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  • posted a message on [Primer] DredgeVine
    Hey zxxz I played vs you a few days ago under the name Wozcause. I've been making a few changes to the deck since we played and I wanted to hear your thoughts.


    4 Hedron Crab
    3 Magus of the Bazaar
    4 Vengevine
    3 Stinkweed Imp
    2 Golgari Thug
    4 Faithless Looting
    3 Fatestitcher
    4 Gravecrawler
    3 Dangerous Wager
    2 Izzet Charm
    1 Darkblast
    4 Bloodghast
    1 Life from the Loam

    4 Watery Grave
    1 Island
    3 Misty Rainforest
    4 Scalding Tarn
    2 Verdant Catacombs
    1 Swamp
    1 Steam Vents
    4 Mana Confluence
    1 Mountain

    1 Blood Crypt
    SB: 2 Ray of Revelation
    SB: 3 Lightning Axe
    SB: 2 Ancient Grudge
    SB: 4 Spell Pierce
    SB: 2 Rakdos Charm
    SB: 2 Ground Seal


    First change: Adding one loam because I've been caught in a few situations where dredging it would would have helped me get back my ghasts to close out a game (usually after some sort of board wipe).


    Second: Upping the fatesticher count. Having a third has helped me close out games vs wormcoil engines/batterskulls/archangle of thunes. I feel that 3 is the correct number.

    Third: Added a blood crypt. I've been caught in a few situations where I've really needed to grab both a B/R source so I like having the option available.

    Fourth: Ground seal -- haven't really tested it yet but I have gotten wreaked by scooze a few times and I felt that this could help.


    Thoughts?


    Posted in: Modern Archives - Deck Creation
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