I am in the process of dusting off my Modern skills and coming back with my favorite deck ever printed (RUGx Scapeshift). I never truly left the format as I would always stay updated and read. I have been extremely pleased with the MB. 3x Lightning Bolts/Repeal have been a nod to the ever increasing aggro decks in the format and being able to spot removal problematic creatures early on. Looking at you Storm...(Izzet Charm pulling double duty, as a 1 of its great). I do have some lingering questions.
As you may notice the SB is at 16 cards. The Chalice of the Voids are a test and surprisingly enough it hasn't showed up yet. Off all 16 cards, what would you cut to make the sideboard a solid 15?
I added an X to all cards that were in the list at one point but have lost their spot (due to testing, etc.). These are also cards that could see inclusion in other lists as well.
I have been thinking about cutting the Orzhov Signet for awhile. If this was just a good stuff list that wasn't focused around low cmc creatures I could see it staying. I will look into it further.
I like Tymna. I like that she is a critter that can also get in there and swing. I'll look into picking one up to test. My only beef with Sadistic Hypnotist is that it is a high CMC. Not a bad idea, but I understand where your thought process is bear and I plan on exploring it more as this primer develops.
Had the opportunity to go to GP Portland and I got a 1v1 game in with Athreos. It was a short game but I will write up the report sometime this week.
What is the consensus on Supreme Will now that we have had some time with it? I was at GP Portland last weekend and I was able to jam some games with it. I only saw it twice in my two 8man pods. One time I mana leaked an opponents Snapcaster Mage to tap him out and combo him the next turn. The other time I just used it EOT to dig 4. My current list plays 2.
Immortal Sun looks interesting. It feels better than Staff of Nin, but the pinging does do well with damage doublers. I personally do not play these effects in my list but I will definitely be taking a look at Immortal Sun.
Got another game in with Athreos. While it was another loss it was definitely a strange turn of events. I am learning to play more patiently and realize that there are more routes to victory then just one. Although I play an aggressive deck this doesn't mean I forget my role to control the game.
11/06/2017: Lost
Turn Order Athreos, Oloro, Nicol Bolas, Mayael
I kept a hand of Bloodstained Mire, Recruiter of the Guard, Snow-covered Plains, Knight of the White Orchid, Reflecting Pool, Grave Pact, Blood Artist. I decided to keep this soley based on the fact that I had Recruiter in hand. I planned on searching up the Weathered Wayfarer. I’m on the play, draw for turn is a Mother of Runes. Sac fetch go to 39, grab Scrubland and throw out mom. Oloro goes Island into Sol Ring. Bolas goes Island, go. Mayael plays Arid Mesa and passes. At this point I already know Oloro is the one I need to keep in order. I throw down Reflecting Pool and play Blood Artist. Oloro plays Underground Sea and passes. Bolas plays Mountain and passes. Mayael draws into a Birds of Paradise (right on time….am I right?), plays Forest and BoP. At this point in the game I had decisions to make. I chose to be the aggressor and I continued with my plan of searching up Weathered Wayfarer. Oloro plays a Plains and then plays a card that makes the whole tables blood go cold…Aetherflux Reservoir (such a house in Oloro). The whole table is trying to figure out how to get rid of it and I am the one with instant regret on the inside…I could have grabbed a Leonin Relic-Warder. Oloro is at 46 life. Bolas goes land into Darksteel Ingot (Reminder: Bolas is a player who has been in our group for a long time but he doesn’t have the budget or willingness to tune his list). Mayael finally comes to the board is now at 5 mana. Next turn we will see some top decked fatties. Back to my turn. Draw for the turn is a land. I play the Wayfarer out and I start go get my engine going. Swing mom at Oloro bringing him down to 45. Oloro goes up to 47, plays land Ponder and digs through his cards. Goes to 48. Choosing not to shuffle he grabs one. Passes. Bolas goes land and drops Sorin Markov (THANK JEEBUS!). He goes to minus, targets?....Mayael. My heart sank. I try to convince him how important it is to have Oloro be at a life total nowhere near 50 life. He chooses to ignore me and targets Mayael…. sad day. Mayael is at 10. Passes. Mayael go land and passes. Leaving 6 mana up. EOT I search up a Thespian’s Stage. Untap. Draw a Thalia and play her down. Swing 1 