Quote from Rai Kerensky »Quote from Clebballfan »Catalog has been around more than once before. Does the author just like the art? (It's not good art btw.)
In Standard. I am glad to see it in Standard.
We have a strictly better version of it in standard right now?
Artificer's Epiphany
Creature - Aetherborn Artificer (U)
Deathtouch
1(U/B), Sacrifice a creature or artifact: Draw a card.
2/3
DESIGN
Appeal (2/3): The card is great for Spikes in a planeswalker heavy meta, and Timmy likes the big and efficient body. Johnny doesn't really care about a boring flyer.
Elegance (3/3): I don't feel like there's a need for comment here.
DEVELOPMENT
Viability (3/3): Definitely belongs at rare and red.
Balance (1/3): It turns out, a 4/4 flyer with haste and more upside is often broken, and I'd feel that this is no exception. The main issue that separates it from cards in standard right now like the Looter Scooter and Heart of Kiran is that the card is blatantly busted as hell, not subtly.
Creativity
Uniqueness (2/3): This is technically unique, but it's still really boring in that way, and what makes it unique is rare to ever come up.
Flavor (1.5/3): Succinct and obvious, but the card still feels like it doesn't gain anything from the flavor text. It's not as bad as, say Ancient Grudge, but it doesn't make it any better.
POLAND
Quality (3/3): All good here.
Main (2/2): Done
Subs (1/2): Not expensive, but no activated abilities.
Total: 18.5/25
DESIGN
Appeal (1.5/3): Timmy likes the huge dude that stays away from removal. Jenny and Spike dislike the large cost and the symmetry of the effect.
Elegance (2/3): First read through won't alert the reader of its symmetry, and that is inevitably important.
DEVELOP
Viability (2.5/3): This is certainly red, but it doesn't feel mythic, but instead seems less splashy and more red.
Balance (1.5/3): Guess where this will see play? Nowhere. It easily would be balanced as an asymmetrical effect, only tapping opposing lands. Instead, it looks mediocre and overcosted for a 4/4 flyer.
CREATE
Uniqueness (1.5/3): Red's super tapping of lands is nothing new, and mass land tap is also nothing new. The combination is neat, but obvious.
Flavor (2/3): It's a neat concept, but it almost doesn't fit flavorfully in red. It's still a big dragon with room for 1-2 lines of flavor text though, so there's not much to expect.
POLAND
Quality (2.5/3): I feel like the when in the flavor text should be a while, but it's the only issue.
Main (2/2): Done.
Sub (2/2): Done and done.
Total: 17.5/25
DESIGN
Appeal (3/3): This is big and splashy enough for Tammy, wins the game enough for Johnny, and, with a Show and Tell effect, can be good enough for spikes,
too.
Elegance (2.5/3): The cost aversion ability sounds off, but it's right. Either way it adds a good amount of complexity.
DEVELOP
Viability (2.5/3): This feels more Blue/Red than just blue, but other than that, it still is fine.
Balance (1/3): Time Stretch and Enter the Infinite would like to have a word with you. Both cost significantly more than 7 mana,
and I feel this should compensate for that. On the plus side, it is just a game winner if you play it, which a 7-drop should feel like, but not unequivocally be. Look at other good rare/mythic 7-drops: Tyrant of Discord can be a huge 1-sided boardwipe, but not always, and it doesn't always mean a game win. Aetherwind Basker can only really win you the game if you already have a board presence. Cast Through Time
lets you cast all your spells twice, but it doesn't get you your spells for free, and that's the important distinction.
CREATE
Uniqueness (2/3): Casting spells for free is nothing new, but this card does so in a somewhat new way, with an additional scry ability.
Flavor (1.5/3): Let me tell you, hon, that flavor text is bland as hell, and could work on almost any 7+-drop creature in magic.
POLAND
Quality (3/3): All good here.
Main (2/2): Done
Sub (2/2): Done and Done.
Total: 19.5/25
DESIGN
Appeal (2/3): Timmy likes the splashiness of the card, and Jenny sees the infinite amount of ways to abuse this.
Elegance (3/3): As concise as they come.
DEVELOP
Viability (2/3): This definitely feels multicolored (probably WB), and seems to be really invoking of such.
Balance (1/3): Remember what I said about multicolored? You probably should, because it was the previous line. While we're talking about it, let's look at a multicolored creature: Drogskol Reaver, which has similarly leveled evergreen abilities, and a similarly leveled life gain upside. The Extort,
however, pushes this a bit too far compared to it, and, on top of that, pushes it into a space where it needs to be 8+ mana, or multicolored.
CREATE
Uniqueness (2/3): This is, like I said, pretty similar to the Reaver, but it's still different from it.
Flavor (1/3): So, let's get into this. This starts to say Orzhov, but then you remember that the Izzet are the only guild to have dragons, which means that this is outside of Ravnica, right? Well, Extort and the dragon's name are REALLY specific to Ravnica, so that doesn't work either. A lack of flavor text where you could have definitely fit it doesn't help your case either.
