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  • posted a message on [Near Sylvan] Dark After Dawn
    **Rain walks over to Maren and looks at the paper he's holding.**

    Rain- It seems a bit advanced but I think I will be able to work it out.
    Posted in: The Epic World
  • posted a message on [Sylvan] House of Lords
    *as rain makes for the door he turns and looks at the group

    Rain-well, let's get a move on. We're burning daylight.
    Posted in: The Epic World
  • posted a message on [Sylvan] House of Lords
    Rain- I agree,sooner we embark the better.
    Posted in: The Epic World
  • posted a message on [Sylvan] House of Lords
    **Rain looks sarcastically shocked

    Rain -A Mage calling a machinist dull? that machine must really be broken, the real world is quite distorted indeed.
    Posted in: The Epic World
  • posted a message on [Sylvan] House of Lords
    Rain-Yes, any additional information you could give us on the device would be immensely helpful see.
    Posted in: The Epic World
  • posted a message on [Sylvan] House of Lords
    **Rain looks up at the sky

    Rain-would you look at that! I diden't even notice until now. What caused it? Has time gone by Or is somthing causing night early?
    Posted in: The Epic World
  • posted a message on [Sylvan] House of Lords
    Rain- Good to know I can be of some assistance. so where exactly are these devices?
    Posted in: The Epic World
  • posted a message on [Sylvan] House of Lords
    Rain-Yes I understand completely, I have had clock work on the mind since I was a boy. The way that the correct combination of small seemingly insignifigant pieces can create somthing complex and powerful is wonderful.
    Posted in: The Epic World
  • posted a message on [Sylvan] House of Lords
    Rain extends his hand to meet maren`s and smiles back.

    Rain- nice to meet you maren. I study clockwork specificly, I'm in the process of training at the mechanist guild. What is your field?
    Posted in: The Epic World
  • posted a message on [Sylvan] House of Lords
    Rain-(waits for a pause in the conversation then says) " sorry to eavesdrop but I heard you might be in the market for a mechanist who could help with some ancient relics? If so then I might be able to assist with that. My name is Morian'yeth, rain for short."
    Posted in: The Epic World
  • posted a message on [Sylvan] House of Lords
    ** Rain walks up to the twin oak doors that tower over the entrance to the House of Lords. When he enters he finds two others speaking to Madame Rochev and quietly gets in line behind them, attempting to listen into the conversation while not looking too suspicious.
    Posted in: The Epic World
  • posted a message on The N.E.W. Character Profile Thread
    NAME - Morian'yeth(rain)
    RACE - Nadrasks
    AGE - 25
    AFFILIATIONS - Machinists Guild, Warriors Brotherhood
    APPEARANCE AND APPAREL - Rain is 6'2",With shorter black hair and blue eyes. He wears a pair of welding goggles with adjustable focus for doing detailed work as well as brown leather pants and a white shirt. on his right hand he wears a a brown glove made of sturdy but flexible leather. His entire left hand is a hollow metal shell if a hand that functions in the most basic functions and will be improved upon in the future. He has a pack that he carries on one shoulder containing the basic tools of a machinist as well as leather battle attire. He wears sturdy leather boots made for walking.
    PERSONALITY AND BACKGROUND - Rain is a very reserved person who is prone to sitting back and pondering each move carefully . He tends not to charge into battle without planning each point carefully .During the early years of his life his hand was badly injured causing him to lose all fingers and half of his hand as well as all feeling. This deformity began spurring him to find a use of his superior intellect to construct a clock work hand, even though the one he has now functions only in the most basic of respects. While doing this he discovered the thrill of being able to combine man and machine. This new found obsession has led to him to be condemned by certain people for the unnatural abomination he seeks to make him self. His ultimate goal is to create the perfect blend of man and machine ,with a body that will never age and that can be repaired and augmented at whim.

    SKILLS
    Thoughts Like Clockwork - Rain has always had a certain affinity for mechanical objects, understanding them better than most. Where other people see a clock Rain sees a whirring mechanism of interconnected pieces, none of them worth a copper without the rest. (Awakening)
    Lvl 1 - Ticking - Everywhere he goes, no matter the distractions around him, Rain hears a slow, steady ticking. This constant ticking allows him to keep perfect time and can be focused on in order to help resist or overcome mind altering effects.
    Intuitive Analysis - Rain's knack for analyzing machines extends into the realms of physical combat. Rain is slowly becoming a master of a combat style that prioritizes understanding yourself and your opponent for maximum efficiency. [Battle Posts: 0]
    Lvl 1 - Nothing escapes the steel trap that your mind has become, you can recall the specific details of everything that happens during a fight.
    Elbow Grease - Rain is a fully fledged member of the Machinist's Guild, specializing in the Clockworks field. This currently allows him to build Novice level devices. (Clockworks Level 1: Build 2 Novice Devices to Advance)

    smithing
    WEAKNESSES
    He is weak to fire and is not a strong swimmer due to his heavy metal hand. If the metal on his body becomes wet or muddy it must be cleaned soon or else it will start to rust. Which in the future will cause gears to stop working.


