Magic Market Index for July 13th, 2018
Magic Market Index for July 6th, 2018
Treasure Cruisin' Modern UR Control
  • posted a message on Xenagos, the God of Double Damage Beatdown
    Yeah, Disrupt Decorum is cool. However, Xenagod often has a bejeezus sized beefslab on tap main two, so abusing the hell out of that seems preferable. Chandra's Ignition, Blasphemous Act, even lesser stuff like Chain Reaction. Instead of stuff being tapped for a turn, it's dead. Seems better. :p
    Posted in: Multiplayer Commander Decklists
  • posted a message on Rakdos, Demonic Stax
    In a way, it's a little funny how you're eyeing Sunbird's Invocation for inclusion, given the fact that you've got no way to cheat the mana cost and have started targeting what snippets of ramp have been lurking around the deck. Playtest the hell out of it, I guess, and see how it fares.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Tromokratis Presents: Krakens in Waiting (Voltron/Faux-Tempo)
    Yep, the list is still largely dormant. I do whip it out from time to time, but it's not particularly beloved by the meta. The hatred for Expropriate and Jin-Gitaxias, Core Augur is very pronounced, and while I oddly enjoy the first card I was always mildly disturbed by the praetors. As such, when a good card for the deck got printed, the cut wasn't that hard to make.

    Hello, I'm a deck with blue in it with good cheap instants, why yes I'll happily run Spellseeker. To nobody's surprise, the card is pretty obnoxious, and has been known to get Mana Drain and Cyclonic Rift the most often. It's not uncommon to get both - mass bounce exists, and this dudebro plays super well with it. After landing a particularly juicy Engulf the Shore, I started fiddling with the list in the back of my mind in search for Archaeomancer room. But then, may as well add Vedalken Aethermage and some Time Warps. And why not swap to Azami and leave all this mono blue voltron clunkfest behind. But the mono blue voltron clunkfest is the point!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daxos the Returned - Enchantment Speed Bumps Galore
    I'm pretty sure that most of the reserved list spikes are not organic in the slightest. I somehow doubt that all of a sudden a cart full of nostalgia men managed to make Ritual of the Machine leapfrog Helm of Possession out of nowhere. You're right that WOTC has largely respected the reserved list, which is driving various individuals with more concern for their own financial welfare than the health of the game to profiteer. It may well end up like you predict - with a lot of cards banned from EDH. "Modern EDH" won't fly, as there's no sensible way to construct it given the precons and their contents. One way or the other, the market is still ugly, and the speculators' selfishness and shortsightedness is still as condemnable as ever.

    As per the norm, there's another set in town. Liliana's Contract seems pretty decent actually - a Promise of Power-like that can do shenanigans with bounce and recursion. However, the list has already become quite top-heavy, and five CMC does this no favours. I guess it'll become like Oath of Liliana, a card I keep somewhere in the back of my mind but never really act on or find room for. If any of you run it (or the Oath), feel free to report back how it fares. Also, as usual, there's a pretty cool reprint in Crucible of Worlds. However, something's telling me that if you have the fetches and stuff already, you probably also own this bad boy. For those without Maximum Mana Base Pimp TM, I'm not sure Crucible + shock + 4 ally fetches is worth it. C'mon, WOTC, toss us some enemy fetchable duals!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daxos the Returned - Enchantment Speed Bumps Galore
    It has come to my attention that heavy buyouts of a ludicrous number of cards have been happening in 2018. I don't tend to check prices too religiously, so finding out that a number of cards I own are now single-handedly worth more than what I tossed at my Patron of the Orochi list in 2014 was quite a bitter sensation. This was not without ramifications for Daxos either - why is Serra's Sanctum $100? Replenish at $50? Outrageous stuff. In spite of the fact the primer list is over a thousand dollars, I actually feel Daxos is a reasonably cheap deck at its core, so I added a new section to the primer with some pretty basic budget thinning suggestions, just in case. TL;DR big mana lands are useful (but at the same time Serra's Sanctum is narrow as hell) and most anything else that costs above 15 dollars can go.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Grothama, All-Devouring - Weaponised Dirt into Maximum Overkill
    My first exposure to MTG was way back when in 2000 or so, when I watched two kids battle it out at the lunch table with baited breath. Green was the name of the game, on both sides of the board - I remember Whiptail Wurm coming out to roost, and the game eventually boiled down to a stalemate between a one-shot size Lhurgoyf and a Stone-Tongue Basilisk. As such, it's not that surprising that when I entered the active MTG realm for a brief moment of time in 2004, I built a mono green deck based on various wurms, Thorn Elementals and the like. Ramp them out, and then slap on a few Blanchwood Armors for good measure because stopping at 20 is for chumps. My most common opponent fielded a deck with Isochron Scepters wielding Terminates, Counterspells and stuff of that nature, with a Psychatog finish. Needless to say I did not win often, but I still had fun playing Timmytastic fat to my heart's content. My EDH journey has been quite different, but I kept that "wurm deck" somewhere in my heart and remembered it fondly.

