Uro is very, very strong.Quote from ChaozPuttatos »Cobras are problem if You don't play removal. Uro was a problem even if You have removal. You don't even need to find another titan during game if You fail with the first one. That's not fun.
I still rather play a ton of Uros than Ugin or Muxus, though.
what´s really not fun are the cards that say "lol, I win" like Ugin, Muxus or Genesis Ultimatum on that Omnath deck.
Banning Uro will not weaken the Omnath/Cobra/Ultimatum stuff by all that much, and at the same time will inviabilize some other competitive decks that used to run Uro.
at the end of the day, all this ban is going to create is increased domination for an already dominating deck.
IMO, they played if VERY wrong.
they tried to hit the Omnath/Cobra deck and ended up hitting Sultai Midrange even harder and there was really no need for that.
banning just Uro and nothing else reminds me strongly of when they banned Golos and let Oko run rampant....
at this day and age I'm not sure if WotC is even aware of what they are doing really.
are they making overpowered crap to ban on purpose?
man... are they even testing anything anymore?
I mean, look at it....
they build develop and test the set more than a year in advance...
so, more than a year ago they knew that the format that would exist right now would have Oko, Omnath, Uro, Cobra and Once Upon a Time...
how the hell did that slipped through?!
2
1
Consumers are so sick and tired of these crappy monetization schemes by these gaming companies to the point where we're only getting the bare minimum as this happens not just in MTG but in other discontinued Trading Card Games / Collectible Card Games where it's treated as nothing more than a short-term investment with no long-term commitment into keeping these games thriving. Why? Because the Trading Card Game / Collectible Card Game Market is WAY too crowded to stand any sort of chance against the big three (MTG, Yu-Gi-Oh!, and Pokémon).
I think this also speaks to the current state of gaming culture today which is the biggest issue with new Trading Card Games / Collectible Card Games where the companies behind them don't have the opportunity to make mistakes like Wizards of the Coast did with MTG. Wizards of the Coast got to survive it's growing pains with MTG because it was the first and was a unique product. Nowadays If a company makes too many mistakes most players would drop the game on the spot. Pokémon and Yu-Gi-Oh! got away with it at the time because enough people gave these games a second chance.
1
It would give them a good reason to give us Pioneer Masters since we could use some more reprints that won't become Standard legal like in Modern Horizons. Modern Horizons wasn't necessarily a Masters set in the traditional sense as there were more new cards than actual reprints. The biggest problem with Masters sets was that it hurt LGS's that were trying to make money off of them even though it was a boon for casual and EDH players.
Better get your Shocklands now before they spike thanks to Pioneer.
3
Pioneer feels like a way for Wizards of the Coast to draw more players away from EDH / Commander for those who can't afford Standard / Modern right now since they'd rather promote competitive formats more than casual formats as it makes them more money. I like the idea behind Commandfest although it's obvious that Wizards of the Coast simply isn't pushing it hard enough probably because they're afraid of EDH / Commander's influence on competitive players which to them translates to less money being spent on Standard / Modern. They base their Banned / Restricted List decisions on data from these competitive formats simply because they don't want to get on the EDH Rules Committee's bad side of turning EDH / Commander into a money driven format.
1
2
Don't get the wrong idea though, I love that they finally made an Urza creature card that isn't Blind Seer. However this just feels like a slap in the face after all the price spikes we've been getting from War of the Spark up til now. Crucible of Worlds is probably going to spike because of Prismatic Vista, Fist of Suns and Jodah, Archmage Eternal because of Morophon, the Boundless and the list goes on. EDH / Commander doesn't need to be as expensive as Modern where decks aren't affordable.
1
1
1
Having sanctioned events being spread out onto different Local Game Stores does have a tendency to be harmful for their business especially If they aren't getting enough customers in due to competitive pricing which is really just an excuse to undercut consumers. MSRP was really the one thing keeping this type of bad business practice in check. Why leave MSRP the way it was when you could get rid of it by pitting Local Game Stores against each other and sell direct to consumers through a new website that isn't susceptible towards online traffic? Because who cares If no one has a place to play Paper Magic right?
So why create an incentive in the hopes that consumers are gullible enough to completely abandon Paper Magic for Arena when that defeats the whole purpose of opening a new website to sell Paper Magic directly to consumers? If they don't have a place to play then what would be the point of purchasing Paper Magic directly from Wizards of the Coast online If they can't even use the physical cards on Arena? Maybe If there was some sort of physical booster pack redemption on Arena. It's this fear that If they don't get caught up with the latest trends that they'll end up getting left behind and become less profitable long term when they need to focus more on what made them successful in the past while still being able to appeal toward a wide audience. If gaming companies had better PR with their customers and clientele then we wouldn't be having this problem. However they choose not to because the cost of the industry itself has made it more difficult for them to take as many risks as they did decades ago where it's not as much of a burden with Tabletop Games.
That's what makes this whole e-Sports craze with Tabletop Games so perplexing because all they're trying to do is take away the experience of what makes the genre what it is when they don't even know how to properly advertise it as such. Perhaps they see this as their only out in fear that this current generation of kids and young teenagers are too asocial to socialize with others outside of a digital space. When it comes to Video Games like Fortnite and Overwatch, e-Sports make sense but for Tabletop Games like Magic: The Gathering? Wouldn't live stream matches with commentaries be better anyway?
1
The stockholders obviously have their sights set on Arena which explains the current financial pressure to improve card quality for Paper Magic because they're probably afraid that the FTC will go after them once they're done investigating digital loot boxes. It's doubtful it will get very far due to how American legislation is. As for getting rid of MSRP, turns out it may be just as much of a threat towards the Singles Market as it is for Sealed Products.
Another reason for getting rid of the MSRP is probably retribution against Local Game Store owners for selling participation packs / cards online by hosting events that never really took place which explains why WotC kept releasing supplementary products to make up for the damage that these Local Game Store owners had made by being the straw that broke the camel's back in regards to their relationship with each other.