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  • posted a message on Battle Seaway ⚓Round 6: Finally Striking It Rich
    Quote from Hemlock »
    Charla, Bridge Noble
    1UG
    Legendary Creature - Faerie (u)
    Flash
    Flying
    Whenever a creature enters the battlefield, prevent all damage that would be dealt to or dealt by that creature this turn.
    2UG: Create a blue and green 1/1 Faerie creature token with flying.
    2/3

    Baron Sengir, Sovereign of Blood2BBB
    Legendary Creature - Vampire (m)
    Flying
    Vampire spells you cast cost 1 mana less.
    If Baron Sengir, Sovereign of Blood is your commander, combat damage dealt by vampire creatures you control counts as Baron Sengir, Sovereign of Blood's commander damage.
    5/5


    +Grizzled young Grinder

    Vahrtu, Scholar of Thunder2R
    Legendary Creature - Minotaur Wizard (u)
    Damage dealt by instant and sorcery spells and by Minotaur creatures you control cannot be prevented.
    You may cast Minotaur creature spells as thought they had flash.
    Eyes is the sky are not looking around. - Anaba saying.
    3/3


    I like how the flavor a mechanics tie together for Charla, but she reads as doing too much. The power level also feels wrong for an uncommon. UG faeries would be a fun design space to explore, and this starts with an interesting idea. 6/10

    Sengir would be EDH only, and a pretty scary one. It might be ok for the vampire tribe, but Im trying to pucture the flavor here in my head, and it doesn't jive. I kinda wish the baron did more of the dirty work himself based on what I know of the character. 7.5/10

    Vahrtu pulls the minotaur tribe in a new direction then we've seen recently. Not a bad thing, but it still feels odd. The big thing this brings is granting flash though, and on a red creature feels wrong. 4.5/10

    That's a 6/10 overall.
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 5: The Big Mixup
    Quote from Antiantiserum »
    Git Gud Skrub: A card you would have loved when you opened your very first booster pack. (New)
    Forbidden Dance: A card that references or is based on another card that was at one point banned in Standard. (New)
    High Holy Day: A card with converted mana cost exactly 7.
    AP Credit for Alchemy: All your cards are rare artifacts.
    Beep Beep Boop: An Assembly-Worker.
    Forum Explorer Club: The next prompt in a CCCG game at the time you make the card:
    Quote from void_nothing »
    Design a rare land card that can produce exactly two colors of mana
    Predictabo: A card using a futureshifted mechanic that was not printed in a set other than Future Sight.
    In the Beginning: A card that references/homages a card that was in Alpha but not in Revised.
    No Time to Read: None of your cards has more than fifteen words of rules text. (Bonus!)
    Specular Steppe
    Artifact Land - Plains Forest {R}
    Specular Steppe doesn't untap during your untap step.
    C: Untap Specular Steppe.

    Thran Compensator 7
    Artifact {M}
    Cumulative upkeep—Sacrifice a permanent. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
    You and permanents you control have absorb 7. (If a source would deal damage to you or a permanent you control, prevent 7 of that damage.)

    Specular Steppe is interesting, primarily because it doesn't feel very good/versatile despite all the potential abuses in the type line. It might work best in older affinity decks, but in current standard it need some specific mechanics in the set it was introduced in to make it work well. For a dual land its usage will be clunky for the average deck. It kinda falls between uncommon and rare, but I agree with putting it at rare unless there is a block mechanic that helps produce colorless mana. Regardless, this would be a disappointing rare even as a veteran who likes good mana bases. It seems like a lot of work to fit these into a set as designers and unfun to most players. 5/10

    On the other hand, Thran Compensator is much more interesting. It has the old school flavor and mechanics mixed with absorb making it feel fresher, and this is a good use of absorb. It feels powerful and splashy with great offensive and defensive applications and looks like it would have wide casual appeal despite the sacrifice clause. It probably wouldn't be competitive, but who cares? I think its a well thought idea. The weakest aspect to me would be the name/flavor. A mythic deserves more omph. 9/10

