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  • posted a message on Fists of Flame, or "why developing specifically for EDH is making the format worse"
    Quote from Xcric »
    while i don't think the card was made specifically for zada... feather is much more likely, i do agree that designing for commander hurts the format.

    a lot of the more busted cards that have become staples in every single deck of whatever color(s) were designed with edh in mind. it turned the format into a nuclear arms race and i think thats actually where the problem lies as a whole. why its shifted so heavily away from battlecruiser style magic. at the same time there are members of the rules committee that publish articles at odds with this. they push the tools that exist to combat the problem as being 'unfun' and 'not in the spirit of edh' or 'you just shouldn't play these'. it means that if someone sits down at the table with a honed deck, running a lot of these cards, its going to feel oppressive to the guy who bought into that agenda and didn't pack any of the tools to deal with the abundance of 'great in edh' style cards being vomit out of every set.

    personally, i do really miss the days where nothing was designed with commander in mind. where we had to scour databases and collections to find neat synergies and old cards rather than just shove whatever new hotness from whatever new set into every deck.

    but then again, i also run spot removal so... its much less of a problem dealing with these things.
    The real problem with EDH / Commander lies in players essentially running "playsets" of functionally identical cards in their decks to where they greatly minimize their chances of drawing bad cards whether it's through deck thinning or from search abilities. The Singleton aspect of the format is really just an illusion to get players thinking that the odds of someone at the table being able to combo off on turn 5 or earlier isn't likely when it actually is. When it does happen someone at the table is likely to get salty about it unless the pod proceeds to scoop phase. This is a part of the reason why Fetchlands became a problem in Standard and Modern because they made mana bases far too consistent in combination with the Shocklands.

    EDH / Commander has a power creep issue only because of how consistent and symmetrical decks are built. Back when the format was first conceived when you were only restricted towards the original Elder Dragons from Legends / Chronicles you didn't base a strategy off of your General / Commander's ability where as now it's pretty much a requirement depending on how their ability is worded. There's still room for creativity when it comes to building off of certain Commanders and it all boils down to how much you're able to gauge the power level of your deck as long as there aren't any restrictions required which can be hard sometimes. We aren't having fun playing EDH / Commander If we're not gaining the most value out of it which is also a problem.
    Posted in: Commander (EDH)
  • posted a message on [Oathbreaker] - Nissa, Steward of Elements + Nissa's Triumph Tron
    Strategy is to pump tons of mana into Nissa, Steward of Elements to either Scry or untap extra lands by keeping threats in check with counterspells while having mana open with Prophet of Kruphix or Seedborn Muse on the battlefield. Nissa's Triumph ideally is to help tutor for the Urzatron to get 7 mana easily though I may need to run more cards that allow me to play additional lands to help with that.

    I'd also like to run more bounce abilities to help recast Frilled Mystic, Mystic Snake, and Draining Whelk though I don't know what to take out for it. I might cut Keeper of Progenitus out for Tradewind Rider. Making room for Erratic Portal and Crystal Shard wouldn't be a bad idea either. Cloudstone Curio is probably going to be a pain for me to get a hold of due to it's price tag.

    Any help, advice, and/or suggestions are greatly appreciated.
    Posted in: Variant Commander
  • posted a message on The Pioneer Format
    Maybe that's because Modern is the most expensive format in the game right now as opposed to EDH / Commander where the atmosphere is more inviting due to being casual instead of competitive. Standard and Modern have created this negative stigma of players cheating on a constant basis to the point that players only care more about winning instead of having fun. Who wants to sit around and lose on turn 4 against netdecks when it's more fun to pilot a 100 card Singleton deck that doesn't go off the exact same way 50% of the time? There's some EDH decks that play the exact same way every time however those are usually pretty rare.
    Posted in: The Rumor Mill
  • posted a message on The Pioneer Format
    Quote from SpeedGrapher »
    They could choose a different business model and print 5 high value cards each standard set until they run out of cards over $40.
    Or they could change their business model toward a viable alternative from the pay-to-win lootboxes scam that they and their competitors have been selling to their consumers for over 20 years. Maybe find a way to reward Single sellers / buyers more without having to rely on the booster box lottery as much. The problem lies in the amount of print runs that these companies are able to distribute to where there's enough product to circulate throughout the Secondary Market without going up in value over time.