at Oloro bringing him to 47 and I pass. Oloro goes to 49 and then plays to cheap spells. Bringing him to a total of 52….Aetherflux range. Bolas plays a land and a Reassembling Skeleton and passes. Mayael activates ability and EOT gets an Avacyn. Untaps. Plays a land for turn, swings at Oloro. Pays an extra 1 and Path to Exiles the Angel. Now at 53. Everyone is sad. Mayael passes and I search up a Dark Depths EOT. I throw down grave pact and pass. Oloro plays land passes, bolas plays land pass, Mayael EOTs and finds a Godsire. Swings at Oloro and again Oloro removes it. This time with Swords to Plowshares. Mayael is at 18. Mayael passes, EOT I create a 20/20. Oloro tells me if I swing at him he will kill me. I make him show me it. Untap, swing at Oloro with everything, in response Oloro Shoots me for 50….Athreos is dead. Oloro plays some more things, he drops Oloro and eventually is killed by the Mayael player. Then, out of nowhere, Bolas drops a huge Exsanguinate with a lot of mana and brings down Mayael to 2. With no flyers and Bolas newly acquired flying token army he makes his strike and wins the game. I heavily questioned Bolas play with Markov earlier in the game. I still believe it was the wrong choice but he ended up with the win so no shame in that. I have also been learing to play a little more patient with Athreos. I am used to combo heavy lists when in reality I should be the control game with the mini beats. I love the list. It feels like an engine that I can take in any direction I want during game. But today I chose to be a little too aggressive and I payed for it.
Two of these Goblins are able to help deal with problematic Artifacts. The Tinkerer may not seem as good as a Viashino Heretic but I like that with the package I am able to reliably search for him. I have also been in the process of lowering my curve and it has been testing quite well.
Thanks for the compliment. You put in a lot of work into your very own and was my main resource for inspiration. The updates look great bear.
I still really like Mystic Remora but I can see where it can be cut. In my cEDH group its a house, in my more casual meta the card can be meh. It still finds a home in my list.
I like Into the Roil, I just wish it hit lands. As an old modern RUGScapeshift it was a great answer and very flexible. Repeal could be worth considering, but it isn't able to be imprniited on the Scepter. It also gets much more expensive as the permanents become more expensive. I think Into the Roil is much better
With that being said, and based on my observations on what has been effective against the decks I've seen at Eternal Lore and in 1v1, I think I'm going to be updating the decklist yet again. The deck will still include Paradox Engine, because the card is absurdly good, but I'm going to be looking at it very hard to see if I can up the removal count even more and tweak the draw package some. By the way, Mental Misstep is really good. I highly, highly recommend it if you're going to be going up against cEDH decks.
I too have been busy with another list (Athreos, God of Passage...if you are curious just check my sig). I got a game in with Memnarch and I will do a small report on it for this thread. It was a quick game and a shame the way Memnarch went out.
My spot removal slots have moved to Rapid Hybridization, Pongify, Reality Shift, Capsize. I am definitely not looking back. Having these 4 in the list have been crucial for a few of my games. However, I do have a card I have been eye-balling recently.
What does the group think of Wipe Away? Its a bounce effect so it doesn't get rid of our opponents permanent but it does have Split Second to interfere with our opponents combos? Thoughts? I wish it was a 2 cmc so I could imprint it on an Isochron Scepter. I'm worried that it doesn't make the cut.
I should be getting a game in sometime this weekend. I will give a game report then.
The list seems pretty tight. As I am always looking for updates, I am currently looking at cuts of:
Orzhov Signet: Ramp is good...but I am not sure how powerful it is here. The signets are staples and at the current momment I like that its here. Helm of Possession: I personally believe theft to be the best form of removal in MTG. Helm gives us a sac ouutlet as well as removal...but I wonder if its too slow? Being a total of 6 to use on the same turn. Mike + Trike combo: Its great to have this as an instant win and Mikaeus, the Unhallowed plays nicely with our creatures...but I am having second thoughts as if its worth it or not.
I understand Athreos is not a very popular general, but I am excited to see ideas from others.