    Given how kooky the UR walkers and GB creatures were from Battlebond, I got hopeful for the WR pair. Maybe we'll finally get something cool and weird in Boros and I'll be able to use my Purphoros, God of the Forge leftovers for something nice? After it turned out to just be a knight/dragon tribal thing, I kind of zoned out. Meanwhile, Grothama, All-Devouring was there all along, perhaps overlooked by me as I already have multiple decks with green in them, one of which I love to bits and consider my crowning achievement in janktastic EDH brewing. And then I watched the most recent Command Zone, and Josh and Jimmy's musings spoke to me for once. I don't ram Vedalken Orrery into everything I own (or in fact run it anywhere!), but their general spin on Grothama was quite nice.

    The list came together with ease, and I did not expect it to resemble the "wurm deck" in any form. But then I took it out for a spin, and it played oddly similar to what I was doing back in the day - creating absolute and utter overkill out of terrible green beefslabs. Grothama doesn't have an easy time on the field, as the original plan to try to bait people into wiping their boards against it only to flash in indestructible quickly got outnumbered by beatsticks capable of taking down the commander and living to tell the tale. The only designated combat dudebro that falls over to the commander is Panglacial Wurm. What the hell is Panglacial Wurm doing in the list? The deck is consciously lower power. No Eldrazi titans, no Blightsteel, even Oracle of Mul Daya is impersonated by a Wayward Swordtooth and Eternal Witness is a snake. There's a touch of hug, the indestructible shenanigans are still in there (but as they're few and far in between something else took center stage), and pretty much the only package properly trying is ramp, as curving one drop into three drop into Grothama is nice. Even then, Mana Crypt and Ancient Tomb are off somewhere else, and there are few doublers. There are no tutors at all. The removal is few and far in between. There's a bit of a land untap thing going on, which shouldn't be too surprising given an 8+ card refuel is pretty common during combat.

    Hug Slug CityMagic OnlineOCTGN2ApprenticeBuy These Cards
    The Hug Slug
    1 Grothama, All-Devouring

    Hug Slug Killers
    1 Ghalta, Primal Hunger
    1 Hunted Troll
    1 Mossbridge Troll
    1 Myojin of Life's Web
    1 Panglacial Wurm
    1 Rhonas the Indomitable
    1 Sekki, Seasons' Guide
    1 Silvos, Rogue Elemental
    1 Stonehoof Chieftain

    Everybody Is Kill
    1 Blanchwood Armor
    1 Dragon Throne of Tarkir
    1 Nylea, God of the Hunt
    1 Pathbreaker Ibex
    1 Strata Scythe
    1 Vigor

    Not Dying Tribal
    1 Asceticism
    1 Cauldron of Souls
    1 Hammer of Nazahn
    1 Heroic Intervention
    1 Mortal's Resolve
    1 Spearbreaker Behemoth
    1 Withstand Death

    Ramp + Land/Mana Shenanigans
    1 Arbor Elf
    1 Bear Umbra
    1 Cultivate
    1 Exploration
    1 Joraga Treespeaker
    1 Kodama's Reach
    1 Nature's Lore
    1 Nature's Will
    1 Nissa's Pilgrimage
    1 Overgrowth
    1 Rites of Flourishing
    1 Sakiko, Mother of Summer
    1 Sasaya, Orochi Ascendant
    1 Search for Tomorrow
    1 Selvala, Heart of the Wilds
    1 Skyshroud Claim
    1 Sol Ring
    1 Somberwald Sage
    1 Sword of Feast and Famine
    1 Thought Vessel
    1 Traverse the Outlands
    1 Utopia Sprawl
    1 Vernal Bloom
    1 Wayward Swordtooth
    1 Wild Growth
    1 Zendikar Resurgent

