The results:
1-0 UB Control. Combo.
2-0 Mill. Combo.
1-0 Traverse Jund (with Souls). Teferi, Time Raveler and Counterspell to protect my Myth Realized, in my turn Supreme Verdict + Attack is to good.
1-2 vs Goblin. A lot of "drawing" for him with the new addiction, no verdict, no combo in G1-G3, G2 locked by Wrath, Combo and locked with Geier.
2-1 Abzan Tower. The most fun games, Myth, verdict, teferi are really sinergic. A lot of problem to play vs Gaddock Teek + spellskite in game 2 and 3. G3 win thanks to double bounce. MVP Myth.
Strange Card to testing: Azorius Charm Special blu removal, 2 mana spell for Shoal. 1 game save the situation thanks Lifelink Myth. Ad worst Cycling 2. Myth Realized MVP. A lot of synergies. Good attacker and eventually defender my walkers. Beast in this list with a lot of draw-spell.
Problems:
Mana base not good
Sideboard needs a lot of work
To poor 2mana spells
Collective brutality is synergic with Haakon. Is really good vs burn and is good in other matchup.
You can play Moon, you can discard if you find twice or too late.
I play in Tallowisp in a lot of version, the more fun one is BW with confidant for more CA. I try a similar one with Esper's color and UW. I play Spirit without Tallowisp but is less fun. I play in Esper's color a lot of deck (midrange, control, draw-go, walkers, dragon's in modern).
Creature
I have some doubts for the Kitchen Finks with traverse is too intensive, versus path, ooze, anafenza, is not a 2x1.
Bedlam Reveler is amazing in mid-lategame, is an ancestral vision with 3/4 prowness body for . With Traverse the Ulvenwald I can search him and play for , Traverse is "free" if I have less then 6 instant/sorceries in graveyard.
Tasigur, the Golden Fang or gurmag angler slot is a way to cast for in late game with traverse or make a double creature play. Gurmag is better if there are a 5 costitution creature like siege rhino, the 1 more cost is not indifferent for delirium. I think tasigur ability i play once in 25/30 match.
Grim Flayer 2/2 in second turn only when we need a lot of pressaure, 4/4 in third turn. Trample, gravescry 3, attention, doesn'work with planswalker damage.
ah, Architects of Will delirium enabler, 2 types for one mana. Is fun versus living end.
spells Seal of Fire is a good enabler for delirium and a nice sinergy with kalitas. Tarfire is a good enabler for delirium and nice versus mana dorks. lighting bolt, Abrupt Decay, Terminate. Maybe i can find another place for the third terminate or for dreadbore.
Jund Charm and Anger of the Gods, we can "cycle" with Faithless Looting or put in grave with gravescry 3. Jund is instant, good for affinity lands and creature, good for exile opponent grave; dredge, living end. Anger is really good versus opponent's Kitchen Finks, voice of resurgence, project melira deck. Is a non-bo with our Kitchen and kalitas, but i like have one in mainbord.
Faithless Looting, enabler for delirium, good for search answer, good for discard land in lategame.
Traverse the Ulvenwald find the right creature, find a basic land when we have no delirium and no land, find the 4th land for our kalitas, find bedlam for draw 3. Amazing.
Liliana, the Last Hope good versus aggro, can recover a creature, can kill x/1 creature, can make bolt better. In grave delirum enabler.
I search better not-tarmo creature, i think i can try young pyromancer, but I have to many non instant or sorcery spell.
I try this version, is an experiment, for budget reason I don't play tarmo. I try this version with Faeries but I'm not sure if is the best way.
The side is not yet study.
I try this version, is an experiment, for budget reason I don't play tarmo. I try this version with Faeries but I'm not sure if is the best way.
The side is not yet study.
Is so good Index? I don't love him.
Another question. Jace is better then Liliana (the last one and the innistrad one)?
I think is really really strong Whispers of Emrakul
the first test are, for now
4-2-1
jeskai combo 1-0
kiki chord 1-1
scapefish 2-0 (whisper!)
Burn 2-1
white equipment 2-0
bant company 0-2
burn 0-2
Enduring Renewal is a non-bo with rally and return, i think mirror entity is amazing in this deck. I pay 0 for destroy all zubera and all of my creature become zubera. (interessant with the green zuberas)
Aether Vial for me is a 4 or 0 card, 2 is not good.
For me is better 4 Rally and 2 Ranks.
You may put blood artist for drain.
With what strategy?
4 Narset, Parter of Veils
3 Teferi, Time Raveler
1 Dovin, Hand of Control
Entchantment 4
4 Myth Realized
Instant 14
4 Disrupting Shoal
3 Opt
2 Snapback
1 Spell Snare
1 Spell Pierce
1 Remand
1 Azorius Charm
1 Commandeer
4 Day's Undoing
4 Serum Visions
3 Supreme Verdict
1 Void Snare
Lands 22
4 Flooded Strand
2 Polluted Delta
3 Hallowed Fountain
3 Seachrome Coast
5 Island
2 Plains
2 Geier Reach Sanitarium
1 Hall of Heliod's Generosity
2 Relic of Progenitus
1 Ashiok, Dream Render
3 Path to Exile
1 Supreme Verdict
1 Runed Halo
2 Celestial Purge
3 Commandeer
1 Snapback
1 Spell Pierce
The results:
1-0 UB Control. Combo.
