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  • posted a message on Master of Pearls (via @TrickMTG)
    Quote from ThanoStar »
    Just kidding, he's just another rare that should have been an uncommon or not printed at all so as to not take a rare slot.

    Why do people think that if we take out all bad rares out of the set, the rare slots they were taking would be filled with amazing staples?
    Posted in: The Rumor Mill
  • posted a message on Bear's Companion - Mark Rosewater Twitter Preview
    Quote from Duke Daemon »
    A 4/4 bear feels fundamentally wrong to me. However, the card itself is excellent, and I look forward to playing it.


    Would you have preferred him to make 2 2/2 bear tokens?

    I was half-joking, but no, I wouldn't, because that wouldn't activate Ferocious. Weren't the Temur master elementalists?
    Posted in: The Rumor Mill
  • posted a message on Bear's Companion - Mark Rosewater Twitter Preview
    A 4/4 bear feels fundamentally wrong to me. However, the card itself is excellent, and I look forward to playing it.
    Posted in: The Rumor Mill
  • posted a message on Master of Pearls (via @TrickMTG)
    I know that the comparison is faulty for many reasons, but these cards feel like they have slow Kicker to me. As in, you can play them as vanilla creatures early, or you can play them face-down and then flip them in case you have spare mana and get an effect in the process. While I do see how interesting it is in shaping the Limited environment, I wish these cards would be a bit more exciting in case I have neither mana nor time to play them face-down. Know that story about Grizzly Bears being better than Kavu Titans because you don't want to hold them in your hand forever? It's going to feel very bad to play these guys face-up.
    Posted in: The Rumor Mill
  • posted a message on 9/9 Mothership Previews - Butcher of the Horde, Kheru Lich Lord, Clan Banners!
    Quote from Sh3lob »
    Quote from Sh3lob »
    The tricolor sultai creature is by far the weakest of the cycle, idk if it's even good for edh, the demon tho is incredibly powerful, reminds me of falkenrath aristocrat which saw lot of play in standard, time to sacrifice goblin tokens via ascendancy or rabblemaster and get that 10 life swing!

    What cycle are you even talking about? Three-color rare creatures? There are at least two of them in each clan, with Rakshasa Visier being the other Sultai one.

    I'm just glad that the local Obelisks are not strictly worse than Darksteel Ingot.


    I think the rakshasa is part of the enemy color rare cycle with the counter, the redirecting thing, the big hexproof guy and utter end. Three-color rare creatures got 2 cycles, one entry pack rares and one cost efficency rares with the manthys etc.. the lich should belong to the latter, even if it does truly
    suck in comparison with the other cards of the cycle.

    I'm talking about the other rakshasa, the one from the intro pack. Also, if some card doesn't fit a cycle, the chances are that there was never a cycle to begin with.
    Posted in: The Rumor Mill
  • posted a message on 9/9 Mothership Previews - Butcher of the Horde, Kheru Lich Lord, Clan Banners!
    Quote from Sh3lob »
    The tricolor sultai creature is by far the weakest of the cycle, idk if it's even good for edh, the demon tho is incredibly powerful, reminds me of falkenrath aristocrat which saw lot of play in standard, time to sacrifice goblin tokens via ascendancy or rabblemaster and get that 10 life swing!

    What cycle are you even talking about? Three-color rare creatures? There are at least two of them in each clan, with Rakshasa Visier being the other Sultai one.

    I'm just glad that the local Obelisks are not strictly worse than Darksteel Ingot.
    Posted in: The Rumor Mill
  • posted a message on Hooded Hydra (via GatheringMagic)
    Quote from The_FPS »
    I do like that this guy leaves a bunch of problems for an opponent. I think it is mythic just because it would completely take over a game in limited and be extremely annoying like pack rat was. With a mythic it'll almost never happen so I am okay with that. A 5/5 that leaves 5 1/1s is way better than a 3/3 that does the same. If it were a 3/3 when morphed up then I could see them bringing down the rarity.

    Quote from Grand_Upper »
    Wizards sure seems to love hydras these days.


    Hydra is greens equal to "Angel" in white, so they push it hard, as green didn't have a such a creature type before (kinda beast, and kinda Wurm, but they never really settled, Hydra fits green quite well, even if it could be red easily aswell).


    Why were hydras chosen over treefolk. I would think treefolk would be the everything wizards would need in an iconic creature. They can be big, are well known and are almost exclusively green. If you argue that treefolk were never really powerful before its not like hydras were either and there have been how many horrible angels printed? Instead we get creatures that could be green/red and always have counters.

    http://markrosewater.tumblr.com/post/80525775511/what-are-the-arguments-against-treefolk-as-greens

    Quote from Sh3lob »
    so hydra is the new dragon ? one print ore more per expansion with same abilities and mana cost over and over ? such an excitement.. ._. plz blizzard

    You're about six years too late to notice that.
    Posted in: The Rumor Mill
  • posted a message on Hooded Hydra (via GatheringMagic)
    Quote from AylaTheCat »
    Really getting sick of seeing hydras.
    So am I. Who the hell wants to dump so much mana into a big creature that has no form of evasion? Hydras are so much worse than Baloths as the Green iconic.

    Baloths were never even considered to be green's iconic simply because they don't exist outside of Magic. People don't seem to understand that the iconics exist for non-efranchised players to be an apotheosis of the color's playstyle and philosophy (and no, giving green no iconics is not an option). Hydras are huge creatures that get better with green's mana acceleration, all the other creature types just don't exemplify that as well.

