Magic Market Index for Aug 10th, 2018
 
Treasure Cruisin' Modern Big Red
 
Magic Market Index for Aug 3rd, 2018
  • posted a message on The State of Modern Thread (B&R 02/07/2018)
    Quote from Aazadan »
    Quote from gkourou »

    Militia bugler means the deck is going to reach dangerous top 8 levels though.


    That is very unlikely.

    Regardless, it was an excellent addition to an already top tier deck. Now they don't have to cut precious Humans for Collected Company, because now their CoCo comes on a Human body.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 02/07/2018)
    The only players that actually have drive in terms of viewership are ones who specialize in a specific deck and are watches as a means to view mastery of such a deck. I would watch Reid Duke play Jund or Caleb Sherer play Storm over just about any random "pro" who hops from deck to deck.
    Posted in: Modern
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Quote from gkourou »
    @cfp, I would go -1 opt, +1 roast or abrade.
    Everything else seems great.

    How were 3 kiki jikis, would you prefer 2 or 3 is the right number?
    I could probably do with the extra Roast, but the Opts help find the combo. I ran the third Kiki to give it at least the same consistency as Breach did (which ran either 3/3 or 4/3 split). This split gives me 5/3, but the 5 pieces have added utility. With only 2 Kiki, the combo is horribly unreliable. My general gameplan is to efficiently combo game 1, then switch out to grindy deck G2/3. Basically Twin, just not as good. Since the format is mostly non interactive (or significantly less interactive than it could or should be) I think this is the best bet for this build. I faced 4 decks that ran no meaningful interaction. And against those that do, I turn into Jace/Keranos control and cross my fingers not to die in the first 6 turns.
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Possibly against my better judgement, I ran Kiki Jiki last night with the list below. Short version is 1-2 against E-Tron, 2-0 against elves+green stompy, 2-1 against Infect, and 2-1 against... Infect again.

    I lost both Infect games in which I was on the draw. One in spectacularly bad fashion. I'll paint the picture: His T1: Forest, Glistener Elf. My T1: Island, Engineered Explosives for 1. His T2: Cathedral of War, taps Forest for Might of Old Krosa, goes to attack, gets Exalted, double Mutagenic Growth for total of 10 poison on turn 2 with EE on the board.

    The other Infect round was won and lost on the backs of Wild Defiance resolving. It resolved game 2 and I lost. I was able to turn 2 Negate it in game 3 and won with Blood Moon + removal/counter lock.

    Ironically, I won with Kiki combo every single Game 1, and removed it entirely every single G2/3. Mana was not as much a problem, but I did notice dealing a few extra points of damage could have definitely mattered if I was playing against non-infect aggro.

    Posted in: Control
  • posted a message on [[Official]] Reserved List Discussion
    Quote from R_Lancer »
    You cannot compare to Tarmogoyf and Doubling Season to a card that you only have access to that's black border is version Alpha/Beta at the price tag of +3,000 dollars!

    I know there's an issue with black border vs white border cards when players were using sharpies to color in the white border magic card. If you're not around during that time, you might want to ask a few card-shops. I would believe they could tell you a few stories.

    As for investors... I'm sorry but I thought the game was called CCG... COLLECTIBLE card game. This is not a board game, it's a collectible card game.

    As for new face, sorry but 80% to 90% of the decks that I play has new face cards. Besides a few bombs that were made before the new face, most of the playable cards are new face cards.

    On the other hand, looking on how wizards handled the reprinting of Tarmogoyf Original is 100. reprint is 70 dollars. that's a 30% price reduction. 70 dollars is a a lot of money. So how does the reprinting of Tarmogoyf helps the format? Take the account that Duals lands are necessary for Vintage/Legacy, so how is a 70 dollar price tag helps? I remember when Duals lands were hitting 50 dollars a pop and players were bitching about the cost.

