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  • posted a message on [[THS]] Akroan Crusader and Cavern Lampad
    Mutagenic Growth just found a new friend!
    Posted in: The Rumor Mill
  • posted a message on [[Official]] [RTR]"Return to Ravnica" and Cube (List of Cubeable Cards in OP)
    So...

    Treasured Find = Golgari Regrow (plus an exile clause).

    Isn't this very good, considering Regrow is already amazing?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[Official]] [RTR]"Return to Ravnica" and Cube (List of Cubeable Cards in OP)
    I like the Azoro-ring because it kills Planeswalkers OR helps beats Tokens, two things our UW control decks generally struggle against.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] [RTR] Vraska The Unseen
    I'm really struggling to understand why people are trying to FORCE their gold sections to be a certain size. It just doesn't make any sense to me.

    If these new gold cards are powerful enough for Cube, then gold sections should just be expanded to accommodate rather than just cutting some of the most powerful gold cards every printed to try squeeze them in.

    I mean... you're HONESTLY talking about cutting Pernicious Deed?!

    I'll probably be expanding my gold sections by 1-3 cards each (in powered 360), and making cuts to colours, lands or artifacts to compensate.

    If cards are powerful enough for Cube, they should always be given a spot regardless of their colour or 'section limits'. IMO.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on The Cube Masters Series 2011 Coverage Thread
    On the 26th November 2011 the Magic Community of London UK came together for the Debut of the Cube Masters Series 2011, starting the UK Cube Masters League for 2011/12.

    8 players sat down to draft a full-powered 360 Cube, after which three rounds of Swiss were played, followed by the Top 4 Winston drafting in pairs. The semi-finals and finals where played using these Winston draft pools.

    The players in the draft contributed toward the overall prize pool, which ended up being:

    Prizes:

    1st: Foil (FTV) Sensai's Divining top, 1st Edition of Scrye Magazine, Bottle of Brandy, '3D' altered foil Llanowar Elves, assorted foils including Day of Judgement, Hero of Bladehold.
    2nd: Foil (FTV) Gifts Ungiven, '3D' altered Compulsive Research, assorted foils including Cryptic Command.
    3rd: Foil Skullclamp (DS), assorted foils.
    4th: Stack of foils.

    Participation prize: Foil FNM Fire//Ice

    Coverage

    We managed to film 2 drafters, 6 games and 1 Winston draft - all of which will eventually be uploaded to this thread (video editing takes time!).

    All decklists will also eventually be added to this thread.

    Video Coverage

    Seat 1 Draft

    Draft Pack 1: http://www.youtube.com/watch?v=pvKbeAZSGXQ
    Draft Pack 2: http://www.youtube.com/watch?v=w0OJf6RBlQM
    Draft Pack 3: http://www.youtube.com/watch?v=lNkDzkRYFCA

    Decklists

    Coming soon!
    Posted in: The Cube Forum
  • posted a message on [Official] Innistrad and cube
    How have the following Innistrad cards been working for people?

    Geist of Saint Traft
    Geist-Honored Monk
    Bloodline Keeper
    Bloodgift Demon
    Daybreak Ranger

    Are there any other 'dark horse' cards that have become popular outside the 'agreed Innistrad staples'?

    RD
    Posted in: The Cube Forum
  • posted a message on [Official] Innistrad and cube
    Quote from cuttups
    Creeping Mold is still a great card that performs well. Beast Within was only getting by on its ability to kill planeswalkers.


    Erm... it STILL kills Planeswalkers.

    I'm running both in powered 360.
    Posted in: The Cube Forum
  • posted a message on [Official] Innistrad and cube
    Victim of Night :symb::symb:
    Instant (C)
    Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

    Ambush Viper :1mana::symg:
    Creature - Snake (C)
    Flash
    Deathtouch
    2/1


    I like both tbh.
    Posted in: The Cube Forum
  • posted a message on [Official] Innistrad and cube
    Quote from bondafong
    The Reckless Wolf should be good enough. On turn one he almost guarantees you a 3/2, or your opponent to kill him right away.

