- naimeyers
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Member for 9 years, 8 months, and 7 days
Last active Tue, Oct, 11 2016 17:21:45
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Jul 28, 2014naimeyers posted a message on Karador EDH ToolboxI would like to start by saying these are just my opinions and what i have found to be useful with my group and anything i say is just to get feedback. I love your deck partially because it is built very similar to mine (which i have yet to post) but a few questions. To me there seems to be little to no draw power in here and no recurrable board wipe. Do you ever have problems drawing the cards you need? A few things i did for that are cards like phyrexian arena and oblation. I find oblation more useful then most cards in the deck because it can "tuck" an enemy general or get you the 2 cards you need in a bind. Also, i am looking for opinions on wurmcoil engine. It seems viable because it gets you 2 deathtouch kills and 9 life every time it comes back and works well with board wipe because you will be the only one with creatures. On a similar note, things like Sunblast Angel, Mageta the Lion, Etc. are extremely useful because you can recover much quicker than anyone else and they just help lower the cost of recasting Karador.I found that they tend to be more valuable than keeping multiple board wipes because just one of the creatures can come back many times, but please do not get rid of Black Sun's Zenith. But one more question... why no Necrotic sliver to help with your Harmonic one? if you get both of them it gets rid of 2 enchantments and 2 permanents every time you re cast them both and then you can just get them back.Posted in: blonddevil44
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Creature - Ooze (R)
If explosive ooze is sacrificed you may put 5 1/1 Ooze tokens that
have "if this creature is sacrificed it deals one damage to target creature or player"
2/4
They just keep jumping into the fire! WHY DO THEY KEEP JUMPING INTO THE FIRE?!
Fatal Redirection BBRR
Enchantment
Flash
Whenever an opponent would gain life, Fatal Redirection deals 1 damage to target creature opponent controls for each life.
The stronger he gets the more we thin his ranks
Creature - Spirit
Double Strike
Righteous Spirit's toughness is equal to the number of enchantments you control plus 1
2/1+*
Arcades Sabboth Reborn UUGGWW
Legendary Creature - Elder Dragon
WW Arcades Sabboth Reborn gets +0/+3 until the end of the turn.
UU Switch Arcades Sabboth Reborn's power and toughness until the end of the turn.
GG Target creature gets +X/+X where X is Arcades Sabboth Reborn's Power until the end of the turn. Each time you activate this ability during the same turn it costs GG more per activation.
I was needed to stop my brother from continuing his domination over the known planes lest a terrible fate befall the multiverse and its inhabitants.
4/5
Artifact
1WT Tap target untapped creature, remove 1 -1/-1 counter from it.
Each time a -1/-1 counter is removed from a creature, put a charge counter on Healing Chamber.
At the beginning of each upkeep gain 1 life for each charge counter on Healing Chamber
Creature - Elemental
Whenever a Triggered ability would be activated besides this one, Void Elemental copies that ability and you may choose new targets if applicable. If you do, counter that ability.
5/6
Enchantment
Whenever a non-land permanent enters the battlefield under your control it gains "0 Exile this permanent, then return it to the battlefield at the beginning of target players next end step" until the end of the turn
Also, i have yet to see a single Genesis Wave in a Uril Decklist. Is it really not worth it? In my opinion it is really quite phenomenal for the "surprise you're dead" effect. Basically meaning at the end of the game when its down to 1v1 and you have 1 card in hand because they blew up all your enchantress cards, genesis wave for 10-20 and get 2-6 enchantments on Uril (depending on how lucky you are). I usually end up with 3 enchantments or so at X=10-12 but you can easily get much higher with the amount of mana you should have nearing the end of a multiplayer game. I have had quite a lot of success with this card but what are your opinions on this card for Uril? Keep in mind my meta is not Tier 1 decks but they are still very competitive.
In my opinion i don't see much of a use for Eidolon of Countless Battles or Ethereal Armor. I mean would you honestly ever search for either over Ancestral Mask? I think that Vigilance enchantments (Vow of Duty or Mammoth Umbra)would better fill this spot that way you can block and attack without too much worry. (good counter voltron, or even good vs tokens if you get Entangler). Anyway before i get too far into a wall of text i'm going to stop here. Let me know what you guys think.
Legendary Creature - Dragon
Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each dragon card you reveal in your hand.)
Flying, Trample
When this card becomes the target of a spell, you may have Larthras, Dragon Titan deal damage to target creature or player equal to the number of +1/+1 counters on it.
Most dragons hit their maximum height at about 25 feet. This isn't most dragons.
- Jull Arkkensten, World Renowned Dragon Expert
9/9
Creature - Ogre
When Ogre Spellsmasher enters the battlefield, destroy target non-aura enchantment. If an aura was destroyed this way Ogre Spellsmasher gets +2/+0 and haste until the end of the turn.
We have no idea how but the ogre keeps smashing our enchantments... Yes literally smashing them to bits... I don't think he even knows he's doing it! -4th division infantryman
4/6
Legendary Creature - Human Necromancer
When Zayl enters the battlefield Put a 0/1 legendary creature token named Humbart onto the battlefield.
B2 Put a Poison Explosion counter on target player. Whenever a creature controlled by an opponent with a Poison Explosion counter dies, each creature that player controls gets a -1/-1 counter and that player removes a Poison Explosion counter. (each player may only have one Poison Explosion counter at a time)
3T Deal 3 damage split among any number of target creatures or players.
2/3
Cranial Mindsplicer UR4
Artifact
8 Gain control of target player during their next turn. If you do, that player gains control of you during your next turn after theirs. (activate only as a sorcery)
"It's actually so dangerous that it's kind of safe, because no one would be stupid enough to use- GROK GET AWAY FROM IT!" - Anzi, Izzet Technomancer
Next:
I know the purpose of my life. Is there a purpose for your death?
Or:
Everyone thinks i'm crazy but i'm not crazy, they are crazy. I just need to show them... yes just need to show them...
Enchantment
Whenever a spell causes loss of life put 1 charge counter on Rite of the Enforcer for each life lost.(damage causes loss of life)
BW3 Remove any number charge counters from Rite of the Enforcer. Put an X/X Black and White Avatar creature token onto the battlefield under your control where X equals the number of charge counters removed, then sacrifice Rite of the Enforcer and gain life equal to the number of charge counters remaining on it.
Legendary Creature - Human Monk
Prowess, First Strike
Whenever a non-creature artifact enters the battlefield under your control, put a Link counter on that artifact. An artifact may only have one link counter on it at a time.
R2 Each creature you control gets +1/+0 and First Strike for each link counter on the field.
U2 Draw 1 card for every 2 link counters on the field rounded down.
There is an innate bond between all things.
5/4
Next:
A 4 color commander that protects itself from getting tucked. Also able to win through commander damage in any way you want (through voltron or just being a huge beatstick etc. anything else you can think of.) or it must have a direct damage capable of being a game ender. (think Brion Stoutarm)