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  • posted a message on Zada - Grinding Up An Arcane Storm
    What does everyone think of Extraplanar Lens?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zada - Grinding Up An Arcane Storm
    Here is my thought process after play testing a lot. Goblin Matron feels better because you get a card right to your hand, but it can only be one card which is obviously a downside. Goblin recruiter is strictly worse if you only grab one thing. It is of course better with a cantrip in hand so you can draw them all. However if you don't have a cantrip then it usually ends up dead in my hand. I think usually if you have a cantrip in hand already, and enough creatures in play to be able to make enough copies to get all the stuff you put on top with Goblin recruiter, then you are probably ahead enough already to not need all the new creatures and would just prefer pumps. In that case, goblin recruiter is once again kinda a dead card. Imperial recruiter is almost the same as goblin matron in my deck which is why that's my first thought to replace and keep the unique ability of goblin recruiter, but as I said, goblin recruiter can end up a dead card a lot.

    I'm also thinking of adding Fire diamond and Star compass because I can't afford the really good fast mana. Those would be my only rocks besides sol ring and ruby medallion but I'm not sure if rocks are really what this deck wants.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zada - Grinding Up An Arcane Storm
    If you guys were to replace either goblin matron or recruiter with imperial recruiter, which would it be? It's more of a direct replacement for matron, but goblin recruiter tutoring on the top of the deck feels pretty bad if you don't have a cantrip.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zada - Grinding Up An Arcane Storm
    I decided to cut Treasure Nabber and Krenko, Tin Street Kingpin for Harsh Mentor and Goblin Cratermaker. I think Hanweir Garrison is better than Krenko a lot of the time because even though Krenko can get bigger and make more tokens, the garrison tokens are already tapped and attacking so you can buff your whole team before blocks including the new guys. Of course in the long run Krenko is probably better so I'm still not sure if that was the right decision. I do like the potential to copy important spells or go infinite with Dualcaster. Guttersnipe, Purphoros, and Harsh Mentor are just there so I can deal as much damage as possible without having to attack. Then when I do have to attack, I don't need to chain as many buffs because hopefully people already took a lot of damage. Purphoros and guttersnipe in particular allow me to kill without even needing to attack to get around things like ensnaring bridge. Treasonous Ogre has been an MVP every time I draw it so I don't want to get rid of it, and I think sol ring is just a better mountain. Magus is just to slow down other people. Chaos warp is there for some removal but is probably cuttable. Legion loyalist I didn't really think about cutting but now that you mention it, it's not that great.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zada - Grinding Up An Arcane Storm
    Quote from DementedKirby »
    Quote from Lord0fHam »
    Those are definitely some interesting ideas. I'm not adding the fast mana rocks because they are so expensive price wise, but I just had them in the list so I don't forget. My goal of making it more consistent was not to make it unbeatable. Obviously it still pretty much folds to a board wipe. I'm just trying to smooth draws and add some more answers so it's not helpless.

    I was mainly hoping to get some advice on what cards you think I could cut to make room for the new ones. I listed some cards that sometime seem slow but other times are all stars so I'm really not sure.


    You don't need to worry so much about fast mana rocks. I run a list that's a bit expensive but only because I already owned the cards. But the key shell for Zada and all support cards could be acquired for less than $50. Here's the link, if you're interested. You'd have to add the cost of Zada (in the sideboard) and subtract the cost of the mountains. Doing so gives a grand total of $49.98. And it's a deck that can easily win turn 4 or 5. Hope it helps!


    My deck started as that but I've been upgrading it as I've played!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zada - Grinding Up An Arcane Storm
    Those are definitely some interesting ideas. I'm not adding the fast mana rocks because they are so expensive price wise, but I just had them in the list so I don't forget. My goal of making it more consistent was not to make it unbeatable. Obviously it still pretty much folds to a board wipe. I'm just trying to smooth draws and add some more answers so it's not helpless.

    I was mainly hoping to get some advice on what cards you think I could cut to make room for the new ones. I listed some cards that sometime seem slow but other times are all stars so I'm really not sure.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zada - Grinding Up An Arcane Storm
    I need some more advice and here is my current build for reference. I've been playing the deck a ton and I've been able to go off super quickly, but as we know, the deck is a bit of a glass cannon. I'm trying to make it a bit more resilient. I'm coming at this with a few strategies.

