Here's a lil help for the format of the deck, so we can see what you got so far. Also there should be a sticky forum at the beginning of the forum titled for people new to the forum, which explains the buttons all around the posting area.
I think you want more fencing ace if you want to get all your mana worth out of you enchantments, wiith 4 if you can get em. I would go with Iroas, God of Victory, so you can get in there with the evasion. Also some of the other enchantment dudes would help between nyxborn rollicker, etc. All depends on what your trying to do with the deck.
In general for aggro, you want about 11 1 drops, about 8 2 drops, about 6 3 drops, and a handful of 4 drops, this structure usually helps with consistency. So you will normally see that one drop on turn one 95% of the time, which an aggro deck gravely needs. Personally i would look at net decks solely for how they set up the deck and use them as templates rather than copy and paste.
I don't think you're running enough spells to make Pyro work decently. How often are you getting value out of it?
I get a few tokens, usually gets removed before much happens. I'm just considering crimson mage, instead, cause he is still a 2/1 for 2 and a shaman, but gives dudes haste for a red.
burning tree can chain into most of those creatures, just saying.
Oh man! That's awesome, they'll do better than my brighthearth banneret. Now that this becoming very creature heavy, i should consider some aether vial. 2 or 3?
As for other burn, at instant speed in modern is shard volley. I'd not sure if i want to be sacking a land for 3 damage. The other option is lava spike but at sorcery speed. Maybe lightning helix would be a better fit.
Now that shaman are on the mind, maybe i should see if ashling the pilgrim would be a good fit.
well i was looking for 3 damage for 1 mana at instant speed. I first looked at titan strength, thinking the scry would help a lil, but figured getting that extra toughness would be situationally better. Something i must play test, i guess.
This deck started as an idea for a quick modern aggro deck, where i wanted to just throw creatures and spells at my opponent. But then I started to notice some small amounts of synergy between a few of the cards.
After play testing a few games, i realized it was never getting anywhere, so went back to the drawing boards. When i was there realized it was trying to do something in a complicated way. After looking to see if anyone tried to make a similar deck, i saw that someone was trying to make use of heat shimmer. I thought well there is a better version in the new set and there is a dude(who is also a shaman) with an inspire ability that does it, too.
This version is bringing a lil more synergy with twinflame and felhide spiritbinder, with those i get to double my output for 2 mana.
I couldn't figure out a card that i wanted to put in for boros charm to make it a mono red deck. any ideas?
So after taking my recent posted deck to a local modern tournament. I realized preeminent captain ability doesn't trigger abilities like battalion or brimaz, king of oreskos. So i went back to the drawing board and came up with this...
This time i went with more creatures with just enter the battlefield effect, while still trying to utilize preeminent captain. I feel that having a small burn package is going to help rather than another creature.
3 Hopeful Eidolon
4 Soldier of the Pantheon
1 Precinct Captain
1 Fencing Ace
1 Spirit of the Labyrinth
2 Eidolon of Countless Battles
4 Fabled Hero
2 Anax and Cymede
1 Heliod, God of the Sun
3 Hammerhand
4 Ethereal Armor
3 Chained to the Rocks
4 Magma Jet
2 Banishing Light
Other Spell:
1 Chandra, Pyromaster
1 Ajani Steadfast
Land:
8 Mountain
13 Plains
1 Nykthos, Shrine to Nyx
4 Glare of Heresy
2 Temple of triumph
2 Spirit bonds
Its a good start...
I think you want more fencing ace if you want to get all your mana worth out of you enchantments, wiith 4 if you can get em. I would go with Iroas, God of Victory, so you can get in there with the evasion. Also some of the other enchantment dudes would help between nyxborn rollicker, etc. All depends on what your trying to do with the deck.
In general for aggro, you want about 11 1 drops, about 8 2 drops, about 6 3 drops, and a handful of 4 drops, this structure usually helps with consistency. So you will normally see that one drop on turn one 95% of the time, which an aggro deck gravely needs. Personally i would look at net decks solely for how they set up the deck and use them as templates rather than copy and paste.
happy deck building!!
I get a few tokens, usually gets removed before much happens. I'm just considering crimson mage, instead, cause he is still a 2/1 for 2 and a shaman, but gives dudes haste for a red.
