Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from Superbajt »
    Timmy gets a FREAKING PLANESWALKING VOLCANO!
    Yes. Yes he does.
    Posted in: Custom Card Contests and Games
  • posted a message on Can EDH be 'Almost (or somewhat, even minimally) solved'?
    Is it solvable? To a degree.

    You could figure out which decks are "High tier" when built with optimization in mind and played towards winning. Card for card certain decks and commanders bring more weight to bear. That said, the very best deck in EDH would still lose in multiplayer against three other high tier decks who focus it down. Which they would do if being played optimally.

    So while you could solve for a deck that, card for card, is more likely to win due to the priorities of the board and having the endurance and resources to last through more threats, it's win rate wouldn't be what you'd expect from 1v1 games. Certainly nothing over 50% and probably not even 40%.

    Posted in: Commander (EDH)
  • posted a message on December MCC Round 4 - Friends Will Be Friends
    A narrow win! I'll take it. Good month, y'all. Till next time Smile
    Posted in: Custom Card Contests and Games
  • posted a message on Farscape: Rare or Uncommon?
    Quote from Gerrard"s Mom »
    Activating from hand should be fine - see cycling, channel, forecast etc.
    I'm ok with uncommon as is, but spicing it up to like City of Brass or activated creature land or something could make it a fun rare.
    If spicing it up for rare is an option, I'd add "Add one mana of any color. Return ~ to it's owners hand."
    Posted in: Custom Card Creation
  • posted a message on January MCC 2019 Round 2 - Immortal, Invisible
    Karak, the Living Peak 3RG
    Legendary Planeswalker - Karak (M)
    Hexproof
    +2: Noncreature spells cost 2 more to cast until your next turn.
    -3: Destroy target artifact, enchantment, or land.
    -8: Until end of turn, Karak, the Living Peak becomes a 20/20 Elemental creature with trample and indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
    5
    Posted in: Custom Card Contests and Games
  • posted a message on Hero of Precinct One
    I like this card buuuut...

    Wasn't the whole mechanical theme of the Gateless being against multicolored spells?

    Guildscorn Ward, Renounce the Guilds and Stormscale Anarch all emphasized that the Gateless were (fittingly) anti-multicolor cards with opposing anti-monocolor guild cards to match.

    Yes this card doesn't specifically say it's portraying a Gateless character but it has all the flavor trappings of them without specifically saying such.
    I think it's a tie in to Bolas arriving on the plane and the common citizen turning to face the world ending threat along with many of the guilds.
    Posted in: The Rumor Mill
  • posted a message on Rare Enchantments - Glory in Defiance, Fractal Aurora, Recompose, etc...
    Quote from user_938036 »
    Its weird that I didn't even notice that Fractal Aurora copies any spell not just instants and sorcerys. Casting copies of permanent spells is a oddity that I'm not sure the rules want to solve. Its possible that a simple "608.3b If a permanent spell resolves but it is not represented by a physical magic card, its controller creates a token copy of the permanent." would solve the problem but it would require far more time than I would want to invest into figuring out. Its a safer route to just copy instants and sorcerys.
    Good Catch. I didn't mean for it to be a permanent affecting card, but changed the wording a few times before posting and accidentally dropped the line.

    V.3 Fractal Aurora 4UU
    Enchantment (R)
    Whenever you cast an instant or sorcery spell from your hand, you may exile it. If you do, at the beginning of your next upkeep, you may cast that card from exile without paying its mana cost and copy it. You may choose new targets for the copy.

    It's a good Cast Through Time Variant with notable trade offs. You don't get a copy of the spell the turn you play it, but getting two copies of the same spell the next turn can be more powerful that splitting it between turns in some cases.
    Posted in: Custom Card Creation
  • posted a message on Rare Enchantments - Glory in Defiance, Fractal Aurora, Recompose, etc...
    Updates based on feedback:

    V.2 Glory in Defiance 1WW
    Enchantment (R)
    Whenever a creature attacks you, it's controller may pay 2. If they don't, put a +1/+1 counter on target creature you control.

    V.2 Uprising R
    Enchantment (R)
    R: Target creature you control gains haste until end of turn.
    At the beginning of your end step, if you attacked with 5 or more creatures this turn, you may sacrifice Uprising. If you do, it deals 3 damage to each opponent.

