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  • posted a message on Question about control switching w/ Gilded Drake.
    Wondering what kind of shenanigans I can do with the exchange control trigger of Gilded Drake on the stack. Primarily if I can burn it off with Nin, the Pain Artist an still get my opponent's creature? In a nutshell, does it half to be alive after the trigger stacks to resolve?

    Thanks for the help!
    Posted in: Magic Rulings Archives
  • posted a message on [M10] Open the Vaults 4WW (Replenish type card)
    Long Live Tom Van-der-Logt's Replenish.dec!
    All we need now is for it to cost 2 less, and we're set. Also Wizards, if we could get a reprint of Frantic Search, and say E-tutor, that would be swell. Thanks, bye!
    Posted in: The Rumor Mill
  • posted a message on Maelstrom pulse
    Quote from TheChosen1
    Dark Bant can (and should) run some combination of a playset of these in their 75. No questions asked. It answers literally everything in the format not named Outlander, Colossus, or Oversoul, which is exactly the type of support Dark Bant needs.


    Nitpick: Outlander it answers fine. Also, it doesn't answer my fav... Stillmoon. Also Troll Ascetic and Paladin en-Vec slip by (Paladin is seeing almost no play... but Troll can still be found quite frequently).

    Pulse is good... but I really dont think its as good as everyone says. Heck Vindicate saw minimal play during it's time in standard, and didn't really blossom until it started popping up in extended. 9 times out of 10 it's substandard creature removal, and randomly it kills a planeswalker. Magic players get a big chubby for "Destroy target non-land permanent". I haven't tested it as of yet, but I'm almost curious to throw together a Jund ramp deck just to see how the card performs. I can imagine it's a godsend in certain matches, and downright awful in others.
    Posted in: Standard Archives
  • posted a message on [ARB] Thraximundar
    Meh. Trashy... but so was Broodmate Dragon, and Cruel Ultimatum. Another random bomb that's gonna' get the shaft.
    Posted in: Rumor Mill Archive
  • posted a message on [ARB] Time Sieve
    Hello Welder + Pentavus lock. Git into mah Control Slaver!
    Posted in: Rumor Mill Archive
  • posted a message on Let's break Lich's Mirror.
    The only thing I've seen so far other then a Channel deck is Sneak Attack. You let the ability go on the stack and sneak out a Certain Dragon, then let the Mirror's ability resolve. You shuffle all you permanents back in (IE just the Dragon), get all your RFG'd permanents back, a fresh mitt of cards, and 20 new life points. You can do some other nonsense with a deck with Sneak Attack and Worldgorger. IE chuck a nasty board-wipe (aka Balance, Balancing Act, Cataclysm etc) and in response sneak out a Dragon.

    The Channel deck makes more sense. Running stuff like Street Wraith, Chromatic Star, Manamorphose etc to turn the Mirror into a conditional Memory Jar effect with nearly infinite colored mana is certainly interesting. Just run a bunch of Cheap Draw 7's.
    Posted in: New Card Discussion
  • posted a message on Prowl and Dream Halls!?
    Thanks Epeeguy... your answer was exactly what I was looking for.
    Posted in: Magic Rulings Archives
  • posted a message on Prowl and Dream Halls!?
    Can I play alternate casting costs (such as the Prowl cost Notorious Throng) using Dream Halls? And yes, this actually came up in a game. Thanks for the help!

    The only off-hand info I could find was this:

    "Only replaces the mana cost (the mana in the upper right hand corner of the card). It will not pay additional costs from the card text (such as Buyback) or from other effects. It does not prevent you from paying those additional costs if you want or need to."

    Now I know it's not going to pay my Buyback or kicker, but what about Prowl?
    Posted in: Magic Rulings Archives
  • posted a message on Need help finishing up Quillspike deck...
    I've actually had great success with Garruk. It goes overrun mode if you cant rip a Rite, and you can lay great groundwork with 1st turn Elves 3rd turn Garruk, going beats mode.
    Posted in: Standard Archives
  • posted a message on Ad Nauseum Burn-Fog
    You're in the wrong forum. This is an instant vintage staple, already keying into a new Tendrils-based combo deck.

