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  • posted a message on [[Pauper]] This or That
    Aeromunculus > Beetleform Mage >>> Ethereal Ambush > Coiling Oracle

    Leaving 5 mana open is too much. Coiling Oracle is only good with a super strong focus on ramp, but even then there are better options.
    Posted in: Pauper & Peasant Discussion
  • posted a message on WAR for Pauper Cubes
    Humprey puts great value in not dying to pingers. But besides that, the amount of creatures with cmc 1 is minimal. Even if the Enforcer is not strictkly better, I think it's better most of the time.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Thank you!

    It is not that I am considering adding even more answers, but that I would like to know if, in the case I have to consider in the future maybe removing some of the answers that are there right now, It should really weight against cuting them.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    What enchantments /artifacts do you consider that deserve having specific responses in a cube? I ask because I have now a modern-only cube, so artifacts like flood are no longer present. So I wan to know if i can excempt myself from having some hate efects just for the sake of having them.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Enchantment and artifact hate: yes, no, how much? I've been looking at the lists of the members of this forum and seen that many of those cards have been removed. Is it necesary to have that kind of hate, or is it not?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    I would decrease everything by one, too, except for Aeromunculus, Frenzied Arynx, and Lawmage's Binding.

    Also,

    Applied Biomancy is at least borderline.
    Azorius Knight-Arbiter is borderline.
    Blade Juggler is Borderline.
    Burning-Tree Vandal is Cubable.
    Chillbringer is borderline or cubable.
    Humongulus is borderline or cubable.
    Plague wight is borderline.
    Rampaging Redhorn is cubable.
    Sage's Row Savant is borderline.
    Sauroform Hybrid is borderline.
    Skewer the critics is cubable.
    Undercity Scavenger is borderline/cubable.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Ravnica Allegiance Spoiler
    Has anybody tried Applied biomancy at the pre-release? I have the impression it could end up being better than it looks on paper.

    After all, consume strength is a strong golgari card.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    I do something similar. I have a 480 cube and 6 guild slots, 4 of which are "true" gold (including flashback and so) and the other 2 are hybrid gold. That also keeps it simple to store the cards and reorder them after playing.

    Keep in mind though, that I moved into modern-paper-comon recently, so you will find some obvious differences with your cube.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Having a certain amount of lands in the cube is good not only for improving the mana flow in the games, but also to reward good drafting. As you end up with 42-45 cards at the end of a draft, but only use ~23 spells and ~17 lands, a good drafter will pick lands before, e.g., another cmc2 creature, if it suits its deck, as lands don't compete with spells for those ~23 slots.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] This or That
    I will defy the Azorius Dogma and say: is Deft Duelist that good? Any 3 thoughness creature kills it, and as it has shroud (which I don't like very much unless it is on a Blastoderm) you can't equip or enchant it. First strike also doesn't fit azorius, as most first strike creatures are boros.

    Its best use is as a blocker, but once again every 3 thougness creature kills it and you can't use combat tricks, enchantments or equipments on it.

    Regarding black 4's, I think you have to decide if you want to go all-in regarding sacrifice, or just pick the best cards.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Ravnica Allegiance Spoiler
    I came to think that the best comparison for Undercity Scavenger is Soulstinger. If most of the time you want to play Soulstinger as a 4/5, then Scavenger is better. So maybe I should give it a try.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Ravnica Allegiance Spoiler
    Tenth District Veteran is not bad, but I'm not sure it makes the cut. I have dauntless Aven right now in my cube.

    Sage's Row Savant works for me because I don't play Welking Tern variants so I don't have that many options for blue 2-cmc tempo creatures. I guess most of you will not even consider it, though.

    Ill-Gotten Inheritance is interesting, but too slow I think. We have Monarch in black for that kind of grindy win condition.

    Plague Wight is fine. Black 2-drops are not that strong.

    Undercity Scavenger is ok, but as it gives Scry instead of Surveil I think is a pass.

    Lawmage's Binding is good, I have a big guild slot so maybe I will find a place for this.

    Everything else is bad.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] This or That
    If you had a strong storm or prowess theme, I would say Rift Bolt. But as it is, I will cheat on your question and say Replace Volcanic Hammer with it. You already have Incinerate and Lightning Strike.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)


    No, there is nothing wrong. The list is objectively perfect.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The "Evaluate Everything" Project
    I used to have Utopia Vow in my cube, but it ended up not being played in the decks. The reason being, that green has two better paths than playing green removal:

    - Ignoring the enemy creatures altogether, and attack with its better creatures.
    - Playing the better removal in other colors, as most decks will be two colored anyway.
    Posted in: Pauper & Peasant Discussion
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