Thank you all for your advice! First off, the black was a typo -- I meant to make APB blue. So I guess here's the modified version:
A Peak BeyondXU
Sorcery {U}
Scry X, then draw a card.
Now about the two other cards:
Tevisan:
Oops, I will change it to combat damage. And I guess that is fairly black -- I just figured that it would be red/green because land destruction is red and anti-flying (plus reach and trample) is green. I know a 2/6 with reach and trample may seem odd, but it just seemed right. I guess I could neutralize it out to a 3/5 though. I just wanted it to be a good blocker as well.
AROTD:
This was meant to be a late game card. That way, you will have so much mana open that it doesn't matter that the X is only applicable to one. Let's say you have 8 mana out and the only card in your hand is this one -- if you tap out, you can have a chance to put 6 6/2 tokens on the battlefield, which is insane. If not, no biggie. Also, the discard your hand and draw a card ability wouldn't be awful, since you would actually get to draw a card. And I guess changing it to red/blue would make sense.
Daze Slicer: Interesting. Not sure how I feel about Dreamwalk. I think it would be better as a stand alone ability instead of a keyword.
Reality Cavalier: Underpowered. I would slash it down 4 mana -- it's still only constructed playable at that, but it's about common power.
Fading Slumber: Ooh, I like this. Like Reality Cavalier, it's really only constructed playable at best, but that's a pretty awesome effect.
Inspiring Horrors: Okay, this is kinda cool.
Nimbus of Fury: See above.
Dream Weaver: I agree with the person above -- trance seems like a cool mechanic, and this card is a good use of it.
Hey guys! I am new to these forums. I have technically been playing magic for about 2 years now, but I have only really gotten into it in the last 6 months. Here are a few card ideas I have. Constructive criticism is greatly appreciated. Enjoy!
First of, we have Tevisan, Beast of Terror. The basic idea of this card literally came to me as I was falling asleep. It would be good in EDH, especially as a commander.
Tevisan, Beast of Terror3RG
Legendary Creature — Beast {R}
Reach, Trample
When Tevisan, Beast of Terror deals damage to a player, that player sacrifices a land or a creature with flying.
2/6
Second, I have A Peak Beyond. The basic idea was thought of by me, but my friend helped refine it. Thank you!
A Peak BeyondXU
Sorcery {U}
Scry X, then draw a card.
Lastly, there's A Roll of the Dice. This card is older then the others and one of the more experimental cards I have made.
A Roll of the DiceXBU
Sorcery {R}
Roll a six sided die. If it lands on one, then target player loses 3 life. If it lands on two, then you lose 3 life. If it lands on three or four, you draw two cards then discard a card. If it lands on five, you discard your hand and draw a card. If it lands on six, put X 6/2 Shark tokens on the battlefield.
A Peak Beyond XU
Sorcery {U}
Scry X, then draw a card.
Now about the two other cards:
Tevisan:
Oops, I will change it to combat damage. And I guess that is fairly black -- I just figured that it would be red/green because land destruction is red and anti-flying (plus reach and trample) is green. I know a 2/6 with reach and trample may seem odd, but it just seemed right. I guess I could neutralize it out to a 3/5 though. I just wanted it to be a good blocker as well.
AROTD:
This was meant to be a late game card. That way, you will have so much mana open that it doesn't matter that the X is only applicable to one. Let's say you have 8 mana out and the only card in your hand is this one -- if you tap out, you can have a chance to put 6 6/2 tokens on the battlefield, which is insane. If not, no biggie. Also, the discard your hand and draw a card ability wouldn't be awful, since you would actually get to draw a card. And I guess changing it to red/blue would make sense.
Reality Cavalier: Underpowered. I would slash it down 4 mana -- it's still only constructed playable at that, but it's about common power.
Fading Slumber: Ooh, I like this. Like Reality Cavalier, it's really only constructed playable at best, but that's a pretty awesome effect.
Inspiring Horrors: Okay, this is kinda cool.
Nimbus of Fury: See above.
Dream Weaver: I agree with the person above -- trance seems like a cool mechanic, and this card is a good use of it.
First of, we have Tevisan, Beast of Terror. The basic idea of this card literally came to me as I was falling asleep. It would be good in EDH, especially as a commander.
Tevisan, Beast of Terror 3RG
Legendary Creature — Beast {R}
Reach, Trample
When Tevisan, Beast of Terror deals damage to a player, that player sacrifices a land or a creature with flying.
2/6
Second, I have A Peak Beyond. The basic idea was thought of by me, but my friend helped refine it. Thank you!
A Peak Beyond XU
Sorcery {U}
Scry X, then draw a card.
Lastly, there's A Roll of the Dice. This card is older then the others and one of the more experimental cards I have made.
A Roll of the Dice XBU
Sorcery {R}
Roll a six sided die. If it lands on one, then target player loses 3 life. If it lands on two, then you lose 3 life. If it lands on three or four, you draw two cards then discard a card. If it lands on five, you discard your hand and draw a card. If it lands on six, put X 6/2 Shark tokens on the battlefield.
Thank you for reading!