They seem like very powerfull, un-contereable, cantrip effects, at a very high cmc. But they all have the option of being cast by a lesser cost, with a reasonable effect.
How many morph cards do you consider necessary for a cube to have in order to be reasonably deceptive, and to avoid granting too much advantage to those who know the list card-by-card?
Are there that many cards right now? I have disliked Morph for that reason, but maybe if the next sets give us more stuff, I could add them.
It strikes me as an interesting fact, that it seems like the delve cards would be good, but worse for each other delve card you include in your deck. They are anti-sinergic with each other, if you don't have enough support for that kind of ability, support that in cube will never be enough. If you only have one delve card in your deck, there are pretty good chances that you will cast it for a risible cost. But each aditional delve card has less chances of being cast by a reasonable cost in that way.
In other words, delve redundance works inversely to redundance with most other cards. Diminishing returns at its best (or worst).
I have used Soul Reap in my cube from the begining. It's a great card, I don't use it as golgari because I prefer to limit clasification to color identities like in Commander. But it's a card that works against 80% of the creatures, maybe a little less because if you use black the chances of fighting green are a little higher than fighting black, but still a good chance.
Compare it to Searing Blaze. Soul Reap is more situational and less agro, but the effect is pretty similar if casted correctly and the cost is easier on you.
Whirlpool Whelm is borderline at least. In my experience, it works as a 'return target creature to its owner's hand. Scry 1', with the chance of having your opponent lose a turn (note that if you win the clash and put his creature on top, the clash didn't worked as an immediate benefit for him). Even if you use it to save your own creature, it isn't risky, because you MAY NOT put it on top, even if you win the clash. Definetively better than Voyage's End
So that it's not neccesary to look through all the pages to see the new rankings.
Thank you!
Resounding Roar, Resounding Scream, Resounding Silence, Resounding Thunder and Resounding Wave.
They seem like very powerfull, un-contereable, cantrip effects, at a very high cmc. But they all have the option of being cast by a lesser cost, with a reasonable effect.
Are there that many cards right now? I have disliked Morph for that reason, but maybe if the next sets give us more stuff, I could add them.
In other words, delve redundance works inversely to redundance with most other cards. Diminishing returns at its best (or worst).
Compare it to Searing Blaze. Soul Reap is more situational and less agro, but the effect is pretty similar if casted correctly and the cost is easier on you.