Do we think Stoneforge Mystic would be a good inclusion in the list? Obviously it would be great to search up that Skullclamp, but is running only 1 equipment enough? I feel like if I include the Mystic we would want at least 2.
I'm going to GP Portland on Nov 17-18th and I plan on picking up a Contamination.
I've been looking at the next cut as Dictate of Erebos. It's a great effect in this deck. But being at 5cmc I am not the biggest fan. I prefer Grave Pact just because it is cheaper (even w/out flash). I'll most likely be adding a Enlightened Tutor. I was refraining from buying one, but being able to search Skullclamp and any of our enchantments is too powerful to turn away.
I like Phyrexian Revoker a lot. I'm going to look into acquiring one. Being a tax effect on a stick is what I like the most.
*Primer Update
I added a "My Playgroup" section. Fun little addition that can give the reader an insight in what I play against frequently. However, I do play a lot online as that is where a lot of my testing is done.
I decided that I wanted the full flight of fetches to go with my Scrubland and Sun Titan. I decided to cut non-color sources and tap lands, and 3 basics going down to 14 total. I was able to have nearly perfect mana. I also decided to put the Apprentice NEcromancer in for the Doomed NEcromancer. Being 1 mana cheaper and Skullclamp-able was my mean reasonings. When I was using the Doomed NEcromancer my targets usually ended up being sacrficed. This way I get an auto includ sac-like-engine with the Apprentice Necromancer. Still in testing. So far I haven't seen him. I'll be updating the primer shortly. Anyways, on to the game
Turn order: Uril, Athreos, Locust God, Saskia
I kept a hand of Windswept Heath, Kami of False Hope(this card follows me I swear), Tainted Field, Recruiter of the Guard, Cabal Coffers, Sidisi, Undead Vizier, Vampire Hexmage. I already knew what my plays were going to be. Drop Kami turn 1, Hexmage turn 2, and Recruiter turn 3 to search up the Weathered Wayfarer.
Uril goes Forest, Birds of Paradise, pass. I crack the Heath, search up Scrubland(I have been waiting for the day I could do that), I drop the Kami. Locust God goes Volacnic Island, Sol Ring….oh boy I think to myself. I assume he is on some sort of wheel/combo/control version of the Locust God so I am ready for a big wheel to ruin everything. Saskia is the hero we deserve and goes Taiga, Vandalblast. The table thanks Saskia in chat. Saskia doesn’t respond…she/he is still a hero.
Uril keeps ramping with his green goodness. I’m already up to my turn 3 plays and I am gearing up to search Urborg or Dark Depths. I choose the latter. Locust God is dropping artifact and getting ready to cast Locust God. Saskia throws out Glistener Elf with a Rancor. We now know the true side of Saskia.
Uril has his big feisty Beast/Enchantment commando and gears up for the beats…he chooses me…in response I Vamp Hexmage + Dark Depths combo and receive my 20/20 indestructible flying monster. Easy block on Uril and its back to the command zone. Locust God has no other plays and throws out the cricket himself. Saskia Casts her commander choosing Locust God as the target and swings in at me for 4 infect thanks to an Inkmoth Nexus. Saskia begins to target me.
Uril draws pass. Damnation is the draw for turn, I search up Urborg with the Wayfarer and tap for Coffers for 5 mana. Wipe the board, Athreos triggers on Locust God (pays all) swing in at the Saskia player. Locust God goes Wheel of Fortune(not sure if he had no other plays or was just low on gas) and refills the tables hands. Saskia throws out down Skittles Skithiryx, the Blight Dragon)and passes.
Uril comes back out but no enchantments this time. On my wheel hand I was able to grab a Path to Exile, path skittles, and I swing in with my 20/20. Saskia says GG and leaves the game. Locust God goes, land Locust God, Skullclamp. I am perceived as the threat at the table but I always remind the Uril player what the Locust God can do with those cards. Endless blockers for his big meanie.
