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  • posted a message on Worldbreak: Circumstancial Things
    Quote from Shimakuma
    Ew, you choose that one. Although it's technically possible, I never recommend it—it'd be pain to perform in actual play.
    Hum. I got it. Unless you are a very skilled chronomancer, you will not be able to split the seconds by revealing the card while the event is happening. Or something like that.



    Quote from Shimakuma »
    What's wrong with the other version anyway? It accomplishes the same thing, yet so much healthier.
    A bit of unconditional love for Panglacial Wurm. You refer to this one:
    Circumstance [cost]—[event] (You may begin to play with this card revealed from your hand if its circumstance event has happened this turn. As long as it's revealed this way, you may play it for its circumstance cost.)
    ? Hum. Oh. Living and learning, I believe.
    Quote from misterorange »
    I get the drift that these Circumstance effects are powerful effects that should be given one-time uses only.
    The point of circumstance is: If something happened while you hold the card in your hand, it gets either more powerful or cheaper. Reducing it to only one turn isn't the purpose of the mechanic.

    Quote from misterorange »
    And the wording on Gatebreak is just awful. Combat damage object?
    Combat damage object is the "entry" of combat damage on the stack during the combat damage step. Since it is an object, it is copiable.

    Quote from misterorange »
    Perhaps I'm just not understanding the effect? Or something?
    You get to copy and reassign (or assign again) damage among the legal recipients for that damage.

    Quote from Morsetlis »
    Treat it as if it had Madness but that the Madness trigger is not discard a card, but instead whatever event you want.
    What, removing from the game? Circumstance, as is, still allows the player to play the spell by normal means, which means that if Knife's Triumph circumstance event happened and you aren't able to pay 4B, you can still play it for 2B, and it still can be discarded, and so on.
    Posted in: Custom Card Creation
  • posted a message on The Cycle Makin' Game
    Wandering Bones — B
    Creature — Skeleton
    When Wandering Bones comes into play, sacrifice it unless you return ten creature cards from your graveyard to play.
    2/1
    Posted in: Custom Card Contests and Games
  • posted a message on Worldbreak: Circumstancial Things
    I think I'll stay with Shimakuma's Panglacial Wurm-based variant.
    Quote from Morsetlis
    Of course, you can always do it madness-style. Instead of discarding as an event, just replace that with whatever.
    Hum?
    Posted in: Custom Card Creation
  • posted a message on Worldbreak: Circumstancial Things
    Morsetlis:

    Gatebreak's copying ability will work exactly like playing Twincast on a spell. (although I'm editing it in my archives to fit under Horseshoe_Hermit's wording). Knife's Triumph works this way: It is originally a 2B Chainer's Edict, but if a player sacrificed a creature (the circumstance event after the cost) while you hold it in your hand, you may reveal it from your hand and play with it revealed. As long as it is revealed with circumstance, you may play it for 4B and have the player sacrifice two creatures instead.

    Circumstance is actually only usable while it is in your hand, however. If you play a Knife's Triumph and have another Knife's Triumph in your hand, you may play with the second one revealed and play it for 4B (and you are still able to play it for 2B). The purpose of the mechanic is to make spells cheaper or more powerful.

    Technomagus;
    The purpose was that you could reassign damage just to things that would be dealt damage. Like, a 2/2 creature is blocked by a 3/3 creature and a 1/1 creature, it deals 2 damage to the 3/3 creature and you play Gatebreak making it reassing those 2 damage to the 3/3 creature (1 damage) and to the 1/1 creature (1 damage).

    Horseshoe_Hermit
    I'll use the option that allows my opponent to reassign. Thank you for the help. Smile

    Edit: At the Wizards boards, this wording for the keyword was suggested:
    Circumstance COST—EVENT (While this card's circumstance cost is happening, you may begin to play with it revealed from your hand. As long as it is revealed this way, you may play it for its circumstance cost)
    Posted in: Custom Card Creation
  • posted a message on Worldbreak: Circumstancial Things
    After my last starwrite failure (found somewhere in the Wizards boards, far from any search and patience to look at Google), I started spending some time on a new mechanic. Since Worldbreak is a set heavily based on action—a large number of its cards will reward (or punish) those who act the most—, I felt the main keyworded mechanic needed to work with it. With sixty cards waiting for a new mechanic, I started working on it, and it took sometime until I came up with this:
    Quickcast—COST—EVENT (When this card's quickcast happens, you may reveal it from your hand and play with it revealed. As long as it is revealed this way, you may play it for its quickcast cost)
    After a small rewording by Shimakuma, it evolved into timeweave.
    Timeweave—COST—EVENT (As this card's timeweave event happens, you may reveal it from your hand and play with it revealed. As long as it is revealed this way, you may play it for its timeweave cost)
    But the name sucked. As now:
    Circumstance—COST—EVENT (As this card's circumstance cost happens, you may reveal it from your hand and play with it revealed. As long as it is revealed this way, you may play it for its circumsance cost)
    And now, I believe, it's done! Which means, cards! (well, it needed to have something after this boring introduction, didn't it?)

