Moonhold and Bolt won't even work with Scepter, sadly :/, so not having slots isn't a big loss. Sadly there's not a lot of RW instants that sunforger can use to draw your cards. Fateful Showdown has some limited potential as a target. If you're emptying your hand to often maybeDangerous Wager.
I will be going to the shop soon so I will actually get to test this deck, but from my first impressions i dont think it'll play well with wheels. Magmatic Insight and Wild Guess may be more useful in more situations. We will see
Creature count may be too low for it, but at the very least Scout's Warning cantrips for you. Other times it lets you flash in something like Mogg Maniac.
I am a little worried that I have too much going on, and not enough draw. Any suggestions would be helpful!! Its not meant to be overly competitive, but fun and unique. I would like to try and keep the three themes but one might have to go :/
I also think about Spectral Searchlight for the verbal contract aspect of multiplayer politics, but being low key seems to work well with this deck, and that may ruin it. I have on and off played with Boros Charm. It should probably be in a "sometimes" list and not "maybe". I actually used it for it's double strike effect on another player's creature more than a save card. Vengeful Pharaoh is a Deathtouch Rattlesnake on a big recurring body that has a No Mercy effect at times. Given that their effects don't stack, Dread and Vengeful Pharaoh pull weight in combat as well. It is worth a slot. Jotun Grunt is a decent body with an effect that can hose some decks or recur some cards in mine, mostly for tutoring with Sunforger so I get the recurred card right away. I think that it plays more roles than Relic of Progenitus, and can pull weight in combat alone, even if it is just a round or two at the beginning of the game for blocking. Deflecting Palm and Delerium are game winners. I win out of nowhere to great cheers from bystanders, and even handshakes of my opponents all the time. Get them. They are amazing. I understand that my list is for casual play, has no early combo kills, and limited wincons, but it is super fun to play. The turtle deck that looks about to lose to a big and fancy combo or creature attack, but then turns it around and sweeps up the surprise win is just a crazy fun feeling.
By the way, I have high hopes for Selfless Squire. It says "Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire." There is a lot of damage prevention in that deck.
Spectral Searchlight is a card i usually just end up using for myself, while we are playing politics, we aren't playing a group hug. I dont want to help someone win, they have to work for it.
Wow, I didn't even realize that Selfless Squire kept getting +1/+1 counters for damage prevention, for some reason I thought it was only the turn you casted it. Interesting for sure...
I would love to hear how those changes work, keep me updated.
A few cards that I liked from your list: Deflecting Palm - completely forgot about that card, thats probably replacing Boros Fury-Shield Delirium - another card I forgot about Jotun Grunt - really interesting.... I play with a karador in my meta, could be a killer card, but Im a little worried that its on a body... I feel like Relic of Progenitus will get more value Vengeful Pharaoh - im curious how he works for you. He is almost worse than No Mercy and Dread, and their effects don't stack. Hide/Seek - looks fun
I would highly recommend Boros Charm... I saw it in your maybe board, but it is definitely worth a slot. saving all your enchantments from a board wipe is pretty important to not loose tempo, and its tutorable with Sunforger too.
I have been looking to make a good Boros deck for awhile now. Gisela, Blade of Goldnight and Aurelia, the Warleader are a little bit overdone imo, and all of the other R/W commanders fit into the aggro shell. Avacyn leads to a different strategy which I liked, a board-control through damage but can get in the red zone and finish people off. That screams Stuffy Doll to me.
I am running three major themes for the deck, (1) Stuffy Doll package, (2) Keeping me alive at low life, and (3) Non-Blue Counters via Sunforger!!
This looks like a very fun list! I can't think of anything to make it actually better, so I'll just say a random card I have in my binder: Crown of Doom. Just another reason to not attack you.
Yeah that's another option. Ill have to see how i like the other cards, its another option that fits the deck well.
I was already running two of the effects (Blood Reckoning/Hissing Miasma), and with No Mercy, they all lose synergy. I felt like two of the effects was enough, and once I get the monarchy to someone else, I really don't want to put a target on my head by taking back the monarch. Will have to see how the others play and maybe it is worth a slot. Thanks for the suggestion
Queen Marchesa: A rattlesnake approach
This deck aims to win out of nowhere, maneuvering through multiplayer games with politics and grace
This deck got heavy inspiration from Rachmiel'sTariel (retired) primer, check it out here!
Why play Queen Marchesa? Let's take a look at what she can do.
A three color 4 mana 3/3. Dies to Lightning Bolt or 6 Little Girls. Hopefully she has something else...
