Some lands that have helped me: Opal Palace, since we are doing voltron damage, this helps dish out some extra damage, only at the cost of one more mana for your commander Kher Keep, this may work better for my deck as it is less creature heavy, but this has won me some games after a board clear and then equipping the kobold with everything i had
Another great card that I have found quite useful, Iroas, God of Victory. He would survive a world slayer as well, which is a bonus. Either him, or even Odric, Master Tactician. It helps to get your commander through and still have attackers next turn.
I currently have Chromatic Lantern in my other deck, but I think I will switch it over to this one. I don't know if Glacial Fortress would really be all that different from a guildgate, i only have 2-3 basic lands lol
I had thought of that. But I really don't know how much it would be worth. Cuz anything I would want to sac would be a creature or enchantment, I cant see myself saccing any artifacts or lands from this list. Besides the combo Enchanted Evening+Aura Thief I can't see how much use it would bring
@TribalElfMage
yeah I have a flooded strand I can swap it out for, thanks!
I havent fully made the deck yet, so I do not know for sure how the mana will act. in playtesting it seemed alright, i just wouldn't know what to cut for more lands
@Infecter4life
oh wow I completely missed that. Thanks
I had not seen Frontline Medic before, he looks great!
Some lands that have helped me:
Opal Palace, since we are doing voltron damage, this helps dish out some extra damage, only at the cost of one more mana for your commander
Kher Keep, this may work better for my deck as it is less creature heavy, but this has won me some games after a board clear and then equipping the kobold with everything i had
Another great card that I have found quite useful, Iroas, God of Victory. He would survive a world slayer as well, which is a bonus. Either him, or even Odric, Master Tactician. It helps to get your commander through and still have attackers next turn.
On to your thoughts list:
Waves of Aggression can be a finisher, especially 1v1. when tajic is swinging for 7-14 a turn
Darksteel Myr has also saved me many a time, especially other voltron commanders
Sensei's Divining Top for sure
Tithe I run, mostly to tutor Mistveil Plains, and combos with Sunforger+Mistveil Plains to get an extra land or two every turn
do you have the decklist out? I'd be interested in looking at it
I think i do like Launch better then Spirit Loop, thanks
I currently have Chromatic Lantern in my other deck, but I think I will switch it over to this one. I don't know if Glacial Fortress would really be all that different from a guildgate, i only have 2-3 basic lands lol
I had thought of that. But I really don't know how much it would be worth. Cuz anything I would want to sac would be a creature or enchantment, I cant see myself saccing any artifacts or lands from this list. Besides the combo Enchanted Evening+Aura Thief I can't see how much use it would bring
yeah I have a flooded strand I can swap it out for, thanks!
I havent fully made the deck yet, so I do not know for sure how the mana will act. in playtesting it seemed alright, i just wouldn't know what to cut for more lands
@Infecter4life
oh wow I completely missed that. Thanks
Could be a lot of fun in multiplayer haha
Ertai, The Corrupted
"Altered by Phyrexian science, corrupted by black mana, and twisted by rage, Ertai still looked in the mirror and saw only glory."
I've been thinking about building an Ertai deck for quite some time now, and after some time this is what I have come up with.
A casual deck with a bunch of wizard tribal.
I am looking for help with the mana base, as well as pretty much everything else But I am welcome to all thoughts and ideas!
1x Ertai, the Corrupted
Lands (36)
1x Arcane Sanctum
1x Bojuka Bog
1x Calciform Pools
1x Command Tower
1x Dark Depths
1x Skycloud Expanse
1x Dromar's Cavern
1x Drowned Catacomb
1x Fetid Heath
1x Flooded Strand
1x Godless Shrine
1x Glacial Fortress
1x Hallowed Fountain
1x Homeward Path
3x Island
1x Maze of Ith
1x Minamo, School at Water's Edge
1x Mutavault
1x Mystic Gate
1x Nimbus Maze
2x Plains
1x Polluted Delta
1x Riptide Laboratory
1x Reliquary Tower
1x Reflecting Pool
1x Sunken Ruins
1x Swamp
1x Temple of the False God
1x Tolaria West
1x Urborg, Tomb of Yawgmoth
1x Vesuva
1x Volrath's Stronghold
1x Watery Grave
1x Crawlspace
1x Crystal Chimes
1x Darksteel Ingot
1x Lightning Greaves
1x Norn's Annex
1x Riptide Replicator
1x Sol Ring
1x Tatsumasa, the Dragon's Fang
1x Thousand-Year Elixir
Instants (6)
1x Æthertow
1x Cyclonic Rift
1x Dismantling Blow
1x Memory Plunder
1x Mirrorweave
1x Repel Intruders
Planeswalkers (1)
1x Venser, the Sojourner
Creature (29)
1x Academy Rector
1x Arcanis the Omnipotent
1x Aura Thief
1x Auramancer
1x Azami, Lady of Scrolls
1x Azorius Guildmage
1x Barrin, Master Wizard
1x Kokusho, the Evening Star
1x Clone
1x Ethersworn Adjudicator
1x Elesh Norn, Grand Cenobite
1x Ertai, Wizard Adept
1x Godhead of Awe
1x Guile
1x Gwafa Hazid, Profiteer
1x Hanna, Ship's Navigator
1x Isperia, Supreme Judge
1x Ith, High Arcanist
1x Lullmage Mentor
1x Massacre Wurm
1x Restoration Angel
1x Pride of the Clouds
1x Reassembling Skeleton
1x Master of Waves
1x Sun Titan
1x Teferi, Mage of Zhalfir
1x Vedalken Æthermage
1x Zur the Enchanter
1x Chime of Night
1x Debtors' Knell
1x Despondency
1x Dovescape
1x Enchanted Evening
1x Fool's Demise
1x Freed from the Real
1x Ghostly Prison
1x Grave Pact
1x Hatching Plans
1x Phyrexian Arena
1x Phyrexian Reclamation
1x Propaganda
1x Reality Acid
1x Rhystic Study
1x Righteous Authority
1x Spirit Loop
Sorceries (2)
1x Demonic Tutor
1x Rite of Replication
Why did I choose these cards?
