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  • posted a message on Daxos the Returned - Enchantment Speed Bumps Galore
    And, of course, if I make a premature set assessment post, something cool pops out later to spite me :p Hey, I'll take it!



    Brought Back is a very versatile card. Note it doesn't say non-land, and the fully decked out list is cruising around with eight fetches. Combine that with a handful other saccables, or ways to find the fetches, and you should be able to get a Rampant Growth or two's worth of value out of it. I hear ripping two fetches turn two, only to immediately bring them back, is a pretty good line of play. I imagine I'll use it for ramp quite often, but there will probably also be a nontrivial number of cases where this picks up a fallen power lifter out of nowhere, much to the remover's chagrin. While the deck tends to barf out enchantments onto the field, not all are created equal and an opportunistic bit of spot removal on Skybind or Sphere of Safety can sometimes lead to game over. Being able to instantly bring them back sounds pretty good to me. Taking out Depression Automaton. While his ramp floor is higher than this thing's, plus he offers an on-death cantrip, he does cost four for this effect. Yes, I do realise he synergises with Brought Back, but it's not enough to cut Thran Dynamo over him.

    Funny story, there's a post from summer of last year where I pinpoint the weaker-looking points of the deck in the high CMC range. By now, the only two that have survived are Cathars' Crusade and Merciless Eviction. They're not going anywhere - the first is unglamorous yet very functional, and the latter costs an arm and a leg but no suitable cheaper alternatives have appeared. Thran Dynamo is now tentatively added to this inconsequential watch list on account of similar unglamorousness. I'm liking where the deck's sitting these days, following the Smothering Tithe logic in some swaps to make breathing room for the weaker decks while interacting better with conventionally stronger lists. Onward!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Feather, the Redeemed - Weaponised Jankmas Incarnate
    New set! The closest Feather gets to an include here is Infuriate. Ah well, that's unfortunate. The biggest impact on the deck in the set comes in Kykar, Wind's Fury. Take Feather, make some super broad abilities from the same general cast spam ballpark, add blue, tadaa! Having both a fodder churner and complementary faux-Phyrexian Altar on a body out of the command zone is pretty decent, and I'm pretty sure there's a good low-curve, deck-shredding build waiting to happen. However, Feather's jankier, so I'm staying here Wink

    I had a short break from the deck recently, and saw it in a slightly different light when picking it up again for some paper games over the weekend. I noticed that if I see enough of the deck to get the Paradox Engine + Isochron Scepter combo online, the "hand" (usually about the size of the rest of the deck) comes with enough various critical mass to piece together some finite storm'y nonsense to just end the game sans combo. As such, I'll probably devote the Scepter slot to something else. Also being a little critical of Phalanx Leader - I don't think I've ever actually built an X/X swarm with him, and the Feather pump aspect is blanked when you blink her out of harm's way. I'm not sure what to put in the slots, for now Thought Vessel and Titan's Strength are in the lead. I'll give it some more thought, probably harvest some more performance data as well.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daxos the Returned - Enchantment Speed Bumps Galore
    Oh boy, another spoiler season. This summer rush is always a bit of a stretch, and the fact the innovation product wasn't reprints made me a bit desensitised by the time M20 rolled around. It doesn't help either that WAR was stunning and MH1 was extremely practical. There are some cards yet to be revealed, but I'm making a post now anyway. In terms of set matters, Starfield Mystic is the closest to an include. Still, Enchantment Medallion does nothing about body production, which is where a lot of mana tends to go each game. He's nowhere near passing the "Thran Dynamo test", i.e. demonstrating that he's of more use than the current most unglamorous rock. Scheming Symmetry is also a thing, but I'm not super keen on giving out free Vampiric Tutors to my foes. Vilis, Broker of Blood is crazy cool as a design, but his blood-curdling mana cost is not ideal given his forecast role in the list (faux-No Mercy disincentivising non-alpha strikes by day, draw hog extraordinaire off the occasional life sink by night).

    Why couldn't this wait a couple days, until M20 is officially out in the open?



