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  • posted a message on Mardu Pyromancer
    I'm going to carry out a dubious experiment at my LGS tonight with Mardu, instead of trying to increase the clock with Rabblemaster or Hazoret, I'm going to try doubling down on the grind with Kalitas, Traitor of Ghet. Wish me luck.
    Posted in: Midrange
  • posted a message on BridgeVine
    I already sideboard Abrupt Decay as a catch-all, this is pure upgrade.

    As far as it being a nonbo with bridge, it is sometimes right to give up your bridges to disrupt your opponent. Of course it isn't ideal, but having no flexibility to adapt will leave you dead in some games.
    Posted in: Aggro & Tempo
  • posted a message on BridgeVine
    I'm considering switching to Endless One over Hangarback. The only reason you would want to cast either for mana is because your opponent has enchantment based graveyard hate - which turns off Hangarback's death trigger. Endless One has a much more useful plan B than Hangarback and performs exactly the same for plan A.
    Posted in: Aggro & Tempo
  • posted a message on Mardu Pyromancer
    Kiln Fiend is just not good enough for Modern. Especially when the format's most popular deck runs Thalia (the taxing makes it hard to get effective buffs on the fiend and the first strike means she can always block it profitably.
    Posted in: Midrange
  • posted a message on Mardu Pyromancer
    I'm thinking about trying out a version of the list without moons and without mainboard planeswalkers, instead playing 2x Monastery Mentor and 2x Lightning Helix (in addition to the Brutalities).

    A couple of reasons: I think Mentor fits our plan far better than Rabblemaster, who is essentially just a 3 drop dumb aggro creature. Mentor can build a profitable defensive board state and can also turn the screws quickly when required. Lightning Helix gives us more non creature reach to help us push through against stalled boards and keeps our life total healthy against humans/ burn/ bridgevine etc. Removing the moons from the equation opens up these useful white cards to the conversation.

    In short, this deck needs to evolve with the times or it will quickly get left behind in the format. We no longer have the edge against humans that we once did and control has become a lot tougher since 4x Terminus became the standard. This deck has always struggled for pressure and I have been feeling that recently more than I have over the last year. Mentor and Helix may end up not being the answer, but I think that we collectively need to start getting more innovative.
    Posted in: Midrange
  • posted a message on Guild Mechanics
    ChampionSilvos. I challenge you to set a reminder to come back to this thread in three months time and try not to cringe at how far off the mark you are whilst jump start and surveil see tier 1 play in multiple formats.
    Posted in: The Rumor Mill
  • posted a message on BridgeVine
    Darkblast is great against humans and other swarm decks like elves because it never goes away. The recursive power of removal with dredge is great.
    Posted in: Aggro & Tempo
  • posted a message on Mardu Pyromancer
    There are definitely times when blood moon is not optimal in the meta and I have played Mardu without moons before. Based on the speed of the format at the moment, I can definitely see the benefit of removing the moons for cards that impact the board in a more meaningful way.
    Posted in: Midrange
  • posted a message on BridgeVine
    Yeah that card seems very strong for us, probably in addition to darkblast rather than instead of however. Will need to find room in the sideboard.
    Posted in: Aggro & Tempo
  • posted a message on A 7th Basic Landtype introduced in Ravnica Block for a big boon for Magic
    Definitely the wrong forum for this and what you are describing is about as far from a basic land as is possible.
    Posted in: Rumor Mill Archive
  • posted a message on BridgeVine
    I'm hoping we see a Jump Start version of Faithless Looting in GRN. Another decent looting effect would really help this deck with consistency.
    I even briefly considered a blue splash for Izzet Charm once, but the manabase almost certainly cannot take it.
    Posted in: Aggro & Tempo
  • posted a message on Mardu Pyromancer
    Bridge should be priority number one for sure, Vengevine second. It should be noted as well that most decks only run one basic mountain, so if you can stall long enough to land a blood moon, they can end up with a load of stitcher's suppliers and gravecrawlers in hand with nothing to do.
    Posted in: Midrange
  • posted a message on Mardu Pyromancer
    I have recently been playing Vengevine in addition to Mardu, and I have to say that a mix of Surgical, Spellbomb and Anger of the Gods is often more effective against the deck than leyline.