    Gatebreak — 3RR
    Instant
    Circumstance 1RR—A source deals 5 damage to a creature
    Copy target combat damage object. You may reassign damage in that object.



    Knife's Triumph — 2B
    Sorcery
    Circumstance 4B—A player sacrifices a creature
    Target player sacrifices a creature. If the circumstance cost was paid, that player sacrifices two creatures instead.
    Hum? Smile (Before anybody asks, the symbol is merely a placeholder, since I don't have photoshop and all those things you need to make symbols. Try to see it as something like the Homelands symbol shattered)
    (Yes, shameless copy of my post at the Wizards boards, haha.)
    Posted in: Custom Card Creation
  • posted a message on The DCC: 09/14/06
    Quote from Morsetlis
    (Now THAT is shadow.)

    • How shadow should have been?
    • Pratically the same as shadow? (aka "Just put shadow, Gaervac"?)
    • Something else?
    Although I'm considering removing the cantrip.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 09/14/06
    Magician's Travel — 2U
    Instant
    As you play Magician's Travel, you may veil it.
    Veil or unveil target permanent. (Veiled objects exist only for veiled objects)
    "'He'll enter that mirror and will not come back.'"
    —Susanna Clarke, Jonathan Strange & Mr. Norrell

    (Free Translation from Edition in Portuguese)
    Posted in: Custom Card Contests and Games
  • posted a message on FCC September - Round 2
    Facecatcher — 5
    Artifact
    You may look at each opponent's hand and play creature cards from them by paying an additional 3 to play them. Creatures played this way come into play with haste and "At end of turn, sacrifice this creature".
    "Having the face caged then pulled out of the head—what a painful death, isn't it?"
    —Tovok, cloudmage prodigy

    • You can look at the hands any time (see Three Wishes, but can play creature spells from it only when you could normally play creature spells.
    • The creatures "come into play with", not "have". If it were "Creatures played this way have", they would forget the ability soon they leave the stack, I believe.
    • "By paying an additonal 3" was stolen from offering rulings, so I beleive it's right. I have not seen any effect like this, and offering's "play by doing that" just seems to fit it.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 09/13/06
    Seed of Memory and Strenght — 2GG
    Creature — Spirit
    When Seed of Memory and Strength is put into a graveyard from play, put four +1/+1 counters on it.
    Whenever a creature comes into play, if Seed of Memory and Strenght is in your graveyard, move a +1/+1 counter from Seed of Memory and Strenght onto that creature.
    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on Unhinged DCC: Mishra's Bling Bling
    Mishra's Bling Bling — Rate4
    Artifact
    (:rate4: can be paid with four mana from cool permanents and one mana from a noncool permanent (cool permanents simply are cool))
    :rate3:, T: Exchange coolness levels of two target permanents. (This effect doesn't end at end of turn)
    Posted in: Custom Card Contests and Games
  • posted a message on FCC Rules/Discussion Thread
    About Gate to the Unreal: I put "tapped creatures" just to avoid any infinite "comes-into-play" triggers from playing Ornithopers infinite times, and also to avoid you from gaining your opponent's best creatures once they hit the table. (since you are also able to play them)
    The wording is quite counter-intuitive though, and trying to 'play' token creatures could be somewhat a problem with the rules.
    Well, tokens don't have mana costs, so they can't be played as spells. (and even if they had, they would cease to exist soon they leave play) Wink
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 09/06/06
    Mindeating Ghoul — 1B
    Creature — Zombie
    Timeweave 0—An effect you control causes an opponent to discard a card (As this card's timeweave event happens, you may reveal this card from your hand and play with it revealed. As long as it is revealed this way, you may play it for its timeweave cost)
    Fear
    "Hm... Brains."
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 09/05/06
    Utopia Seeds — GW
    Sorcery
    Return target creature card from your graveyard to play under your control as a Forest Plains land.
    "Life? Life has diverses meanings. All of them are equal."
    —Azska, Selesnya evangel
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 09/04/2006
    I guess I had a vote last poll.

    Contested Mox — 0
    Artifact

    Each player controls Contested Mox.
    T: Add one mana of any color to your mana pool. Only active player may play this ability.
    Some treasures, even the smallest ones, need a large space and more than one heart in order to exist.
    Posted in: Custom Card Contests and Games
  • posted a message on The DCC: 09/03/06
    Colorful Explosion — R
    Instant
    Kicker W and/or U and/or B and/or R and/or G
    Colorful Explosion deals 1 damage to target player plus 2 damage for each of its kicker costs that was paid.
    Posted in: Custom Card Contests and Games
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