Not sure that I like these changes. It's interesting that they say FNM is going to have better promos, only to follow that with "also, the promos are tokens".
Game Day getting a name change? Fine, whatever. But scheduling it later? I assume this is to build hype for the following set? Right now, Game Day gives you just enough time to test and brew with the new cards. It's a test of creativity and adaptability, especially the first Game Day after a rotation. If they move it to the tail end of a set's life cycle, it gives plenty of time to just wait and see what the best/strongest decks will be.
Kozilek's shuffle ability is a trigger, not a replacement effect (compare to Blightsteel Colossus).
The trigger will be put on the stack, but since you are in the middle of Tasigur's ability, you must finish resolving it before anything else can happen. So you will get back a card.
As for Smith's Talent, surely it wouldn't be overpowered if it just reduced all of your equip costs? Flavor-wise, the creature is a smith, not a fighter, so it outfits all of your other creatures for battle.
*Put the top five cards of your library into your graveyard.
*Choose up to one creature card in your graveyard and return it to your hand.
*Choose up to one land card in your graveyard and return it to your hand.
I am usually a big fan of villains, and Bolas is one of my favorite MtG characters. But I just don't get his characterization lately.
Just a couple of stories ago, we were shown his conquest of Amonkhet. He was still in possession of godlike power, but knew that he was losing it, so he put forth the minimum effort to accomplish his goals. He was efficient, taking swift, decisive action. We are even told that he doesn't usually resort to destruction, but it is a necessary tool at times.
Now, he has returned. He's still strong, but weaker than before due to the Mending. Yet he fires off pointless spells to kill random fleeing citizens? He kills his allies when they are still willing and able to serve? He's being wasteful. The first rule of writing a good villain: Evil does not mean dumb.
Would have made more sense if the gods had managed to break free of his control before he arrived. When he appears, they and the Gatewatch confront him. Angered, his red side takes over for a second, and THAT'S when he decides to destroy Amonkhet. Makes more sense than, "he planned to do it all along, cuz he's EVIL."
I like this for Maelstrom Wanderer decks. Hit the Sifter on your first cascade and you get to set up the second, probably gaining 7 life in the process.
The only thing I didn't like about the story was the number of times it repeated the phrase "marauding mummies". The first time was fine, but the fifth time could have been "wandering dead" or "ravenous zombies" or... anything else, really.
It also amuses me that the elderly Hapatra (who is not yet even middle-aged in our world) likes to tell bad punny jokes, and the young initiates sigh and roll their eyes. Just like real life.
You are planning a Delver-style deck, right? If so, I would go:
Cheap spells first. Should be most of the deck. You will be able to start playing quickly with basic lands and some extra burn spells to fill in the gaps.
Then lands. Will add a lot of consistency over just playing basics. First land I would buy would be 4 Spirebluff Canal.
Finally, the more expensive spells like Blood Moon and any pricey sideboard cards.
Most interesting part about Lili's is that it says "her" instead of "its". Do we have any other examples of cards that refer to planeswalkers as real people instead of game objects?
we do. since Magic Origin if i remember correctly. I don't know which cards, but I'm sure it's not the first time.
Most interesting part about Lili's is that it says "her" instead of "its". Do we have any other examples of cards that refer to planeswalkers as real people instead of game objects?
Is there any rule saying that "vanilla" can only refer to creatures? My first thought when MaRo mentioned it was this:
Whatever
Legendary Land - Plains Island Swamp Mountain Forest ([T]: Add one mana of any color to your mana pool.)
pls no it would be broken as hell
There's no way. There has been a lot of discussion on whether dual lands would be standard printable just by adding the legendary supertype. If duals are debatable, then all 5 types would be right out.
Game Day getting a name change? Fine, whatever. But scheduling it later? I assume this is to build hype for the following set? Right now, Game Day gives you just enough time to test and brew with the new cards. It's a test of creativity and adaptability, especially the first Game Day after a rotation. If they move it to the tail end of a set's life cycle, it gives plenty of time to just wait and see what the best/strongest decks will be.
The trigger will be put on the stack, but since you are in the middle of Tasigur's ability, you must finish resolving it before anything else can happen. So you will get back a card.
Choose two-
*Put the top five cards of your library into your graveyard.
*Choose up to one creature card in your graveyard and return it to your hand.
*Choose up to one land card in your graveyard and return it to your hand.
Just a couple of stories ago, we were shown his conquest of Amonkhet. He was still in possession of godlike power, but knew that he was losing it, so he put forth the minimum effort to accomplish his goals. He was efficient, taking swift, decisive action. We are even told that he doesn't usually resort to destruction, but it is a necessary tool at times.
Now, he has returned. He's still strong, but weaker than before due to the Mending. Yet he fires off pointless spells to kill random fleeing citizens? He kills his allies when they are still willing and able to serve? He's being wasteful. The first rule of writing a good villain: Evil does not mean dumb.
Would have made more sense if the gods had managed to break free of his control before he arrived. When he appears, they and the Gatewatch confront him. Angered, his red side takes over for a second, and THAT'S when he decides to destroy Amonkhet. Makes more sense than, "he planned to do it all along, cuz he's EVIL."
It also amuses me that the elderly Hapatra (who is not yet even middle-aged in our world) likes to tell bad punny jokes, and the young initiates sigh and roll their eyes. Just like real life.
Unless the intent is to sometimes force you to kill your own stuff?
Cheap spells first. Should be most of the deck. You will be able to start playing quickly with basic lands and some extra burn spells to fill in the gaps.
Then lands. Will add a lot of consistency over just playing basics. First land I would buy would be 4 Spirebluff Canal.
Finally, the more expensive spells like Blood Moon and any pricey sideboard cards.
"Perform the following process X times."
Or as a keyword.
"Torment each opponent X times."
Huh, never noticed that on the Origins walkers.
To me, it feels cleaner to say,
"As long as {cardname} is on the battlefield or in the command zone, you can't cast {cardtype}."
So, I might still have those cards in my deck, but it greatly limits my ability to use them.
There's no way. There has been a lot of discussion on whether dual lands would be standard printable just by adding the legendary supertype. If duals are debatable, then all 5 types would be right out.