2-0 Mill. Combo.
1-0 Traverse Jund (with Souls). Teferi, Time Raveler and Counterspell to protect my Myth Realized, in my turn Supreme Verdict + Attack is to good.
1-2 vs Goblin. A lot of "drawing" for him with the new addiction, no verdict, no combo in G1-G3, G2 locked by Wrath, Combo and locked with Geier.
2-1 Abzan Tower. The most fun games, Myth, verdict, teferi are really sinergic. A lot of problem to play vs Gaddock Teek + spellskite in game 2 and 3. G3 win thanks to double bounce. MVP Myth.
Worst card, in the first impression:
Dovin, Hand of Control
Void Snare
Strange Card to testing:
Azorius Charm Special blu removal, 2 mana spell for Shoal. 1 game save the situation thanks Lifelink Myth. Ad worst Cycling 2.
Myth Realized MVP. A lot of synergies. Good attacker and eventually defender my walkers. Beast in this list with a lot of draw-spell.
Problems:
Mana base not good
Sideboard needs a lot of work
To poor 2mana spells
Any Advice?
I have an half idea: Try Myth Realized with the protection of Teferi, Time Raveler and the sinergy with Supreme Verdict for a better Matchup VS Aggro.
Burn is a big problem?
// 4 Artifact
4 Ichor Wellspring
// 9 Creature
// 17 Instant
// 20 Land
// 10 Sorcery
I play something's like that for fun
You can play Moon, you can discard if you find twice or too late.
I never try Reach Through Mists. Maybe is good with Blessed Breath (nice as surprise card in WB color).
I think in UW crystallization is a better Weight of Conscience, works good with all two Shoal.
2 maybe aurea are Ethereal armor and Hyena Umbra.
Eiganjo Castle works really good with GoST, (shizo, death's storehouse in esper color is amazing).
Cavern of souls 1x is nice versus control.
Elsphet, Knight-Errant is a nice card with GoST.
Selfless spirit is strong versus wrath (the worst enemy of GoST).
Sorry for my bad english.
I try in the past this deck, i play 4 color, esper (with gift), UBR and I think a nice card is Altac Bloodseeker, in a control list is really cool, I play 1 Soul manipulation and 2 Kohloghan's command.
This is my list.
4 Grim Flayer
2 Kitchen Finks
2 Kalitas, Traitor of Ghet
1 Goblin Dark-Dwellers
1 Tasigur, the Golden Fang
1 Bedlam Reveler
artifact creature 3
3 Architects of Will
planswalker 1
1 Liliana, the Last Hope
sorcery 11
4 Traverse the Ulvenwald
4 Inquisition of Kozilek
2 Faithless Looting
1 Anger of the Gods
instant 9
3 Lightning Bolt
3 Abrupt Decay
2 Terminate
1 Jund Charm
3 Tarfire
entchantment 1
1 Seal of Fire
lands 21
4 Blackcleave Cliffs
3 Wooded Foothills
2 Bloodstained Mire
2 Verdant Catacombs
2 Stomping Ground
2 Blood Crypt
1 Overgrown Tomb
2 Forest
2 Swamp
1 Mountain
side temporary 15
2 Feed the Clan
1 Natural State
2 Ancient Grudge
1 Grim Lavamancer
1 Anger of the Gods
1 Jund Charm
1 Duress
1 Pulse of Murasa
1 Kitchen Finks
1 Huntmaster of the Fells
1 Darkblast
2 Liliana, the Last Hope
Creature
I have some doubts for the Kitchen Finks with traverse is too intensive, versus path, ooze, anafenza, is not a 2x1.
Bedlam Reveler is amazing in mid-lategame, is an ancestral vision with 3/4 prowness body for . With Traverse the Ulvenwald I can search him and play for , Traverse is "free" if I have less then 6 instant/sorceries in graveyard.
Goblin Dark-Dwellers is red (and slowly) snapcaster, i can play Traverse the Ulvenwald for search another creature, a removal spell or a bolt or Anger of the Gods. Is a nice midgame card and a semi-tutor card for instant and sorciery.
Tasigur, the Golden Fang or gurmag angler slot is a way to cast for in late game with traverse or make a double creature play. Gurmag is better if there are a 5 costitution creature like siege rhino, the 1 more cost is not indifferent for delirium. I think tasigur ability i play once in 25/30 match.
Kalitas, Traitor of Ghet is amazing.
Grim Flayer 2/2 in second turn only when we need a lot of pressaure, 4/4 in third turn. Trample, gravescry 3, attention, doesn'work with planswalker damage.
Tarmagoyf i have no money, that it's all. In jund we have 5 removal 1x1 and 4 inquisition of kozilek.
ah, Architects of Will delirium enabler, 2 types for one mana. Is fun versus living end.
spells
Seal of Fire is a good enabler for delirium and a nice sinergy with kalitas.