Now that this deck is going more shaman than elemental i think he'll find a spot over incandescent soulstoke.
Other cards i am considering:
I'll try to get more play testing in this weekend, thanks for all the input so far!
Oh man! That's awesome, they'll do better than my brighthearth banneret. Now that this becoming very creature heavy, i should consider some aether vial. 2 or 3?
As for other burn, at instant speed in modern is shard volley. I'd not sure if i want to be sacking a land for 3 damage. The other option is lava spike but at sorcery speed. Maybe lightning helix would be a better fit.
Now that shaman are on the mind, maybe i should see if ashling the pilgrim would be a good fit.
This deck started as an idea for a quick modern aggro deck, where i wanted to just throw creatures and spells at my opponent. But then I started to notice some small amounts of synergy between a few of the cards.
4 flamekin harbinger
4 spark elemental
4 burning-tree emissary
3 stigma lasher
3 crimson mage
2 ashling the pilgrim
3 prophetic flamspeaker
4 rage forger
4 lightning bolt
4 boros charm
4 brute force
2 path to exile
Lands
4 cavern of souls
4 sacred foundry
11 mountain
deck version 2.0
After play testing a few games, i realized it was never getting anywhere, so went back to the drawing boards. When i was there realized it was trying to do something in a complicated way. After looking to see if anyone tried to make a similar deck, i saw that someone was trying to make use of heat shimmer. I thought well there is a better version in the new set and there is a dude(who is also a shaman) with an inspire ability that does it, too.
This version is bringing a lil more synergy with twinflame and felhide spiritbinder, with those i get to double my output for 2 mana.
I couldn't figure out a card that i wanted to put in for boros charm to make it a mono red deck. any ideas?
4 flamekin harbinger
4 smokebraider
3 hellspark elemental
4 incandescent soulstoke
4 rage forger
3 felhide spiritbinder
2 purphoros, god of the forge
2 nova chaser
2 hostility
4 lightning bolt
3 boros charm
4 twinflame
Lands 21
4 cavern of souls
4 sacred foundry
13 mountain
sideboard TBD
4 Akroan Crusader
3 Favored Hoplite
3 Satyr Hoplite
4 Phalanx Leader
3 Akroan Hoplite
3 Iroas, God of Victory
4 Boros Charm
3 Coordinated Assault
4 Launch the Fleet
2 Desperate stand
3 Gods Willing
2 Hammer of Purphoros
2 Chain to the Rocks
4 Sacred Foundry
4 Temple of Triumph
2 Mana Confluence
6 Plains
4 Mountain
So in Magical Christmas Land:
T1: land, Akroan Crusader
T2: Land, Phalanx Leader
T3: land, launch the Fleet for 2, Coordinated Assault (with proper triggering)(2 4/3, 3/3, 2/2, 2 1/1) 15 damage!
T4: Land, Iroas, God of Victory
3 goldmeadow stalwart
4 soldiers of the patheon
3 legion loyalist
3 azorius arrester
4 kinsbaile skirmisher
3 field marshall
4 preeminent captain
3 spark trooper
2 captain of the watch
Spells:
2 aether vial
4 lightning bolt
4 boros charm
4 sacred foundry
4 clifftop retreat
4 cavern of souls
2 temple of triumph
2 mutavault
1 slayers' stronghold
3 plains
1 mountain
1 elspeth, sun's champion
1 ajani vangeant
2 path to exile
2 stony silence
2 thalia, guardian of thraben
2 wear//tear
2 rest in peace
1 spirit of the labyrinth
2 blood moon
This time i went with more creatures with just enter the battlefield effect, while still trying to utilize preeminent captain. I feel that having a small burn package is going to help rather than another creature.
I feel like this deck has some crazy kind of potential, but mostly in magical christmas land...which means nothing.
4 champion of the parish
4 boros elite
3 legion loyalist
4 akroan hoplite
4 precinct captain
3 brimaz, king of oreskos
3 tajic, blade of the legion
4 preeminent captain
2 captain of the watch
1 assemble the legion
3 aether vial
4 boros charm
I think i need to take something out for some removal or something, but not sure what.
I haven't worked on my sideboard yet.