Run stuff like Horizon Canopy, also Horn of Greed got errated to where it doesn't Landfall trigger via the effect of lands coming into play but it still triggers by just playing them from your hand. Sucks I know...
Hedron Crab is nice for infinite mill, you could also run Roil Elemental to take control of every creature each of your Opponent's play and you could also find a way to turn those creatures into something to sacrifice via an effect for sort of like a pseudo Wrath of God.
Since Horn of Greed backfires Landfall, maybe run Carnage Altar for draw power after you've taken control of all the creatures you need with Roil Elemental. Since you're restricted to running 1 Fastbond maybe run some Idyllic Tutor's to fetch for it.
Coat of Arms or Alpha Status could be a problem though and I don't run anything in this deck that gets around Artifacts and Enchantments like my other 2 decks.
With just the addition of the Baloth Woodcrashers I'd be running too many 6 drops and I'd rather stick with just 8. With Wild Nacatl I need a good 1 drop to help even my curve.
Veteran Explorer seems to be a better 1 drop than Wild Nacatl for this sort of deck while it accomplishes being able to trigger Landfall twice when it dies and it costs 1 mana cheaper than Sakura-Tribe Elder.
The strategy of this deck is simple, try to get to mid to late game casting Realm Razer with Vinelasher Kudzu, Grazing Gladehart, and Rampaging Baloths out, trigger Landfall repeatedly when Realm Razer leaves play thus gaining loads of life from the Gladehart and getting loads of +1/+1 counters on the Kudzu in the process then swing If necessary on your next turn.
Greater Good is my main draw engine to help trigger Realm Razer's Landfall engine with the lands I've had removed from the game before. Volcanic Fallout is to help me get around Aggro decks like Faeries, Elves, you name it.
Judging from what I've seen with the deck with it's matchups against B/U Faeries is that you want to keep up with your Opponent's curve or else you'll lose the speed race but this is against Aggro.
Curve on the other hand tries to setup and isn't as fast of a deck as Elves or Faeries and with some of the lack of creatures in the deck which in a sense makes it up with high toughness creatures it might stand a chance.
This deck is basically Semi-Curve Aggro, but Banefire is supposed to help ease the pressure somewhat. I've tried Fireball but it already failed against Bant Exiled and B/U Faeries have ways to counter stuff that targets them before they run out of life with Bitterblossom.
Are you sure Greater Good wouldn't be good to help sacrifice Realm Razer for no mana
(no lands duh!), draw 4 cards, discard 3, return lands into play, trigger Landfall for every land coming back into play tapped, then I could also sacrifice Vinelasher Kudzu to draw more cards If I need too? Then to ensure I don't deck myself tap Feldon's Cane?
Then I could take 2 Grazing Gladeharts out for 2 Azusa, Lost but Seekings to help double my Landfall count as well? The Borderposts seem like a decent idea I just thought this idea I posted here might be better...
That's another problem, unless I have a creature that produces mana while Realm Razer is in play I won't be able to get rid of it to trigger the landfall engine.
That's one of the reasons why I thought about running Greater Good over Rites of Flourishing cause it doesn't cost any mana to sacrifice a creature for it since when the Razer is in play all my lands are still removed from the game meaning I can't spend any mana unless my lands are back in play.
Without Rites of Flourishing I won't be able to double my landfall count so that could be another problem. Maybe running Oracle of Mul Daya would help If I can get a playset of it...
If you can get it, Rampaging Baloths is the king of landfall in this deck.
But that's the problem, I already traded away my 2 Rampaging Baloths (both from Zendikar Pre-Release) and they're hard for me to get ahold of as a Mythic Rare.
I don't know If you noticed but this deck is based around Realm Razer, not Rampaging Baloths. Hence the deck name "Landfall Razer"...
Quote from pokerbob1 »
The Ravnica bounce lands shouldn't be that hard to get. They are commons and i am sure if you go to a store you will find them in the common bin and can get them for 10 cents each or less. Or if you have friends who drafted a lot during Ravnica, they may just give them to you since those were high picks in those days.
Why do you need so much life gain? What about Turntimber Basilisk? It is like a lure when Realm Razer returns all the lands into play. You could also use Rampaging Baloths, but then you want haste or Pandemonium.
Well here's my 2nd attempt to make my Naya Landfall deck better, credit goes to King T for the fixes last time. Any help, advice, or suggestions I'd greatly appreciate it.
Yeah I'm on a budget with this deck as I'm only able to get the cheapest fetchland I can get ahold of being Terramorphic Expanse and it also helps double my Landfall count for the turn as well.
The strategy of this deck is simple, try to get to mid to late game casting Realm Razer with Vinelasher Kudzu, Grazing Gladehart, and Rampaging Baloths out, trigger Landfall repeatedly when Realm Razer leaves play thus gaining loads of life from the Gladehart and getting loads of +1/+1 counters on the Kudzu in the process then swing If necessary on your next turn.
Vexing Shusher might be needed in the deck to ensure Realm Razer goes off but it might not be necessary though. Again any ideas, advice, suggestions are welcome as long as I can afford to get the cards though.
Undiscovered Paradise was a nice option for triggering Landfall every turn and getting a playset online would've been around $20 so I might consider it. The Bounce lands from Ravnica seem ideal for this type of deck, but yeah like I said....
Hedron Crab is nice for infinite mill, you could also run Roil Elemental to take control of every creature each of your Opponent's play and you could also find a way to turn those creatures into something to sacrifice via an effect for sort of like a pseudo Wrath of God.
