Hide AwayW
Instant (U)
Exile target creature you control. Return that card to the battlefield under its owner’s control at the beginning of his or her next upkeep step. It gains haste until end of turn. “Retreating doesn’t always mean losing. If done right, it will bring us victory.”
— Pearl-Order Commander
vote: Shukkets Sagghari Coin's MasterUB
Creature - Human Thief (R)
When you draw the second card during your turn, Coin's Master gains "Thief spells you cast cost 1 less to cast." and "Each other Thief creatures you control gets +1/+1." until end of turn.
Whenever Coin's Master becomes blocked, you may untap it and remove it from combat. If you do, draw a card.
1/3
Unsightly CuriosityB
Enchantment - Aura (R)
Enchant creature
When Unsightly Curiosity when enchanted creature attacks, reveal the top card of your library. You lose life equals to that card converted mana cost and put that card into your hand. What you want to know might not be what you want to see.
Coin's MasterUB
Creature - Human Thief (R)
When you draw the second card during your turn, Coin's Master gains "Thief spells you cast cost 1 less to cast." and "Each other Thief creatures you control gets +1/+1." until end of turn.
Whenever Coin's Master becomes blocked, untap it and remove it from combat. If you do, draw a card.
1/3
iiw: remake Onslaught.. same cardname, same artwork.. you may change everything else..
Wrecking AetherXUU
Instant (U)
Return up to two target creature with converted mana cost X or less to it’s owner hand. Warped time flow vacuum people out of their existence into a horror that once felt by their ancestors.
Mind's Passage2UU
Sorcery (M)
As an additional cost to cast Mind's Passage, exile a card with converted mana cost X.
You may cast a card with converted mana cost X from your hand without paying its mana cost. Your imagination is the limit of your power.
Rujira, Eternity Crack
Legendary Land T: Add C to your mana pool. If you spend this mana to cast a permanent that enters a battlefield with one or more counter, it enters the battlefield with that many counters plus one. Native habitant of Vorovud knew there’s something more than just the sky breaking apart, but they didn’t know how much worse it was for them.
Koopa: 20 for 20/20 reminds me of Darksteel Colossus, itself is pretty much weak, but Delve 20 sure does help casting it normally... this feels more like just a fat reanimation target somehow.. Icariifa: 2/2 for 2 with trample is very very good i think, in addition to that , it can pump itself.. as it pumps, it also have an extra ability that it deals 5 damage when its power is 5 or more, repeteadly if you have more than 1 untapped creatures, this is where i felt its somewhat too powerful.. ink-treader: i believe if it is to be printed, the way you would want to, we have to change the type of the Urza's lands to just Urza's.. otherwise you need to state the name of the things it can fetch.. this apart.. sure this will go to any tron decks with its ability you can search any of the pieces and just drop it down Flatline: Arcboundy stuff.. is arcboundy.. this is somewhat an upgrade to Endless One where the counter can be moved around.. netn10: this reminds me of a good old big robot stuff that has many option.. i assume the attack and defense is until end of turn.. power level wise it is pretty fine.. cool design! Theelspeaks: a fine uncommon although usually if it meant to make itself trigger its ability the wording would be "if ~ or other artifacts enter the battlefield" like in Aetherstorm Roc.. its balanced and usable limited card in artifact sets Drewdagreek: This is my favorite design of this challenge, this feels like how Izzet will react upon their research on Planeswalker is sufficient and they now go on the hunt for Planeswalkers.. good job..
Sage of the Sanctuary1W
Creature - Human Druid (R)
Patron (When this creature dies, you may choose an unpaired creature. If you do, exile this creature and pair it with the chosen creature.)
If a source would deal damage to the creature paired with Sage of the Sanctuary, prevent 1 of that damage.
1/3
Sage of the Sanctuary1W
Creature - Human Druid (R)
Patron (When this creature dies, you may choose an unpaired creature. If you do, exile this creature and pair it with the chosen creature.)
If a source would deal damage to the creature paired with Sage of the Sanctuary, prevent 1 of that damage.
1/3
Blightflame1BR
Sorcery (u)
Destroy target creature or nonbasic land. "The bridges turn aflame and the people scream for their life... What an amusing scenery.." - Tibalt
Hide Away W
Instant (U)
Exile target creature you control. Return that card to the battlefield under its owner’s control at the beginning of his or her next upkeep step. It gains haste until end of turn.
“Retreating doesn’t always mean losing. If done right, it will bring us victory.”