    Normally, I'd give you a 7/10 average. However, not only did you keep your restrictions on two cards, you used six restrictions. "Six? I only used five, IcariiFA. What you be smoking?" you might say. Well, IMO you referenced artifact lands, a (group of) card(s) that were banned from standard. So i'll give you a 7.5 for cramming all that in there and shorting yourself.
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 6: Finally Striking It Rich
    Used

    ♂Hot Yaoi Action: A Gideon planeswalker and a Jace planeswalker, neither of which has the same CMC, starting loyalty, or any loyalty ability costs as the other.
    ℹAdmirable Awareness of the Self: A card that targets players that you might want to use on yourself.
    ❿Demi: A card that causes one or more players to lose half their life.
    ☯O-Kagachi's Pissed: A mythic rare white and black instant or sorcery connected to Kamigawa.
    ✝Axion Estin: A multicolor Angel creature.
    ℣Michelangelo Was a Hack: A card based on a painting made before 1900 (link the painting).
    ℼA Perfect Circle: The last word of the rules text of each of your cards is the first word of the rules text of the next one, and the last word of the rules text of your last card is the first word of the first one.

    Unused

    ❥Anime Was a Mistake: A card with splice onto Arcane.
    ✝I Win Again, God: A card that can remove one or more permanents with indestructible from the battlefield.
    ₿₿eat the Rich: A card that - in the judges' estimation - would be worth $50 or more even when no longer in Standard.

    WIP

    Relic of Esper 4WUB
    Artifact Creature - Angel (M)
    Flying
    Whenever you cast an artifact spell, you may exile up to one target nonland permanent with the same or less converted mana cost as that spell.
    Before Alara was split into its shards, Angels presided over more than just Bant.
    6/6

    Jace, Unbound 4UU
    Legendary Planeswalker - Jace (M)
    +1: Return target creature to its owner's hand.
    -2: Draw a card for each loyalty counter on Jace, Unbound.
    -8: Spells you cast cost 0 this turn.
    5

    Gideon, Unbroken 2WW
    Legendary Planeswalker - Gideon (M)
    +0: Double Gideon, Unobroken's loyalty.
    +0: Your life total becomes equal to Gideon's loyalty.
    -X: Until end of turn, Gideon Jura becomes a X/X Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
    4

    Perennial Rebirth 3WB
    Sorcery (M)
    Return target card from any graveyard to the battlefield under your control
    Epic
    Meiji Era Painting

    Life Tap 4UB
    Enchantment - Aura Curse (R)
    Enchant player
    At the beginning of your upkeep, enchanted player loses half their life, rounded down. The first spell you cast this turn cost X less to cast, where X is the amount of life lost this way.
    Posted in: Custom Card Contests and Games
  • posted a message on Eva, Enchanting Angel
    Quote from user_938036 »
    At 4 mana the ability to reanimated or cheat into play is reasonable for any permanent,
    No. No, it really isn't.

    I like the 4cc restriction. It makes the possibilities more focused and syncs well elegance with with the other numbers.
    Posted in: Custom Card Creation
  • posted a message on Battle Seaway ⚓Round 5: The Big Mixup
    Used:

    No time to read: None of your cards has more than fifteen words of rules text.
    Aeternitatis: All of your cards are legendary.
    Verbosity is the Best Policy, Verily: None of your cards has a name less than three words long.
    The Heck Are We: A legendary land
    Tribute to Godot: None of your cards is red.
    Ghost Chups II: A card that is legendary and common or uncommon.

    Unused:

    I Briefly Thought Wall of Roots Was in Core 19: A powerful uncommon green wall.
    Grizzled Young Grinder: A card that would be approximately a third pick in Draft
    Feroz was serious about his ban: All your cards have flavor connection to Ulgrotha.

    Daloarion, the Regretful Soldier 3WW
    Legendary Creature - Spirit Soldier (U)
    Vigilance
    T: You gain life equal to target attacking creatures power.
    He failed his allies in life. Now, he fights on to ensure not a single Vigilant perishes before his due time.
    3/4

    Palesk, Imperialist Metropolis
    Legendary Land - (R)
    T: Add C
    T: Untap another target land.
    At the canal spanning two oceans and next to the mouth of three rivers, there is nothing beyond the reach of Palesk.

