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  • posted a message on [UN] Time Machine + 0-casting cost permanents
    the 0 cost permanent would come into play before your first turn starts, thus creatures would be able to attack.
    1 casting cost creatures would not be able to attack on the first turn since they come into play that turn.
    Ornithopter and Time Machine rocks with Rancor
    Posted in: Magic Rulings Archives
  • posted a message on Time Spiral Mechinic - Future Cast
    How about

    Timelepper W

    Creature - Human Lepper

    Fading 3
    When Time Lepper comes into play it phases out.
    If Time Lepper would phase in and it has any Fading counters on it, instead remove a Fading counter from it.

    If a creature is blocked by Time Lepper, remove it from the game.

    3/2



    designed more for game mechanics than card functionality.

    Creates a new effect by combining two excisting old effects, which is completely in the sets flavour.
    Posted in: Speculation
  • posted a message on Fun deck I'm thinking of with Leyline of Singularity
    Heck, 4 Karakas and 4 Leyline of Singularity with Serum Powder sounds fun enough as is. Then the aformentioned Horrors and Orchards
    Posted in: Casual & Multiplayer Formats
  • posted a message on [CS] Poison?
    We play type one here (actually with the card pool its mostly standard or bad extended with some vintage cards) and one week a buddy showed up with his poison deck. I stole his Marsh Viper and poised him to death.

    I love Poison, it was just done poorly. What they need are some sorceries that give poison counters.

    some ideas.



    *******
    Venom Plague 2GB

    Instant

    Choose a number; all creatures get -X/-X until end of turn, where X is the chosen number. You gain X Poison Counters.
    *******


    *******
    Toxomancer 2BB

    Creature - Wizard Assasin

    Fear

    When Toxomancer comes into play, gain 2 Poison Counters.

    Whenever Toxomancer deals combat damage to a player, they gain 3 Poison counters unless they sacrifice a creature.

    2/2
    *******


    *******
    Plague Madness UB

    Enhantment

    Whenever you gain a Posion counter, draw a card.
    *******


    *******
    Hornet Swarm 2G

    Sorcery

    Your opponent chooses a number, they gain that many Poison Counters.
    Put X 2/2 Flying Green Insect tokens into play, where X is the number of Poison Counters you have minus the number chosen.
    *******
    Posted in: Speculation
  • posted a message on Best use for Loam in Vintage?
    Anyone notice the interaction with Dredge and Sylvan Library. This could be very useful to some kind of control build which relies on the graveyard. Flashback, Dredge, and/or threshold backed up with Force of Wills, etc.
    Posted in: Vintage (Type 1)
  • posted a message on Reprint the Power Rares?
    Quote from SapphireTri »
    Thats why when you play Casual you should make a crappy deck...lol

    Anyway when I play casual they set rules for me to ensure fairness....lol



    Casual does not equal crappy.
    Casual just means a broader more random Metagame, little or no sideboard, and different strategies (since many casual decks are also designed for multiplayer.

    if they set rules just for you, it isnt for fairness...its because you are challenged and they are being nice.




    As for reprinting the old power cards. If anyone wants to play Vintage for cheap they can either find a proxie event or play on Apprentice.

    Are vintage players Snobs? yes many are...but not all. Are T2 players Noobish...yes many are, but not all. The better players usally move onto Extended or Vintage simply because they build up the card pool by default anyways...and want more of a challenge. There is a reason most FNM runs Standard/T2. It is designed as a starting point. Core set is designed primarilly with cards best suited for new players. Standard limits players to the most recent sets so that new players dont get pushed out by the older ones. Also because it promotes sales of newer sets which makes Wizards money.

    Would selling reprinted Power make Wizards money? no
    Why? They would sell like crazy at first, but they would promote Vintage and Extended play more than Standard and Block. WoTC makes no money on old formats (well, next to none, sometimes new cards get rotated into decks) Is the sale of one set worth years of lost sales. They would have to print new cards with the same level as the older more broken cards, this would make for a very unhealthy Standard environment.
    In any business; how does pissing off your longest running loyal customers, shutting off your market for new players, and giving the odd new player that comes along a badly balanced environment to grow in help you. It doesnt, it kills you.


    What would be acceptable...and you see them playing with this idea right now...is reprinting some of the older cards as special promos (look at the Judge promos coming out)
    As a new player, doesnt it make sence to get a judges certificate so you can get shiny Regrowths and Meddling Mages.

    There is a likelyhood that the precons for Coldsnap will have a few worthwhile Ice Age or Aliances Vintage/Legacy commons and uncommons reprinted in them, do not expect anything bigger than Swords to Plowshares mind you. These wont be T2 legal either.

    Also, we are getting older sets on Modo, so play online if you want old cards.


    As for the two grand buy in for T1...there are some cheaper decks you can make to get started that need little or no power....build Fish or Goblins. And a two grand buy in with little need to buy any more cards is better than handing out 100 bux or more whenever a new set comes out.
    Posted in: Vintage (Type 1)
  • posted a message on Old Oath, New Tricks
    I like this build.

    Our play area is small, they play Vintage here and Draft. No standard or Extended. But nobody has power. I play random decks each week to avoid scaring everyone away (I ran the same Oath deck 3 weeks in a row undefeated and people stopped coming)
    I often play some kind of Oath variation because I love the card so much, and I like this variant...it is evil...and very good for my metagame.
    Posted in: Blue-Based Control Decks
  • posted a message on Uba mask
    Another point of intrest is how Uba Mask completely hoses counter.
    Posted in: Casual & Multiplayer Formats
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