Magic Market Index for March 15th, 2019
 
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  • posted a message on Merfolk
    Opponent might have "God hand" of Thoughtseize into Goyf into Liliana, so if we played a creature and have Conclave out then Liliana might "Edict" us, but she is going down on our next turn. For me, it is important to always have something to do with my mana or at least not have my opponent be so comfortable to tapout and play planeswalker without fear.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Conclave assures opponent won't untap with Liliana, so we don't have to leave up counterspell mana in early turns against grindy decks.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    MoW is essential against Burn because we need to turn the game around quickly, give them less topdecks, Kopala is just a 2/2 for three that has trouble blocking Swiftspear (or even Guide and Eidolon since then it is only Grey Ogre which haven't leveraged the tax ability) and we get dmg casting it vs Eidolon. If there is low amount of devotion on turn 4/5 that might mean our life total is higher because we chumped to survive or they used burn spells to clear the way, Master will still Moat the ground and be ready to turn the corner. Burn is usually 3-colored deck with low land count, so our Seas help devotion even if they Searing-ed everything else, then you need Mow for cleaning duty.
    Posted in: Aggro & Tempo
  • posted a message on Mono-blue Tempo
    Quote from magic geek »
    Some of the decks I have played against had Carny as their only creature, with planeswalkers.

    The counter argument is valid.
    How about I counterspell ALL your creatures and then cast the Tyrant?
    I thought we were talking about relevant tier1 and tier2 decks.
    What deck is going to counter ALL my creatures and then cast Tyrant? I would love to play against those decks, they sound like bye.
    Posted in: Established (Standard)
  • posted a message on Mono-blue Tempo
    Quote from magic geek »
    FANAttIC->"Just slap Metamorphic Alteration on random creature, copy the most unfair creature ever and go to their face, they can block or not. Or copy your Djinn and go to town."
    Nope.
    In Responce, I counterspell
    In Responce, I kill your creature
    In Responce, I kill your Djinn

    Counter/Kill, don't work on Death Lizard, and is why he is format defining
    Counter/Kill, destroys Metamorphic Alteration, and is why it is just dinky.

    Fanattic ->"MonoR is not the worst matchup for us, we have every tool to beat them. Not sure which is the worst, but that one is not."
    So, why can't I beat Mono-Red ?

    When opponent casts Tyrant, how many counterspells should I expect from them?
    The same for creature kill. So, they have mana to cast Carnage and removal but I have none for Alteration + protection?
    And if they have removal for Djinn, that Djinn would be dead long before Alteration is even on the stack.
    Our deck has setup to protect a creature with aura, otherwise CO wouldn't be played.
    How can you even use Counter argument? Then no spell should be worth playing, except Tyrant, Niv, Banefire and few others.

    Only you know your decklist. I have enough respect to play 4 Surge Mare in 75, red and green does not go through that. Including few Entrancing Melody for problematic creatures like Steam-Kin, CCC creatures, Adanto, Wildgrowth Walker...
    Did you watch Nikachu's videos on Arena? On his way to Mythic he had to beat all red decks.
    Posted in: Established (Standard)
  • posted a message on Mono-blue Tempo
    Just slap Metamorphic Alteration on random creature, copy the most unfair creature ever and go to their face, they can block or not.
    Or copy your Djinn and go to town.

    MonoR is not the worst matchup for us, we have every tool to beat them. Not sure which is the worst, but that one is not.
    Posted in: Established (Standard)
  • posted a message on Mono-blue Tempo
    This deck will not splash, no matter how many duals with basic land types there are, Djinn works only with basic Islands.
    Posted in: Established (Standard)
  • posted a message on Mono-blue Tempo
    There is no number of duals we could play in Standard that can enable mana to consistently play splashed cards, and for us to still have relevant-sized Djinn.
    Posted in: Established (Standard)
  • posted a message on Mono-blue Tempo
    I would wait for complete spoiler of the next set. Making new deck now could make it obsolete in a month.
    Posted in: Established (Standard)
  • posted a message on Mono-blue Tempo
    And one list managed to 10-0 in the PT: https://magic.wizards.com/en/events/coverage/ptgrn/27-30-match-point-decklists-2018-11-11
    CO is a pushed card, glad to have it.
    Posted in: Established (Standard)
  • posted a message on Mono-blue Tempo
    I needed Admiral's Order in Merfolk to counter Settle. This deck has Siren for that and there are not that many cases where we fire Order for 1 mana.
    Posted in: Established (Standard)
  • posted a message on Mono-blue Tempo
    What is Obv in having 2 Obsessions if the rest of us want more than 4?
    Posted in: Established (Standard)
  • posted a message on Mono-blue Tempo
    Quote from zenbitz »
    Warkite also makes the bounce mages much better,


    What am I missing here?
    Not sure about context, maybe Warkite the Tocatli to Mage something?
    Posted in: Established (Standard)
  • posted a message on Mono-blue Tempo
    I guess this thread will get bumped "upstairs" now after Gabe's work.
    Posted in: Established (Standard)
  • posted a message on Mono-blue Tempo
    Yep, there are endless Merfolk Wizards in Standard now, but only Adept (even if greatest card) is not enough reason for more dedication to the tribe.
    The other problem is that Chainwhirler is close to gg vs that build and our matchup against beatdown worse in general.
    If we employ more Surge and Diamond after side, then Adept cohesion takes a hit and I feel that can't be solved.

    I like where we are as Djinn.dec and the only thing missing is more artifacts for Zahid. That would be great as plan C (A is CO, B is Tempest + Dive Down), more cheap fat to close the game. But with Kaladesh all relevant artifacts are gone. So here we are.
    Posted in: Established (Standard)
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