    Vadoobor, the Unforgotten 5UB
    Legendary Creature - Elder Vampire (M)
    Flying
    Whenever you cast a spell, return target card from your graveyard to your hand.
    "A mortal's existence offers me little. True sustenance comes from that long lost."
    5/6

    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 4: Mark Your Map
    Quote from Hemlock »
    Jace: That said, I think the second ability should have been something to actuallu help you get creatures (drawing or some ammount of looting) and to gain a bit of coherence.
    His -2 can be used on yourself to draw/loot for creatures.
    Unbalanced Spirit: I piloted a Debt to the Deathless deck for some years and I have to say this is quite abysmal. I know it's a bit unfair to judge any draining spell in the light of Debt to the Deathless, but Unbalanced Spirit just doesn't quite work. First, for that mana you will be expecting hard numbers rather than variable ones, and 'half of life total" does never win you the game and it gets progressively worse as games progresses in most circumstances. The mana cost is enormous for something that just won't be good most of the time and I'd hate to crack this as a mythic. In anothet note, there were games I was forced to cast Debt for less than winning ammount to stay alive against hardhitters, but most of the time it was of not much use as my board state didn't get better, so I can account for this not being very good for defense either. Again, I might be judging this too harshly on my experience as a drain player, but I don't think this is playable. 2/10
    I designed this as an EDH/muliplayer card where the value would be quite high. I matched it to Reverse the Sands as a Kamigawa themed mythic. Unbalanced spirit is not a competitive card, but I do think your being a hair harsh here.
    -------------------------------------
    Sorry for the late critique, lost track of the days:

    All restrictions used.

    Git Gud Skrub: A card you would have loved when you opened your very first booster pack. (New)
    Forbidden Dance: A card that references or is based on another card that was at one point banned in Standard. (New)
    High Holy Day: A card with converted mana cost exactly 7.
    AP Credit for Alchemy: All your cards are rare artifacts.
    Beep Beep Boop: An Assembly-Worker.
    Forum Explorer Club: The next prompt in a CCCG game at the time you make the card: The Alliteration Game- Z
    Predictabo: A card using a futureshifted mechanic that was not printed in a set other than Future Sight.
    In the Beginning: A card that references/homages a card that was in Alpha but not in Revised.
    No Time to Read: None of your cards has more than fifteen words of rules text. (Bonus!)

    (A reference to Forcefield and Zuran Orb, removed from revised and banned from standard respectively):

    Force Bubble 0
    Artifact (R)
    Sacrifice a land: Prevent all but 1 damage target attacking creature would deal this turn.
    "I see the use." - Padeem, Consul of Innovation

    (A card I would have loved in my first pack, an assembly-worker, and a card costing seven):

    Lickity-Split Constructor's Crew 7
    Legendary Artifact Creature- Assembly-Worker (R)
    Haste
    T: Create a 7/7 colorless Construct artifact creature token with vigilance.
    "Ya want one big, giant gearhulk, or a whole mess of 'em? Easy math."
    2/2

    (An alliterating 'Z' name, and a card with a futureshifted mechanic):

    Zoetic Zither 4
    Artifact (R)
    Each creature you control has transfigure X, where X is that creature's converted mana cost. (They have "X, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library." Transfigure only as a sorcery.)
    "Play a song, and know yourself." - Ilchior, Mysterious Curio Vendor

    My original critiques got deleted so pardon the brevity:

    Forcebubble plays good homage to its inspirations and feels like an older design, but shares many of the pitfalls of the designs of that era. It's quite powerful thanks to beign able to effect any combat interaction (unlike forcefield) and the activation cost is steep/unfun but redily available. The balacne is quite off. 5/10

    Your assembly workes flavor feels like an un card, but the mechanics are not. Also, compared to Godsire, this seems really ubfair. It's cheaper, colorless, puts this out instantly, and can combo with both creature and artifact interactions. Good idea and the elegance of 7s is noted, but the balance isn't there. 5/10

    Zoetic Zither has a great name and has an effect that people find appealing, but for 4 colorless mana is strong. Getting to dig for the exact same creature that just saced over and over again is too good and shouldnt be colorless. The ETB or death triggers this thing would get away with would fuel fun archetypes, but shouldnt be this easy to setup across any color. 6/10