    World's Smallest Removal Package
    1 Beast Within
    1 Reclamation Sage
    1 Terastodon
    1 Ulvenwald Tracker

    1 Concordant Crossroads
    1 Druid's Call
    1 Garruk, Primal Hunter
    1 Greater Good
    1 Lightning Greaves
    1 Praetor's Counsel
    1 Rishkar's Expertise
    1 Skullwinder
    1 Strionic Resonator
    1 Surrak, the Hunt Caller
    1 Temur Sabertooth

    29 Forest
    1 Hall of the Bandit Lord
    1 High Market
    1 Miren, the Moaning Well
    1 Myriad Landscape
    1 Mosswort Bridge
    1 Nykthos, Shrine to Nyx
    1 Reliquary Tower

    The list's design treats Grothama like a repeatable Soul's Majesty effect that you chase out on your board of weaponised dirt when you need to refuel, enabling said weaponised dirt to morph into maximum overkill. Having a Mossbridge Troll spread +25/+25 love around the team off a Grothama tap is hilarious as all hell though. I may only have one Blanchwood Armor, but that won't stop the hyper casual Timmygeddon "wurm deck" spirit (commanded by an actual wurm too!) living on.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daxos the Returned - Enchantment Speed Bumps Galore
    Battlebond is a sweet set, and black has a thing going where it fields a few extremely narrow, yet potent effects. Stunning Reversal and Thrilling Encore are the ones I specifically have in mind, but they strike me as too damn narrow (the former), or not quite as catch-all and guaranteed to deliver as Teferi's Protection (the latter). Similarly to DOM, the best thing to happen to the list in the set is the Land Tax reprint. No changes to the list at this time, as since offing Azor's Gateway the deck hasn't had anything poke out as in need of replacement.

    However, a certain element of BBD annoys me quite a bit - the lands. The allied pairing gets yet another perfectly serviceable cycle while enemy pairs are left in the dirt. This already happened with tango/bicycle lands, which would be fantastic to have, and this new one just rubs salt in the wound. Seriously? How far can this go? The last time we got a useable dual was with KLD, and fastlands are not exactly what most EDH wants. Urgh.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Get come counters on Toothy, set down our old pal DEN. That is all.
    Posted in: Commander (EDH)
  • posted a message on Kumena and the Magical Untapping Fish Sticks
    Upon first setting eyes on Tatyova, Benthic Druid I saw the uncommon rarity and brewed a PDH deck around her. Hey, a PDH deck that's also EDH legal! The perfect way to get something low-power together. However, the list was just 20+ ramp spells of varying shades of bad topped up with pretty much every single UG combo commons can muster. When playing willingly constrained lists, they often have to stoop to varying levels of filth to do something. As such, the list was pretty much dead on arrival, and I never really considered Tatyova for an inclusion here as I was stuck thinking about her in that light. So yeah, Tatyova makes sense as an include here. Seeing more cards is always nice, and this deck tends to play lands and ramp. What really makes Tatyova tick, to the point of running panoramas in the PDH version? Fetches.

    So yeah. Fetches in. Also dual in, seeing how the fetches mean eight proxy copies of it in the list, and UG gets the short end of the stick on the land front a lot - where are our tango and bicycle lands? Urgh. My MTG spending has been reasonably low recently, and the only way these boys are going is up (thank you so much, reserved list and ample buyouts!), so may as well. No Crucible as the deck is quite draw happy and usually gets something going, and in fact a lot of the lands are not just fetch spam. The Tatyova cut is Beastmaster Ascension, not because the Ascension is bad or anything but it doesn't shine quite as bright here as it could. The counter option built into Kumena leads to a critical fish mass going hard overboard with P/T effortlessly, especially if untaps come around as well. Plus hey, this way I get to bump the fish count, as hoped for!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daxos the Returned - Enchantment Speed Bumps Galore
    Quote from Shantu »
    What do you think about Night's Whisper? Not exciting for sure, but it has low cmc and helps you smooth your early draws, similar to blue cantrips. Cathar's Crusade is fun for sure, but as you mentioned the curve increase is worrying and it also gets Daxos into the range of your boardwipes.