Uril puts an Armadillo Cloak on and swings for 9, gains 9. Draw for Turn, Austere Command. Yes! This will nearly guarantee me the game. Austere Command meet….Pact of Negation. I swing in for 20 and the Locust God takes it. The God is at 19. Draw for turn. Makes a 1/1 then miracles Reforge the Soul for turn. Skullclamps his reaminging 1/1s for a total of 14 in the air. Comes at me for 16in the air and I am down to 11 leaving back 2 1/1s.
I am now at Uril’s mercy…he/she should know that the Locust God is going to create a massive army. It takes very little convince and he decides to target the Locust God. God blocks with a 1/1. Uril gains 11 (some enchantment boosting). I draw Eidolon of Rhetoric and I know the writing is on the wall. I swing my 20/20 in at LG…he blocks. LG swings at me. I reveal my top card to see my chances of survival. The very next card…Peackeeper.
Haste on those tokens is great. I was happy I was finally able to get a game against the God in. Had my answers lined up a little better we could have been in there. LG ends up taking the game against Uril. The Saskia player targeting me in the beginning is what really set me back in card advantage. I had to defend myself against her while trying to make sure the Locust God didn’t combo off. Great game with Athreos and I am very happy with the way he performed.
As you may notice the SB is at 16 cards. The Chalice of the Voids are a test and surprisingly enough it hasn't showed up yet. Off all 16 cards, what would you cut to make the sideboard a solid 15?
List below:
2x Breeding Pool
1x Cinder Glade
2x Forest
3x Island
4x Misty Rainforest
1x Mountain
1x Overgrown Tomb
4x Steam Vents
4x Stomping Ground
1x Swamp
2x Valakut, the Molten Pinnacle
1x Watery Grave
4x Cryptic Command
1x Izzet Charm
3x Lightning Bolt
4x Remand
1x Repeal
2x Supreme Will
Sorcery (13)
4x Bring to Light
1x Damnation
1x Farseek
3x Scapeshift
4x Search for Tomorrow
Creature (6)
4x Sakura-Tribe Elder
2x Snapcaster Mage
1x Anger of the Gods
3x Chalice of the Void
1x Crumble to Dust
2x Dispel
1x Engineered Explosives
1x Maelstrom Pulse
2x Nature's Claim
1x Negate
3x Obstinate Baloth
1x Shatterstorm
edit: Should specify I am playing mostly online. Meta is wide.
I added an X to all cards that were in the list at one point but have lost their spot (due to testing, etc.). These are also cards that could see inclusion in other lists as well.
I have been thinking about cutting the Orzhov Signet for awhile. If this was just a good stuff list that wasn't focused around low cmc creatures I could see it staying. I will look into it further.
I like Tymna. I like that she is a critter that can also get in there and swing. I'll look into picking one up to test. My only beef with Sadistic Hypnotist is that it is a high CMC. Not a bad idea, but I understand where your thought process is bear and I plan on exploring it more as this primer develops.
Had the opportunity to go to GP Portland and I got a 1v1 game in with Athreos. It was a short game but I will write up the report sometime this week.
Thoughts?
*Link Here for card.
11/06/2017: Lost
Turn Order Athreos, Oloro, Nicol Bolas, Mayael
I kept a hand of Bloodstained Mire, Recruiter of the Guard, Snow-covered Plains, Knight of the White Orchid, Reflecting Pool, Grave Pact, Blood Artist. I decided to keep this soley based on the fact that I had Recruiter in hand. I planned on searching up the Weathered Wayfarer. I’m on the play, draw for turn is a Mother of Runes. Sac fetch go to 39, grab Scrubland and throw out mom. Oloro goes Island into Sol Ring. Bolas goes Island, go. Mayael plays Arid Mesa and passes. At this point I already know Oloro is the one I need to keep in order. I throw down Reflecting Pool and play Blood Artist. Oloro plays Underground Sea and passes. Bolas plays Mountain and passes. Mayael draws into a Birds of Paradise (right on time….am I right?), plays Forest and BoP. At this point in the game I had decisions to make. I chose to be the aggressor and I continued with my plan of searching up Weathered Wayfarer. Oloro plays a Plains and then plays a card that makes the whole tables blood go cold…Aetherflux Reservoir (such a house in Oloro). The whole table is trying to figure out how to get rid of it and I am the one with instant regret on the inside…I could have grabbed a Leonin Relic-Warder. Oloro is at 46 life. Bolas goes land into Darksteel Ingot (Reminder: Bolas is a