    Overall a 5.5/10 from me.
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 4: Mark Your Map
    Used

    ♂Hot Yaoi Action: A Gideon planeswalker and a Jace planeswalker, neither of which has the same CMC, starting loyalty, or any loyalty ability costs as the other.
    ℹAdmirable Awareness of the Self: A card that targets players that you might want to use on yourself.
    ❿Demi: A card that causes one or more players to lose half their life.
    ☯O-Kagachi's Pissed: A mythic rare white and black instant or sorcery connected to Kamigawa.
    ✝Axion Estin: A multicolor Angel creature.
    ℣Michelangelo Was a Hack: A card based on a painting made before 1900 (link the painting).

    Unused

    ❥Anime Was a Mistake: A card with splice onto Arcane.
    ✝I Win Again, God: A card that can remove one or more permanents with indestructible from the battlefield.
    ₿eat the Rich: A card that - in the judges' estimation - would be worth $50 or more even when no longer in Standard.
    Jace, Dragon Deceiver 2UU
    Legendary Planeswalker - Jace (M)
    +1: Target creature has 0 power until your next turn.
    -2: Look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, discards it, then draws a card.
    -7: Until end of turn, creatures you control can't be blocked and have "Whenever this creature deals damage to an opponent, that player exiles their library."
    4

    Gideon, Ally to the Damned 3WW
    Legendary Planeswalker - Gideon (M)
    +2: Up to one target creature is indestructible until end of turn.
    0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
    -5: Return to the battlefield all creatures and non-Gideon planeswalker cards in your graveyard that were put there from the battlefield this turn.
    5

    Unbalanced Spirit 6WB
    Sorcery (M)
    Each player loses half their life, rounded down. You gain life equal to the life lost this way.
    "One lesson I've learned is that immortality never comes from within."
    -Lord Konda


    Angelic Betrayer 1WB
    Creature - Angel (U)
    Flying
    Whenever you lose life, choose an opponent. That opponent gains control of Angelic Betrayer. (Damage causes life loss)
    "You demand my devotion. I demand your strength."
    4/4

    Fallen Angel
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 3: Shore Leave
    Quote from Cardz5000 »
    Tribute to Godot: None of your cards this round can be red.
    Devoid the Noid: A colorless nonartifact card.
    Aren't Supplements Great: A card specifically for Planechase, Archenemy, or 2HG.
    🜲Is Runnin Wild: A card with the same name as the finishing move of a currently active professional wrestler.

    Bonus:
    🀨Pretty Tech in Hobo Magic: None of your cards have mana costs.
    Eight Days a Week: A card that can grant extra turns at lower than rare.
    Counterburn is a Man's Deck: None of your cards are creatures and all of them deal damage, counter spells, and/or destroy permanents.

    Twist of Fate
    Scheme (C)
    Hidden Machinations (When you draw this scheme, set it aside face-down. You may set this scheme in motion at any time by revealing it.)
    When you set this scheme in motion, counter target spell or ability that targets only you. Copy the spell for each opponent that spell could target. Each copy targets a different opponent.

    The Broken Lands
    Plane - Amonkhet (C)
    All basic lands are Deserts with “T: Add C” and lose all other subtypes and abilities.
    Whenever you roll Chaos , Deserts you control gain “T: This deals 1 damage to target creature that’s attacking you or a planeswalker you control.” until a player planeswalks.

    Twist of Fate is very cool. I like the mechanics, and effect can be devastating. That said, it's pretty narrow. As it, I'm not sure how much it would be played outside of specifically countering/screwing over specific decks in your friend circle.

    The refrence to the original desert card is nice, but this plane is less disruptive than first appears. Most decks will run few basic lands, and giving them the ability to ping attackes is only moderately useful. You'd need to have a more niche focus than usual to want this in your planar deck. That said, the flavor is pretty nice.

