Not sure why everyone is trying to tell you that you *don't* want the information you're looking for, rather than just helping out. Are you the one that maintains the lists on the gamepedia page? I've used those in previous years.
I only know info for the white and black Welcome decks:
The white one is exactly as listed on the gamepedia page, except that there are *two* Loxodon Linebreakers.
The black one is also exactly as listed, except there are *two* Strangling Spores and *two* Walking Corpses.
Okay, so here's a guess, if the sheets are 121 cards:
2 each of 8 rares = 13.22% of the sheet
4 each of 8 uncommons = 26.45% of the sheet
8 each of 9 commons = 59.5% of the sheet
1 extra common (a la Terramorphic Expanse, Ulamog's Crusher, etc. in past sets), bringing the common % up to 60.33%?
Have we opened enough packs now to figure out what the distribution is on the "draft-matters" sheet? Has anyone figured this out? My guess, just based on numbers that work out to 121, is that there are 5 of each of the 9 commons, 3 of each of the 8 uncommons, and 1 of each of the 8 rares, but that's literally just a guess (it's the only guess that adds up to 121 cards and has exactly 1 of each rare and makes remote sense). People who've opened lots of boxes: has this been corroborated? I'm JUST talking about the draft-matters cards.
Edit: WHOA, I have no idea what I was thinking with those numbers. I have no guess for the distribution that makes sense for a 121-card sheet.
If it's indeed 9-9-6-1 (looking forward to seeing that mythic!), wouldn't it be more likely that they'd have 8-4-2-1 on the sheet? Uncommons just being 1.5 times rarer than rares seems bizarre.
That breakdown does work as well. For standard cards, between Theros and Shards of Alara, uncommons were half as frequent as commons. With the increase in the number of uncommons per set (starting with Born of the Gods) commons are about 2.5x as frequent as uncommons in large sets, and just over 3x as frequent in small sets. I worked my way up from common, but working down from mythic, i think your numbers make a little more sense.
The truth is (and I know we're just speculating here still), if there were a draft-altering Mythic Rare: don't you think they would have spoiled it in that first week of spoilers? Surely that's gotta be a big "wow"! So my real suspicion is that there are no draft-altering mythics; then they could do just 1 of each rare on the sheet, and allow more space to get the ratios for the uncommons and commons closer to their usual ratios. Hopefully we'll see in a few days! (and hopefully enough packs are opened and recorded so we can figure out what the proper ratios are)
I just want the spoiler up so I can figure out the rarity breakdown of this set, so I can also figure out approximately how many of each Rare/Mythic we'll be able to preorder by cracking product - it's unclear what the C/U/R/M count will be based on 210 cards!
For the 25 draft-matters cards at least, I'm guessing this is the breakdown:
9 commons
9 uncommons
6 rares
1 mythic rare
With this breakdown, if they print 9 of each common, 3 of each uncommon, 2 of each rare and 1 of the mythic on a sheet, it comes to 121 (11x11), the normal sheet size.
If it's indeed 9-9-6-1 (looking forward to seeing that mythic!), wouldn't it be more likely that they'd have 8-4-2-1 on the sheet? Uncommons just being 1.5 times rarer than rares seems bizarre.
I just want the spoiler up so I can figure out the rarity breakdown of this set, so I can also figure out approximately how many of each Rare/Mythic we'll be able to preorder by cracking product - it's unclear what the C/U/R/M count will be based on 210 cards!
Ben - outside of the draft-matters slot, which has 25 cards in it and replaces the basic-land slot, the rarity distribution is:
80 commons
60 uncommons
35 rares
10 mythic rares
Most commenters had only been playing in the last 5-10 years, so opinions on older stuff, like the invasion block, are sparse.
Yeah, that's exactly the problem with most threads like that I've read, they're usually a ranked list of the past three or four blocks with core sets thrown in, heh.
I own more than I can consistently play, but would definitely recommend these for sets with legendary limited reputations, like Rise, old rav, 3x INN, and (to a lesser extent) 3x RtR.
Obviously this is very subjective, but other than the sets mentioned above, what are the other "legendary limited" sets? Invasion block, probably. To my tastes, Time Spiral block was easily in the top 3.
Yes, I should have mentioned that Dredge was the most obvious thing that occurred to me; I've played Dredge in Legacy, and playing against a ton of sideboard hate has never appealed to me.
I never knew PainterStone was around in Vintage too; interesting! It sounds like the two decks play very differently despite having the same combo, though: Legacy it's a quick-combo deck, whereas in Vintage it's a control deck with a combo finish. I could definitely be wrong about this. I guess what I'm looking for is more that the overall mindset for playing the deck should be similar in both Legacy and Vintage. But maybe this is impossible!
