Black at 2BB Sorcery:
-Return target creature card from your graveyard to your hand.
-Put a -1/-1 counter on target creature. (Or are we not doing mixed counters? Plenty of other options for removal.)
-Target player draws a card and loses 1 life.
So... Someone might as well do it. Here are this Confluence's ten modes:
For ,
(A) Fiery Confluence deals 3 damage to each creature.
(B) Fiery Confluence deals 2 damage to each creature and each opponent.
(C) Fiery Confluence deals 1 damage to each creature and 4 damage to each opponent.
(D) Fiery Confluence deals 6 damage to each opponent.
(E) Fiery Confluence deals 2 damage to each creature. Destroy target artifact.
(F) Fiery Confluence deals 1 damage to each creature and 2 damage to each opponent. Destroy target artifact.
(G) Fiery Confluence deals 4 damage to each opponent. Destroy target artifact.
(H) Fiery Confluence deals 1 damage to each creature. Destroy two target artifacts.
(I) Fiery Confluence deals 2 damage to each opponent. Destroy two target artifacts.
(J) Destroy three target artifacts.
Seems like a strong, versatile multiplayer card. Useful effects for Legacy, too, but I can't say whether four mana's too much.
Marsh Gas - "Comes right outta th' ground. If ya can smell it, it's too late." —Keevy Bogsbury Ohran Yeti - When a snowdrift shows you its eyes, it's already too late. Spawnwrithe - Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late. Thunderfoot Baloth - If you hear it, it's too late. Murk Strider - If you can see it, it's too late.
Maybe it has to do with Kiora's Follower being the only enemy-colored Uncommon in the set?
Maybe the U with G activation will be in JOU?
This bothered me too. I hadn't noticed Kiora's Follower... My theory was that Vortex Elemental began life as the U/G enemy-activated creature. Rampant Elephant (among others) sets a good precedent. I figured the Elemental played so well that they decided to promote it to mono-blue.
I was hoping to use this to calculate cards' average Gatherer ratings across all printings, but this doesn't appear to report their # of Votes. So, the best I can do (without scraping it all myself) is treat all printings equally, whether they have 10 votes or 100.
Scragnoth has sure grown up! This hydra has +1/+0 and haste at the same cost, can be played cheaper or bigger, and can even be fetched by Ranger of Eos!
I was quite recently making a list of all the spiders that have white and blue flying versions, and noticed Canopy Spider/Concordia Pegasus was missing. This is very nearly instant gratification.
DailyMTG's mockups always look so unappealing. Can they not use Magic Set Editor?
They make the cards - if anything, they should already have something better!
I've been waiting all week for this, so I refreshed the page right at 12:00! I see they quickly changed a little oversight...
1. Consuming Contract
Easy choice, since Double Down won't be much fun in my Cube. Milling a bunch of Swamps into the graveyard is not a very exciting strategy. I hope they change "you lose the game" to something more interesting.
2. Mass Mummification
I like the potential for decks that pay life. Not sure if I was prejudiced by seeing this early in the other thread. I chose it because its effect seems so unique; Blood in the Watering Can looks like it will just lead to repetitive creature-recycling. Though it would be far more likely to make the cut in a draft deck!
I had an idea similar to Blood in the Watering Can long ago, but it destroyed "target creature with toughness equal to the life you lost this turn."
3. Soulfeaster's Rising
I could see this being fun, while Revenge of Necromancy is useless much of the time, and mostly repeats effects already found on Nath of the Gilt-Leaf and Geth's Grimoire.
4. Demonic Bargain
I also remember reading Demonic Bargain on these message boards (or maybe wizards's). Eldritch Rites is cool, but so is Toshiro Umezawa.
I like the story Demonic Bargain is telling. I expect it would lead to fun gameplay.
-Return target creature card from your graveyard to your hand.
-Put a -1/-1 counter on target creature. (Or are we not doing mixed counters? Plenty of other options for removal.)
-Target player draws a card and loses 1 life.
So... Someone might as well do it. Here are this Confluence's ten modes:
For ,
(A) Fiery Confluence deals 3 damage to each creature.
(B) Fiery Confluence deals 2 damage to each creature and each opponent.
(C) Fiery Confluence deals 1 damage to each creature and 4 damage to each opponent.
(D) Fiery Confluence deals 6 damage to each opponent.
(E) Fiery Confluence deals 2 damage to each creature. Destroy target artifact.
(F) Fiery Confluence deals 1 damage to each creature and 2 damage to each opponent. Destroy target artifact.
(G) Fiery Confluence deals 4 damage to each opponent. Destroy target artifact.
(H) Fiery Confluence deals 1 damage to each creature. Destroy two target artifacts.
(I) Fiery Confluence deals 2 damage to each opponent. Destroy two target artifacts.
(J) Destroy three target artifacts.
Seems like a strong, versatile multiplayer card. Useful effects for Legacy, too, but I can't say whether four mana's too much.
Ohran Yeti - When a snowdrift shows you its eyes, it's already too late.
Spawnwrithe - Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.
Thunderfoot Baloth - If you hear it, it's too late.
Murk Strider - If you can see it, it's too late.
This bothered me too. I hadn't noticed Kiora's Follower... My theory was that Vortex Elemental began life as the U/G enemy-activated creature. Rampant Elephant (among others) sets a good precedent. I figured the Elemental played so well that they decided to promote it to mono-blue.
BTW, I'm in love with Stormcaller of Keranos.
I was hoping to use this to calculate cards' average Gatherer ratings across all printings, but this doesn't appear to report their # of Votes. So, the best I can do (without scraping it all myself) is treat all printings equally, whether they have 10 votes or 100.
I was quite recently making a list of all the spiders that have white and blue flying versions, and noticed Canopy Spider/Concordia Pegasus was missing. This is very nearly instant gratification.
While I'm here:
Tree Monkey/Suntail Hawk/Flying Men
Canopy Spider/Concordia Pegasus/Seacoast Drake
Giant Spider/Makindi Griffin/Azure Drake
Sentinel Spider/Serra Angel/Serra Sphinx
My next prediction:
-white Skyline Predator!
Not likely:
-strictly better Welkin Tern
-strictly worse Lys Alana Bowmaster
-strictly worse Norwood Archers
-strictly worse Galepowder Mage
They make the cards - if anything, they should already have something better!
1. Consuming Contract
Easy choice, since Double Down won't be much fun in my Cube. Milling a bunch of Swamps into the graveyard is not a very exciting strategy. I hope they change "you lose the game" to something more interesting.
2. Mass Mummification
I like the potential for decks that pay life. Not sure if I was prejudiced by seeing this early in the other thread. I chose it because its effect seems so unique; Blood in the Watering Can looks like it will just lead to repetitive creature-recycling. Though it would be far more likely to make the cut in a draft deck!
I had an idea similar to Blood in the Watering Can long ago, but it destroyed "target creature with toughness equal to the life you lost this turn."
3. Soulfeaster's Rising
I could see this being fun, while Revenge of Necromancy is useless much of the time, and mostly repeats effects already found on Nath of the Gilt-Leaf and Geth's Grimoire.
4. Demonic Bargain
I also remember reading Demonic Bargain on these message boards (or maybe wizards's). Eldritch Rites is cool, but so is Toshiro Umezawa.
I like the story Demonic Bargain is telling. I expect it would lead to fun gameplay.