    I've added Tormenting Voice, Skullclamp, Faithless Looting, and Wheel of Fortune for some draw that works without Zada out. I also added Swiftfoot Boots for a bit of protection.

    My next strategy was to try to add what I call utility creatures. These are creatures that can have a powerful effect normally found on another card type, or just make the deck a bit more consistent, but still maintain the creature count. The main new additions are Magus of the Moon to hose most other decks, Neheb, Dreadhorde Champion to allow for some card filtering and ramp, and Treasure Nabber to potentially help with ramp. I haven't draw nabber since I added it so I'm not sure if it's good. Some other creatures I added that aren't really utility but that I figured are probably good include Guttersnipe, Krenko, Tin Street Kingpin, and Pashalik Mons.

    I'm currently trying to find space for Harsh Mentor and Goblin Cratermaker but I'm really not sure what to cut. I'm considering cutting Krenko, Tin Street Kingpin, Pashalik Mons, and Hanweir Garrison because sometimes they just feel a little slow. However other times they are great, hence the uncertainty. Also considering cutting Otherworldly outburst because it ends up being a dead card a lot.

    What is everyone's opinion on the potential adds, what I should cut, and the deck as a whole? Some other considerations are adding Seasoned Pyromancer, Dreadhorde Arcanist, Fire Diamond, and Coldsteel Heart. These are lower priority though. Pyro is just really expensive right now even though I'm sure it would be good. Arcanist and the rocks I'm just not sure if they are worth adding. Once again, I'm also not sure what I would cut for all 4 of those secondary additions.

    Hoping to get some good insight on this!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zada - Grinding Up An Arcane Storm
    What would you guys run between Fury Charm or Goblin Cratermaker? Charm is good because it can destroy or pump, while cratermaker is a body that also can destroy if needed. Upside of cratermaker is that it can also be tutored by goblin matron/recruiter or imperial recruiter and can even hit karn, ugin, or an eldrazi.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zada - Grinding Up An Arcane Storm
    Ok next idea lol. Thoughts on Tectonic Reformation? Also works with Cavalier of Flame if you're running that.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zada - Grinding Up An Arcane Storm
    That is definitely true, but Aria doesn't require any extra mana to activate like spikeshot, and it persists between turns. You have to pump up spikeshot all at once and be able to activate it. Aria can end up doing a lot of incremental damage. Even if you're just casting a couple spells a turn, you'll be doming people for 6-7-8 pretty quick. It could even allow a win with no creatures because you could just pump your opponents if you got wiped. That's obviously a corner case but you never know. I think I might try it out but idk what to cut for it and you're right, I don't really want to replace spikeshot since he helps the creature count.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zada - Grinding Up An Arcane Storm
    What do you guys think of Aria of Flame? If you get it down early you could easily kill someone just by casting all your pumps on a turn with lots of big cantrips and not even attacking. You can use it to kill through stuff like Propaganda and then actually attack someone else.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Zada - Grinding Up An Arcane Storm
    What do you guys think of Firestorm? I've been testing it to just have some removal if needed, but I'm not sure. I was thinking of maybe switching it for Pashalik Mons. Here is my current list for reference and any unrelated suggestions are welcome as well. https://tappedout.net/mtg-decks/06-07-18-zada/?cat=&sort=cost
    Posted in: Multiplayer Commander Decklists
  • posted a message on [540][Pauper] My First Cube; Suggestions Wanted!
    So I just spent the last 6 hours making this pauper cube. It's my first cube ever, so I'd appreciate any comments/advice to make it better, more balanced, or just anything in general. Also any card suggestions of course for good cards that I'm missing.

    http://www.cubetutor.com/viewcube/35762
    Posted in: Cube Lists
  • posted a message on Knightfall/Bant Company
    Quote from J_Tenroon »
    What does everyone think of matter reshaper? I personally think it can be incredible in the less aggressive versions of the deck, and will have us run more colorless lands (e.g. more Kessig Wolf Run and more Gavony Township ) and will act as a great 2 for 1 in grindy matchups, and that's what gets me really excited.


    Matter reshaper seems really powerful and all you have to do is run some pain lands for the colorless
    Posted in: Midrange
  • posted a message on Knightfall/Bant Company
    Has anyone ever considered or tried having one overgrown tomb and then some thoughtseizes in the SB? this might be too painful considering all the shocks and fetches in the deck
    Posted in: Midrange
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