    Eh, into range of some, out of range of others. And the Deluge/Extinguish alpha wipes become more game ending, so there's that. I used to run Night's Whisper style stuff for quite a while, but they got thinned out over time. At least one of them served as a jumping-off point to reintroduce Necropotence into the list after stabilising my mana base a bit. They're not bad at all, those cheap draw cards, mind you.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daxos the Returned - Enchantment Speed Bumps Galore
    The musings in the last post, coupled with some YouTube content, made me pull the trigger.

    The brawl special of Game Knights captures my common Azor's Gateway experience all too well. You start off pure, you're just gonna use it for filtering, you go about your day. But then the CMCs stack, you get four under there, you have the missing fifth in your hand, you start getting corrupted by the power, and then it gets removed. The feelbad is in a class of its own, and if you got greedy in the ships in spite of starting out pure then you often look at the exile pile and feel like a dumbass. Outside of flip land, the Underworld Connections musings still largely hold true, and no fitting low end option got found to put in instead. Time to bump my curve up some more, slowly encroaching on uncomfortable territory in need of a thinning! Cue Cathars' Crusade. Logistics aside, this card is a ridiculous power bomb, even in this particular shell. It's a bit like Anointed Procession in that your spirits get more impact per unit expenditure and it grants you play flexibility. Use it offensively to cook up a fat stack of power - it wasn't uncommon for me to get 10+ power bodies in spite of no more than three experience counters. Use it defensively to get around Daxos trouble - sculpt your board and play speed bumps/hate pieces aggressively, missing out on experience counters, as once the game simmers down the board will grow without problems. Plus this way you get the hyper cute bit of Daxos independent interaction with Anointed Procession and Elspeth, Sun's Champion. Six 7/7s for a +1, seems dece. Add True Conviction for bonus rub-ins.

    I was going to introduce Slaughter the Strong in over Elspeth, Sun's Champion, but given the Crusade it would be another one of those lovely mistimed cuts. In terms of other observations, I showed the list to Dominicus, who recommended the inclusion of the discard package way back when, and he didn't have that much to say. Cards he pointed out as the weaker slots are Reconnaissance and Righteous Aura, with some notable omissions being Painful Quandary and Quarantine Field. I don't feel comfortable doing that set of swaps as my curve already feels on the verge of being in a bad place (I think the influx of big mana lands may be holding it together). On the whole though, he seemed to think that this was about as good as you could make a Daxos deck, which was great to hear - my EDH mission statement is pretty much "pick a jank city commander, build as well as possible around them". Also, the influx of beefy high CMC utility beefslabs and whatnot else into the list over the course of the past year or so, now coupled with slight Crusade shenanigans, helps the deck not just wave its legs in the air aimlessly without Daxos around, yet still contributes positively if he gets to stick. Useful!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Patron of the Orochi - The Cockroach Tron (Combo/Swarm)
    Well then, there actually was a cool thing lurking in the depths after all!

    Grow from the Ashes is no Skyshroud Claim, but it comes with the panic button of being a hardcast Search from Tomorrow if things go south. Untapped ramp is pretty good, given the density of doublers in the list. Finding a cut was a bit troublesome - the four mana ramp twos already took a hit recently with making room for Keeper of Progenitus, and nothing non-ramp has been underperforming. In the end, a Rampant Growth variant gets offed. The least impactful of ramp variants, they only really shine when there's a business four drop to chase out of a starting hand. In the interest of evaluating just how hindered starting hands would be, 50+ hands were tested. ~25% visibly missed the Rampant Growth and sported a tempo hit when the business four drop got slowed down. However, ~75% were perfectly fine sequencing with this new option instead. Combine that with the fact that Grow from the Ashes is far preferable when ripped off the top later and the swap seems to be convincing enough.

