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  • posted a message on [DIS] MTG.com Preview: 13th April:Rakdos Pit Dragon
    yuck...


    but 4cc (possible)flyer that can deal damage is good...


    probably the activated flying is to slow down the red deck, without the activation it would have been very good. As it is, it still workable, but making the flying activated kinda spoils it.

    Notice they are keeping toughness at 3, else everything goes crazy i guess =)


    And I guess that settles the 5 dragons in the orb, as opposed to a cycle of dragons =(
    Posted in: The Rumor Mill
  • posted a message on Giant Solifuge vs. Rumbling Slum
    maybe that elfdeck that has been running around.. it had silhana ledgewalker, dryad sophisticate, blanchwood armour and moldervine cloak as well as the Solifuge ;). Simic Guildmage might fit in there quite nicely
    Posted in: [RGD] Ravnica, Guildpact, Dissension
  • posted a message on What to do with Kokusho (trading wise)
    I feel that kokoshu's value will fall post rotation... still high... but not the dizzying heights

    Yosei is a little high now IMHO, if you want to get yosei's, might be better to wait.. just me though

    [edit]

    given that koko's value is high now, maybe trade for something you want/need but be mindful of the value when you trade =) (watch out for stuff that are only temporally high - you are going to get alot of those when DIS comes out -- hmmm then again you are talking to a guy who let solifuges walk by lol.. )
    Posted in: Magic General
  • posted a message on Mana Leak vs Boomerang
    mana leak, unless you have a good reason you want your opponents hands to be full (like owling mine) or you deck likes the tempo advantage. else mana leak.

    and like Amemit said, comparing 2 rather different spells =)

    Hmm I like mana leak better than remand, the fact that remand cantrips is what saves it =P IMHO



    [Edit]

    Now after thinking awhile i think it depends on your area too, if people you are playing with are playing with lots of karoos and the duals, boomerang goes up in value =)
    Posted in: Standard Archives
  • posted a message on Sui Black, Ahh!
    terminate would have been perfect... but i vaguely remember reading in the rumour mill that it was'nt found in the orb =/ so... hmmm heres hoping for some cheap black removal (... but given that there is last gasp in the block... my gut feel is that it is unlikely =( )
    Posted in: Standard Archives
  • posted a message on Caution: Experimenting
    I agree with Yamabushi...

    you might want to decide on which is the dominant synergy you want (which 2 out of the 3 legends you want to see most often) that would make more room
    Posted in: Standard Archives
  • posted a message on What's better- BOP or MOX?
    I think it depends on the deck....

    much like saying is llanowar better or BOP better
    Posted in: Opinions & Polls
  • posted a message on What Guild are you?
    I dunno what i am =P

    I like to think I am dimir, lay low, find information... but I thikn implementatin is more like Orzhov, I like to have things covered and go by the rules. I like to know exactly what consequences are for both me and others when choices are made. All very orzhov...

    I like control, I destroy land, I destroy your creatures. I enjoy taking out every single resource my opponent has rather that just going for the kill. I like ensuring my voctory as opposed to beating out my victory.

    But......


    I am gruulish in nature, I do not back down easy and I enjoy a good rumble. I get heated up easy. A fight or argument is both fun and profit. Almost Rakdos, but not quite as uncaring of the surroundings as the Rakdos =P

    I like the Zoos and Heezys (not much of a fan of the orzhov aggro though)

    So a little bit of a contradiction...

    Maybe i am really an Izzet??? hmmm

    In terms of psycho profile I ended up as a Spike/Johnny
    Posted in: Opinions & Polls
  • posted a message on Caution: Experimenting
    maybe add some karoo land?? - ... but you already have farseek to ramp mana

    a savage twister perhaps

    heh i think if the spikes were around this deck would go crazy =)
    Posted in: Standard Archives
  • posted a message on Sui Black, Ahh!
    It is a little heavy on the control cards for a suicide deck.... still.. who know what dissension brings =)
    Posted in: Standard Archives
  • posted a message on Elves!
    Why not play both silhana ledgewalker and dryad sophisticate
    Posted in: Standard Archives
  • posted a message on R/W Control, critique wanted
    If your R/W control is going really slow the honden of cleansing fire might be good.. (I found the red honden too meh for my tastes) throw in Ivory Crane Netsuke if you find yourself having a full hand alot of times (I get that cos I play a silly R/W version with Ghostly Prisons and thoughts of ruin =p)

    given your deck i think the searing meditations would be good, probably 2-3, not four as they are really turn 4 material.
    Posted in: Standard Archives
  • posted a message on Giant Solifuge vs. Rumbling Slum
    I think it is more than the untargetibility, it is the haste and trample as well

    and the 4 power takes out alot of the 2cc/3cc blockers

    no doubt a 1/1 chump blocker can stop it, but even in that scenario you get 3 damage through

    instead of seeing it as losing a creature, see it as forcing a trade.

    With the slum you can chump block and buy yourself a few more turns, which actually give you time to stabilise the board in most cases. The solifuge keeps the tempo up.

    alone he is'nt so great of course, but add to that pressure some random 1/1 (or worse a kird ape) that has a moldervine cloak on and it gets really ugly.

    The aggro decks are all about pressure, and the solifuge is better than the slum at keeping up pressure.

    But say the environment slows down? The slum may see more play then.

    actually thinking about it, the untargetibility is important. But there are so many factors, it being a hybrid rather than gold is one reason it is so smooth in gruul beats/heezy

    For comparison:
    Ball Lightning
    Yavimaya Ants
    Deadly insect

    These all have some combination of untargetibility, trample and haste

    Hybrid makes the solifuge playable in either green or red builds. color screw is a non issue (which is big in a deck that wants to come out fast and smash face consistently)
    Posted in: [RGD] Ravnica, Guildpact, Dissension
  • posted a message on MTGO III Avatar Screenshots!
    hmm but accessing all cards would make it quite different from the card board version
    Posted in: News
  • posted a message on [DIS] MTG.com Previews: 10th April: Rakdos the Defiler & Experiment Kraj
    yup trample is stronger now then it was in the past =)
    Posted in: The Rumor Mill
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