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    posted a message on January CCL 2018 Finals Poll - VOTE NOW!



    January CCL 2018 Finals Poll - VOTE NOW!

    Welcome to the Card Creation League! Vote on which finalist did the best job with the challenge Feel free to critique the cards as you vote!

    Challenge

    • Design a card that can’t be played from a players hand, but can be played from more than one other zone.
    • Design a god creature card that is neither indestructible or returns from the graveyard to it’s owner's hand.
    • Design a planeswalker card with partner.
    • Design a card that has an ability related to range of influence
    • Design a card that uses a new status.
    Entries

    Due to the mana symbol error occurring on the forums, the proper cost of our finalist submissions have been phased out. To see the proper cost of each card, please refer to the their original postings here.

    Quote from kjsharp »
    1) non-hand, multi-zone card:

    Marit Lage, Awoken 12BBBB
    Legendary Snow Creature - Avatar (M)
    Affinity for snow (This spell costs 1 less to cast for each snow permanent you control.)
    Flying, indestructible
    You may cast Marit Lage from the command zone or from exile, but not from anywhere else.
    When you cast Marit Lage, choose a color. Each opponent reveals his or hand and discards all spells of the chosen color.
    20/20

    2) new type of God card:
    Dakthos, Satyr God 3RG
    Legendary Creature - God (M)
    Omnipresence (If this card is in your graveyard, its static abilities are active, its triggered abilities trigger, and its activated abilities can be activated.)
    Whenever Dakthos or another creature that adds two or more to your devotion to red and green enters the battlefield under your control, that creature gets +2/+2 and gains trample and haste until end of turn.
    "Are we having fun yet?"
    3/3

    3) new Status card:
    Hydra Incubator 2
    Artifact (R)
    Protean (If Hydra Incubator would become tapped, it may be tapped left or right.)
    Hydra creature spells you cast have improvise.
    Hydra creatures you control have deathtouch as long as Hydra Incubator is tapped left.
    Hydra creatures you control have lifelink as long as Hydra Incubator is tapped right.

    4) Range of Influence card (Note: Global effects only apply to players within your range of influence):
    Emael, Sprite of Vainglory 3UR
    Legendary Creature - Faerie Rogue (R)
    Flying, menace, haste
    When Emael attacks, increase all players’ range of influence by one until end of turn. Then exile target creature you don't control. That creature’s owner returns it to the battlefield tapped and attacking a player of his or her choice.
    “Expand their horizons and they will inevitably venture into trouble.”
    4/2

    5) Partner Planeswalker card:
    Azeworai, Jamuraa Historian 2GG
    Legendary Planeswalker - Azeworai (M)
    +2: Put up to one card from your graveyard on top of your library.
    0: Until end of turn, whenever a legendary permanent enters the battlefield under your control, you gain 1 life and draw a card.
    -8: Return all legendary permanent cards from your graveyard to the battlefield.
    Azeworai, Jamuraa Historian can be your commander. Partner (You can have two commanders if both have partner.)
    [3]
    Quote from willows »
    So I sort of went with a Babylonian theme here, I hope that comes through and is neat.

    A card that can’t be played from a player’s hand but can be played from more than one other zone.
    Clinging Šulak 2B
    Enchantment — Aura (R)
    You can’t cast Clinging Šulak from your hand.
    Enchant creature
    Whenever a creature dies or is exiled, if Clinging Šulak is in your graveyard or face-up in exile, you may cast it.
    When enchanted creature dies, its controller discards a card and you draw a card.
    The cemetery and the toilet are both gates to the Underworld. Dark miasmas erupt when they are disturbed.

    A God creature card that is neither indestructible nor returns from the graveyard to its owner’s hand.
    Nidaba, the Sacred Reed 2GW
    Legendary Creature — God (M)
    Vigilance
    Nidaba gets +0/+1 for each land you control.
    If Nidaba would die, you may exile it and return it to the battlefield transformed instead.
    3/3
    ///
    Nidaba’s Yoke
    (GW Color Indicator) Enchantment — Aura
    Enchant Creature
    At the beginning of combat on any player’s turn, you may pay GW. If you do, tap enchanted creature and choose one—
    • Its controller draws a card.
    • Its controller untaps target land.
    • Place Nidaba’s Yoke and enchanted creature on top of their owner’s libraries.