    As happens every now and then, playing other decks provides insight into potential construction improvements for this list. Vorinclex, Voice of Hunger is slight similar to his friend Jin-Gitaxias, Core Augur, in that in principle he's supposed to die on sight. In Tromokratis, I've quite often played Jin Gitface ahead of Tromo to milk value and/or potentially bait removal. Maybe I should see if I can use Boringclex in the same way here? Just set him down when eight is around, like Patron, and see if someone poofs him? I remember that back when I tested him, I tended to chase Patron out on the dot when eight came around, making Boringclex slightly unwieldy if encountered at the wrong time. Next turn I'd untap, get Boringclex out, proceed with rest of game plan, and the board would typically explode, typically setting me back a little more than normal as that was one more card from hand that went to die. However, having this board exploding happen in a controlled fashion pre-Patron... hmmm...
    Posted in: Multiplayer Commander Decklists
  • posted a message on Xenagos, the God of Double Damage Beatdown
    Even if you don't draw other creatures

    I see a certain problem with your plan. :p
    Posted in: Multiplayer Commander Decklists
  • posted a message on Xenagos, the God of Double Damage Beatdown
    Honestly, I don't see myself running it. It will require 2 turns to set up which is way to slow for this deck. I'm digging the card though and am still pondering which commander is the best host for this.

    JaishivaJai's musings do a decent job of touching on infinite combat steps. As such, legends with built in extra combats (Aurelia/Godo come to mind) are easy abuse targets.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Daxos the Returned - Enchantment Speed Bumps Galore
    DOM is a set of ample cool throwback designs, countless super linear legends (not like I get to talk, given the fact Daxos literally says "play enchantments kthx"...) and miscellaneous tech that is going to make many an EDH deck happy. Daxos doesn't get any cool new toys though. This is most unfortunate, especially as one of the "things" of the set are kooky enchantments. Phyrexian Scriptures is a telegraphed wipe, and I've been looping time and time again how removal has to come function first, form second or abandoned altogether. The Eldest Reborn is a reasonable burst of value over three turns, but feels too expensive at five mana. You know what else is five mana? Skybind. Sphere of Safety. Doomwake Giant. This doesn't even hold a candle to these bad boys. Crappy Coffers isn't bad, but I don't feel comfortable carving out a slot for it. In purely cosmetic realms, I might swap my basics to the Serra/Urborg-looking ones though, for cute visual synergy with the power lifter lands. The best thing to happen for the list is the reprinting of Gilded Lotus - now those of you who weren't lucky enough to purchase yours at two euro a pop way back when should hopefully have easier access to it. WOTC has been on fire with rock reprints recently.

    There's some stuff cooking in the 99 nevertheless.

    It might be the case of playing with/against other decks, but I've come to appreciate the versatility of the Intervention. Nevermore would either dumpster someone's game, if I was being malicious, or just rot in hand or on a suboptimal target. This offers the same asshat potential if needed, but can act as a soft shield against various debris in a more benign application (which I've found myself gravitating towards quite often). As a practical example, my ever-vigilant (and still burned out) playtest partner cooked up a Pestilence tribal list with various self-damaging payoff a while back. Intervention can put up a bubble around my board to avoid harm from his engines without completely destroying his game plan, if desired. Alternately, it can reactively put up a shield against a ludicrous beatstick if Righteous Aura is nowhere to be seen. Having a Nevermore effect is good in the 99 if it needs to be used in full, but it's also very nice to have this shielding alternative if the game does not call for the main mode and you happened to draw it. True, it's marginally more expensive than Nevermore to get out, which could come back to bite you in games against powerful foes, but that's no place for Daxos to be anyway.

    More potential changes are bubbling under the surface, but nothing has fully materialised at this point. I could use a touch more discard. I could swap in Slaughter the Strong. Cathars' Crusade could be a beating, but I'm still conceptually frightened of the logistics. Azor's Gateway is perennially hovering around the chopping block, especially after I realised I could essentially ram Underworld Connections in its place to help with the recent enchantment deficit and get marginally preferable bang for the buck when not playing the flip mini game, and that was a card that went bye-bye from the list ages ago and wasn't missed. When something good shows up, or I make up my mind on what to put in, the slot is waiting. I was THIS close to snapping and getting Chains of Mephistopheles, but then I did a bit of reading into rules minutiae. Turns out replacement effects are not like triggers and it's the affected player that gets to pick. As such, Chains would not stack with Uba Mask for maximum filth. This mild inconvenience snapped me out of it, probably for good.
    Posted in: Multiplayer Commander Decklists
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