Rankle, Master of Pranks could be fun if there is a way to turn him into a reusable mini Smallpox. I'm not sure if Reassembling Skeleton is worthwhile for that deck. Maybe the colorless dorks because they allow for turn 3 Ranklepox.
I want my meta to be shifting as people play with deck ideas. Walk into the shop for commander FNM and face at least one new deck in every pod. That Tasigur reanimator deck from last week is now a politics deck. The Kaalia player wanted something different and is now playing storm. I feel the community is healthy if people want to brew new decks frequently.
Vampire Opportunist and Tithebearer Giant are obvious plants for the commander format, but I like all of them.
How so? All of these cards seem vastly underwhelming in Commander.
The opportunist is for Orzhov taxing decks, as a potential finisher. The Giant is overcosted for most formats, but has a decent body for its cost, and works as a bigger Phyrexian Rager, a card that is played a lot in Commander. Casting Cost and activated abilities with high costs are not really an issue in the format.
Pretty sure they're limited chaff not commander plants. A seven mana sink isn't useful except in infinite mana situations where most effects will make you win. I'm not sure who is playing Phyrexian Rager but Tithebearer is not enough for 6 mana. Not even Phyrexian Gargantua sees play at 6 mana.
While Creeping Tar Pit is indisputably the best, Celestial Colonnade and Raging Ravine are significantly better than Hissing Quagmire, Lavaclaw Reaches, Needle Spires, Shambling Vent, and Stiring Wildwood. Repeatedly activating Raging Ravine isn't living the dream it's a thing to do when you don't have better options and it gets better every time. I also think users here are over rating the ability to hold a sword and not giving enough significance to the low opportunity cost of playing creature lands.
They have evasion and/or trample and can't get hit by sorcery speed removal like most board wipes and aren't generally high enough value to waste premium instant speed removal on. They act as decent threats if you don't mind being down a mana the turn you play them and find yourself willing and able to activate them.
I'd need a really good reason to play any of the other creature lands because the lack of evasion hurts.
He really needs to have his head surgically removed from his ass. Every time I see an article by him it seems so out of touch, like he is living in some kind of secluded dream world where people should only play cards he thinks are fun.
Wouldn't Celestial Colonnade or Faerie Conclave be solid wincons in a lockout scenario? Hell, anything that dodges our locks and as much removal as possible seems decent, even Azorius Keyrune could do work.
How is the new Zegana not good? It’s a 4/4 for 4 that more often than not will replace itself immediately. It gives your team trample and it has an innate way to boost itself so it’s an 8/8 trampling commander making commander damage a viable route to victory. Note that adapt can be done at instant speed.
I think you're too optimistic. Needing a creature with a +1/+1 counter is a real condition and a 4/4 for 4 isn't that impressive in a format where ramp and combo are the primary strategies.
Overall the mechanic is just a TERRIBLE form of "kicker" with more restriction on when to cast it and the cards are overall fairly weak so far.
Doesnt look great, its just not a "spectacle" at all, more a boring toddlers birthday party.
I don't think the Spectacle cards we've seen so far are bad. Light Up the Stage and Rix Maadi Reveler both are aggro refueling cards and I wouldn't be unhappy to have a Rafter Demon in draft.
Pretty sure they're limited chaff not commander plants. A seven mana sink isn't useful except in infinite mana situations where most effects will make you win. I'm not sure who is playing Phyrexian Rager but Tithebearer is not enough for 6 mana. Not even Phyrexian Gargantua sees play at 6 mana.
Zendikar was a disaster but Innistrad going from gothic horror to eldritch horror felt much better.
I don't understand your reasoning for this order.
While Creeping Tar Pit is indisputably the best, Celestial Colonnade and Raging Ravine are significantly better than Hissing Quagmire, Lavaclaw Reaches, Needle Spires, Shambling Vent, and Stiring Wildwood. Repeatedly activating Raging Ravine isn't living the dream it's a thing to do when you don't have better options and it gets better every time. I also think users here are over rating the ability to hold a sword and not giving enough significance to the low opportunity cost of playing creature lands.
They have evasion and/or trample and can't get hit by sorcery speed removal like most board wipes and aren't generally high enough value to waste premium instant speed removal on. They act as decent threats if you don't mind being down a mana the turn you play them and find yourself willing and able to activate them.
I'd need a really good reason to play any of the other creature lands because the lack of evasion hurts.
I think you're too optimistic. Needing a creature with a +1/+1 counter is a real condition and a 4/4 for 4 isn't that impressive in a format where ramp and combo are the primary strategies.
We've seen two cards with the mechanic but given how overcosted they both are I'm inclined to agree with you. New zegana feels bad.
I don't think the Spectacle cards we've seen so far are bad. Light Up the Stage and Rix Maadi Reveler both are aggro refueling cards and I wouldn't be unhappy to have a Rafter Demon in draft.