    A planeswalker card with partner.
    Uanna, Master of the Plough 2GU
    Legendary Planeswalker — Uanna (M)
    +1: Reveal the top card of your library. You may put it into your hand or on the bottom of your library.
    -2: Put a grain counter on each land you control.
    -5: Remove all grain counters from lands you control. For each counter removed this way, create a 2/2 green Ox creature token.
    Uanna, Master of the Plough can be your commander.
    Partner (You can have two commanders if both have partner.)
    [3]

    A card that has an ability related to range of influence.
    Mušdamma’s Impossible Trebuchet 5
    Artifact (R)
    As ranges of influence are determined at the start of each turn, you may choose an opponent, disregarding your range of influence with respect to making this choice. That player is within your range of influence until end of turn.

    Design a card that uses a new status.
    This design adds a new status value to the tap status category: antitapped. A permanent can be tapped, untapped, or antitapped. Existing abilities that “tap” permanents are errataed to “tap or antitap.” This does not change existing costs or the attack step, which use tap exclusively. Both tap and antitap costs as well as attacking require the permanent used to be untapped to be eligible for use.

    Gibil’s Fire-Bearer 3R
    Creature — Human Cleric (U)
    T: Gibil's Fire-Bearer deals 2 damage to target player.
    (Antitap): Gibil's Fire-Bearer deals 1 damage to target player.
    Gibil's Fire-Bearer can block while it is antitapped.
    2/1
    Posted in: Monthly Contests Archive
  • 1

    posted a message on January MCC 2018 Finals - The Last Minute Fix
    Tally ho!

    bravelion83: 23 + 21.5 + 21 = 65.5
    Forestsguy: 18.5 + 16.5 + 16.5 = 51.5
    kjsharp: 18.5 + 20 + 17 = 55.5

    We have a winner - Bravelion83, congrats on being the first winner of 2018!

    Until next time!
    Posted in: Monthly Contests Archive
  • 1

    posted a message on February MCC Judge Signup Thread
    I'll judge
    Posted in: Monthly Contests Archive
  • 2

    posted a message on The Great Designer Search 3
    Quote from Legend »
    Richard Garfield would have failed this test. I was afraid this would happen. The tests are overkill. They have probably eliminated some of the better actual designers from participating. But poorly worded trick questions are par for the course. I'm sure it makes them feel smart to ask stupid questions that could only possibly be answered by people who are in R&D or already happen to think exactly like R&D. Who, by the way, are blind to their holier-than-thou, know-it-all arrogance (they're almost as humble as Donald Trump) until they have no other choice to admit error because, oh I don't know, they've had to ban 5 cards in Standard and sales plummet.
    That's kinda how I fell right now.

    After having taken the test, I felt a little anxious but confident that if it was scored like the last one that I was gaurenteed in. Even if they made it twice as strict I would of been in. But instead of a 12% margin of error they cut it to 3%. I got 71 out of 75.

    The difference between who is a better designer is not decided by 3 trick questions or questions about they're new design/development team jobs, it's about their understanding of fun, the fundamentals of the actual games design, and the creativity to think a bit differently then the people already working there.

    I'm angry at the unreasonably high standard on this test that is being used to eliminate many great candidates who have great ideas and aiding the ones who meticulous follow podcast and tiny details. Those are the people who only know magic, and in the end will not add much to the game. I'm also angry at myself for not doing better on the two questions that would of made the cut.

    I know how to compete at card design. I would of kicked arse.
    Posted in: Custom Card Creation
  • 1

    posted a message on [Card Creation League] CCL Discussion Thread
    Quote from willows »
    cripes icarii you are not soft pedaling these challenges at all
    Yeah, I pushed really hard with these, very exploratory.

    Happy new year!
    Posted in: Custom Card Contests and Games
  • 3

    posted a message on Crescendo [An Innovative Keyword Concept]
    This ability has a lot of problems as others have already pointed out, and you seem unwelcome to criticism. Your thread title itself signals that you wouldn't be willing to listen to others. Yet you start off in your OP stating that you haven't really worked on MTG stuff in a few years.

    What crescendo tries to achieve is overly complicated. As is, referencing triggered abilities makes it impossible to print at common, and that's before you get to the wall of text involved in making the narrative concept of a "crescendo" work. Your idea is not a keyword ability. It really should just be a one of card, perhaps a single cycle at most at a higher rarity. The complexity here isn't worth it.