... which she does!
Haste! After casting her you can get swinging away. Also, after a boardwipe, she can get monarchy back relatively easily. I'll talk more about that later.
Deathtouch! Guaranteed to take out some creature whenever she is in combat (barring Indestructibility). That also means Thornbite Staff is a one sided board clear with enough mana...
You become the monarch on ETB! She is THE ONLY commander that brings this mechanic to EDH. Whenever you cast her, you are drawing a card at the end of the turn. After that, you are either drawing an extra card every turn, or getting a 1/1 deathtouch haste black assassin depending on who has the monarchy. While these tokens are useful for getting back the monarchy back without having to risk Marchesa, in this deck we will be holding them back in most circumstances to create a rattlesnake wall.
The Game Plan
1. We want to get Marchesa out as soon as possible. We want the monarch to be going around the board. Play Marchesa, swing at someone, let them take the monarch. Once someone else has the monarchy, the whole table will try to get it from them (who doesn't want free draw???), leaving us some time to set up our defenses and let the others take each other out.
2. Encourage attacking. We play cards to help others get attacks through. We are the Queen, we are the political commander.
3. Create lots of tokens for everyone to use. Hopefully you will have some decent rattlesnakes up so that it is not beneficial to attack you.
4. When it gets down to two players left, let them try to kill you. See how that goes, with cards like Backlash and Rakdos Charm, they will only kill themselves.
Politics
Check out this quote straight from Rachmiel's primer, it describes the politics we are trying to achieve with this deck:
"Surprisingly, I’ve found that a lot of people define politics differently here. The common wisdom is that “politics=power”, but I’m going to have to explain more than that. To me, “good” politics is not tricking your opponent, tactically staying out of a feud between two players, or making alliances and breaking them. Good politics is not Zedruu the Greathearted (Take that, she-goat!). There’s a philosophy in chess that you should never try to trick your opponent because it won’t work if they’re as good as you or better. Instead, you should force them to make moves which are rationally the move that they should make. This is exactly how I view playing good politics in Magic. You should try to create board situations where a truly good player would rationally decide to not attack you and to spend their resources on other players. You shouldn’t be too heavy handed about it though. I don’t like the Vows such as Vow of Duty or Vow of Malice because they don’t fulfill the above condition. Do you see why? It’s the part about a truly good player rationally deciding to attack you or someone else. I’ll mention this again later in the strategy section since it bears repeating. Regardless, this view of politics will shape the strategy and recommended play style of the deck. As a side note, when interacting verbally with other players, feel free to be yourself and have fun for the best results of course."
So let's see the gang! Notice the small advisor theme -- A Queen needs her Council!!
I dont have a zurgo deck, yet I have been wanting to make one for some time, but there are some other things that take priority before I can get to this deck.
And you are probably right, i was just bringing up things that I thought might come up. I'd value your opinion and experience over mine
General's Kabuto is another option if you are looking for more shroud options too, albeit more expensive than Champion's Helm.
let us know how those changes feel
I do think that it might be beneficial to keep at least one man land, as now that you have cut two more creatures Zurgo is really the only wincon. If he gets Darksteel Mutationed or extremely expensive to cost or whatever else, i dont see you being able to do much for a long time.
Also, I know you mentioned that you didnt like the disk, but other than Rout, all of your boardwipes are sorcery speed. There could be some incentive to add some type of instant board wipe for someone who can go off in one turn. And while people can anticipate it, it also helps slow down the game if people hold onto their cards waiting for it to pop.
Urborg, Tomb of Yawgmoth, helps color fix and turn pain lands into not as much pain lands. Also pretty simple swamp swap
And call me crazy, but i got thinking about Bludgeon Brawl... You have a lot of artifacts, and most of them help pay for the equip cost. Wrath, then attach the rocks to Zurgo and swing for some serious damage. Maybe worth a shot? haha
Den Protector (plus he is a human!)
Greenwarden of Murasa
and you missed Wheel of Fate
edit: also Life from the Loam/Dakmor Salvage/Drownyard Temple? usually with my luck Ill end up milling all my lands and Splendid Reclamation so I tend to overload on land recovery
Elspeth Tirel
Nahiri, the Harbinger
Mask of Avacyn
Children of Korlis
Added:
Gift of Immortality
Kami of False Hope
Reverberate
Nahiri's Machinations
Planeswalkers weren't performing up to spec, and I like the Gift of Immortality with a lot of the cards in this deck, rarely a bad target.
gah, I was thinking about sunforger
I will be going to the shop soon so I will actually get to test this deck, but from my first impressions i dont think it'll play well with wheels. Magmatic Insight and Wild Guess may be more useful in more situations. We will see
thats actually pretty good, I like Scout's warning in this deck. A lot.
