These are all the currently approved multiplayer primers. Organized by color, and then alphabetically.
Colorless
- Karn, Silver Golem list here by Burntgerbil
- Kozilek, Butcher of Truth list here by Juwdah
Mono-Colored
- Arcum Dagsson list here by rockondon
- Arcum Dagsson list here by TheTrueNub
- Azami, Lady of Scrolls list here by Allanon
- Barrin, Master Wizard list here by foo_intherain
- Memnarch list here by benjameenbear
- Gonti, Lord of Luxury list here by Guerte [new!]
- Sheoldred, Whispering One list here by Artaud
- Daretti, Scrap Savant list here by Guerte
- Jaya Ballard, Task Mage list here by Weebo
- Krenko, Mob Boss list here by Jay13x
- Lovisa Coldeyes list here by Airithne
- Norin the Wary list here by Gaka
- Jolrael, Empress of Beasts list here by jenncertainty
- Nissa, Vastwood Seer list here by aslidsiksoraksi
- Nissa, Vastwood Seer list here by toctheyounger77 [new!]
- Omnath, Locus of Mana list here by Xaios
- Patron of the Orochi list here by Rumpy5897
- Polukranos, World Eater list here by DementedKirby
- Yeva, Nature's Herald list here by Iansisle
Bi-Colored
- Brago, King Eternal list here by gromgrom
- Bruna, Light of Alabaster list here by jylichan
- Ephara, God of the Polis list here by Pokken
- Ayli, Eternal Pilgrim list here by Kelzam
- Daxos the Returned list here by Rumpy5897
- Selenia, Dark Angel list here by Ulka
- Teysa, Orzhov Scion list here by Schondetta
- Dralnu, Lich Lord list here by jenncertainty
- Phenax, God of Deception list here by Wallabe
- Grenzo, Dungeon Warden list here by snowfox54119
- Niv-Mizzet, the Firemind list here by Rowan
- Niv-Mizzet, the Firemind list here by FireStorm4056
- Glissa, the Traitor list here by Woohah
- Jarad, Golgari Lich Lord list here by razzliox
- Mazirek, Kraul Death Priest list here by DementedKirby
- Meren of Clan Nel Toth list here by gromgrom
- Captain Sisay list here by jpw234
- Rhys the Redeemed list here by Donald
- Sigarda, Host of Herons list here by azn_cbc_1992
- Trostani, Selesnya's Voice list here by bobthefunny
- Edric, Spymaster of Trest list here by Donald
- Momir Vig, Simic Visionary list here by GoldenCapitalist
Tri-Colored
- Oloro, Ageless Ascetic list here by Action_Mane
- Kaalia of the vast list here by benjameenbear [new!]
- Lord of Tresserhorn list here by Outcryqq
- Mishra, Artificer Prodigy list here by LordRewind
- Nicol Bolas list here by Netherknight
- Sedris, the Traitor King list here by ZenN
- Sidisi, Brood Tyrant list here by DementedKirby
- Kresh the Bloodbraided list here by OwnDemon
- Kresh the Bloodbraided list here by Krimsonmask
- Anafenza, the Foremost list here by Action_Mane
- Ghave, Guru of Spores list here by Dies_to_Doom_Blade
- Tymna the Weaver & Ikra Shidiqi, the Usurper list here by ISBPathfinder
- Marath, Will of the Wild list here by Airithne
- Mayael the Anima list here by Blueteam5
- Ruhan of the Fomori list here by CoolSeedling
- Zedruu the Greathearted list here by Hunding Gjornersen
- Jenara, Asura of War list here by ZenN
- Roon of the Hidden Realm list here by Outcryqq
Four-Colored
- Atraxa, Praetors' Voice list here by XeroxedFool [new!]
- Thrasios, Triton Hero/Tymna the Weaver list here by Myojiin
Penta-Colored
- Child of Alara list here by crimhead
- Sliver Overlord list here by CruxMDQ
- Sliver Queen list here by Kahno
- Sliver Queen list here by Trav_Ragnar
If you would like your primer on this list, along with a beautiful [Primer] tag for your thread, take some time and visit the Commander Primer Committee subforum and submit an application. The details of this process, along with the primer requirements, can be found in an announcement in that forum.
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Weebo posted a message on [[Official]] List of Multiplayer PrimersPosted in: Multiplayer Commander Decklists -
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Zephyr Scarlet posted a message on Limited Resources - 5 Enemy Color Gold UncommonsNotice that the BG Eldrazi curves from Evolutionary Leap and into Smothering Abomination.Posted in: The Rumor Mill -
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S0ny_B1ack posted a message on Is there a place for Collected Company?Posted in: ModernQuote from Lectrys »Quote from S0ny_B1ack »Quote from Lectrys »I've tried Collected Company in a big variety of decks--and it's surprisingly versatile. It's (perhaps obviously) great in midrange-combo shells like "Melira Pod" Collected Company Abuse and "Twin Pod" Collected Company Abuse (I started the "Collected company combo - the other pod reloaded" thread because I was getting such good testing results with "Melira Pod" CC). It was pretty good in 24-target Medium Naya Zoo. It was decent to good in Beck // Call Combo Elves and Nykthos Green. It was fairly good and worth keeping (but more inconsistent) in 18-target Goyf Twin. It was inconsistent and flaky in 17-18-target Jund.
