest against those wrath and damn.
I don't put many 3cc on the main deck due to it would make the deck slow and i won't able to kill on 5th turn since to many 3cc is not good.
Jotun Grunt is good as a aggro card and effective against goyf.
Flagstones of Trokair will make the chances of drawing creatures faster.
Most of the creatures has the ability to pump another creature like Kinsbaile Skirmisher, Cenn's Tactician and Mosquito Guard to pressure the opponents decks as well as to make more faster on damaging.
Too much Sorcery, Enchantments and Artifacts could make a aggro creature deck more slow. Remember speed is the priority on white weenie while time is important against control decks.
The standard white soldier has a very poor casting cost so it really hard to build a good competitive white aggro soldier but to only thing that should be keep in mind is white weenie should be build aggro kills on 5th turn is a must and it should not play like a control or be a later game deck.
I think of it as a yes during timespiral era then when lorwyn was release i think they managed to bring something new and something to push thru.
Not in mechanics but new kinds ability which opens new possiblities to become future themes as well as types. but i could be wrong?