Tarfire is a good enabler for delirium and nice versus mana dorks.
lighting bolt, Abrupt Decay, Terminate. Maybe i can find another place for the third terminate or for dreadbore.
Jund Charm and Anger of the Gods, we can "cycle" with Faithless Looting or put in grave with gravescry 3. Jund is instant, good for affinity lands and creature, good for exile opponent grave; dredge, living end. Anger is really good versus opponent's Kitchen Finks, voice of resurgence, project melira deck. Is a non-bo with our Kitchen and kalitas, but i like have one in mainbord.
Faithless Looting, enabler for delirium, good for search answer, good for discard land in lategame.
Traverse the Ulvenwald find the right creature, find a basic land when we have no delirium and no land, find the 4th land for our kalitas, find bedlam for draw 3. Amazing.
Liliana, the Last Hope good versus aggro, can recover a creature, can kill x/1 creature, can make bolt better. In grave delirum enabler.
I search better not-tarmo creature, i think i can try young pyromancer, but I have to many non instant or sorcery spell.
Any advice would be greatly appreciated.
Sorry for my really bad english.
thx for reading.
4 Grim Flayer
4 Spellstutter Sprite
2 Snapcaster Mage
1 Tasigur, the Golden Fang
Creature Artifact 4
4 Architects of Will
Tribal Enchantment 3
3 Bitterblossom
Instant 15
4 Thought Scour
3 Abrupt Decay
1 Dismember
2 Stubborn Denial
2 Disrupting Shoal
2 Spell Snare
1 Dispel
1 Peppersmoke
Sorceries 9
4 Traverse the Ulvenwald
3 Whispers of Emrakul
2 Serum Visions
Lands 18
4 Misty Rainforest
2 Darkslick Shores
1 Watery Grave
1 Swamp
1 Island
1 Forest
2 Polluted Delta
2 Verdant Catacombs
2 Breeding Pool
2 Overgrown Tomb
I try this version, is an experiment, for budget reason I don't play tarmo. I try this version with Faeries but I'm not sure if is the best way.
The side is not yet study.
I think is really really strong Whispers of Emrakul
4-2-1
jeskai combo 1-0
kiki chord 1-1
scapefish 2-0 (whisper!)
Burn 2-1
white equipment 2-0
bant company 0-2
burn 0-2
18 lands with a lot of draw cards (10) and 4 traverse is enough.
4 Grim Flayer
4 Spellstutter Sprite
2 Snapcaster Mage
1 Tasigur, the Golden Fang
Creature Artifact 4
4 Architects of Will
Tribal Enchantment 3
3 Bitterblossom
Instant 15
4 Thought Scour
3 Abrupt Decay
1 Dismember
2 Stubborn Denial
2 Disrupting Shoal
2 Spell Snare
1 Dispel
1 Peppersmoke
Sorceries 9
4 Traverse the Ulvenwald
3 Whispers of Emrakul
2 Serum Visions
Lands 18
4 Misty Rainforest
2 Darkslick Shores
1 Watery Grave
1 Swamp
1 Island
1 Forest
2 Polluted Delta
2 Verdant Catacombs
2 Breeding Pool
2 Overgrown Tomb
I try this version, is an experiment, for budget reason I don't play tarmo. I try this version with Faeries but I'm not sure if is the best way.
The side is not yet study.
Is so good Index? I don't love him.
Another question. Jace is better then Liliana (the last one and the innistrad one)?
I think is really really strong Whispers of Emrakul
4-2-1
jeskai combo 1-0
kiki chord 1-1
scapefish 2-0 (whisper!)
Burn 2-1
white equipment 2-0
bant company 0-2
burn 0-2
Aether Vial for me is a 4 or 0 card, 2 is not good.
For me is better 4 Rally and 2 Ranks.
You may put blood artist for drain.
PS. a fun removal was nameless inversion, is a zubera
4 Dragonlord Ojutai
4 Snapcaster Mage
Instant 19
3 Cryptic Command
4 Silumgar's Scorn
1 Pact of Negation
4 Path to Exile
1 Slaughter Pact
2 Nameless Inversion
4 Esper Charm
Sorcery 8
2 Thoughtseize
3 Inquisition of Kozilek
3 Supreme Verdict
3 Polluted Delta
3 Flooded Strand
3 Hallowed Fountain
1 Watery Grave
2 Darkslick Shores
1 River of Tears
2 Island
1 Plains
1 Swamp
4 Celestial Colonnade
1 Minamo, School at Water's Edge
1 Tolaria West
1 Ghost Quarter
1 Calciform Pools
1 Supreme Verdict
1 Ghost Quarter
2 Timely Reinforcements
3 Stony Silence
2 Shadow of Doubt
1 Baneslayer Angel
1 Disenchant
1 Dispel
1 Leyline of Sanctity
2 Leyline of the Void
I have one suggestion to play "only" 2 or 3 snap and play 2-3 spell snare, what do you think of this version?