So yeah, I predict Collected Company will warp decks around it and sprout new decks.
About the amount of targets to make it hit consistently - Frank Karsten just published an article on ChannelFireball about the math for CC (and for orator of ojutai):
http://www.channelfireball.com/articles/magic-math-orator-of-ojutai-collected-company-and-dragons-of-tarkir/
For Orator of Ojutai and friends:
Part of me is convinced about the math. Part of me isn't. I've seen the Dragon Blue Moon and Dragon Grixis Midrange-Control lists on MTGS that make 8-10 Dragons work with Silumgar's Scorn. I also recall seeing one poster saying that you need 21 Merfolk to make Silvergill Adept work (the 21 Merfolk thankfully include 4 Silvergill).
....
Don't forget that Scorn can be good in the early part of the game even without a dragon - it can still act as a force spike, while you aren't getting much from the Orator without a dragon...
So I would say that scorn is easily playable with far less dragons. -
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Themis posted a message on Current Modern Banlist Discussion (1/19/2015 - 7/13/2015)Posted in: Modern ArchivesQuote from Sabertooth »so the question is: should wotc continue with the banhammer forever or print better cards for modern?
Both, though preferably with a large bias towards better cards and only wielding the ban hammer when it is the only option for preserving format health. It's a little unfortunate that the banlist updates don't come halfway between sets or something, because the next set could contain the answer for the last set's problem. (edit for context) -
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Sirius_B posted a message on How To Fix Modern?I don't want to be rude, and people say this before they are very rude, so I'll try not to be too harsh while at it.Posted in: Modern
We're all a bunch of dogs barking at cars and we're not barking at the same car or even on the same lane, specially right now.
We come from a lazy and overly conservative Pro Tour with a pseudo-meta generated by WotC finally banning the format's shadow ruler. Thanks go to Delver's utter ridiculousness for laying the spotlight on how OP Pod was. Now we have an unressolved meta ripe for innovation with Mardu and Sultai mirdange showing promise, more combos being found out by the day now that the multi-purpose industrial toolbox is gone and they can afford to be cute, plus the Burn/Affinity/Infect aggrocombo trifecta coverin each other's ass so that the "dumb non interactive aggro one trick pony" archetype actually contends and contends very seriously. This should gift us a lot of variety and innovation yet people insist on flocking to Junk variants and make it look like a problem just because it's popular, and then we're caught in the middle between people complaining that there's too much Junk and people complaining because Junk isn't unbeatable...
The first problem is that Junk is not Pod or even close, and a subset of people can't seem to accept this. Junk is a very resilent deck that can adapt to different metagames, but can't adapt to all metagames as seen on Da Rosa's whine about him being unable to sideboard against everything. Some people don't like that rogue decks actually have a very real chance of defeating Tier 1s in Modern, that there no longer is any deck with no weaknesses and that you need to sideboard broader rather than sharper. These people want Pod back and I think they should go play Standard if they want to auto-pilod Midrange Answers: The Deck. (Though to be fair to T2 players, that ***** just doens't happen, I don't know where these people who hate to lose so much they need an unbeatable deck come from)
Then we have a subset of people who can't accept the format so long as draw-go control is not Tier 1. Well this hurts me because I do love playing draw-go but that strategy just can't win when you have a gargantuan variety of questions, even if all your answers are top notch.
Draw-go Augustin IV, Wydwen and Clique are dead and have been dead for a while in Duel Commander. UWR Miracles is a couple good 3+cmc spells away from breaking, and there's no other true reactive-style control deck in Legacy. So then, what makes us think one could be made in Modern?
Draw-go is a T2 strategy because by the end of the season they have accumulated enough redundant removal, discard and counters to combat the average deck's ammount of threats. This can't be done in Modern where high-impact threats start turn 1, climax on turn 4, and even if disrupted most any combo/aggro deck can kill you in turn 5 still. Trying to run this strategy on such an enviroment is playing russian roulette, and we all know how that ends.
Reactive counter-based control would require a critical mass of very powerful counterspells to be printed in close succession, which would make T2 miserable. On the other hand, give Hatebears Mother of Runes (Which I don't advocate) and we have a deck that can lock you out of the game.
Control players will have to live with a different kind of control that achieves opponent neutralizing in ways other than counterspells and drawing more counterspells, if they want it to be represented at all.
And then we have a subset of people who like the format as it is, even with it's constant change and akwardness, because it lets them rotate between their decks as one gets better or worse and rewards hate-building, meta study and innovation.