I would love to include Abeyance/Orim's Chant/Moonhold/Intimidation Bolt with Scepter, but I feel like I just don't have the slots available at the moment.
**on a side note, I love when the card tags show an art that you haven't seen before. Hadn't seen that Orim's chant before, looks awesome!!**
Spectral Searchlight is a card i usually just end up using for myself, while we are playing politics, we aren't playing a group hug. I dont want to help someone win, they have to work for it.
Ill have to add Delirium to my buy list, I know I have a Deflecting Palm somewhere.
Wow, I didn't even realize that Selfless Squire kept getting +1/+1 counters for damage prevention, for some reason I thought it was only the turn you casted it. Interesting for sure...
A few cards that I liked from your list:
Deflecting Palm - completely forgot about that card, thats probably replacing Boros Fury-Shield
Delirium - another card I forgot about
Jotun Grunt - really interesting.... I play with a karador in my meta, could be a killer card, but Im a little worried that its on a body... I feel like Relic of Progenitus will get more value
Vengeful Pharaoh - im curious how he works for you. He is almost worse than No Mercy and Dread, and their effects don't stack.
Hide/Seek - looks fun
I would highly recommend Boros Charm... I saw it in your maybe board, but it is definitely worth a slot. saving all your enchantments from a board wipe is pretty important to not loose tempo, and its tutorable with Sunforger too.
1x Battlefield Forge
1x Boseiju, Who Shelters All
1x Clifftop Retreat
1x Command Beacon
1x Command Tower
1x Evolving Wilds
1x High Market
1x Inspiring Vantage
1x Mana Confluence
1x Mistveil Plains
7x Mountain
9x Plains
1x Reflecting Pool
1x Rugged Prairie
1x Sacred Foundry
1x Seraph Sanctuary
1x Shinka, the Bloodsoaked Keep
1x Stone Quarry
1x Sunhome, Fortress of the Legion
1x Temple of Triumph
1x Wind-Scarred Crag
Enchantment (7)
1x Aura of Silence
1x Gift of Immortality
1x Nahiri's Machinations
1x Near-Death Experience
1x Pariah
1x Pyrohemia
1x Repercussion
1x Anger of the Gods
1x Blasphemous Act
1x Earthquake
1x Faithless Looting
Planeswalker (1)
1x Chandra, the Firebrand
Artifact (16)
1x Blade of the Bloodchief
1x Boros Signet
1x Champion's Helm
1x Coalition Relic
1x Commander's Sphere
1x Darksteel Plate
1x Fire Diamond
1x Loxodon Warhammer
1x Marble Diamond
1x Mimic Vat
1x Pariah's Shield
1x Scythe of the Wretched
1x Sol Ring
1x Soul Conduit
1x Staff of Nin
1x Sunforger
Creature (17)
1x Boros Reckoner
1x Exquisite Archangel
1x Firemane Angel
1x Gisela, Blade of Goldnight
1x Godo, Bandit Warlord
1x Kami of False Hope
1x Mogg Maniac
1x Platinum Angel
1x Platinum Emperion
1x Selfless Spirit
1x Solemn Simulacrum
1x Spitemare
1x Stoneforge Mystic
1x Stuffy Doll
1x Sun Titan
1x Sunblast Angel
1x Volcano Hellion
1x Angel's Grace
1x Boros Charm
1x Chaos Warp
1x Cloudshift
1x Increasing Vengeance
1x Intervention Pact
1x Judge Unworthy
1x Lapse of Certainty
1x Mages' Contest
1x Oblation
1x Rebuff the Wicked
1x Return to Dust
1x Reverberate
1x Scout's Warning
1x Shunt
1x Starstorm
1x Swords to Plowshares
1x Tithe
1x Wild Ricochet
I have been looking to make a good Boros deck for awhile now. Gisela, Blade of Goldnight and Aurelia, the Warleader are a little bit overdone imo, and all of the other R/W commanders fit into the aggro shell. Avacyn leads to a different strategy which I liked, a board-control through damage but can get in the red zone and finish people off. That screams Stuffy Doll to me.
I am running three major themes for the deck, (1) Stuffy Doll package, (2) Keeping me alive at low life, and (3) Non-Blue Counters via Sunforger!!