    Consumers are so sick and tired of these crappy monetization schemes by these gaming companies to the point where we're only getting the bare minimum as this happens not just in MTG but in other discontinued Trading Card Games / Collectible Card Games where it's treated as nothing more than a short-term investment with no long-term commitment into keeping these games thriving. Why? Because the Trading Card Game / Collectible Card Game Market is WAY too crowded to stand any sort of chance against the big three (MTG, Yu-Gi-Oh!, and Pokémon).

    I think this also speaks to the current state of gaming culture today which is the biggest issue with new Trading Card Games / Collectible Card Games where the companies behind them don't have the opportunity to make mistakes like Wizards of the Coast did with MTG. Wizards of the Coast got to survive it's growing pains with MTG because it was the first and was a unique product. Nowadays If a company makes too many mistakes most players would drop the game on the spot. Pokémon and Yu-Gi-Oh! got away with it at the time because enough people gave these games a second chance.
    Posted in: The Rumor Mill
  • posted a message on The Pioneer Format
    MTG is at a point now where Wizards of the Coast really needs to start downsizing the number of formats it has in order to help lower demand for popular cards in the Secondary Market. If they don't then the barrier level of entry is only going to continue to get worse for those who want to play MTG but can't afford it especially for EDH / Commander players who want to take advantage of purchasing cards rotating out of Standard but now can't due to inflation.

    Pioneer needs to replace Modern where as EDH / Commander has already effectively replaced Legacy and Vintage. The only people who continue to play Legacy and Vintage are those who bought into the vast majority of Reserve List cards 20 years ago before they spiked astronomically. Brawl is failing because card rotations in a 60 card Singleton format is too tedious and time consuming.
    Posted in: The Rumor Mill
  • posted a message on The Pioneer Format
    I also hope people don't get their hopes up for this being an inexpensive format. It won't be. I would guess costs of decks will fall between Modern and Standard decks.
    Remember when everyone thought Pauper would be an inexpensive format once Wizards of the Coast officially sanctioned it?

    Never really turned out that way did it...
    Posted in: The Rumor Mill
  • posted a message on The Pioneer Format
    Quote from Shadow345 »
    I hope Pioneer overtakes Modern so Fetchland prices go down.
    It needs to since Modern is way too fast of a format right now due to the consistency of Fetchlands creating expensive mana bases that no one's able to afford. With Pioneer slowing down overall gameplay it helps decks that tend to normally struggle against decks that win on turn 3 or 4 at the earliest. Why Wizards of the Coast doesn't feel the need to officially discontinue Modern in favor of Pioneer is anyone's guess.

    It would give them a good reason to give us Pioneer Masters since we could use some more reprints that won't become Standard legal like in Modern Horizons. Modern Horizons wasn't necessarily a Masters set in the traditional sense as there were more new cards than actual reprints. The biggest problem with Masters sets was that it hurt LGS's that were trying to make money off of them even though it was a boon for casual and EDH players.

    Better get your Shocklands now before they spike thanks to Pioneer.
    Posted in: The Rumor Mill
  • posted a message on The Pioneer Format
    I feel as though the reason why Pioneer now exists as a MTG format is because fixing Modern (and to a lesser extent Standard) would require Wizards of the Coast to publicly acknowledge the Secondary Market since it's what's been pushing players out of Standard / Modern for cheaper alternatives such as EDH / Commander which is the most popular format in the game. The problem right now is that the ongoing demand for popular cards are having a domino effect on other formats causing them to become more expensive as an end result with no reprint equity in sight. When that reprint equity goes into premium products with limited print runs like Ultimate Masters that's why you have cards like Snapcaster Mage which are still around $60-70 a piece non-foil when they should be much cheaper on the Secondary Market.