In the end Modern is the akward middle child between big bro Legacy wanting it to be strong, versatile and reliable and lil bro Standard wanting it to be accessible, fair and simple. With the added strife of mommy WotC taking it's toys away because the ****er keeps shoving the little pieces up it's nose. -
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Anthreion posted a message on Current Modern Banlist Discussion (1/19/2015 - 7/13/2015)Everyone is crying about Modern being dead and I'm just sitting here still happy that Pod is dead and Twin back alive.Posted in: Modern Archives -
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SSJRanulf posted a message on How To Fix Modern?I actually really like Modern how it is right now. I don't think it needs fixing.Posted in: Modern
That said, I think if Standard kept introducing new and powerful cards (hopefully unique) like Tasigur and Rhino, just in more colors (specifically strong mono-color options for all colors), that would really help modern out.
I have little to no interest in a "player run" format. I don't trust the most vocal/"interested" members of the player base to protect the interests of the majority. Overextended doesn't seem all that great to me, for example.
I like the power level of modern right now, and I feel overall it's decently diverse. It's not a 10/10 in diversity at all, but I think it's more like a 6 or 6.5 out of 10. To me, that's good enough that it doesn't need major changes to heavily restructure it/fix it. -
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S_Valtrix posted a message on UR Twin (2/2015 - 1/2016)Posted in: Modern Archives - ProvenQuote from Offline »@7ornado - Sorry man, both UWR and Grixis are unproven decks. Meaning they do not fit the criteria for the T1 portion of the forums.
This is a bit facetious. Splashing black for Tasigur and Terminate is hardly making a new deck. Grixis twin is, quite literally, Tarmogoyf to Tasigur, removal 5&6 to Terminate, with maybe some different sideboard options. This is not a new deck. It's still a twin deck. Things like that should have a place for discussion here. Or, if it doesn't then tarmotwin needs a new thread too. UWR twin tends to diverge a bit more, but honestly I'm not sure if it's all that different either...
Twin is just in an interesting spot where the core deck is UR--everything you need can be in these colors. Most decks don't have cores in only two colors and so the colors are already kind of set. As such, there is a lot of flexibility in choosing for a potential third color splash. Most decks don't have this flexibility, which is why people don't really discuss splashes as much. -
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Highlander posted a message on Uncharted Realms DiscussionsHere's the thing though. Tasigur is a wonderful example of a black character.Posted in: Magic Storyline
Keep in mind just how spoiled rotten Tasigur was. How babied and coddled and pampered. His feet never touched earth until the very end of the UR for crying out loud. In his mind, he is a just and righteous lord who deserves the pleasures he has become accustomed to, and betraying him is the ultimate crime.
But with all that said his pride was not, in the end, his defining character trait. His determination was. He was willing not just to bow, but to sacrifice and pay tribute, to someone else. To admit that Silumgar was a greater being than him. Because doing so meant survival. A chance to become stronger, and visit vengeance upon those who had wronged him. He wanted to get something done, and then pursued that goal to the end even though, for such an arrogant and haughty character, pledging obeisance to someone else was probably the most painful thing he could ever have done.
I mean sure he's a self-centered brat and I'm surprised his last name isn't Lannister, but he's still a perfect example of a mono-black character. Even if his color identity is technically Black/Green/Blue -
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Lemonbuster posted a message on Current Modern Banlist Discussion (1/19/2015 - 7/13/2015)Other than the GSZ ban making elves unplayable, have there been any bans at all that have actually effectively ended an archetype (that wasn't just bonkers) before this?Posted in: Modern Archives
I mean hypergenesis was obviously too good, but people can still cascade with living end.
Thopter depths was bonkers, I still got the feels from losing to that deck a lot.
Blazing Shoal brought infect back to 'fair' territory.
Storm has survived multiple bans.
GB/x obviously didn't need DRS or BBE to remain competitive.
Affinity is still affinity without artifact lands.
The combo decks are still comboing without preordain and ponder.
If anything control decks are the only decks that have gotten neutered with jace, DTT, and thopter foundry gone.
SO please, can somebody explain to me what people are thinking when it comes to 'fear of investing into the format'? Almost every negative post is one form or another saying they are afraid their deck is going to get banned when the history shows that through the entirety of moderns existence only ONE deck has truly been put down. And to say that deck was 'fair' is highly controversial. Sure deck's change in potency, but for all the years the format has existed, only one deck has been dismantled, and only because there was only one card worth casting in the deck.
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Pretty sure they're limited chaff not commander plants. A seven mana sink isn't useful except in infinite mana situations where most effects will make you win. I'm not sure who is playing Phyrexian Rager but Tithebearer is not enough for 6 mana. Not even Phyrexian Gargantua sees play at 6 mana.
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I don't understand your reasoning for this order.
While Creeping Tar Pit is indisputably the best, Celestial Colonnade and Raging Ravine are significantly better than Hissing Quagmire, Lavaclaw Reaches, Needle Spires, Shambling Vent, and Stiring Wildwood. Repeatedly activating Raging Ravine isn't living the dream it's a thing to do when you don't have better options and it gets better every time. I also think users here are over rating the ability to hold a sword and not giving enough significance to the low opportunity cost of playing creature lands.
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I think you're too optimistic. Needing a creature with a +1/+1 counter is a real condition and a 4/4 for 4 isn't that impressive in a format where ramp and combo are the primary strategies.
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