player who has been in our group for a long time but he doesn’t have the budget or willingness to tune his list). Mayael finally comes to the board is now at 5 mana. Next turn we will see some top decked fatties. Back to my turn. Draw for the turn is a land. I play the Wayfarer out and I start go get my engine going. Swing mom at Oloro bringing him down to 45. Oloro goes up to 47, plays land Ponder and digs through his cards. Goes to 48. Choosing not to shuffle he grabs one. Passes. Bolas goes land and drops Sorin Markov (THANK JEEBUS!). He goes to minus, targets?....Mayael. My heart sank. I try to convince him how important it is to have Oloro be at a life total nowhere near 50 life. He chooses to ignore me and targets Mayael…. sad day. Mayael is at 10. Passes. Mayael go land and passes. Leaving 6 mana up. EOT I search up a Thespian’s Stage. Untap. Draw a Thalia and play her down. Swing 1 at Oloro bringing him to 47 and I pass. Oloro goes to 49 and then plays to cheap spells. Bringing him to a total of 52….Aetherflux range. Bolas plays a land and a Reassembling Skeleton and passes. Mayael activates ability and EOT gets an Avacyn. Untaps. Plays a land for turn, swings at Oloro. Pays an extra 1 and Path to Exiles the Angel. Now at 53. Everyone is sad. Mayael passes and I search up a Dark Depths EOT. I throw down grave pact and pass. Oloro plays land passes, bolas plays land pass, Mayael EOTs and finds a Godsire. Swings at Oloro and again Oloro removes it. This time with Swords to Plowshares. Mayael is at 18. Mayael passes, EOT I create a 20/20. Oloro tells me if I swing at him he will kill me. I make him show me it. Untap, swing at Oloro with everything, in response Oloro Shoots me for 50….Athreos is dead. Oloro plays some more things, he drops Oloro and eventually is killed by the Mayael player. Then, out of nowhere, Bolas drops a huge Exsanguinate with a lot of mana and brings down Mayael to 2. With no flyers and Bolas newly acquired flying token army he makes his strike and wins the game. I heavily questioned Bolas play with Markov earlier in the game. I still believe it was the wrong choice but he ended up with the win so no shame in that. I have also been learing to play a little more patient with Athreos. I am used to combo heavy lists when in reality I should be the control game with the mini beats. I love the list. It feels like an engine that I can take in any direction I want during game. But today I chose to be a little too aggressive and I payed for it.
Two of these Goblins are able to help deal with problematic Artifacts. The Tinkerer may not seem as good as a Viashino Heretic but I like that with the package I am able to reliably search for him. I have also been in the process of lowering my curve and it has been testing quite well.
Here is the current decklist:
1x Jaya Ballard, Task Mage
Land (38)
1x Ancient Tomb
1x Arid Mesa
1x Bloodstained Mire
1x Buried Ruin
1x Geier Reach Sanitarium
1x Glacial Chasm
1x Great Furnace
1x Inventors' Fair
1x Kher Keep
1x Maze of Ith
1x Myriad Landscape
1x Scalding Tarn
19x Snow-Covered Mountain
1x Strip Mine
1x Thawing Glaciers
1x Thespian's Stage
1x Valakut, the Molten Pinnacle
1x Vesuva
1x Wasteland
1x Wooded Foothills
Enchantment (9)
1x Blood Moon
1x Braid of Fire
1x Gratuitous Violence
1x Outpost Siege
1x Price of Glory
1x Pyrohemia
1x Repercussion
1x Smoke
1x Stranglehold
1x Daretti, Scrap Savant
1x Koth of the Hammer
Artifact (18)
1x Basilisk Collar
1x Batterskull
1x Crucible of Worlds
1x Darksteel Plate
1x Distorting Lens
1x Ensnaring Bridge
1x Expedition Map
1x Gauntlet of Might
1x Lightning Greaves
1x Meekstone
1x Mind Stone
1x Mind's Eye
1x Portcullis
1x Rings of Brighthearth
1x Sensei's Divining Top
1x Sol Ring
1x Sword of Fire and Ice
1x Sword of War and Peace
Sorcery (11)
1x Blasphemous Act
1x Cathartic Reunion
1x Faithless Looting
1x Gamble
1x Insurrection
1x Ruination
1x Shattering Spree
1x Tormenting Voice
1x Vandalblast
1x Wheel of Fortune
1x Wild Guess
1x Anger
1x Dualcaster Mage
1x Goblin Matron
1x Goblin Recruiter
1x Goblin Tinkerer
1x Goblin Welder
1x Godo, Bandit Warlord
1x Imperial Recruiter
1x Magus of the Moon
1x Scuttlemutt
1x Silent Arbiter
1x Squee, Goblin Nabob
1x Steel Hellkite
Instant (8)
1x Chaos Warp
1x Comet Storm
1x Fork
1x Pyroblast
1x Red Elemental Blast
1x Reiterate
1x Reverberate
1x Skred
Anybody having success with this sort of package? I am loving it at the moment.