Academy Rector - A Demonic tutor on legs for this deck. Great sac outlet for Ertai
Arcanis the Omnipotent - One of my favorite cards, great card advantage, fits in the wizard theme, protects itself, much fun
Aura Thief - Fun card no one sees coming, combos with Enchanted Evening to take EVERYTHING
Auramancer - Graveyard recurusion
Azami, Lady of Scrolls - Card draw, if i keep Ertai untapped before my turn I can get more out of him
Azorius Guildmage - countering things if they do hit the field
Barrin, Master Wizard - secondary Ertai
Kokusho, the Evening Star - you're telling me I can counter something, and then gain a huge life advantage, and possibly recur this again and again? auto include
Clone - Fun. Thinking about replacing this with Phyrexian Metamorph
Ethersworn Adjudicator - fun card, helps once things hit the board, combos with Enchanted Evening
Elesh Norn, Grand Cenobite - Quality card, Dovescape Shenanigans
Ertai, Wizard Adept - if Ertai gets tucked, wizard
Godhead of Awe - Combos with Elesh, Dovescape, Massacre Wurm, and protects me
Guile - Dovescape Shenanigans
Gwafa Hazid, Profiteer - Political, card draw, protection
Hanna, Ship's Naigator - Get me them enchantments back plz
Isperia, Supreme Judge - You sure you want to attack me?
Ith, High Arcanist - Attacking removal (if you havent noticed, voltron decks are big in my local meta)
Lullmage Mentor - Free counters and tokens. Sac a token to counter a spell, get a token
Massacre Wurm - Decent finisher in my meta
Restoration Angel - Lots of good targets in the deck, from ETB effects to protection
Pride of the Clouds - tokens for saccing
Reassembling Skeleton - Saccing over and over
Master of the Waves - Tokens for saccing
Sun Titan - auto include in a deck like this
Teferi, Mage of Zhalfir - i can cast stuff without worrying
Vedalken Aethermage - Finding my wizards
Zur the Enchanter - good stuffs tutor
Enchantments:
Chime of Night - Recurring counters
Debtors' Knell - Great fun, getting my creatures back as well as the ones Ive countered
Despondency - recurring counters
Dovescape - For fun. and to win. all in one.
Enchanted Evening - So i can sac anything
Fool's Demise - yes, i would like your creatures as a matter of fact
Freed from the Real - Ertai good stuff
Ghostly Prison - Why attack me?
Grave Pact - I do hate people
Hatching Plans - counter and draw
Phyrexian Arena - draw
Phyrexian Reclamation - getting creature back
Propaganda - see Ghostly Prison
Reality Acid - removal + counter
Rhystic Study - card draw is good
Righteous Authority - card draw
Spirit Loop - recurring counters
Sorceries:
Demonic Tutor - auto include
Rite of Replication - Tokens, ETB effects, saccing, damage, whatever you want
Instants:
Aethertow - helping stop commander damage
Cyclonic Rift - auto include
Dismantling Blow -
Memory Plunder - Hide yo daughters, hide yo graveyards
Mirrorweave -
Repel Intruders -
Planeswalker:
Venser, the Sojourner - dat ult thou
Artifacts:
Crawlspace - Have I mentioned voltron is big in my meta?
Crystal Chimes - Why yes, I want my things back, thank you
Darksteel Ingot - getting that ertai out quicker
Lightning Greaves - auto include
Norn's Annex - pretty funny if they dont have white mana
Riptide Replicator - pro tip: choose wizards
Sol Ring - auto include
Tatsumasa, the Dragon's Fang - personal favorite, taking ertai out of range + infinite tokens to sac
Thousand-Year Elixir - countering more than one thing at a time
Thanks for all of your help ahead of time!
Otherwise, very cool deck
Glad to meet you all!