    I have 4 Nature's Claim in the board for Leyline, but Surgical is a real beating.
    Posted in: Midrange
  • posted a message on BridgeVine
    So I won my local PPTQ with Bridgevine the other day (30 players in attendance 5 round Swiss and a top 8 cut), here is my decklist:



    There are a few things here that are a little off the beaten path, so I thought I would give my resoning:
    Leyline of the Void - Noticeable for its absence from my list. In all honesty, I didn't get in under the price spike on this card and didn't want to pay out for them (I have a mortgage and a child to look after :/). So instead I leaned more in the direction of answering my opponent's hate with my sideboard and largely ignoring whatever they were doing. After all, if I get to do my thing and make a massive board of tokens, I'm likely to beat most things in the format. I was fortunate enough to dodge the mirror and Hardened Scales, which were both in the top 10 so I wasn't really punished for my lack of leylines.

    Nature's Claim - This deck runs so tight on mana that I definitely prefer claim to revelry. In the grand scheme of things, this deck can hit for 40+ damage by turn 3-4 so I really don't care about giving my opponent 4 life to punch through their hate. Claim allows you to follow up with something like supplier on the same turn and can really speed up the clock overall.

    Abrupt Decay - Good all round answer, but specifically brought along to deal with Chalice of the Void.

    Golgari Charm - Good against elves and mardu, backs up as further enchantment removal.

    My Match ups in the swiss were Hollow One, Blue Moon, Elves, WU Control and Abzan Value? (I didn't see enough of the deck to comment - I drew the absolute nuts). I lost 1 match to Blue Moon, which was piloted by my GP team mate, I crushed him round one but I knew that his combination of Surgical Extraction, Anger of the Gods, Relic of Progenitus and Blood Moon were going to cause me a headache in games 2 & 3. My other matches in the swiss were fairly straightforward. My 4-1 placed me in 3rd in the swiss and I moved on to the top 8.

    Quarter Finals - Mill
    Knowing that I was on Vengevine, my mill opponent mulled to 4 searching for one of his 4 mainboard surgicals, failed to find one and lost in short order. In game 2 he kept a reasonable 7 without a surgical to avoid a repeat of game 1, but mill without surgical has a painfully bad matchup against us and my opp essentially ended up helping me by adding to my yard. 2-0

    Semi Finals - Burn
    In game one I kept my first sketchy hand of the day, 1 Stitcher's Supplier, 3 Land and 3 XX cost creatures. I was on the play due to my swiss standing, so I dropped Supplier milled over a bridge and dumped my Walkers and Ballistas to gain 7 power on turn 1. Turn 2 I drew Bushwhacker - better lucky than good.
    Game 2 my opp led with a turn 1 cage, which did nothing to stop my t1 neonate > discard bridge > hangerback for 0. I drew an abrupt decay for the cage a few tuns later which allowed me to make a Vengevine play. He followed that turn up with an Ensnaring Bridge, but was stuck with 2 cards in hand, so I ended up beating him to death with zombies. 2-0

    Finals - Humans
    Game one was a close affair, I punted by letting my opponent trade a 3/3 champion with my vengevine whilst I had a Gargadon on suspend, this cost me my bridges and probably the game. We ended up in a bit of a ground stall and he ended up beating me to death with a mantis rider.

    We go to sideboard, which is where some unnecessary drama occurred. My opp pulled out a big wadge of paper which turned out to be a sideboard guide for the deck and the judge halted the match immediately. After about 15 minutes of deliberation, he explained that comp REL does allow for sideboard notes, but the guidance is for one sheet of paper, not a 12 page pdf. He said that this was considered outside help and should be punished with a match loss, however he was not comfortable letting this decide the entire tournament, so he handed out a game loss. This left us with one game to play for all the marbles. (On a personal note, I was extremely happy that the judge didn't hand out a match loss as this would be the lamest way to win a tournament in history)

    The 15 minute break had allowed me to collect myself after my initial punt and I played much cleaner. The match was essentially won when I decided that my board was big enough and I could sacrifice my bridges by Darkblasting his board away. The card is REALLY good and should be in everyone's sideboard. The final turn I cast Darkblast on his Thalia in upkeep, dredged it back to my hand in draw step and took out his heirarch. This left a clear board to swing through.



    Posted in: Aggro & Tempo
  • posted a message on BridgeVine
    I played the deck last night and found that I was getting Vengevines and Bridges stuck in my hand far too much, just hoping to draw faithless lootings.
    Has anybody tried Burning Inquiry as looting 5-8? I'm wondering if giving up a degree of sequencing for critical mass of cards hitting the yard is a good thing.

    (I would normally test this myself, but I have a PPTQ coming up on Sunday and no more tournaments to try it out on before then)
    Posted in: Aggro & Tempo
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