Since Horn of Greed backfires Landfall, maybe run Carnage Altar for draw power after you've taken control of all the creatures you need with Roil Elemental. Since you're restricted to running 1 Fastbond maybe run some Idyllic Tutor's to fetch for it.
Rite of Replication would work nicely possibly...
Can't afford to get a playset of Lotus Cobra, sorry but it ain't gonna happen. They're already overpriced on eBay as it is...
I did run Banefire for awhile before I tested with Titanic Ultimatum and Volcanic Fallout, but the reason why I'm sticking with Volcanic Fallout is to help get around the Elf and Faerie decks in my Casual meta.
Coat of Arms or Alpha Status could be a problem though and I don't run anything in this deck that gets around Artifacts and Enchantments like my other 2 decks.
Veteran Explorer seems to be a better 1 drop than Wild Nacatl for this sort of deck while it accomplishes being able to trigger Landfall twice when it dies and it costs 1 mana cheaper than Sakura-Tribe Elder.
Khalni Heart Expedition I might consider running again...
4 Woolly Thoctar
4 Realm Razer
4 Rampaging Baloths
3 Grazing Gladehart
2 Vinelasher Kudzu
2 Vexing Shusher
4 Kodama's Reach
3 Greater Good
2 Titanic Ultimatum
1 Feldon's Cane
4 Mountain
4 Terramorphic Expanse
3 Plains
The strategy of this deck is simple, try to get to mid to late game casting Realm Razer with Vinelasher Kudzu, Grazing Gladehart, and Rampaging Baloths out, trigger Landfall repeatedly when Realm Razer leaves play thus gaining loads of life from the Gladehart and getting loads of +1/+1 counters on the Kudzu in the process then swing If necessary on your next turn.
Greater Good is my main draw engine to help trigger Realm Razer's Landfall engine with the lands I've had removed from the game before. Volcanic Fallout is to help me get around Aggro decks like Faeries, Elves, you name it.
Life from the Loam with Dredge seems nice. By cycling through your lands with Crucible of Worlds and sacrificing Forests with Dark Heart of the Wood to gain life, Worm Harvest seems solid to help spam tokens in the process.
Curve on the other hand tries to setup and isn't as fast of a deck as Elves or Faeries and with some of the lack of creatures in the deck which in a sense makes it up with high toughness creatures it might stand a chance.
This deck is basically Semi-Curve Aggro, but Banefire is supposed to help ease the pressure somewhat. I've tried Fireball but it already failed against Bant Exiled and B/U Faeries have ways to counter stuff that targets them before they run out of life with Bitterblossom.
(no lands duh!), draw 4 cards, discard 3, return lands into play, trigger Landfall for every land coming back into play tapped, then I could also sacrifice Vinelasher Kudzu to draw more cards If I need too? Then to ensure I don't deck myself tap Feldon's Cane?
Then I could take 2 Grazing Gladeharts out for 2 Azusa, Lost but Seekings to help double my Landfall count as well? The Borderposts seem like a decent idea I just thought this idea I posted here might be better...
That's one of the reasons why I thought about running Greater Good over Rites of Flourishing cause it doesn't cost any mana to sacrifice a creature for it since when the Razer is in play all my lands are still removed from the game meaning I can't spend any mana unless my lands are back in play.
Without Rites of Flourishing I won't be able to double my landfall count so that could be another problem. Maybe running Oracle of Mul Daya would help If I can get a playset of it...
But that's the problem, I already traded away my 2 Rampaging Baloths (both from Zendikar Pre-Release) and they're hard for me to get ahold of as a Mythic Rare.
I don't know If you noticed but this deck is based around Realm Razer, not Rampaging Baloths. Hence the deck name "Landfall Razer"...
Turntimber Basilisk might be a good option possibly over Grazing Gladehart maybe run 2 of each instead.
Yeah it looks good so far, maybe run Glimpse of Nature over Harmonize or go with Slate of Ancestry for backup incase you don't get Regal Force out yet.
Maybe run some Life gain like with Wellwisher or Essence Warden...
4 Vinelasher Kudzu
4 Woolly Thoctar
4 Realm Razer
4 Rampaging Baloths
2 Grazing Gladehart
2 Azusa, Lost but Seeking
4 Kodama's Reach
2 Titanic Ultimatum
2 Greater Good
1 Feldon's Cane
4 Mountain
4 Terramorphic Expanse
3 Plains
Yeah I'm on a budget with this deck as I'm only able to get the cheapest fetchland I can get ahold of being Terramorphic Expanse and it also helps double my Landfall count for the turn as well.
The strategy of this deck is simple, try to get to mid to late game casting Realm Razer with Vinelasher Kudzu, Grazing Gladehart, and Rampaging Baloths out, trigger Landfall repeatedly when Realm Razer leaves play thus gaining loads of life from the Gladehart and getting loads of +1/+1 counters on the Kudzu in the process then swing If necessary on your next turn.
Vexing Shusher might be needed in the deck to ensure Realm Razer goes off but it might not be necessary though. Again any ideas, advice, suggestions are welcome as long as I can afford to get the cards though.
Undiscovered Paradise was a nice option for triggering Landfall every turn and getting a playset online would've been around $20 so I might consider it. The Bounce lands from Ravnica seem ideal for this type of deck, but yeah like I said....
So my best advice is by running an Elf deck with a load of Elf Druids to make good use of Gilt-Leaf Archdruid, it's not that hard really...
I'm currently running Horn of Greed over Voyager Staff.