POLAND
Quality (3/3): All good here.
Main (2/2): Done
Sub (2/2): Done and Done.
Total: 18/25
DESIGN
Appeal (2/3): Spike isn't impressed by a big goofy body, Timmy likes the big thing that creates big things instead of notbig things, and Johnny likes the potential for the token replacement to be absolutely busted.
Elegance (2/3): The ability is a bit odd, as it doesn't effect abilities, unlike the actual Phantasmal Dragon. That will cause problems.
DEVELOP
Viability (2/3): Does not in anyway need to be mythic. This isn't gamebreaking
Balance (2/3): At 7 mana, this isn't going to be making big waves, but its ability is splashy and powerful enough that it can effectively do quite a lot.
CREATE
Uniqueness (2.5/3): Obvious nod to Phantasmal dragon is obvious. The token replacement is new, though.
Flavor (2/3): This is kinda generic, but it is creative and unique to the concept.
POLAND
Quality (2/3): The ability (straight from the dragon itself) should be "When this creature becomes the target of a spell or ability, sacrifice it." The current ability has a host of problems, mainly that it tries to be a replacement effect, but gives up halfway.
Main (2/2): Done
Sub (2/2): Done and Done.
Total: 18.5/25
DESIGN
Appeal (2/3): Timmy likes the big body and big effect. Spike likes the rubbins of instant speed sacrifice.
Elegance (2/3): Morph isn't good on the simplicity scales, but it's still fine.
DEVELOP
Viability (2.5/3): It feels black, it feels big, and it feels like it could be mythic, but fills the rare slot better.
Balance (0.5/3): On principle, morph costs with a powerful flip ability should cost more than the card, not considerably less. When this card can get combat rubbins and sacrifice rubbins, it needs to cost more than the CMC.
CREATE
Uniqueness (2.5/3): Cabal Executioner vibes are given off here, but it's largely still unique.
Flavor (1.5/3): You know what I hate about the flavor on this? It could go on any black 7+ drop and more.
POLAND
Quality (3/3): All good.
Main (2/2): Done.
Sub (1.5/2): Done and Done... technically. The card does break the spirit of subchallenge 1.
Total: 17.5/25
DESIGN
Appeal (2.5/3): Timmy: Likes big bodies. Jenny: Likes easy cheapening. Spike: Likes a potentially cheap body that draws a few cards, but worries it's not worth it.
Elegance (1/3): This is a mouthful. Lots of text that's likely overly complicated and takes a few readthroughs to make sense.
DEVELOP
Viability (1.5/3): Sacs make sense. Mythic makes sense. However, black is much more likely to create gold and care about it. (as in, the only color that's gotten gold.)
Balance (2/3): The card looks fine, but be worried about the sheer number of knobs you have on the card.
CREATE
Uniqueness (3/3): This is definitely new.
Flavor (1.5/3): I am so sick of the word Incarnated at this point, and this particular card is a very typical hoarding dragon concept. It's not much new.
POLAND
Quality (1.5/3): The first Madox should be the full name. (-.5) "If a land sacrificed this way" should be "If you do," or at the very least "If you sacrificed a land this way,". (-1)
Main (2/2): Done
Sub (2/2): Done and Done.
Total: 17/25
DESIGN
Appeal (2/3): Tammy likes big, Johnny likes doubling, Spike likes it until he realizes that it's really just bad.
Elegance (1.5/3): Dragon offering adds a good deal of complexity. The doubling effect affecting itself doesn't help.
DEVELOP
Viability (2/3): Weak and Boring cards aren't mythic.
Balance (2/3): If you cast it for its mana cost, good job, you deserve the ten damage before it dies. If you sacced a dragon, you were probably winning already. The only reason it gets a 2 is that it works wonders in a Dragon tribal deck.
CREATE
Uniqueness (1.5/3): Nothing about the card is particularly new, but it takes one or two ideas that haven't been combined before.
Flavor (1.5/3): Nice Alara reference, but it's really boring otherwise.
POLAND
Quality (3/3): All good.
Main (2/2): Done
Sub (2/2): Done and Done.
Total: 17.5/25
Tesco(black)Lotus - 19.5
Koopa - 18.5
PsyOp - 18.5
tgdgc - 18
Flatline - 17.5
Folza - 17.5
Turbler - 17.5
netn10 - 17
Enchantment (R)
When One with Devastation enters the battlefield, discard your hand.
Draw an additional card at the beginning of your draw step.
IIW: Exile Target Creature.
Gyre Summoner G
Creature - Human Druid (R)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature)
G, T: You may put a creature with converted mana cost X or less onto the battlefield, where X is Gyre Summoner's power.
The will of Kraj shall be fulfilled in the greatest of ways.