I just found out that there are Vintage events nearby, and I'm interested in getting into it. As a collector and a Legacy player, I've got most of the cards already, so card availability is not much of a concern. However, time is a concern: I don't have that much time for practicing on a week-to-week basis, and also a big part of the appeal of eternal formats to me is that I enjoy playing a deck for a long time and slowly mastering it.
For this reason, I'm looking for a deck (or, you could say, a pair of decks) that, when practicing with this Vintage deck, I will also be learning things about playing with a similar Legacy deck. In other words, I'm looking for a Vintage/Legacy pair of decks where practicing with one does double duty by semi-practicing with the other. Because I like to learn long-term, I'm also looking for something that's not a flash-in-the-pan in either format, but a tried-and-true metagame staple. That's something that I can easily find out on my own, though; what I really need help with is seeing non-obvious Vintage/Legacy strategic parallels.
At some point I remember seeing some fairly recent guide that listed what reanimator targets are good in each matchup, as well as maybe a detailed primer...does anyone know what I'm talking about? It was formatted like:
Just wanted to chime in to say that this is a GREAT idea for an article. I was thinking about this the other day as I was looking at the Rank Everything project, and I was thinking about how for creatures, ranking for each converted mana cost mostly makes sense. For spells, though, you don't think to yourself "okay, I need 6 one-mana white spells, 10 two-mana white spells, etc.", you think to yourself "I need this many disenchants, this many board sweepers, this many white creature kill cards", and the Rankings should really be within these categories instead.
Not sure why everyone is trying to tell you that you *don't* want the information you're looking for, rather than just helping out. Are you the one that maintains the lists on the gamepedia page? I've used those in previous years.
I only know info for the white and black Welcome decks:
The white one is exactly as listed on the gamepedia page, except that there are *two* Loxodon Linebreakers.
The black one is also exactly as listed, except there are *two* Strangling Spores and *two* Walking Corpses.
Good luck getting the rest!
This would be so appreciated...
Thanks a TON!
Okay, so here's a guess, if the sheets are 121 cards:
2 each of 8 rares = 13.22% of the sheet
4 each of 8 uncommons = 26.45% of the sheet
8 each of 9 commons = 59.5% of the sheet
1 extra common (a la Terramorphic Expanse, Ulamog's Crusher, etc. in past sets), bringing the common % up to 60.33%?
Edit: WHOA, I have no idea what I was thinking with those numbers. I have no guess for the distribution that makes sense for a 121-card sheet.
The truth is (and I know we're just speculating here still), if there were a draft-altering Mythic Rare: don't you think they would have spoiled it in that first week of spoilers? Surely that's gotta be a big "wow"! So my real suspicion is that there are no draft-altering mythics; then they could do just 1 of each rare on the sheet, and allow more space to get the ratios for the uncommons and commons closer to their usual ratios. Hopefully we'll see in a few days! (and hopefully enough packs are opened and recorded so we can figure out what the proper ratios are)
If it's indeed 9-9-6-1 (looking forward to seeing that mythic!), wouldn't it be more likely that they'd have 8-4-2-1 on the sheet? Uncommons just being 1.5 times rarer than rares seems bizarre.
Ben - outside of the draft-matters slot, which has 25 cards in it and replaces the basic-land slot, the rarity distribution is:
80 commons
60 uncommons
35 rares
10 mythic rares
Source: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ld/300
Foil
Yeah, that's exactly the problem with most threads like that I've read, they're usually a ranked list of the past three or four blocks with core sets thrown in, heh.
Obviously this is very subjective, but other than the sets mentioned above, what are the other "legendary limited" sets? Invasion block, probably. To my tastes, Time Spiral block was easily in the top 3.
I never knew PainterStone was around in Vintage too; interesting! It sounds like the two decks play very differently despite having the same combo, though: Legacy it's a quick-combo deck, whereas in Vintage it's a control deck with a combo finish. I could definitely be wrong about this. I guess what I'm looking for is more that the overall mindset for playing the deck should be similar in both Legacy and Vintage. But maybe this is impossible!
I just found out that there are Vintage events nearby, and I'm interested in getting into it. As a collector and a Legacy player, I've got most of the cards already, so card availability is not much of a concern. However, time is a concern: I don't have that much time for practicing on a week-to-week basis, and also a big part of the appeal of eternal formats to me is that I enjoy playing a deck for a long time and slowly mastering it.
For this reason, I'm looking for a deck (or, you could say, a pair of decks) that, when practicing with this Vintage deck, I will also be learning things about playing with a similar Legacy deck. In other words, I'm looking for a Vintage/Legacy pair of decks where practicing with one does double duty by semi-practicing with the other. Because I like to learn long-term, I'm also looking for something that's not a flash-in-the-pan in either format, but a tried-and-true metagame staple. That's something that I can easily find out on my own, though; what I really need help with is seeing non-obvious Vintage/Legacy strategic parallels.
Thanks for your help!
Merfolk: Blazing Archon, Iona
etc.