    We'll have to see it in action though. Smile


    I'm not convinced. In a world filled to the brim with 0 CC artifacts and insane 1 mana spells, I don't see this ever flipping on turn 2 where it actually counts.
    Posted in: The Cube Forum
  • posted a message on [Official] Innistrad and cube
    Quote from Anax84
    Source:

    http://www.facebook.com/#!/MagicTheGathering?sk=app_230990200246470

    Bump in the Night - B

    Sorcery

    Target opponent loses 3 life.

    Flashback 5R



    Meh?
    Posted in: The Cube Forum
  • posted a message on [Official] Innistrad and cube
    So here's where I'm at with Innistrad additions to my 360 powered cube so far:

    Definitely

    Snapcaster Mage
    Liliana of the Veil
    Garruk Relentless // Garruk, the Veil-Cursed
    Diregraf Ghoul
    Bloodgift Demon
    Divine Reckoning

    Maybe

    Fiend Hunter
    Mindshrieker
    Instigator Gang // Wildblood Pack
    Village Ironsmith // Ironfang
    Daybreak Ranger // Nightfall Predator
    Olivia Voldaren

    I'm actually slightly worried by the high amount of 'Definitely's' at this stage as I have no idea what's going to get cut. And then when I look at the maybe's and the fact that only 83 cards have been spoiled so far, I die a little inside...
    Posted in: The Cube Forum
  • posted a message on A 'factory' solution to double sided cards
    Quote from Radiozero
    not very green.


    Because Magic SUUUUCH a green game. Uhh

    It's a simple solution that would be easy to implement with the correct packaging machinery, ensuring all cards in INN boosters are 'identical' during drafts.
    Posted in: New Card Discussion
  • posted a message on A 'factory' solution to double sided cards
    Quote from Magicmilton
    So WotC needs to put at least 60 sleeves to avoid forcing customers to buy them because they can't find the exact same sleeves Wink


    Not at all.

    Tight-fit sleeves fit into normal sleeves, or you could just throw them away if you don't want them. At the end of the day it's packaging.

    The sleeves hide the transform cards in the booster at the draft table.

    Not sure I nderstand the flaming reactions to this suggestion from others in this thread? Is this not a sensible (albeit slightly more expensive) solution?
    Posted in: New Card Discussion
  • posted a message on A 'factory' solution to double sided cards
    Couldn't Wizards just print Innistrad boosters already sleeved to solve the issues of transform cards in draft?

    So every Innistrad booster you buy is already sleeved in Black-back tight fit sleeves?

    PS I'm a HUGE fan of the new double sided cards!
    Posted in: New Card Discussion
  • posted a message on [ISD] Day and Night cycle
    What is required to make this mechanic work?

    1] Perfect balance - all players need to be equally effected by the effects of either Day or Night, and have equal opportunity to cast spells / do stuff during these states.
    2] 'Natural' gameplay and easily tracked

    With this in mind, here's how I think it will work:

    > After the starting player is decided, and before cards are drawn, the starting player will declare Day or Night
    > The game will start in this declared state (Day or Night)
    > At the beginning of the each of the Starting Players turns, the Day/Night state will change
    > A flip card will be used to track Day/Night (one side of the card will be a moon, the otherside a sun, and the card is flipped at the beginning of each of the Starting Players turns)

    Therefore, a game of Magic will very simply become (as an example):

    Turn 1 (for both players): Day
    Turn 2 (for both players): Night
    Turn 3 (for both players): Day
    Turn 4 (for both players): Night

    In this model, both players get a full turn of day or night (so 2 main phases and an attack phase) before the game state changes, plus this model makes complete logical sense in that Night follows Day which is followed by Night etc.
    Posted in: Speculation
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