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  • posted a message on Two Mythics and a Rare Walk Into a Thread
    I already said it was fine for cube. I was talking about standqrd, which would impact what could be printed. Fringe in modern if they make a crazy equipment.
    Posted in: Custom Card Creation
  • posted a message on JUNE 8TH, 2019 THE LAST DCC
    Archemediesx, Flatline

    Preempt 2BB
    Instant - Trap (R)
    If an opponent revealed a card this turn, you may pay 1B rather than pay this spell's mana cost.
    Search your library for a card, then shuffle your library and put that card on top of it.
    If that's your plan, I have an answer.
    Posted in: Monthly Contests Archive
  • posted a message on Two Mythics and a Rare Walk Into a Thread
    "Only" indestructible. Because people run artifact destruction main deck to stop it game one. :p In most formats we know this isnt true.

    You had said my complaint was hyperbolic and that it would be the equipment fault for being too good with it. That fact is, you see a 6cc creature that has to sit around with indestructible and give your opponent a "fair" chance to respond at sorcery speed. I see a creature that will get cheated out to abuse it's ETB and swing the same turn. Right now that's a 9/9 indestructible that gets to blow up a permanent right away and probably continue to do so. That's a lot. And it would limit future equipments who have both high CC and/or stringent equip cost.

    I mean if someone tried to propose this:


    Balan 4WW
    Creature
    Indestructible
    When ~ attacks, destroy target permanent.
    9/9

    Would it be fair? Cuz the card is just shy of that.
    Posted in: Custom Card Creation
  • posted a message on Two Mythics and a Rare Walk Into a Thread
    Nope. If you print an equipment that's an 8cc monstrosity like an eldrazi conscription but have an environment where it gets tutored, attached, and makes a creature indestructible for "free", it wouldnt be the equipment that's broke, just the creature. It would limit design.
    Posted in: Custom Card Creation
  • posted a message on JUNE 7TH, 2019 THE LAST DCC
    Subject16, bravelion83

    Summer Storms 1U
    Enchantment (R)
    2, Put a sunshine counter on Summer Storms: Other permanents you control gain hexproof until end of turn. Activate this ability only if their are no sunshine counters on Summer Storms.
    At the beginning of your upkeep, remove a sunshine counter from Summer Storms.
    Summer rains are hard to predict as long as they are natural.
    Posted in: Monthly Contests Archive
  • posted a message on Two Mythics and a Rare Walk Into a Thread
    Quote from BlackWaltz3 »

    I'm not sure most decks would want to run Argentum Armor just for this interaction. Drawing or starting with the Armor in hand is a real downer when you're just running a couple for this interaction. I think it's important to note that Balan is only indestructible when equipped, you can still destroy the equipment and then what's left is a 3/3. Few, if any cubes run Argentum Armor. More often than not Balan would grab a sword. Easily answerable is not what I'm going for in a 6 drop creature targeted towards cube. =P I thought about the best potential equipment when designing this and ultimately concluded that this as a ceiling is okay for a 6 drop mythic targeted at cube where Grave Titan, Wurmcoil Engine, and the like exist...in fact, I shared this design in the cube thread for cards we would like to see printed and the response I've gotten so far is that this might make larger (read: less powerful) cubes. The lack of immediate board impact and the floor of a 3/3 if the equipment is destroyed are real downsides!
    For a self made cube, it's fine. For real life constructed, it really isn't. There have been entire decks that have built on the idea of polymorph into and eldrazi titan (having the titan as the only creature and using lands/other cards to produce a token to sac), and your Balan does it without the creature token setup. Sure you can answer it in the sideboard, but it still a bit much.

    Also a card like this would limit what could be printed in the future equipmentwise.
    Posted in: Custom Card Creation
  • posted a message on CCL The Last (June '19) - Round 1
    Eventide Sojourner: Makes me compare to Llanowar Tribe. 3CC might be ok, but 4 would be safer. Searching for any lands seems off for a card the cares about forest. Feels odd to go tron or some such with her.

    Cardz5000: I think the mechanics and how they interact on this card is pretty interesting and would have appeal, but in the end this would be a storm commander or control that would't allow much interaction since he would oft be in exile. So the fun level is a bit low.

    Artorias: I think the concept and costing of the card is pretty fair, albiet probably weak, as drawing this past turn two is underwhelming for WW or any aggressive deck. The flavor text is unprofessional.

    netn10: This certainly feels like a Demon! Low appeal overall. Where it would work, it'd probably be degenerate combo/synergy. Otherwise it's really narrow card.

    Subject16: The time counter trigger is pretty cool and fits a weird titan like Emrakul. The re-suspending itself part on battle entry if you choose to sac/produce tokens feels out of place. Let the count-down be one and done and have that impact.