Stuffy Doll Cards:
Life Shenanigans:
Control:
Maybe Board:
Yeah that's another option. Ill have to see how i like the other cards, its another option that fits the deck well.
I was already running two of the effects (Blood Reckoning/Hissing Miasma), and with No Mercy, they all lose synergy. I felt like two of the effects was enough, and once I get the monarchy to someone else, I really don't want to put a target on my head by taking back the monarch. Will have to see how the others play and maybe it is worth a slot. Thanks for the suggestion
I have a Ruhan of the Fomori, which gets Darksteel Mutationed. When I equip a Sword of War and Peace, the enchantment falls off correct?
I am pretty sure, but the loses all abilities clause makes me a little unsure.
Thanks!!
A three color 4 mana 3/3. Dies to Lightning Bolt or 6 Little Girls. Hopefully she has something else...
... which she does!
Haste! After casting her you can get swinging away. Also, after a boardwipe, she can get monarchy back relatively easily. I'll talk more about that later.
Deathtouch! Guaranteed to take out some creature whenever she is in combat (barring Indestructibility). That also means Thornbite Staff is a one sided board clear with enough mana...
You become the monarch on ETB! She is THE ONLY commander that brings this mechanic to EDH. Whenever you cast her, you are drawing a card at the end of the turn. After that, you are either drawing an extra card every turn, or getting a 1/1 deathtouch haste black assassin depending on who has the monarchy. While these tokens are useful for getting back the monarchy back without having to risk Marchesa, in this deck we will be holding them back in most circumstances to create a rattlesnake wall.
2. Encourage attacking. We play cards to help others get attacks through. We are the Queen, we are the political commander.
3. Create lots of tokens for everyone to use. Hopefully you will have some decent rattlesnakes up so that it is not beneficial to attack you.
4. When it gets down to two players left, let them try to kill you. See how that goes, with cards like Backlash and Rakdos Charm, they will only kill themselves.
So let's see the gang! Notice the small advisor theme -- A Queen needs her Council!!
By Card Type:
1x Aysen Bureaucrats
1x Blood Seeker
1x Burnished Hart
1x Demon of Dark Schemes
1x Diaochan, Artful Beauty
1x Doomwake Giant
1x Droning Bureaucrats
1x Elesh Norn, Grand Cenobite
1x Goblin Spymaster
1x Heliod, God of the Sun
1x Humble Defector
1x Kambal, Consul of Allocation
1x Masako the Humorless
1x Massacre Wurm
1x Michiko Konda, Truth Seeker
1x Netherborn Phalanx
1x Orzhov Advokist
1x Solemn Simulacrum
1x Spurnmage Advocate
1x Stuffy Doll
1x Suture Priest
1x Teysa, Envoy of Ghosts
Sorcery (7)
1x Acidic Soil
1x Alliance of Arms
1x Blasphemous Act
1x Gift of Estates
1x Hallowed Burial
1x Plague of Vermin
1x Repay in Kind
1x Akoum Refuge
1x Ancient Amphitheater
1x Boros Guildgate
1x Buried Ruin
1x Command Tower
1x Evolving Wilds
1x Forbidden Orchard
6x Mountain
1x Orzhov Guildgate
9x Plains
1x Rakdos Guildgate
1x Reliquary Tower
8x Swamp
1x Terramorphic Expanse
1x Tresserhorn Sinks
1x Urborg Volcano
1x Vault of the Archangel
Artifact (10)
1x Acorn Catapult
1x Armillary Sphere
1x Chromatic Lantern
1x Genesis Chamber
1x Skullclamp
1x Soul Conduit
1x Spear of Heliod
1x Staff of Nin
1x Thornbite Staff
1x Thunderstaff
1x Elspeth, Sun's Champion
1x Kaya, Ghost Assassin
Instant (15)
1x Allay
1x Backlash
1x Batwing Brume
1x Boros Fury-Shield
1x Captain's Maneuver
1x Chaos Warp
1x Divine Deflection
1x Increasing Vengeance
1x Mirror Strike
1x Oblation
