I'm most curious to see what the artifact hole is... so many possibilities, but I can't think of anything super iconic in that range. One of the colourless slots has to be OG Kozilek, and my guess for the other one is Emrakul, the Promised End, because who doesn't want more Emrakul?
Hasn't been mentioned yet, but it looks like "Liliana's Mastery" not Expertise, which never really made any sense a block after a completely different cycle all called Someone's Expertise.
Mephidross Vampire is very slow/bad and basically unplayable, just add the 4th Hangarback.W and A.Worker.
If you do this then 16/20 of your creatures are colorless making Ancient Stirrings (can find Basilisk Collar) pretty much a strict upgrade to Traverse the Ulvewald without needing to wait for "delirium" (you want to cast your cantrips turn 1/2 if possible).
Thanks! I think those changes will help... although Stirrings can't find a Snake.
This is a deck I've been working on for a few weeks. It started out as an Abzan deck that sort of merged BG Snek and Sunbond/Spike Feeder. Then I went straight BG because I focussed around giving my Snake-Powered Ballista death touch, turning it into a killing machine. There's also an infinite combo with Ballista, Snek, and Rite of Passage where you use the Ballista's ability to deal a damage to itself, putting multiple counters on it because of Rite and Snek and growing the Ballista as large as you require to destroy everything (including your opponent).
So, I brewed up a Biovisionary deck that hopes to combine a Phyrexian Metamorphic Biovisionary enchanted with Mechanized Production and a regular Biovisionary or two in order to get the required four copies on the battlefield. My idea was to use a BUG Gifts Ungiven package to stay alive and assemble the combo pieces. I'd like to make the deck as good as it can be without throwing out the concept entirely. Here's what I have so far.
Most common Gifts I would choose would be:
- Biovisionary
- Metamorph
- Unburial Rites
- Mechanized Production
then follow up Gifts sets would include Parallel Lives and Nature's Spiral
Basically, your typical green face-bashing with a few unique tricks centred around pseudo-landfall. The inspiration for the deck was making lots of Energy from Architect of the Untamed and Splendid Reclamation, then using it to grow your Longtusk Cub up to epic levels.
I wasn't complaining at all, I'm saying that he didn't ***** lie to us, like the post I was replying to claimed. Maro often doesn't tell us the whole truth when he says things like "no returning named mechanics".
So basically we agree about the people who are overreacting. I just don't happen to be one of them.
4 Blooming Marsh
7 Forest
4 Swamp
2 Overgrown Tomb
4 Verdant Catacombs
CREATURES (20)
4 Arcbound Ravager
4 Walking Ballista
4 Winding Constrictor
4 Hangarback Walker
3 Arcbound Worker
1 Steel Overseer
4 Hardened Scales
3 Rite of Passage
1 Basilisk Collar
OTHER SPELLS (11)
4 Fatal Push
3 Abrupt Decay
4 Ancient Stirrings
1 Pithing Needle
1 Relic of Progenitus
1 Melira, Sylvok Outcast
2 Spellskite
2 Scavenging Ooze
4 Dismember
4 Thoughtseize
Thanks! I think those changes will help... although Stirrings can't find a Snake.
4 Arcbound Ravager
3 Arcbound Worker
4 Walking Ballista
4 Winding Constrictor
3 Hangarback Walker
2 Mephidross Vampire
SPELLS (18)
4 Hardened Scales
3 Rite of Passage
4 Fatal Push
4 Traverse the Ulvenwald
3 Touch of Moonglove
4 Blooming Marsh
8 Forest
4 Swamp
2 Overgrown Tomb
4 Verdant Catacombs
1 Pithing Needle
1 Relic of Progenitus
1 Melira, Sylvok Outcast
2 Spellskite
2 Scavenging Ooze
4 Dismember
4 Thoughtseize
Most common Gifts I would choose would be:
- Biovisionary
- Metamorph
- Unburial Rites
- Mechanized Production
then follow up Gifts sets would include Parallel Lives and Nature's Spiral
3 Biovisionary
3 Phyrexian Metamorph
4 Tarmogoyf
3 Courser of Kruphix
NON PERMANENTS (20)
3 Mana Leak
4 Fatal Push
4 Gifts Ungiven
2 Clutch of the Undercity
2 Unburial Rites
4 Thoughtseize
1 Nature's Spiral
2 Parallel Lives
2 Mechanized Production
LANDS (23)
4 Misty Rainforest
4 Botanical Sanctum
8 Forest
3 Island
1 Overgrown Tomb
3 Watery Grave
3 Sylvan Caryatid
1 Slaughter Pact
3 Natural State
2 Dismember
4 Reviving Melody
2 Raven's Crime
4 Gideon, Ally of Zendikar
3 Ajani Unyielding
CREATURES
4 Selfless Spirit
4 Thraben Inspector
3 Tireless Tracker
1 Archangel Avacyn
OTHER SPELLS
4 Servo Exhibition
4 Oath of Gideon
3 Oath of Ajani
2 Declaration in Stone
2 Heart of Kiran
2 Stasis Snare
9 Plains
6 Forest
4 Fortified Village
4 Canopy Vista
1 Westvale Abbey
4 Authority of the Consuls
3 Fragmentize
2 Fumigate
2 Smuggler's Copter
4 Traverse the Ulvenwald
4 Blighted Woodland
4 Evolving Wilds
17 Forest
Creatures (25)
4 Oviya Pashiri, Sage Lifecrafter
4 Longtusk Cub
4 Sylvan Advocate
4 Tireless Tracker
4 Architect of the Untamed
3 Noose Constrictor
2 Oran-Rief Hydra
4 Splendid Reclamation
3 Nissa, Vital Force
3 Durable Handicraft
3 Clip Wings
3 Natural State
2 Oran-Rief Hydra
4 Traverse the Ulvenwald
3 Wildest Dreams
So basically we agree about the people who are overreacting. I just don't happen to be one of them.