    Overall, two solid and interesting cards that are more niche then they first appear, limiting their appeal. I'd give them an 8.
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 3: Shore Leave
    ❥Anime Was a Mistake: A card with splice onto Arcane.
    ✝I Win Again, God: A card that can remove one or more permanents with indestructible from the battlefield.
    ✝Axion Estin: A multicolor Angel creature.
    ❿Demi: A card that causes one or more players to lose half their life.
    ☯O-Kagachi's Pissed: A mythic rare white and black instant or sorcery connected to Kamigawa.
    ₿Eat the Rich: A card that - in the judges' estimation - would be worth $50 or more even when no longer in Standard.
    ℣Michelangelo Was a Hack: A card based on a painting made before 1900 (link the painting).

    The School of Meletis
    Legendary Land (R)
    Whenever you cast an Enchantment Creature Spell, untap The School of Meletis.
    T: Add C.
    When a star is born in the heavens it signals a revelation among mortals.

    (The School of Athens)

    Lost Generation 3WB
    Sorcery (M)
    Exile all creatures. Then, if 5 or more creatures were exiled this way, each player loses half their life, rounded down.
    The Kami war slew the elders of mankind leaving children to raise themselves.

    Tarev, the Fallen 1WUB
    Legendary Creature - Angel (M)
    Flying
    Whenever an opponent casts a spell, if it shares a name with a card in their graveyard, you may exile it.
    "I remember well my defeat, infidel. It will never happen again."
    4/4

    Stimulated Agony 1R
    Instant - Arcane (U)
    Stimulated Catastrophe deals 2 damage to any target for each arcane spell you cast this turn.
    Splice onto Arcane 1R
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 2: Hostile Encounter
    Quote from Gerrard"s Mom »
    ℵGelt: A card with converted mana cost exactly 1.
    ➽Probably Chaff: A black card that targets but doesn't destroy or reduce the power and toughness of creatures.
    𝍆Feroz is Serious About His Ban: All of your cards have a flavorful connection to Ulgrotha. (BONUS)
    ♠Forbidden Dance: A card that references or is based on another card that was at one point banned in Standard.
    ℨClass Specialization Rogue: A Rogue creature card using no non-evergreen keywords.
    Finally a contest where I can design Timmerian Fiends variants every round

    Timmerian Extortion 2BB
    Sorcery (R)
    Choose target artifact, creature, or planeswalker. That permanent's controller may have you gain control of that permanent. If they don't, exile the top X cards of that player's library face down, where X is the converted mana cost of that permanent. You may look at and cast those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.

    Eron's Herald (B/R)
    Creature - Goblin Rogue (C)
    T: Target creature gets +1/+1 and gains menace until end of turn. Activate this ability only any time you could cast a sorcery.
    Even a single goblin of Koskun Keep is met with fear in the Homelands due to the cruel reputation of their immortal king, Eron the Relentless.
    1/1
    Timmerian Extortion is neat, and feels powerful in a way that may entice Timmy. However I feel it lacks some broader appeal. The flavor here is good and the mechanics tie to the concept quite well. These days this effect feels a bit more blue than pure black to me. Some memory issues. (6.5)

    Eron's Herald is a great little common that, like most of your entrees, have a strong tie between mechanics and flavor. It's nothing inspiring, but does a lot for limited in its colors. (8)

    Overall I'll give a 7.5.
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 2: Hostile Encounter
    Quote from Legend »


    Wisdom of Purity (2/10) – A clever use of Splice, but I can’t imagine a world where this card is good. Unless we’re talking about an alternate reality where the Splice cost is U or adjust both costs and draw two cards per color. Otherwise, I think every copy of this card would wind up in dusty boxes of bulk rares. That being said, it’s just the kind of junk rare that WotC would actually print. Correct me if I have grossly misunderstandood this card and have judged it unfairly.
    I by no means think it a super powerful card, but I think it's costed fairly. Consider Reach Through Mists, Evermind, and Whispers of the Muse. Maybe it doesn't feel that great because most arcane/Kamigawa cards are underpowered, but I think in a contemporarily balanced set it would be reasonable. And just to make sure we're on the same page, if you splice this onto Devouring Greed you would draw two cards. It's a chroma/devotion-esque effect.
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 2: Hostile Encounter
    Isn't it kinda... unorthodox for me to critique the same person again?
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 2: Hostile Encounter
    ❥Anime Was a Mistake: A card with splice onto Arcane.
    ✝I Win Again, God: A card that can remove one or more permanents with indestructible from the battlefield.
    ✝Axion Estin: A multicolor Angel creature.
    ❿Demi: A card that causes one or more players to lose half their life.
    ☯O-Kagachi's Pissed: A mythic rare white and black instant or sorcery connected to Kamigawa.