    V.2 Unhallowed Grounds 1B
    Enchantment (R)
    Whenever a creature enters the battlefield under your control, you lose 1 life. Then put a +1/+1 counter on that creature.

    V.2 Fractal Aurora 4UU
    Enchantment (R)
    Whenever you cast a spell from your hand, you may exile it. If you do, at the beginning of your next upkeep, you may cast that card from exile without paying its mana cost and copy it. You may choose new targets for the copy.
    Posted in: Custom Card Creation
  • posted a message on Rare Enchantments - Glory in Defiance, Fractal Aurora, Recompose, etc...
    Glory in Defiance 1WW
    Enchantment (R)
    Whenever a creature attacks you, it's controller may pay 2. If they don't, creatures you control get +1/+1 until end of turn.

    Uprising R
    Enchantment (R)
    R: Target creature you control gains haste until end of turn.
    At the beginning of your end step, if you attacked with 5 or more creatures this turn, Uprising deals 5 damage to each opponent.

    Unhallowed Grounds BB
    Enchantment (R)
    Whenever a creature enters the battlefield under your control, you lose 1 life. Then put a +1/+1 counter on that creature.

    Recompose 1G
    Enchantment (R)
    Whenever you discard a permanent card, if it shares a type with a card in your graveyard, you may exile it. If you do, return target permanent card that shares a type with it from your graveyard to your hand.

    Fractal Aurora 3UU
    Enchantment (R)
    Whenever you cast a spell from your hand, you may exile it. If you do, at the beginning of your next upkeep, you may cast that card from exile without paying its mana cost and copy it. You may choose new targets for the copy.
    Posted in: Custom Card Creation
  • posted a message on January MCC, Round 1 - Veiled in Flesh
    Loneliness 3BBB
    Creature — Incarnation (M)
    You may cast Loneliness from your graveyard.
    Loneliness cost 3 less to cast if there are no creatures on the battlefield.
    2B: Put a -1/-1 counter on target creature. Activate this ability only if Loneliness is in your graveyard and you control a swamp.
    6/6
    Posted in: Custom Card Contests and Games
  • posted a message on December MCC Round 4 - Friends Will Be Friends
    Narlarp, Spark Injected 3UG
    Legendary Planeswalker - Narlarp (M)
    0: Put a +1/+1 counter on each creature you control.
    0: Remove a counter from any number of permanents you control. Put a loyalty counter on Narlarp, Spark Injected for each counter removed this way.
    -7: You get an emblem with "Creatures your team controls get +X/+X, where X is the greatest number of counters on a permanent you control."
    Narlarp, Spark Injected can be your commander.
    4
    Posted in: Custom Card Contests and Games
  • posted a message on Dovin, Grand Arbiter (The Mana Source preview)
    Dovin wants to play with afterlife cards?
    Posted in: The Rumor Mill
  • posted a message on December MCC Round 3 - The Captain of Her Heart
    Narlarp, Mutation Injector 2G
    Legendary Creature - Elf Insect Wizard (R)
    Creatures you and your teammates control enter the battlefield with an additional +1/+1 counter on them.
    XU: Until end of turn, creatures you and your teammates control with a +1/+1 counter on them have base power and toughness X/X.
    "Evolution is effective but slow. I suggest a rapid method."
    1/4
    Posted in: Custom Card Contests and Games
  • posted a message on December MCC Round 2 - Together Forever
    Djinn of Shared Wishes 4UU
    Creature - Djinn (R)
    Flying
    Lieutenant — As long as you control your commander, whenever you casts an instant or sorcery spell, if that spell targets only your commander, copy the spell for each other creature you control that spell could target. Each copy targets a different one of those creatures.
    "Your wish is their wish."
    5/5
    Posted in: Custom Card Contests and Games
  • posted a message on December MCC Round 1 - Decisions, decisions
    Argorbar, the Prolific 3GGG
    Legendary Creature - Hydra (M)
    Trample
    Council's dilemma — When Argorbar, the Prolific enters the battlefield, starting with you, each player votes for bodies or heads. Create a 3/3 green Hydra creature token with trample for each bodies vote. Put 3 +1/+1 counters on each Hydra you control for each heads vote.
    Argorbar boasted strength in numbers no matter how you counted them.
    3/3
    Posted in: Custom Card Contests and Games
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