    TotallyHaywire: So using its ability, not only can you speed up Aeon, but have it enter on your opponents turn to redraw and end it. Re-suspending this card breaks it, since it redraws you the cards needed to immediately put it back into play, ending your opponents turn forever in 1v1. Doubly so since you can cheat this in many ways and still get it's own exile trigger. Not a fan of the name.

    kwanyeegor: I like the mechanics on this card, as they have a interesting interplay. Adding a time counter for an effect is unique. If anything it doesn't feel like a Lich.

    1st: Subject16
    2nd: kwanyeegor
    3rd: Eventide Sojourner
    Posted in: Custom Card Contests and Games
  • posted a message on Two Mythics and a Rare Walk Into a Thread
    Twin seems solid, might be fair at 6.

    Balan is a 9/9 indestructible with "attack, destroy target permanent" thanks to Argentum Armor. Constructed decks would only run the pair. Kinda a discounted eldrazi. Lose indestructible and have it gain first strike and it'd be more in character with his first card and more answerable.

    Elia is a cool card, but no the wanderer.
    Posted in: Custom Card Creation
  • posted a message on JUNE 6TH, 2019 THE LAST DCC
    bravelion83, Flatline

    Vestige of Vitality 2WWBB
    Legendary Creature - Avatar (M)
    Deathtouch, lifelink
    Whenever you gain life for the first time a turn, double your life total.
    Whenever you lose life for the first time a turn, you lose half your life, rounded down.
    The one guarantee in life is death.
    5/6
    Posted in: Monthly Contests Archive
  • posted a message on CCL The Last (June '19) - Round 1
    Jazine, of the Last Stand 3WWW
    Legendary Creature - Angel (M)
    Suspend 15 - W
    Whenever you lose life, if Jazine, of the Last Stand is suspended, remove a time counter from her for each life lost. Otherwise put a +1/+1 counter on Jazine.
    Flying, double strike, lifelink, vigilance
    3/5
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 5TH, 2019 THE LAST DCC
    Flatline, Archemediesx

    Arms Infecter 1BB
    Creature - Horror (R)
    When an equipment enters the battlefield under your control, create a 0/0 black Germ creature token, then attach that equipment to it.
    Germ creatures you control get +1/+1.
    2/3
    Posted in: Monthly Contests Archive
  • posted a message on JUNE 4TH, 2019 THE LAST DCC
    BlackWaltz3, valleybeyond

    Varlahra, the Lightning Blades 1RR
    Legendary Artifact - Equipment (M)
    Equipped creature has haste, double strike, and "Whenever this becomes blocked or blocks, creatures blocking or blocked by it lose first strike and double strike until end of turn. They can't gain first strike or double strike until end of turn."
    Equip 2
    Posted in: Monthly Contests Archive
  • posted a message on June 3, 2019
    Rudyard, Flatline

    Pinnacle of Law 3UW
    Legendary Enchantment (R)
    Lands your opponent control enter the battlefield tapped.
    Spells your opponents cast cost 1 more to cast.
    Creatures can't attack you or planeswalkers you control unless their controller pays 1 for each of those creatures.
    Posted in: Monthly Contests Archive
  • posted a message on MTGS MCC Finale June 2019 Round 1 - Best of Both Worlds
    Destiny XUB
    Sorcery (M)
    Search your library for up to X cards with a converted mana cost 5 or greater and reveal those cards. Shuffle your library, then put the cards on top in any order.
    Fuse (You may cast one or both halves of this card from your hand.)
    //
    Fate 2RW
    Legendary Enchantment (M)
    Whenever you cast a spell with a converted mana cost 5 or greater, put a quest counter on Fate. Then if Fate has 5 or more quest counters on it, it deals 20 damage to each opponent and you gain 20 life.
    Fuse (You may cast one or both halves of this card from your hand.)
    Posted in: Custom Card Contests and Games
  • posted a message on Commanders Encouraging Atypical Cards
    Quote from void_nothing »
    Any particular reason why Vareer has you discard a card, copy the card, and cast the copy? Why not let you just... cast the Trap card without paying its mana cost?

    Bobyl doesn't really seem like fun for anyone.
    No reason, just off the top of my head wordings. First passes can be sloppy.

    Bobyl isn't for everyone and borders on unhinged, but it certainly has an audience who would try to abuse it with madness and avoiding the downside.
    Quote from user_938036 »
    I'm trying to wrap my head around it but I believe rule 614.12 Farogar of Faarwood messes with this guy in fairly significant ways. If a creature without ability would enter with +1/+1 counters it shouldn't get the 3 counters from Farogar. Because you can choose the order you apply replacement effects you can apply their first and I think it solves most problems except for the obvious of having multiple Farogars. However, it's a strange concept and I'm not sure all problems are solved that easily.
    You're overcomplicating things. This replacement "issue" doesn't interfere. Sure, my wording of it isn't perfect, but a slight adjust to match Arlinn, Voice of the Pack is what it needs.

    You glossed over it when Void asked but why does Vareer, Machination of Eons discard and cast a copy instead of casting for free?
    As I hadn't responded, I glossed over nothing. Smile
    Posted in: Custom Card Creation
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