    Don't be suprised if this card is axed at some point in T1 due to sheer brokenage (IE Yawg's Bargains 2-5). However, it's a suckfest for standard. The deck uses Ad Naseum as an instant speed Bargain/multiple Confidant effect. Basically it rips a lot of inexpensive artifact mana and spell mana... plays them, then does something broken.

    The big thing is the life loss of an Ad Naseum deck in a vintage construction setting is little, and no longer relative upon resolution. In standard I see little way of abusing a card like this aside from something like Seismic Assault.dec.
    Posted in: Standard Archives
  • posted a message on Hideaway is ruining my life!
    We're having a rather large debate here at our card shop right now. When you meet the requirements to activate the ability to play a card on a Hideaway land (such as Windbrisk Heights, or Spinerock Knoll), are you required to play the ability immediately after the condition is fulfilled, or at any point in the turn?

    Some were under the impression the card had to played immediatley after the condition for playing the card was fulfilled. Others throught you could play it whenever you wanted to after the condition was fulfilled. Whats the deal here?
    Posted in: Magic Rulings Archives
  • posted a message on Sedris Unearth Control
    Quote from Gaddle
    I could see the discard stuff going on but there isnt any cards in standard that do that consistantly. Maybe the red command but that is all.


    Merfolk Looter, and Oona's Prowler would like to speak with you. Also Cunning Lethemancer is awesomer powerful card (harken back to Rakdos Augermage)! I dunno, Kederekt Leviathan causes like every deck to scoop it up (it actually makes Sedris good). Blah, a Million things you can do with this deck!
    Posted in: Standard Archives
  • posted a message on I wish I was Affinity(updated lists 1st post)
    A few card choices, and why:

    Lurebound Scarecrow + Scarecrone = nasty. Also every game I tested MD Needle shut down a lot of decks (I played 8x Planeswalker.dec, hilarious!). Also free Chromatic Stars are nice. I haven't looked at all the lists, but I haven't seen it, and it was certainly one of my MVPs (along with Sculpting Steel).
    Courier's Capsule generally sucks. 3 or 4 mana for 2 cards is crappy. The only use for it I really found was keeping a Lurebound Scarecrow onboard, at which Etherium Astrolabe was better suited.
    Tezzeret isn't very good either. Too clunky. I can't understand why this guy is going for more then like two dollars. He's a 5 drop in a deck that doesn't want to run a lot of land.
    Jugs + Lurebound Scarecrow are team smash. 1-drop 3/3s, 3-drop 3/4 Lifelinkers, and 3-drop 5/4s make this a scary aggro format, so we might as well go with the flow and bring some goons to the party.

    The problem with the deck will be balancing it between good beaters, draw, and cheap/free stuff. Since we dont have the sheer brokeness of Raffinity, we'll have to find a nice balance. Also I'm playing mine as a midrange deck, which the jury is still out if that's a bad idea.
    Posted in: Standard Archives
  • posted a message on Magus of the Library... you wanted to hear it!
    If a player chooses to stack two Magus of the Librarys abilities while he has 7 cards does he have to play an instant etc. in betyween the resloution of the 2 abilitites to draw 2 cards.

    Card tags are important. Read the Forum Guidelines.
    - Woapalanne
    Posted in: Magic Rulings Archives
  • posted a message on Figure of Destiny overrated, here's why
    Comparing this card to Goyf is nonsense. The card is good... with some of the same inherent problems as Goyf (IE rolled by black removal), and with similar strengths (inexpensive relevent late game dude), but they're still major differences between the 2. Goyf is a colossus for 1G, that's it... you can keep your mana for everything else. This guy is much larger, and scarier... but it's 11 colored mana or so to get him there. Meaning even late game you're tapping out for it least a turn. This is the big one though: Figure is a colored mana pig.
    Posted in: Standard Archives
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