Categories: Viability (How likely is this card to get printed?) /5, Quality (Is the card formatted correctly?) /5, Embalm (Does the card use embalm well/creatively?) /10
Flatline: Viability: This might be a bit too powerful with embalm itself, allowing for a lot of dudes being able to have embalm, but two colors does help it. 4/5 Quality: Embalm makes the creature only white. Additionally, the reminder text should be after the first ability. 3/5 Embalm: This is kind of the cop out way of doing this and is the obvious kind of embalm card. However, it is done well for what it does. 6/10 Total: 13/20
RyuumiGaroukuni Viability: So I kind of vomited trying to read the sheer amount of text here. 2/5 Quality: Needs a rarity, the first mention of the card name needs to be the full title, and embalm makes the creature only white. 2/5 Embalm: Definitely interesting making different abilities based on whether or not it's embalmed. BUT the entire card seems really disjointed and doesn't compliment the embalm ability at all. 7/10 Total: 11/20
iphanx: Viability: This definitely seems like it would be printed, and it would be a really nice card in limited. The embalm cost should probably be four or five mana, though. 3.5/5 Quality: You need reminder text for embalm at uncommon. 4/5 Embalm: Nice change of the card with embalming while still keeping the card's spirit and making it feel like it still is the same creature. 8/10 Total: 15.5/20
Mr_Lord_Mr: Viability: I feel that this would be printed at rare and wouldn't discard you cards, really. On top of that, this card's embalm cost should probably be one more. 3/5 Quality: Reminder text is just wrong on a color pov. 3/5 Embalm: The card works really well with embalm as a concept and is very unique. However, it does seem too complex for uncommon. 8/10 Total: 14/20
StonerOfKruphix: Viability: This is a really cool "hybrid" card that works really fluidly yet simply. 5/5 Quality: Needs reminder text at this rarity. 3/5 Embalm: This seems exactly like the kind of thing that WotC would do with embalm but I feel the embalm cost should be one more. 8/10 Total: 16/20
willows: Viability: This seems really good, especially if there was a zombie commander with white printed in Amonkhet. It also seems really well costed. 5/5 Quality: With this little text, you can probably fit in the reminder text. 4/5 Embalm: Really nice, token producers with embalm is nice, the reliance on zombies is also really cool! 9/10 Total: 18/20
Forestsguy: Viability: 7+ costs for embalm become kindof pointless and the copy ability seemingly randomly makes them enchantments. Additionally, making it a snake and a gorgon is odd to say the least. 2/5 Quality: "and" rather than "then" should be used here, and illusion should be capitalized both times. 3/5 Embalm: Embalm cost is too high to ever really be used, and the ability should arguably say another to make it actually require synergy with the mechanic. 6/10 Total: 11/20
PoohBearOverlord: Viability: This as a base of a creature is too cheap (see Gravedigger) and the embalm cost especially so, since you're getting double the effect. 2/5 Quality: Embalm needs reminder text, but not italicization, you shouldn't have a line break, as those two abilities should be in one. Then, it should be two, not 2. 1/5 Embalm: This card is super synergystic, and allows you to get a ton of copies of embalm creatures. (4 instances of one embalm creature, in fact) The problem is that is too powerful. 6/10 Total: 9/20
So, with that, the winner is willows , so the next challenge is Use Exert!
Legendary Creature - Dragon (M)
Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)
Flying
When Arkas, Devourer of Hoards enters the battlefield, exile all artifacts, then put a +1/+1 counter on Arkas for each artifact exiled this way.
Urabrask's vacancy was quick to be filled with a scourge even greater.
5/5
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.)
Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden Ravager R
Creature - Devil (C)
Menace
Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's Archers U
Creature - Merfolk Archer (C)
1U, T: Target creature doesn't untap during its controller's next untap step.
3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2
Burst of Waves U
Sorcery (C)
Godspeed 1U (You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand.
Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm 3R
Instant (C)
~ deals 3 damage to target creature or player.
Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower 3R
Creature - Ogre Druid (C)
T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell.
The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider 7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Deepwater Brute 5UU
Creature - Titan Leviathan (C)
Whenever Deepwater Brute attacks, draw a card.
Few things are more terrifying than what walks on the deepest floors of Anaad.
5/7
Bestok Titanbinder WW
Creature - Human Scout (C)
1W, T: Tap target creature with power or toughness 4 or greater.
Bestok warriors are but dust to a titan, and the Titanbinders are the truest war heroes.
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden Ravager R
Creature - Devil (C)
Menace
Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's Archers U
Creature - Merfolk Archer (C)
1U, T: Target creature doesn't untap during its controller's next untap step.
3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2
Miasma Behemoth 4BB
Creature - Shade Titan (C)
Wither
Miasma Behemoth gets +1/+1 for each counter on creatures your opponents control.
"The shades here are so beautiful. They're massive, and all the better at stripping the life from the misfortunate."
-Liliana Vess
5/4
Outpost Ragespewer 2RRR
Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Outpost Ragespewer have "T: This land deals 1 damage to target creature or player."
The mountains' movements are what are most commonly watched.
6/6
Burst of Waves U
Sorcery (C)
Godspeed 1U (You may cast this card as though it had flash for its godspeed cost.
Return target creature to its owner's hand.
Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.