    Pioneer feels like a way for Wizards of the Coast to draw more players away from EDH / Commander for those who can't afford Standard / Modern right now since they'd rather promote competitive formats more than casual formats as it makes them more money. I like the idea behind Commandfest although it's obvious that Wizards of the Coast simply isn't pushing it hard enough probably because they're afraid of EDH / Commander's influence on competitive players which to them translates to less money being spent on Standard / Modern. They base their Banned / Restricted List decisions on data from these competitive formats simply because they don't want to get on the EDH Rules Committee's bad side of turning EDH / Commander into a money driven format.
    Posted in: The Rumor Mill
  • posted a message on Non-Legendary Creatures that you wished to be Commander/Legendary.
    Probably Seedborn Muse just to have a reliable answer against Stax.
    Posted in: Commander (EDH)
  • posted a message on The reason for no cycles of trilands
    I think FreezingPoint is referring to nonbasic trilands that have three basic land types and a static replacement ability that would be more likely known as "Bolt Lands" in reference to the card Lightning Bolt similar to how the Shock Lands are based on the card Shock. Say for example you have a Bolt Land that represents Jeskai (Blue, Red, White) that counts as an Island, Mountain, and Plains on a single card that you can use to fetch with either Flooded Strand or Arid Mesa since they can fetch for any of those three basic land types.
    Posted in: Magic General
  • posted a message on My Little Pony silver-bordered crossover set releases Oct 12
    Anyone know how much these MLP cards are going to be worth as card singles outside the Hasbro Website? One of my friends is interested in building an EDH / Commander deck around Nightmare Moon / Princess Luna and I'm hoping I won't have to pay a premium to obtain it online similar to the Grimlock HasCon Promo which is currently going for $150-170 a piece on the Secondary Market. If I run a proxy of her then everyone's going to think that the card's fake not knowing that there was a My Little Pony Crossover with Magic: The Gathering similar to Transformers at HasCon.
    Posted in: The Rumor Mill
  • posted a message on The True Solution To The Flawed Mana System
    Quote from Xeruh »
    Many have been looking to uproot Magic for ages. Many have also experimented with other systems for "fixing" the mana system, and I would argue those fixes have not really improved those games. Made them different sure, but better not at all. You could go give Kaijudo a try if you'd like and see how it goes, it has a different land system. Or any number of other games. None of them have really lasted for any length of time.

    As well calling it a design flaw is not really accurate. It's a design that has pros and cons, it isn't 100% bad, or even majorly so.
    That's because most of those games were either marketed very poorly during their circulation, had power creep issues due to lack of proper playtesting, lacked good Organized Play (let alone a Judge Program), or they were tied to source material that was mostly restricted toward its own time constraints. It's not so much that these games' resource systems for "fixing" Magic's mana system are terrible when a lot of times the LGS doesn't want to take the risk of investing their resources into a game that may or may not sell.

    Most of it has to do with building an active community outside of social media cause without it you're going to have difficulty finding playgroups for specific games at your LGS. Unfortunately technology has made us more lazy which I blame on these games becoming more casual oriented than competitive. On one hand If your game is too competitive then you're only looking to get more Solitaire plays out of your experience which tends to make players more reclusive rather than inclusive. It's sort of a balancing act as you can't really have it both ways.
    Posted in: Magic General
  • posted a message on [ELD] Lochmere Serpent
    Was almost tempted to run Lochmere Serpent in Yuriko, the Tiger's Shadow. Could be a good replacement for Void Winnower...
    Posted in: The Rumor Mill
  • posted a message on [ELD] Legendary Merfolk (Lady of the lake) and 3 green adamant cards.
    Funny how Emry, Lurker of the Loch creates an infinite mana loop with Umbral Mantle and Lion's Eye Diamond. If you have anything on the battlefield that triggers whenever you cast an artifact or noncreature spell then you pretty much go infinite from there. As much as I love her in Breya, Etherium Shaper for EDH / Commander I still think Arcum Dagsson is better for getting artifacts onto the battlefield faster but that's just me.
    Posted in: The Rumor Mill
  • posted a message on C19 Another Bust?
    I wasn't too disappointed with the Commander 2019 Pre-Cons though it felt like more went into the new cards being printed than the actual reprints in order to avoid one deck from being outsold from the others or at least that's what Wizards of the Coast were trying to do. Unfortunately that didn't happen as K'rrik, Son of Yawgmoth was the most sought after card from the Rakdos Madness deck similar with True-Name Nemesis's first printing in one of the past Commander Pre-Con's years ago. The Jeskai Flashback deck only had two to three good cards (with Elsha of the Infinite being $20 a piece) where as there was only one good card out of both the Sultai Morph deck (Road of Return) and the Naya Prowess deck (Song of the Worldsoul).

    Knowing that I was needing new cards out of the Jeskai Flashback deck for Kykar, Wind's Fury, I picked that up instead of purchasing the other four decks knowing that they only had one to two good cards that were brand new with the rest being low-budget reprints that I didn't need. One of my friends made the stupid decision to buy all four decks when there was hardly any reprint value with the good brand new cards being stretched very thin. I'm not sure If Wizards of the Coast can resolve this issue by changing the distribution of the Commander Pre-Cons to appease veterans as much as newcomers into the game though it is what it is. At least the Commander Weekend Tournament was fun.
    Posted in: New Card Discussion
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