I still really like Mystic Remora but I can see where it can be cut. In my cEDH group its a house, in my more casual meta the card can be meh. It still finds a home in my list.
I like Into the Roil, I just wish it hit lands. As an old modern RUG Scapeshift it was a great answer and very flexible. Repeal could be worth considering, but it isn't able to be imprniited on the Scepter. It also gets much more expensive as the permanents become more expensive. I think Into the Roil is much better
I too have been busy with another list (Athreos, God of Passage...if you are curious just check my sig). I got a game in with Memnarch and I will do a small report on it for this thread. It was a quick game and a shame the way Memnarch went out.
My spot removal slots have moved to Rapid Hybridization, Pongify, Reality Shift, Capsize. I am definitely not looking back. Having these 4 in the list have been crucial for a few of my games. However, I do have a card I have been eye-balling recently.
What does the group think of Wipe Away? Its a bounce effect so it doesn't get rid of our opponents permanent but it does have Split Second to interfere with our opponents combos? Thoughts? I wish it was a 2 cmc so I could imprint it on an Isochron Scepter. I'm worried that it doesn't make the cut.
*Primer Update
Added a game reports section. I am continuing to look for ways to upgrade the primer. Any suggestions are always appreciated.
The list seems pretty tight. As I am always looking for updates, I am currently looking at cuts of:
Orzhov Signet: Ramp is good...but I am not sure how powerful it is here. The signets are staples and at the current momment I like that its here.
Helm of Possession: I personally believe theft to be the best form of removal in MTG. Helm gives us a sac ouutlet as well as removal...but I wonder if its too slow? Being a total of 6 to use on the same turn.
Mike + Trike combo: Its great to have this as an instant win and Mikaeus, the Unhallowed plays nicely with our creatures...but I am having second thoughts as if its worth it or not.
I understand Athreos is not a very popular general, but I am excited to see ideas from others.
Do we think Stoneforge Mystic would be a good inclusion in the list? Obviously it would be great to search up that Skullclamp, but is running only 1 equipment enough? I feel like if I include the Mystic we would want at least 2.
I'm going to GP Portland on Nov 17-18th and I plan on picking up a Contamination.
*Changelog Update
10/31/2017
Out: Dictate of Erebos
In: Enlightened Tutor
I've been looking at the next cut as Dictate of Erebos. It's a great effect in this deck. But being at 5cmc I am not the biggest fan. I prefer Grave Pact just because it is cheaper (even w/out flash). I'll most likely be adding a Enlightened Tutor. I was refraining from buying one, but being able to search Skullclamp and any of our enchantments is too powerful to turn away.
*Primer Update
I added a "My Playgroup" section. Fun little addition that can give the reader an insight in what I play against frequently. However, I do play a lot online as that is where a lot of my testing is done.
But first:
*Changelog Update
10/13/2017
Out: Winding Canyons, Shambling Vent, Temple of Silence, x2 Snow-Covered Swamp, Snow-Covered Plains, Doomed Necromancer.