1x Rakdos Charm
1x Reflect Damage
1x Shattering Pulse
1x Sudden Impact
1x Sudden Spoiling
Enchantment (6)
1x Authority of the Consuls
1x Blood Reckoning
1x Hissing Miasma
1x No Mercy
1x Reverence
1x Righteous Cause
0 Akoum Refuge
0 Ancient Amphitheater
0 Boros Guildgate
0 Buried Ruin
0 Command Tower
0 Evolving Wilds
0 Forbidden Orchard
0 Mountain
0 Orzhov Guildgate
0 Plains
0 Rakdos Guildgate
0 Reliquary Tower
0 Swamp
0 Terramorphic Expanse
0 Tresserhorn Sinks
0 Urborg Volcano
0 Vault of the Archangel
1 Alliance of Arms
1 Authority of the Consuls
1 Divine Deflection
1 Skullclamp
1 Spurnmage Advocate
2 Allay
2 Armillary Sphere
2 Aysen Bureaucrats
2 Batwing Brume
2 Blood Seeker
2 Captain's Maneuver
2 Genesis Chamber
2 Gift of Estates
2 Humble Defector
2 Increasing Vengeance
2 Rakdos Charm
2 Shattering Pulse
2 Suture Priest
2 Thornbite Staff
3 Backlash
3 Boros Fury-Shield
3 Burnished Hart
3 Chaos Warp
3 Chromatic Lantern
3 Goblin Spymaster
3 Hissing Miasma
3 Kambal, Consul of Allocation
3 Masako the Humorless
3 Oblation
3 Orzhov Advokist
3 Spear of Heliod
3 Sudden Spoiling
3 Thunderstaff
4 Acorn Catapult
4 Blood Reckoning
4 Diaochan, Artful Beauty
4 Droning Bureaucrats
4 Heliod, God of the Sun
4 Kaya, Ghost Assassin
4 Michiko Konda, Truth Seeker
4 Mirror Strike
4 No Mercy
4 Reverence
4 Solemn Simulacrum
4 Sudden Impact
5 Hallowed Burial
5 Reflect Damage
5 Righteous Cause
5 Stuffy Doll
6 Demon of Dark Schemes
6 Elspeth, Sun's Champion
6 Massacre Wurm
6 Netherborn Phalanx
6 Soul Conduit
6 Staff of Nin
7 Elesh Norn, Grand Cenobite
7 Plague of Vermin
7 Repay in Kind
7 Teysa, Envoy of Ghosts
9 Blasphemous Act
1x Akoum Refuge
1x Ancient Amphitheater
1x Boros Guildgate
1x Buried Ruin
1x Command Tower
1x Evolving Wilds
6x Mountain
1x Orzhov Guildgate
9x Plains
1x Rakdos Guildgate
1x Reliquary Tower
8x Swamp
1x Terramorphic Expanse
1x Tresserhorn Sinks
1x Urborg Volcano
Rattlesnake
1x Blood Reckoning
1x Diaochan, Artful Beauty
1x Hissing Miasma
1x Kambal, Consul of Allocation
1x Michiko Konda, Truth Seeker
1x No Mercy
1x Soul Conduit
1x Spear of Heliod
1x Spurnmage Advocate
1x Staff of Nin
1x Stuffy Doll
1x Teysa, Envoy of Ghosts
1x Thornbite Staff
1x Thunderstaff
1x Vault of the Archangel
1x Authority of the Consuls
1x Aysen Bureaucrats
1x Droning Bureaucrats
1x Orzhov Advokist
1x Reverence
1x Righteous Cause
Removal
1x Allay
1x Blasphemous Act
1x Chaos Warp
1x Doomwake Giant
1x Hallowed Burial
1x Kaya, Ghost Assassin
1x Oblation
1x Shattering Pulse
Ramp/Card Advantage
1x Armillary Sphere
1x Burnished Hart
1x Chromatic Lantern
1x Gift of Estates
1x Humble Defector
1x Skullclamp
1x Solemn Simulacrum
Token Producers/Strategy
1x Acorn Catapult
1x Alliance of Arms
1x Blood Seeker
1x Demon of Dark Schemes
1x Elesh Norn, Grand Cenobite
1x Elspeth, Sun's Champion
1x Forbidden Orchard
1x Genesis Chamber
1x Goblin Spymaster
1x Heliod, God of the Sun
1x Masako the Humorless
1x Plague of Vermin
1x Suture Priest
1x Acidic Soil
1x Backlash
1x Batwing Brume
1x Boros Fury-Shield
1x Captain's Maneuver
1x Divine Deflection
1x Increasing Vengeance
1x Massacre Wurm
1x Mirror Strike
1x Netherborn Phalanx
1x Rakdos Charm
1x Reflect Damage
1x Repay in Kind
1x Sudden Impact
1x Sudden Spoiling
Blood Reckoning - Pretty big deterrent, crazy good against token decks
Daochan, Artful Beauty - Queen's Advisor. You can attack me, but I'll blow up your commander and have the other guy blow up your Terastodon next turn
Hissing Miasma - See Blood Reckoning
Increasing Vengeance - Copy a wincon
Kambal, Consul of Allocation - Advisor. Slow life drain
Michiko Konda, Truth Seeker - Advisor. Why hit me?