    I made exactly the case on the last page why originals will still hold value:
    Quote from cfusionpm »
    I'm jumping into this pretty late, and this may have been discussed, but as an example: Birds of Paradise has been printed 17 times, and Alpha copies are worth over $2,100, Beta copies are over $1,200, Unlimited copies are nearly $300, and 7th Edition Foils are $500. The value is held because their value isn't directly tied to playability, but influenced heavily by rarity/scarcity. Their value is holding extremely strong, while still allowing people who just want them to play with them, the ability to get any number of print variants between $6-10.

    New reprints will not diminish the cost of original printings by much, unless they are artificially inflated due to mindless speculation and not an actually-played, in-demand card. So if you're buying up Narwhal in order to spike the price, you deserve to lose your money. If you're sitting on ABUR duals and high-demand cards, the authenticity and rarity of "original printings" will carry with it a premium price compared to the new ones. Especially if they're done in an extremely rare/limited release (Mythic of Masters set or god forbid, Masterpieces).
    Posted in: Magic General
  • posted a message on [[Official]] Reserved List Discussion
    I'm jumping into this pretty late, and this may have been discussed, but as an example: Birds of Paradise has been printed 17 times, and Alpha copies are worth over $2,100, Beta copies are over $1,200, Unlimited copies are nearly $300, and 7th Edition Foils are $500. The value is held because their value isn't directly tied to playability, but influenced heavily by rarity/scarcity. Their value is holding extremely strong, while still allowing people who just want them to play with them, the ability to get any number of print variants between $6-10.

    New reprints will not diminish the cost of original printings by much, unless they are artificially inflated due to mindless speculation and not an actually-played, in-demand card. So if you're buying up Narwhal in order to spike the price, you deserve to lose your money. If you're sitting on ABUR duals and high-demand cards, the authenticity and rarity of "original printings" will carry with it a premium price compared to the new ones. Especially if they're done in an extremely rare/limited release (Mythic of Masters set or god forbid, Masterpieces).
    Posted in: Magic General
  • posted a message on WOTC Considering Modern Only Boosters
    I would honestly rather see <$20 goyfs/bobs/etc in my binders, than look longingly at a playset of cards I *might* use that cost $400+ and never buy.
    Posted in: Modern
  • posted a message on [POLL] What cards do you want banned or unbanned in the August 20, 2018 announcement?
    Quote from Colt47 »
    I actually have no idea why sfm is banned other than the fact she is a strait up tutor for equipment at two mana with a body.

    That's the thing though, that's not even good enough today. Go look at the top decks and tell me with a straight face that ANY of them care about this ability. She is laughably tame.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 02/07/2018)
    Quote from LeoTzu »
    The thing is, blue gets access to counterspells. Those have the ability to say “NO” to any card. The idea is that blue deals with problems BEFORE they’re a problem. It requires you to play reactively, which isn’t generally a great strategy in Modern, but it does have access to answers for any card type.
    Counterspells are temporary, pathetically bad as the game progresses, extremely narrow, or expensive / require additional costs, or narrow AND bad as the game progresses. One of the best spells recently, depending on the situation and board states, could vary in strength from incredible to unplayable.

    Let's not in any way insinuate that Blue has any reasonable advantage because it plays counterspells. Especially when cards like Cavern of Souls exists, as well as Aether Vial, uncounterable cards, and devistating on-cast triggers. Never mind the discard spells that can simply remove them or the huge number of recursion decks that simply don't care about things going to the yard.

    Edit: Forgot to also mention activated/triggered abilities that simply cannot be meaningfully or profitably interacted with by counterspells. Since we don't have Stifle, our only options are bad Counterspell, bad Vendillion Clique, or hope to draw some relevant, narrow hate card in games 2 and 3.
    Posted in: Modern
  • posted a message on [POLL] What cards do you want banned or unbanned in the August 20, 2018 announcement?
    I personally think Stoneforge Mystic being banned is actually hilarious. The card would be so bad in today's meta and the only reason I have multiple playsets is to make money off the inevitable unban (and maaaaybe try to jam some bad brews). I think we all agree the only reason she's still banned is WOTC is waiting for her reprint in a supplemental set to sell packs (ala Jace, the Mind Sculptor).
    Posted in: Modern
  • posted a message on [POLL] What cards do you want banned or unbanned in the August 20, 2018 announcement?
    I voted...