    Axtraza, Journey's Envoy 1WUB
    Legendary Creature - Angel (M)
    Flying, deathtouch
    Whenever a creature attacks you, you may exile it. If you do, its controller creates a 2/2 black Zombie creature token that is tapped and attacking you. At the beginning of the next end step, return that card to the battlefield under its owner's control.
    3/4

    Akaga, the Soul Witherer 4BB
    Legendary Creature - Demon (M)
    Menace
    When Akaga, the Soul Witherer attacks, you may sacrifice any number of other creatures you control. If you do, target opponent loses half their life rounded down for each creature sacrificed this way.
    6/3

    Wisdom of Purity U
    Instant - Arcane (R)
    Draw a card for each colored mana symbol in this spells cost.
    Splice onto Arcane 2U

    Daimyō's Return 5WB
    Sorcery (M)
    Return target creature from your graveyard to the battlefield. You may attach to it any number of Equipments on the battlefield and you may put onto the battlefield attached to it any number Equipment cards from your graveyard and/or hand.
    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 1: Kitting Out
    Quote from Gerrard"s Mom »
    ℵGelt: A card with converted mana cost exactly 1.
    ➽Probably Chaff: A black card that targets but doesn't destroy or reduce the power and toughness of creatures.
    𝍆Feroz is Serious About His Ban: All of your cards have a flavorful connection to Ulgrotha.

    Sengir Depredation XB
    Sorcery (R)
    Choose target creature. Search its controller's graveyard, hand, and library for up to X cards that share a creature type with that creature and exile them. Then that player loses X life and shuffles their library.

    A little technical on the first restriction but works. The idea here is interesting. As a tribe focused cranial extraction it carves out a pretty cool niche for different formats as a strong tribal hate card. The point where this card could cripple a tribal deck will usually be expensive though, and requires they have something on the board to use it. Since that would likely happen after stabilizing the board, it almost falls into win more potential. Still. some tribes are pretty resurgent and can play around wrath-esque effects.

    The variability of the card also allows for it to snip a card or two out of an opponents deck for a low cost. For tribes that like to combo or in EDH, this could be pretty disruptive in niche cases. But it is very balanced in how it approaches it.

    Adding the life loss gives the card a lot more use as it can be a win condition in itself. It still requires a creature on the board so it doesn't draw as being strictly better then similar counter parts. But so long as they do you can "fail" your searches and just kill off an opponent.

    Mechanically the makes the card pretty well balanced with a lot of obvious and less obvious uses that don't directly overshadow cards of the past. It does a lot and scales, but the targeting restrictions I think make it fair. This card doesn't come up with fancy new mechanical terms or ideas, but takes often used ideas and combines them in a fresh, very black way. Well done.

    The name is solid and references Ulgrotha, but I feel like some saucy/morbid flavor text would tie it together better and add gravitas. Especially as a way to tie in the tribe-hating nature of the card. It has the room for a little blurb. What makes Sengir Depredation "racist"?

    8.5/10

    Posted in: Custom Card Contests and Games
  • posted a message on Battle Seaway ⚓Round 1: Kitting Out
    Regular:
    Anime Was a Mistake: A card with splice onto Arcane.
    I Win Again, God: A card that can remove one or more permanents with indestructible from the battlefield.


    Bonus:
    O-Kagachi's Pissed: A mythic rare white and black instant or sorcery connected to Kamigawa.

    O-Kagachi's Spirit Bomb 3WB
    Legendary Instant - Arcane (M)
    (You may cast a legendary instant only if you control a legendary creature or planeswalker.)
    Exile target nonland permanent and all other nonland permanents with the same converted mana cost. You gain life equal to this cards converted mana cost.
    Splice onto Arcane—Sacrifice a legendary creature or planewalker.
    Posted in: Custom Card Contests and Games
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