No Mercy - See Michiko
Soul Conduit - Multiplayer fun
Spear of Heliod - Pumps our tokens and is a deterrent
Spurnmage Advocate - Removal
Staff of Nin - damage where needed and draw
Stuffy Doll - Deterrent, alternate wincon
Teysa, Envoy of Ghosts - Deterrent
Thornbite Staff - Murder with Marchesa for 2 colorless
Thunderstaff - Attack someone else please
Vault of the Archangel - make our tokens have abilities
Pillowfort
Authority of the Consuls - lifegain from the tokens we give everyone
Aysen Bureaucrats - Advisor. Taps down other utility creatures
Droning Bureaucrats - Advisor. Has chance of hitting a bunch of things.
Orzhov Advokist - Advisor, helps to have others attack each other
Reverence - Makes sure that the tokens we give out don't hurt us.
Righteous Cause - Lots of Lifegain!
Removal
Allay - Repeated Removal
Blasphemous Act - Cheap board wipe
Chaos Warp - Removal
Doomwake Giant - Testing out
Hallowed Burial - If things get bad
Kaya, Ghost Assassin - Marchesa's Assassin of choice
Oblation - Nice removal
Shattering Pulse - Repeated Removal
Ramp/Card Advantage
Armillary Sphere - Non-green ramp
Burnished Hart - Ramp on a body
Chromatic Lantern - Color Fixer + ramper
Gift of Estates - One time Land tax
Humble Defector - Decent draw that helps politically
Skullclamp - draw with tokens
Solemn Simulacrum - draw and ramp
Token Producers/Strategy
Acorn Catapult - Damage and tokens
Alliance of Arms - Tokens for all!
Blood Seeker - Life tapping
Demon of Dark Schemes - Lots of energy with tokens
Elesh Norn, Grand Cenobite - Pump our tokens when ready to go aggresive
Elspeth, Sun's Champion - tokens and board clear
Forbidden Orchard - mana and tokens
Genesis Chamber - tokens for all
Goblin Spymaster - tokens for all
Heliod, God of the Sun - tokens for skllclamp, doomwake giant
Masako the Humorless - Flash shenaigans
Plague of Vermin - tokens for all
Suture Priest - token life tapping
Wincons
Acidic Soil - Loads o' damage
Backlash - For big creatures
Batwing Brume - For large armies
Boros Fury-Shield - For big creatures
Captain's Maneuver - For big finishes
Divine Deflection - For big finishes
Massacre Wurm - give them tokens, finish with this!
Mirror Strike - Right back at ya
Netherborn Phalanx - give them tokens, finish with this!
Rakdos Charm - give them tokens, finish with this!
Reflect Damage - Mirror strike + non creatures
Repay in Kind - Knocking everyone down
Sudden Impact - For big hands
Sudden Spoiling - For guys with effects
Help me make it better!
Let me know what you think!
Cards considering:
And you are probably right, i was just bringing up things that I thought might come up. I'd value your opinion and experience over mine
let us know how those changes feel
I do think that it might be beneficial to keep at least one man land, as now that you have cut two more creatures Zurgo is really the only wincon. If he gets Darksteel Mutationed or extremely expensive to cost or whatever else, i dont see you being able to do much for a long time.
Also, I know you mentioned that you didnt like the disk, but other than Rout, all of your boardwipes are sorcery speed. There could be some incentive to add some type of instant board wipe for someone who can go off in one turn. And while people can anticipate it, it also helps slow down the game if people hold onto their cards waiting for it to pop.
yeah for sure.
A bunch more land questions:
Have you thought about the filter lands? I know some people don't like them too much but personally I like the Fetid Heath/Graven Cairns/Rugged Prairie/Shadowblood Ridge cards.
Inventors' Fair seems interesting too, not sure if you can afford the colorless too much but a tutor is always nice
Flagstones of Trokair if you play against any LD, easy replacement for a Plains
Urborg, Tomb of Yawgmoth, helps color fix and turn pain lands into not as much pain lands. Also pretty simple swamp swap
And call me crazy, but i got thinking about Bludgeon Brawl... You have a lot of artifacts, and most of them help pay for the equip cost. Wrath, then attach the rocks to Zurgo and swing for some serious damage. Maybe worth a shot? haha