    WEAPONS
    Basic spear made of iron and with a wooden shaft

    NON WEAPON ITEMS
    Machinist Tool Kit - Basic machinist tool kit as well as a small amount of gears springs and sprockets that can be use to repair or build new contraptions .
    Void Sack- a bag seemingly infinite space
    Clockwork Tool - A crank tool geared to magnify force and movement, has saw and drill attachment
    GOLD - 150





    Unearned levels of Thoughts Like Clockwork
    Lvl 2 - Tocking - The ticking of clockworks are like a language to Rain. So long as he can spend a few moments listening to the ticking of a machine, he can determine how the machine works, if not what it is for.
    Lvl 3 - Clockwork Grasp - Rain wakes up in the middle of the night, dripping with sweat and abuzz with inspiration. Within the hour he has found everything he needs to produce a set of blueprints and committed the fruits of his dream to paper. The result it the blueprint for a clockwork hand, perfectly tailored to himself. Rain also finds himself able to interface with clockwork technology almost flawlessly, where any other person would struggle to get his hand twitching, Rain could play the piano.
    Lvl 4 - Winding - rain's grasp of the nature of clockworks extends to an understanding of the most efficient configuration of cogs and gears. Any clockwork created or worked on by name becomes more efficient in some way.
    Lvl 5 - Grinding - The Clockwork Grasp may be upgraded to incorporate a set of grinding gears in its palm. These gears can be used to crush stone or shred flesh.

    As yet unlearned Blueprints from Thoughts Like Clockwork
    Clockwork Grasp - An intricate lattice of iron in the approximate shape of a human hand, possessed of three equally sized fingers and one thumb. The inside of the lattice is filled with innumerable brass cogs, wheels and chains. The hand has all the dexterity and movement range of a normal hand. Though it can apply slightly less pressure than a normal hand, its mechanisms can be willed to jam in place, preventing any of the joints from moving at all. This allows the hand to have a nearly unbreakable grip and deliver resoundingly solid attacks. (The hand must be wound up occasionally, though it can run for extended periods.) [40 Gold in Materials. Requires the ability to produce Apprentice level devices.]
    > Grinding Grip - A set of balanced and countersunk gears that rotate at an intense speed built into the palm of the Clockwork Grasp. These grinding gears are made of steel and covered in jagged spikes and hooks to caused as much damage as possible. A slow grind can be maintained for a long period of time, making grips with the hand more uncomfortable as they tear at the skin and caused damage over time. Bursts of intense grinding will cause more serious wounds and have the capacity to break through stone or damage weapons, two of these bursts is enough to deplete the stored tension in the Grasp for the encounter. [30 Gold in Materials. Requires the ability to produce Journeyman level devices.]

    Unlearned levels of Intuitive Analysis
    Lvl 2. Your ability to dodge, block or deflect a specific attack increases with each repetition of that specific maneuver.
    Lvl 3. Note the stress points of your opponent's armor, effectively increasing the material modifier of your attacks by one when determining whether their armor is damaged or disabled.
    Lvl 4. Attacks on your mind or emotions only work once, after which you become immune to that manipulation until end of encounter.
    Lvl 5. Note the weak points in your opponent's defenses, giving you an effective strength level against a single opponent at a time.
    Lvl 6. Analysing the environment grants you a perfect mental landscape. Without looking you are completely aware of the physical layout of the area, allowing you to fight over and around obstacles seamlessly.
    Lvl 7. Once per encounter you may choose a physical ability a target has used an analyse it completely, your body instinctively counters or dodges that maneuver, allowing you to focus on other things.
    Lvl 8. Your ability to notice stress points improves, noticing the weak points of your opponent's weapons as well as their armor and increasing the material modifier of your attacks by another level when determining whether their weapons or armor are damaged or disabled.
    Lvl 9. Once per encounter you may choose a magical ability (spell, ability, specific LSS level) a target has used and analyse it completely, so long as the ability affects the physical world your body instinctively counters or it, allowing you to focus on other things.
    Lvl 10. Thrice per encounter, you may devise a devastating counter-attack to a previously seen maneuver or tactic. This counter-attack is unblockable but cannot be deadly.
    Posted in: The Epic World
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