Quote from Xcric »while i don't think the card was made specifically for zada... feather is much more likely, i do agree that designing for commander hurts the format.
a lot of the more busted cards that have become staples in every single deck of whatever color(s) were designed with edh in mind. it turned the format into a nuclear arms race and i think thats actually where the problem lies as a whole. why its shifted so heavily away from battlecruiser style magic. at the same time there are members of the rules committee that publish articles at odds with this. they push the tools that exist to combat the problem as being 'unfun' and 'not in the spirit of edh' or 'you just shouldn't play these'. it means that if someone sits down at the table with a honed deck, running a lot of these cards, its going to feel oppressive to the guy who bought into that agenda and didn't pack any of the tools to deal with the abundance of 'great in edh' style cards being vomit out of every set.
personally, i do really miss the days where nothing was designed with commander in mind. where we had to scour databases and collections to find neat synergies and old cards rather than just shove whatever new hotness from whatever new set into every deck.
but then again, i also run spot removal so... its much less of a problem dealing with these things.
Quote from SpeedGrapher »They could choose a different business model and print 5 high value cards each standard set until they run out of cards over $40.
Quote from WarMachinePrime »I also hope people don't get their hopes up for this being an inexpensive format. It won't be. I would guess costs of decks will fall between Modern and Standard decks.
Quote from Shadow345 »I hope Pioneer overtakes Modern so Fetchland prices go down.
Quote from Xeruh »Many have been looking to uproot Magic for ages. Many have also experimented with other systems for "fixing" the mana system, and I would argue those fixes have not really improved those games. Made them different sure, but better not at all. You could go give Kaijudo a try if you'd like and see how it goes, it has a different land system. Or any number of other games. None of them have really lasted for any length of time.
As well calling it a design flaw is not really accurate. It's a design that has pros and cons, it isn't 100% bad, or even majorly so.