    Unban: Twin, SFM, Preordain, for obvious reasons that have been discussed into the ground, and Dig Through Time, as a shot in the dark that will never happen, but would be cool to see again (since it was never a proven offender of anything, and paid for the sins of Treasure Cruise).

    Ban: I honestly don't really think anything needs to be banned, but I could do without Burning Inquiry creating awful, non-games. This is exemplified by having it cast against me 5 times (two of which were the opponent's turn 1 both games), making my hands essentially unplayable. Goblin Lore + Faithless Looting doesn't inadvertently screw me. I also don't like the hypocrisy of Ancient Stirrings being fine when cantrips much weaker than it are banned. I threw in KCI as well, because, well, nothing about this deck is fun or good for the format.
    Posted in: Modern
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Quote from idSurge »
    I love Deprive. Grin

    I've dropped the 2 Entrancing Melody, and Negate in the side, for 3 Anger of the Gods. I dont have Extractions anymore (sold a month or so ago) but I dont think we can get away without GY hate right now.
    Extractions are bad. If I'm playing black, I'm jamming Leylines or bust. If I'm purely U/R, I like Relics.
    Posted in: Control
  • posted a message on The State of Modern Thread (B&R 02/07/2018)
    Quote from Skitzafreak »
    The problem with Baleful Strix in Ravnica is that it is a coloured artifact. I am not saying it is an impossibility, but if WotC wanted to put coloured artifacts in the set, they'd probably have a mini artifacts-matter theme, and it would be more likely to be izzet since they can be like 'inventions' or something.


    Ravnica is the wrong set for a Baleful Strix Modern printing. It would most likely be a core set of a Return to Alara.
    Theros had colored artifacts for each of the 5 Gods of that set. It's entirely possible they do a cycle of similar things for the guilds of Ravnica, but still not exactly likely.
    Posted in: Modern
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Quote from idSurge »
    Ah shoot, thats how it goes some times I guess.
    Tonight reminded me why you should never actually play a fair deck in Modern. Hollow One, Lantern, Dredge, and Martyr Proc. Finished 1-3 only because the Lantern player conceded after losing game 1 and wanted food. Fairly miserable evening.
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Quote from idSurge »
    Not major I suppose, but you know how we need redundancy against things like Nature's Claim, and World Breaker. Its won me games against Tron, E-Tron, RG-Tron and Valakut.

    EDIT: 5-1 with the list, just got UWR Control. Game 1, our Insectile Friend got there with Snap/Bolts (as Garfield intended) game 2 he took while burning THREE paths on a Snapcaster that was killing him, and then TWO bolts to kill my Clique. Sadly, I fell to 5 Secure the Waste Soldiers quickly after. Never found threats or a moon. Game 3, I fought over something I didnt care about on his Turn 3, a Rest in Peace, Remand, he dispels, I crack my fetch to get 3 basic Islands, Opt, and draw a Thing. Turn 4, I moon him (Colonnade, Sulfur Falls and Mountain) and draw Pyromancer . Turn 5, Play Pyro keeping up Negate, Turn 6, Play thing, keeping up Negate, Swing Pyro, EOT flash in Ambush Viper. Turn 7, swing the Team, and he concedes.

    Little too late anyway. I went with "grixis pile of cards" tonight just for fun. Got wrecked 0-2 against 5 or 6 Burning inquiries, with one on turn 1 both games. Won 2-0 to lantern thanks to nut draws with Thing in the ice. Wait for round 3 with about half hour left, so I grabbed a smooth local brew Belgian next door.
    Posted in: Control
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