    You state also state in your OP that the most important thing about your mechanic is how it challenges designers/developers. That is just the wrong way to prioritize anything about MTG. The game is about fun, and mechanics that express exciting, flavorful ideas into the game that have depth and go beyond their first read. Lenticular. But the main point is players having fun. Not challenging designers to make narrow, complicated cards.

    Willows solution (disregarding the unset flavor) is much closer to where this mechanic wants to be. It cleans up the wording to be contemporary and have proper triggers while making the card much easier to understand. However it still reflects a high complexity card and a very strict design space.

    I can certainly commend the concept of wanting to capture the idea of a crescendo mechanically into a keyword, but this isn't it. Stict to a couple cards with the cresendo idea and nix keywording it. Don't make it the focus of a set/block.
    Posted in: Custom Card Creation
  • 1

    posted a message on January CCL 2018 Top 4 - Super, SUPER New!
    It's time to be SUPER critical of each other!
    Posted in: Monthly Contests Archive
  • 1

    posted a message on The Great Designer Search 3
    Quote from Genesis Man »
    An evergreen mechanic is a keyword mechanic that shows up in (almost) every set. If you had to make an existing keyword mechanic evergreen, which one would you choose and why?
    I chose to add cycling. It has shown up in more sets than any other non-evergreen keyword, can go on any card type, and helps smooth out games in all colors.

    If you had to remove evergreen status from a keyword mechanic that is currently evergreen, which one would you remove and why?
    Like others here, I also chose defender. I suspect this will be a common answer. It's the only keyword that is inherently a drawback and won't leave a "keyword void" in any colors as it's fairly evenly spread across all colors.

    What is Magic's greatest strength and why?
    I said Magic's greatest strength was it's diversity, stemming directly from the color pie.

    What is Magic's greatest weakness and why?
    I said Magic's greatest weakness was it's complexity. Design is definitely moving towards keeping the complexity as a "hidden layer" for experts to explore, but Magic has a lot of tough concepts to crack like priority, the stacks, and layers.

    Good luck to everyone who submitted! I'd also be very curious what others said to question #10 (What one thing would you change about Magic)?

    My answers were similar, except I suggested convoke as an evergreen mechanic (mass appeal, promotes/rewards playing creatures, etc) and while I agree with color pie being magics greatest strength, I focused on the identity it created for the game and players.

    I would be happy to share my answer to question ten, but lets just say it involves supertypes and inspired my challenge for the latest CCL round, and I don't want to divulge what I suggested until my players have all submitted cards for the deadlines ;).
    Posted in: Custom Card Creation
  • 1

    posted a message on [Card Creation League] CCL Discussion Thread
    Quote from kjsharp »
    Can someone explain to me why "host" and "snow" are supertypes, yet "cartouche", "aura", "tribal," and "orc" are subtypes?
    Tribal is it's own problem, but the short/simplified answer for the rest is a supertype is something that can be applied to multiple card types while a subtype only makes sense within one type of card.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on January CCL 2018 Top 4 - Super, SUPER New!



    January CCL 2018 Top 4 - Super, SUPER New!

    Welcome to the Card Creation League! This round is for the top 4 only! Feel free to watch and comment in the CCL discussion thread!

    Out Top 4:

    kjsharp
    willows
    Flatline
    Hemlock

    Theme

    It's a brand new year, so everything this month will require you to do something new! Start those resolutions and get ready, because you'll have to wind your gears around for that fresh take on card design!

    Challenge
    Design a card that uses a new supertype.

    • Make sure to include a rarity.


    PLEASE NOTE: This month will continue the use of the "Mandatory Top 3 Rule." For this month, you must submit a Top 3 during a round's critique period in order to receive any points for the round. Submitting critiques as well will be worth 2 bonus points in the round.

    Your submissions are due Thursday, January 25th, 23:59 EST.

    Schedule

    • Round 1 — Open to Everyone (December 31th-January 5th)
    • Round 2 — Open to Everyone (January 6th–11th)
    • Rounds 1 and 2 Critiques (Due January 14th)
    • Top 8 — Open to top 8 finishers (January 15th–18th)
    • Top 8 Critiques (Due January 21th)
    • Top 4 — Open to top 4 finishers from last round (January 22st–25th)
    • Top 4 Critiques (Due January 27th)
    • Final (End of month, winner determined by public poll)
    Posted in: Monthly Contests Archive
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