    Honestly, the only difference between hydras and, say, dragons, is that the latter got more playable cards as of late. That is not to say that hydras have no playables, but they're on about the same level in terms of creative card design. Then again, people often complain about getting Yet Another Dumb Dragon, like in Innistrad.
    Posted in: The Rumor Mill
  • posted a message on Siege Rhino (LSV's Channelfireball preview)
    But of course, what else would you expect from the most control-heavy clan of the set but efficient four-mana beatsticks?

    The card is obviously good and might make Abzan a thing all by itself, but I just don't understand the discrepancy between the intent and the cards we get.
    Posted in: The Rumor Mill
  • posted a message on Mana Deprived Spoiler: Rakshasa Deathdealer
    Quote from Morphling »
    Ok but seriously wtf is going on in that picture though?

    I believe he's in the process of being filled with death and made strong. Get ready to be reduced to nothing, I suppose?
    Posted in: The Rumor Mill
  • posted a message on Mana Deprived Spoiler: Rakshasa Deathdealer
    Huh. A card that urges you to play a heavy two-color deck in a set that's all about three-color? Why do I have a feeling that it's a plant for Fate Reforged / Louie? I mean, I suppose you can still play it even if you can't activate both abilities at once, but it might get better after the deck it wants to be in gets more support.
    Posted in: The Rumor Mill
  • posted a message on Suspention Field
    Quote from Slivortal »
    Quote from Slivortal »
    You do realize there was a time that Wizards printed cards like Dragonstorm, Bogardan Hellkite, and Lotus Bloom in the same set for a purpose, right?

    Unsurprisingly, Time Spiral was one of the least popular blocks of its time, and Storm is the single most broken mechanic ever printed.


    If Storm is one of the most broken mechanics ever printed, then why did it share the spotlight with Pickles, Solar Flare, Teachings Control, Zoo/Blue Zoo, and several other decks? RAV/TSP is commonly rated one of the most fun Standards, and the commonly-cited low TSP player retention rate is most commonly attributed to TSP's flavor and not its mechanics (and that one's a commonly-cited design flaw by WotC themselves).

    Storm is broken because for people to actually play the Storm cards, they have to be ridiculously good. There is no middle ground: either no one plays Storm, or it's a format-defining mechanic. And neither of the two options are what Wizards want their mechanics to be.

    As for the reasons behind Time Spiral's unpopularity (and as a response to Duke Daemon, as well), Aaron Forsythe has laid it down much better than I ever could:
    http://www.youtube.com/watch?v=nwpr9wSLDbM&t=7m40s
    And while we're quoting MaRo on his opinion on Time Spiral, I might as well post this:
    http://dtwtranscripts.blogspot.com/2014/05/113012-episode-10-time-spiral.html

    Excuse me for this derailment.
    Posted in: The Rumor Mill
  • posted a message on Mindswipe (Twitter) ?
    Quote from Cythare »
    If this card could hit creatures, it would've caused some problems both from mechanical and flavor standpoints. If it could hit creatures, the spell would require two targets, which means that you can fizzle the counterspell by sacrificing or blinking or bouncing the creature, and that is rules-lawyer-tier shenanigans. Moreover, the flavor of the spell is that you literally burn the opponent in the middle of them casting their spell, resulting in both damage and a countered spell. How would this make sense if you burned a creature instead? "Oh no, my Beast's on fire! Damn, shouldn't have got distracted by that!"
    This is actually the exact opposite of what will happen. While this would require two targets to cast, if one (or more) of the targets for a spell are no longer legal targets for a spell when it starts to resolve, as long as one target is still legal, the spell will do as much as it can.

    Welp, there goes any respect for all my posts from now on dot dot dot Well, that's my own fault for not checking it out before posting, so thanks for clarifying.
    Posted in: The Rumor Mill
  • posted a message on Mindswipe (Twitter) ?
    If this card could hit creatures, it would've caused some problems both from mechanical and flavor standpoints. If it could hit creatures, the spell would require two targets, which means that you can fizzle the counterspell by sacrificing or blinking or bouncing the creature, and that is rules-lawyer-tier shenanigans. Moreover, the flavor of the spell is that you literally burn the opponent in the middle of them casting their spell, resulting in both damage and a countered spell. How would this make sense if you burned a creature instead? "Oh no, my Beast's on fire! Damn, shouldn't have got distracted by that!"
    Posted in: The Rumor Mill
  • posted a message on Suspention Field
    Quote from clan_iraq »

    Lets back up to the part where we define 'better at their jobs'
    Not to be a fedora tipping trite game designer spewing buzzwords or anything, but when you stifle emergent gameplay by having an overbearing iron hand until a game is basically paint by numbers, you aren't doing your job well. Some people seem to feel that the best crafted game is one with no loose ends, every stroke masterminded and every position you can play immaculately calculated and balanced by the blue lipped mentat that is R&D. But thats not good design.

    Combo is healthy for the game when its balanced- viable and kept in check, and its unhealthy for the game when its either degenerately overpowered or stifled completely

    Now you're just exaggerating. R&D provide the tools for people to make decks with, with only a few rough estimates about the best archetypes. Otherwise, everyone would be playing Firedrinker Satyr right now. Just because they know which cards are more likely to break the metagame doesn't mean they go all Big Brother on us.

    And really, the change of focus from OTK combos to synergistic decks is not only more rewarding for a more skilled player, but also makes for less swingy games that don't come down to whether you managed to goldfish your combo or not.

    Quote from Slivortal »
    You do realize there was a time that Wizards printed cards like Dragonstorm, Bogardan Hellkite, and Lotus Bloom in the same set for a purpose, right?

    Unsurprisingly, Time Spiral was one of the least popular blocks of its time, and Storm is the single most broken mechanic ever printed.
    Posted in: The Rumor Mill
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