    I just couldn't stop thinking about the newly reduced enchantment count. The last time I dipped to 30, I actively tried to get away from that range. The least I could do was get back to the magical safe number and await future releases from there. I considered the non-enchantment options kicking around the list, and recalled this old stand-in. I'm actually not that sad to see Uba Mask go. There's no denying it's a hellishly strong card, one could argue that even better than Chains in some regards. However, because of this fact it immediately garnered a vehemently negative reception in my playgroup. It nontrivially inconveniences all parties involved, especially when rushed in off early acceleration, and including the per-turn draw here leads to strangling the same ditzy decks that were destroyed by dribble discard. Chains of Mephistopheles leaves those alone, and is superior at choking out actual card advantage attempts - Uba may result in a bit of a "use it or lose it" scenario, but you still get everything you drew for a moment. Meanwhile, Chains actively digs into your options with the forced rummage as you go along. Compare topdecking a fat draw spell with a somewhat depleted hand in each of those scenarios. I did a couple test games in the playgroup and people actually ended up minding it less than Uba, a hypothesis I presented to general distrust before said games.

    I wish 2014 me had the foresight to score some duals and other relevant reserved list stuff just as he embarked on the EDH adventure. Alas, no such luck. Nevertheless, one beaten up Italian copy of some ancient cardboard snagged up at a relatively bargain price later, Daxos is now 100% completely pimped, and the magical enchantment count of 30 has been restored while marginally lowering the curve and making the draw control options more palatable to derpier foes.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Shifting Ceratops (GLHF)


    Lard is lardy
    Posted in: The Rumor Mill
  • posted a message on Stompy
    Hm. Barkhide Troll is too cute? I mean, it is Kalonian Tusker with upside, but that's been phased of the deck, no?
    Posted in: Aggro & Tempo
  • posted a message on MTGNexus Requests
    I'd like to second the Scryfall part. If not possible, mirroring their border_crop collection server-side for easy good card image access without the need to stash them away somewhere when making primers would be nice.
    Posted in: Commander (EDH)
  • posted a message on End of an Era
    A quick note with regards to image sizing - there's an imgsize tag that does just that.
    Posted in: Commander (EDH)
  • posted a message on Starfield Mystic - Cardmarket Exclusive Spoiler
    We already had Heliod's Mattress Emporium in the last set. I wouldn't look too deep into it. But a return to Theros would be pretty nice if it did happen :p
    Posted in: The Rumor Mill
  • posted a message on Kykar, Wind's Fury (Command Zone)


    Hey look, it's a thing in the same general ballpark of Feather, previewed by the same guys.
    Posted in: The Rumor Mill
  • posted a message on Sell me on a probably UGx goodstuffish commander that asks questions instead of answering until it combos
    Surprised nobody's brought up Maelstrom Wanderer yet. That thing weaponises goodstuff like a champ.
    Posted in: Commander (EDH)
  • posted a message on End of an Era
    Yeah, what a weird situation. Nobody wins - staying here may be convenient, but at the same time the core that helps keep the community going is pursuing the independent project. So you get a new site with fewer users than you'd otherwise get, and at the same time this place will likely wilt away because of the staff exodus.
    Posted in: Commander (EDH)
  • posted a message on Reliquary Tower
    Huh, so this is a general land base discussion thread now. Cool.

    I'm liking the mana base skeleton 3drinks has going on. So far the only reception Reflecting Pool has gotten in-thread was negative, but that thing is a house and I've shoed it into every single 2+ colour thing I ever built. True, it may not get you your missing colours, but it does tap for anything you already have available. And with a setup this elaborate, what you'll end up having is mostly anything you may desire.

    Some other good budget stuff would be the tapped triland or Path of Ancestry (still budget relative to fetches). I'd agree Exotic Orchard comes online with three colours to work with - someone will usually have something for you to use. I also agree that it feels unreliable at two. It's a pity there's no real budget alternative to

    (Fun fact - the one time I did a three colour deck I landed somewhere close to the 3drinks template, although with no ABUs/Cavern, sporting the triland and Orchard, and with pain lands instead of filters. That might have been deck specific, that thing gained so much life it ran Dark Tutelage over Phyrexian Arena for ease of casting it.)
    Posted in: Commander (EDH)
  • posted a message on Nissa's Spanish Inquisition!
    Ah right, my bad. I noticed it the first time around, but then forgot about it. If you're literally swimming in mana, Tornado's pretty decent actually. I've been running it in my mono green for years and it's perfectly fine.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nissa's Spanish Inquisition!
    If you're after pure hit-all'ness, there's also Meteor Golem.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nissa's Spanish Inquisition!
    Nature's Claim is nice and cheap too, that's an option as well. How good is Lignify? Its effectiveness for commander removal is severely hampered as they can just chump it back to the command zone.
    Posted in: Multiplayer Commander Decklists
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