In: Windswepth Heath, Arid Mesa, Polluted Delta, Bloodstained Mire, Flooded Strand, Verdant Catacombs, Apprentice Necromancer
I decided that I wanted the full flight of fetches to go with my Scrubland and Sun Titan. I decided to cut non-color sources and tap lands, and 3 basics going down to 14 total. I was able to have nearly perfect mana. I also decided to put the Apprentice NEcromancer in for the Doomed NEcromancer. Being 1 mana cheaper and Skullclamp-able was my mean reasonings. When I was using the Doomed NEcromancer my targets usually ended up being sacrficed. This way I get an auto includ sac-like-engine with the Apprentice Necromancer. Still in testing. So far I haven't seen him. I'll be updating the primer shortly. Anyways, on to the game
Turn order: Uril, Athreos, Locust God, Saskia
I kept a hand of Windswept Heath, Kami of False Hope(this card follows me I swear), Tainted Field, Recruiter of the Guard, Cabal Coffers, Sidisi, Undead Vizier, Vampire Hexmage. I already knew what my plays were going to be. Drop Kami turn 1, Hexmage turn 2, and Recruiter turn 3 to search up the Weathered Wayfarer.
Uril goes Forest, Birds of Paradise, pass. I crack the Heath, search up Scrubland(I have been waiting for the day I could do that), I drop the Kami. Locust God goes Volacnic Island, Sol Ring….oh boy I think to myself. I assume he is on some sort of wheel/combo/control version of the Locust God so I am ready for a big wheel to ruin everything. Saskia is the hero we deserve and goes Taiga, Vandalblast. The table thanks Saskia in chat. Saskia doesn’t respond…she/he is still a hero.
Uril keeps ramping with his green goodness. I’m already up to my turn 3 plays and I am gearing up to search Urborg or Dark Depths. I choose the latter. Locust God is dropping artifact and getting ready to cast Locust God. Saskia throws out Glistener Elf with a Rancor. We now know the true side of Saskia.
Uril has his big feisty Beast/Enchantment commando and gears up for the beats…he chooses me…in response I Vamp Hexmage + Dark Depths combo and receive my 20/20 indestructible flying monster. Easy block on Uril and its back to the command zone. Locust God has no other plays and throws out the cricket himself. Saskia Casts her commander choosing Locust God as the target and swings in at me for 4 infect thanks to an Inkmoth Nexus. Saskia begins to target me.
Uril draws pass. Damnation is the draw for turn, I search up Urborg with the Wayfarer and tap for Coffers for 5 mana. Wipe the board, Athreos triggers on Locust God (pays all) swing in at the Saskia player. Locust God goes Wheel of Fortune(not sure if he had no other plays or was just low on gas) and refills the tables hands. Saskia throws out down Skittles Skithiryx, the Blight Dragon)and passes.
Uril comes back out but no enchantments this time. On my wheel hand I was able to grab a Path to Exile, path skittles, and I swing in with my 20/20. Saskia says GG and leaves the game. Locust God goes, land Locust God, Skullclamp. I am perceived as the threat at the table but I always remind the Uril player what the Locust God can do with those cards. Endless blockers for his big meanie.
Uril puts an Armadillo Cloak on and swings for 9, gains 9. Draw for Turn, Austere Command. Yes! This will nearly guarantee me the game. Austere Command meet….Pact of Negation. I swing in for 20 and the Locust God takes it. The God is at 19. Draw for turn. Makes a 1/1 then miracles Reforge the Soul for turn. Skullclamps his reaminging 1/1s for a total of 14 in the air. Comes at me for 16in the air and I am down to 11 leaving back 2 1/1s.
I am now at Uril’s mercy…he/she should know that the Locust God is going to create a massive army. It takes very little convince and he decides to target the Locust God. God blocks with a 1/1. Uril gains 11 (some enchantment boosting). I draw Eidolon of Rhetoric and I know the writing is on the wall. I swing my 20/20 in at LG…he blocks. LG swings at me. I reveal my top card to see my chances of survival. The very next card…Peackeeper.
Haste on those tokens is great. I was happy I was finally able to get a game against the God in. Had my answers lined up a little better we could have been in there. LG ends up taking the game against Uril. The Saskia player targeting me in the beginning is what really set me back in card advantage. I had to defend myself against her while trying to make sure the Locust God didn’t combo off. Great game with Athreos and I am very happy with the way he performed.