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  • posted a message on [DIS] MTG.com Previews: 16th April: Odds//Ends and Wrecking Ball
    Quote from DerangedHermit »
    Is that the first instant land kill?

    There was Rain of Rust from Fifth Dawn, which was horribly overcosted because it was an instant. But Wrecking Ball proves to be a much more memorable card than Rain of Rust will ever be.

    I really like how Odds isn't completely useless if the flip doesn't end up in your favour. I've never been keen on coin flip cards because the chances of the effect backfiring or doing nothing at all were to great, but with Odds, something fun/funky happens either way. A very cool card.

    Ends costs too much, I think. Especially when you compare it to Wing Shards. Ends costs 2 more and another whole colour, when the Shards have a good chance of having the same effect, if not stronger, for essentially half the cost.

    Edit: Ha! Right. Completely forgot about Fissure. I feel like such a n00b now...
    Posted in: The Rumor Mill
  • posted a message on [CS] Vanish into Memory
    Quote from Guvante »
    A quick comment on Otaku Mike's picture, nice job there, awesome looking mock up :p


    I agree. It does have a much more W/U feel to it, now that it looks like the fading border has been superimposed over the art.

    Quote from Guvante »
    I totally agree, I hope to get a couple of these and try it out in a nice U/W control deck once the set comes out (And hopefully DIS will make that possible)


    I'm happy to see that someone other than me doesn't think this card is a total crapshoot.

    Quote from Guvante »
    I don't know how overpowered this is, useful yes, but I don't think overpowered

    That is because it is only super awesome fantabulous if your oponent tinker's out a DSC, as you wouldn't want to remove your own 11/11, and there is also the problem of cost, 4 mana is a little bit above what you would probably want to play in the land of 2 mana broken spells 8^) , as a final note, it takes up valuable sideboard spots that could go to more general (And cheap) removal or card drawing


    True, you probably wouldn't want to waste 4 mana on a Welder or anything Fish plays with. It would probably fit best in SB slots, but I still think it can find a good home against Oath, SlaverControl, or any other build that plays with DSC or other nasty fatties.

    Granted, there's a point where a Swords is simply more efficient than ViM. But Swords doesn't draw you a mitful of cards. It's also possible that drawing the bunch of extra cards is better because you could draw all your combo pieces with it.

    I also think the 'land of 2 mana broken spell' argument is sort of moot. That's not to say there aren't 2 mana broken spells (because there certainly are), but there are still enough busted 4 mana spells that have had an impact on Vintage, namely Tendrils of Agony and Gifts Ungiven. I'm not suggesting that ViM is as good as these, I'm simply trying to argue against making the card a complete write-off just because it costs 4 mana.
    Posted in: The Rumor Mill
  • posted a message on [CS] Vanish into Memory
    A couple of things I'd like to bring to light about this card.

    First, it seems most people are trying to combo this card with other things. As it is W/U, which in my opinion is the most defensive two-colour pairing there is, I think it would work much better in a control deck. It doesn't matter much what you hit with ViM (heh, isn't that some brand of detergent?), so long as it draws you more counter magic.

    Also, I'm sort of surprised that no one yet has made any mention of Vintage/Type 1. I don't see it making that much impact on Standard/Extended either, but there's one thing about Vintage that stands out and makes this card a lot better in that format: TinkerColossus.

    This shouldn't be hard to piece together: You opponent has DSC on the table. He swings. You slap down your ViM and, if your opponent doesn't have something to stop it, you've pretty much just won the game there. You draw 11 cards. When was the last time drawing 11 cards didn't win the game for you?

    Sure, you'd have to discard 11 cards, but:
    a) You get to keep the best X cards in your hard, where X = cards in hand before ViM; and
    b) The Vintage format does degenerate things with the graveyard anyhow.

    One last minor point (minor because I expect errata to blow this out of contention): As the card is currently worded, when the creature returns to play, you keep control of the creature -- the card just says "return it to play" not "return it to play under owner's control," and if I understand the rules correctly, because you control the effect that's bringing the creature into play, you become its new owner. (Similar to how you own all tokens made by your Varchild's War Riders.)

    Again, I expect this to be remedied by the time it sees print, but if it's not: Vim + DSC = ridonkulus.
    Posted in: The Rumor Mill
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