— Pearl-Order Commander
Coin's MasterUB
Creature - Human Thief (R)
When you draw the second card during your turn, Coin's Master gains "Thief spells you cast cost 1 less to cast." and "Each other Thief creatures you control gets +1/+1." until end of turn.
Whenever Coin's Master becomes blocked, you may untap it and remove it from combat. If you do, draw a card.
1/3
Unsightly Curiosity B
Enchantment - Aura (R)
Enchant creature
When Unsightly Curiosity when enchanted creature attacks, reveal the top card of your library. You lose life equals to that card converted mana cost and put that card into your hand.
What you want to know might not be what you want to see.
Creature - Human Thief (R)
When you draw the second card during your turn, Coin's Master gains "Thief spells you cast cost 1 less to cast." and "Each other Thief creatures you control gets +1/+1." until end of turn.
Whenever Coin's Master becomes blocked, untap it and remove it from combat. If you do, draw a card.
1/3
iiw: remake Onslaught.. same cardname, same artwork.. you may change everything else..
Sway Away UB
Instant (R)
Remove up to four counters of any one type from target permanent or player.
Draw a card.
Spikeblood Ritual BRR
Sorcery (R)
Spikeblood Ritual deals 3 damage to each creature and each planeswalker.
Wrecking Aether XUU
Instant (U)
Return up to two target creature with converted mana cost X or less to it’s owner hand.
Warped time flow vacuum people out of their existence into a horror that once felt by their ancestors.
Mind's Passage 2UU
Sorcery (M)
As an additional cost to cast Mind's Passage, exile a card with converted mana cost X.
You may cast a card with converted mana cost X from your hand without paying its mana cost.
Your imagination is the limit of your power.
Rujira, Eternity Crack
Legendary Land
T: Add C to your mana pool. If you spend this mana to cast a permanent that enters a battlefield with one or more counter, it enters the battlefield with that many counters plus one.
Native habitant of Vorovud knew there’s something more than just the sky breaking apart, but they didn’t know how much worse it was for them.
Koopa: 20 for 20/20 reminds me of Darksteel Colossus, itself is pretty much weak, but Delve 20 sure does help casting it normally... this feels more like just a fat reanimation target somehow..
Icariifa: 2/2 for 2 with trample is very very good i think, in addition to that , it can pump itself.. as it pumps, it also have an extra ability that it deals 5 damage when its power is 5 or more, repeteadly if you have more than 1 untapped creatures, this is where i felt its somewhat too powerful..
ink-treader: i believe if it is to be printed, the way you would want to, we have to change the type of the Urza's lands to just Urza's.. otherwise you need to state the name of the things it can fetch.. this apart.. sure this will go to any tron decks with its ability you can search any of the pieces and just drop it down
Flatline: Arcboundy stuff.. is arcboundy.. this is somewhat an upgrade to Endless One where the counter can be moved around..
netn10: this reminds me of a good old big robot stuff that has many option.. i assume the attack and defense is until end of turn.. power level wise it is pretty fine.. cool design!
Theelspeaks: a fine uncommon although usually if it meant to make itself trigger its ability the wording would be "if ~ or other artifacts enter the battlefield" like in Aetherstorm Roc.. its balanced and usable limited card in artifact sets
Drewdagreek: This is my favorite design of this challenge, this feels like how Izzet will react upon their research on Planeswalker is sufficient and they now go on the hunt for Planeswalkers.. good job..
1. Drewdagreek
2. netn10
3. ink-treader
Sage of the Sanctuary 1W
Creature - Human Druid (R)
Patron (When this creature dies, you may choose an unpaired creature. If you do, exile this creature and pair it with the chosen creature.)
If a source would deal damage to the creature paired with Sage of the Sanctuary, prevent 1 of that damage.
1/3
Creature - Human Druid (R)
Patron (When this creature dies, you may choose an unpaired creature. If you do, exile this creature and pair it with the chosen creature.)
If a source would deal damage to the creature paired with Sage of the Sanctuary, prevent 1 of that damage.
1/3
iiw: non-aura enchantment that cost 3 or less..
Blightflame 1BR
Sorcery (u)
Destroy target creature or nonbasic land.
"The bridges turn aflame and the people scream for their life... What an amusing scenery.." - Tibalt
Crematory Priest 1W
Creature - Human Cleric (U)
If a creature would be put into a graveyard, exile it unless its owner pays 2.
1/2