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  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from idSurge »
    Probe hit 2 decks, and forced 1 to be even better.

    It also hit Grixis Control and many Delver strategies, which have been irrelevant ever since. Who knows if they would have survived anyway? But it was a killing blow to Delver with the addition of Fatal Push.

    Looting, is too important a piece of the format imo. Its our Brainstorm.

    I no longer care. Looting is an atrocity. And if they're going to look us in the face and tell us Looting is OK, then why in the living hell is Preordain banned?

    Bridge + Altar will kill the deck, and if thats the goal, so be it.

    Nuke it from orbit.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Bridge or Altar have to go. Anything else is just leaving the door open for more "battle of sideboards" graveyard abuse. I also wouldn't mind just a blanket shot at removing Looting. They didn't care about killing multiple offending and collateral decks when they banned Probe, why should Looting be any different?

    For the record, I own four foil signed copies of Faithless Looting. I would be happy to never see or play that card in Modern ever again.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    For some context on Twin: when it was legal, Electrolyze was a playable Magic card. Lightning Bolt killed a lot of relevant things. Remand had a meaningful tempo impact. Graveyards were almost exclusively Tarmogoyf buffs. And the decks which could kill fast (Infect and Burn) got hosed by cards like Electrolyze, Bolt, Tap-Your-Attacker, and Sure-I'll-Block. Nowadays, best fast decks don't care about discard, don't care about removal, don't care about counterspells, and kill faster and more consistently than either of those used to. Sometimes they even do it through many of the targeted pieces of hate we're forced to play.

    Meanwhile, a 1/2 that sometimes fetches a 4/4 is banned. Good grief.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from metalmusic_4 »
    On the other hand I am encouraged by MH1. The strong new hogaak combo is my kind of deck, and several decks got some new peices. People in my area bought lots of it so hopefully they will make more sets like this. We should have gotten counterspell though.

    I don't know how attached I would get to the Hogaak deck. If there is any justice in the world, that horrid monstrosity will be killed off in the next B&R. It is stupidly fast, powerful, resilient, and hard to hate out.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Bolt and Remand ain't what they used to be, and Turn 4 is an eternity, if you even have it and jam it totally unprotected.

    Completely separately, Wizards has demonstrated multiple times that they have absolutely no basic understanding of the Modern format. Sometimes to the point of utter embarrassment.

    Did you happen to see the "Hogaak vs Banned List video series from SCG? It's long, but fairly enlightening, and lots of interesting commentary.

    Check out this video "VS Live! | Hogaak VS The Modern Banlist | Modern" http://www.twitch.tv/scgtour/v/441759362?sr=a&t=0s
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Isn't it time for the obligatory SFM unban hype train?

    I have long since lost any confidence in WOTC doing anything remotely competent with regards to the banned list. At least while they continue to break graveyard decks set after set after set.

    She should absolutely be unbanned, along with Twin. But I don't think either of those will ever see the light of day, because of the aforementioned incompetence about modern that WOTC holds.
    Posted in: Modern
  • posted a message on [M20] Core Set Magic 2020 Previews: Modern Discussion
    Quote from Taleran »
    Huh this feels like it will do something


    Is the sacrifice line a triggered ability that can be abused with Amulet of Vigor to get the 3 mana first?
    Posted in: Modern
  • posted a message on [M20] Core Set Magic 2020 Previews: Modern Discussion
    Quote from idSurge »
    New dino can lead to an infinite loop with Marauding Raptor and Polyraptor, or just some nice value with Ripjaw Raptor that it curves into.

    Probably not good enough still, but the infinite loop with whatever that enchantment is that does a ping when a creature enters the board? The red one...

    Polyraptor already had an infinite loop with Forerunner of the Empire. Key difference here is that Forerunner is a "may" ability, and Marauding Raptor is not; it just happens infinitely, unless there is some other way to stop it. Most definitely a bit janky for Modern, but definitely going into my Dino Commander deck (where the original combo already lives).

    And you're thinking of Impact Tremors. Also works with Purphoros, God of the Forge. Smileup
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from idSurge »
    The problem (if one feels there is one) is not what deck's a person can play, but as I alluded to, do they enjoy the decks they will have to play against.

    I think that is an underlying concern that people are skipping over.

    Outside of Humans, Spirits, and UW, I can't say I really look forward to playing against pretty much anything else listed above "lesser tiers." Many create really awful play patterns and wildly swingy games based upon who has the right hate card in the top 7-10 of their library. Shrug. I guess I would be less frustrated if I could at least play with a deck I loved rather than one I simply tolerated. Alas.

    I'll look into Pauper. Delver looks gas.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from idSurge »
    We who get hung up on specific play patterns, are almost certainly the minority.

    I can definitely say that I have more fun in long, intricate, back and forth games in which game decisions have incremental impact and lead towards a winning or losing position. Nothing is more boring than either steamrolling an opponent to a fast win or getting steamrolled in a fast loss. It feels empty, pointless, and makes me question why I waste my time wanting to play. If I cared about my win/loss percentage, I would be playing Dredge or Hogaak, but I think those kinds of play patterns are incredibly boring, and games generally boil down to "Did they draw X hate card? Yes/No. Did I draw answer to X hate card? Yes/No" with little more in terms of meaningful game decisions, besides mulliganning to the stuff you need.

    Meanwhile WOTC still thinks discarding a card is somehow disadvantageous.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from idSurge »
    Fun if you like to Jund em out? Probably.

    I think there are far too many people who just hate fun. And would choose to be miserable if it meant adding a few % points to their win rate.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from MikePemulis »
    For extra fun in the practice room, don't concede because you dont like the matchup.
    If for example I Mulligan to 4, and have no meaningful interaction, or any meaningful clock, and the matchup is miserable, I move on with my life and go to the next match. My time and my sanity aren't worth stumbling through miserable Magic just for the sake of doing so. I rarely actually concede that early, but I have definitely done it, usually to a big Mulligan, and an explosive start from the opponent. Depending on the deck I might play a game 2 and on. I like to play games for fun, not to punish myself with misery and frustration.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from idSurge »
    A deck that powers out things without paying, and you can never advance your own board so you are going to lose to inevitability. Granted, I'm playing next to 0 Magic right now anyway, but card advantage isnt the issue, a free negate is meaningful.

    With a 6 month old, I get to play in paper maybe once every two weeks. I've been jamming a lot of MTGO now that summer is here, I'm no longer teaching, and pretty much spending time at home with the little one. And as I said a couple pages back, I don't pay money for leagues, so nothing has made my play experiences in Modern feel better than simply conceding miserable match after miserable match until I eventually stumble into fun games of Magic. Most recent glorious blast from the past was some stubborn fun-loving old folk jamming Jund, and it was awesome.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    If I'm going to prioritize a main deck card, I would prefer Veto or Pierce. I think both of those are better and more versatile than Force. Seems fine in the side, but far from "modern's saving grace on a pedestal" that people make it out to be. I didn't realize that was so damn controversial.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    don't feel it is a card worth playing


    But then you complain the whole time about how unfair is Modern. A living contradiction.

    I think it's not good enough because only being free on opponent's turn and not hitting creatures is a big deal. Yes, it's "better" than some other options, but its drawbacks are glaring when they arise.

    Edit: To clarify, this card basically trades out with any copies of Negate that a deck is playing. I don't think it's better than Veto in decks that can cast it, because Pact of Negation is played in many combo decks as protection, and the likelihood of absolutely needed to counter something on T1 or 2 on the draw is a worthwhile risk for uncounterable, IMO. If you don't, then you don't have an LGS full of combo decks running Pact of Negation.
    Posted in: Modern
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