Is that irony, or does the name just not match the effect? This could have been the foretell hate card, first revealing your opponent's foretold cards, then allowing you to pick ond and put it into the graveyard, thereby defying their prediction.
The omenkeel seems rather insane. Truly lends itself towards a game that is over before it begins if you have a turn 2 omenkeel and your opponent has no meaningful answer - starting turn 4 with 5,6 or 7 mana is a very dangerous place for your opponent. It reminds me of smuggler's copter - not the evasion but a sense of inevitability if it connects a couple times.
It doesn't ramp you. It just gives you the option to play the lands, which still uses your land drop for the turn.
They talked about this in the past. The reasoning is that a land card represents a connection you make with the land, it's not literally the land itself. Even unique locations can therefore support multiple connections.
In practice, lands have much higher bar to pass to be considered legendary. And this is completely OK in multiple copies -- second ability is not cumulative and the last ability would bring out all the Gods at once anyway, so multiple copies don't break anything.
I've heard that argument before, that just means no land should ever be legendary.
Similarly to how the retconned the way summoning creatures works in the lore. Originally, you ripped the creature from its home plane and called it to wherever you are. That's how Dominarian creatures ended up in Homelands, which is set on a different plane. But that method seemed like you were enslaving and abusing your creatures, so they changed it. Now, you can't summon creatures between planes, it's impossible. You just summon a magical copy. So no creatures should be legendary either...
That was the first thing I noticed too. I thought the same about the mythic MDFC lands in Zendikar. Shatterskull, the Hammer Pass is a named location, it should be legendary. I understand that they don't want "feel bad" moments where someone can't play their lands, but if this isn't legendary, no land is. There's only one, it even has "the" in the name!
Edit: I went back and checked the last time we got a new legendary land in a standard set. It was Inventors' Fair. There is one Fair in the multiverse but multiple World Trees.
I wonder how often the Saga's middle ability will be without two matching targets. It will probably usually switch nonbasic lands. I also wonder how often it will be worth it to exchange the Saga itself for an opponent's enchantment? You give the opponent a 6 life swing, but could steal an about-to-hit-3 ECD or a Shark Typhoon.
Did the stream provide any explanation for why Vorinclex is in Kaldheim?
Also, I'm surprised that Niko turned out WU instead of UR. That planeswalker's Mothership article screamed UR to me, especially Niko's disregard for destiny and willingness to pilot their own path, regardless of what others think about it.
They didn't go over anything Phyrexian in the stream, Vorinclex was at the very end like a Marvel end credit teaser.
and The person who hired her is completely unknown
either we’re finally gonna get a confirmed praetor to be dead or this is gonna be kayas first fail on a bounty
And the mystery gets more confusing on how he got there he may have been there .....THE WHOLE TIME!
Maybe Tezzeret is on New Phyrexia and is sending the competition away, probably alling himself with either Norn or Gin. I would not be suprised to see Sheodred showing up in Faerun or being the giant spider from Hogwarts
Isn't Sheoldred dead? Would be interesting if, after Bolas's defeat, Tezz fled back to New Phyrexia, went mono-black and took control of Sheldred's former faction.
But surely they aren't dumb enough to put Phyrexians (or any Mtg character, really) in the D&D set?
Rune of the Strong 2G
Artifact - Rune
Mark 2 (2: Attach to target equipment you control. Mark only as a sorcery)
Marked equipment provides an additionnal +2/+2.
I really hope not. Even powerful equipment like Embercleave ends up being a dead draw if you don't have a creature. A card that requires you to have 2 other specific card types in play would be useless the majority of the time.
Maybe they could be artifact enchantments? In my mind runes are like enchantments imbued upon stone. They'll probably be common - like the Cartouche in Amonkhet and maybe similarly they'll be a cycle of 5?
EDIT: OR, runes could be Auras that only enchant artifacts... That seems flavorful. And we know there'll be alotta artifacts in this set.
That was my thought as well. Most have Enchant Artifact, maybe a few have Enchant Creature to represent magic tattoos.
Works great with sac outlets. Mid/late game play and sac it to get two counters on all of your guys. Mini Overrun, and it's permanent if the opponent manages to survive.
I wonder why the distinction of "protection from God creatures" was necessary rather than "protection from Gods" like we have seen in the past when something had protection from a creature type.
The Kaldheim Gods are flip cards this time around, so this card doesn’t have protection from the non-creature sides.
Right, but it's not like the equipment would be able to do anything to the creature anyways, unless there's one in the set that can. I guess Theros gods can do something to it when they are enchantments, some how.
The equipment side doesn't have the god type anyway, so surely this can't be the reason?
It doesn't ramp you. It just gives you the option to play the lands, which still uses your land drop for the turn.
A storyline spotlight depicting Tibalt binding the real Valki with snakes? Or the same thing happening to Tibalt after he inevitably loses?
I've heard that argument before, that just means no land should ever be legendary.
Similarly to how the retconned the way summoning creatures works in the lore. Originally, you ripped the creature from its home plane and called it to wherever you are. That's how Dominarian creatures ended up in Homelands, which is set on a different plane. But that method seemed like you were enslaving and abusing your creatures, so they changed it. Now, you can't summon creatures between planes, it's impossible. You just summon a magical copy. So no creatures should be legendary either...
That was the first thing I noticed too. I thought the same about the mythic MDFC lands in Zendikar. Shatterskull, the Hammer Pass is a named location, it should be legendary. I understand that they don't want "feel bad" moments where someone can't play their lands, but if this isn't legendary, no land is. There's only one, it even has "the" in the name!
Edit: I went back and checked the last time we got a new legendary land in a standard set. It was Inventors' Fair. There is one Fair in the multiverse but multiple World Trees.
Isn't Sheoldred dead? Would be interesting if, after Bolas's defeat, Tezz fled back to New Phyrexia, went mono-black and took control of Sheldred's former faction.
But surely they aren't dumb enough to put Phyrexians (or any Mtg character, really) in the D&D set?
I really hope not. Even powerful equipment like Embercleave ends up being a dead draw if you don't have a creature. A card that requires you to have 2 other specific card types in play would be useless the majority of the time.
That was my thought as well. Most have Enchant Artifact, maybe a few have Enchant Creature to represent magic tattoos.
The equipment side doesn't have the god type anyway, so surely this can't be the reason?