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  • posted a message on K- pop foxes and Yakuza Nezumi?
    Pretty sure it's common in the cyberpunk genre to refer to the warrior/soldier archetype as "samurai". It may not mean exactly the same thing it used to, but anything from corporate private soldiers to ronin mercenaries could fit the creature type. Now Bushido, that's probably gone, both mechanics and lore-wise.
    Posted in: Speculation
  • posted a message on Destroying Chapter 2 Elspeth conquers Death
    Saga abilities are triggered abilities, as shown in:

    714.2 A chapter symbol is a keyword ability that represents a triggered ability referred to as a chapter ability.

    Therefore, the ability has already resolved, and is no longer connected to the permanent that generated it:

    611.2a A continuous effect generated by the resolution of a spell or ability lasts as long as stated by the spell or ability creating it (such as “until end of turn”). If no duration is stated, it lasts until the end of the game.

    Edit: Beaten to it!
    Posted in: Magic Rulings
  • posted a message on Magic: The Gathering's Secret Lair: Purrfection
    Okay, get rid of Generous Gift and maybe also Chain Lightning and add one or two cards that are actually related to cats. I don't thing any of these are even valuable/sought after.

    Feline Sovereign
    Pride Sovereign
    King of the Pride

    Legendary Cats
    Wasitora, Nekoru Queen
    Marisi, Breaker of the Coil
    Snapdax, Apex of the Hunt
    Posted in: The Rumor Mill
  • posted a message on Mono Black Devotion Multiplayer
    I don't think I would play a Gary deck without Whip of Erebos.

    I would also prefer Blood on the Snow (with snow swamps of course) over Living Death. Yes you only get back one Gary, but your opponents get nothing, and it also hits planeswalkers just in case.
    Posted in: Multiplayer
  • posted a message on Cherished Homestead
    I don't think I even understand the argument here. That no magic cards are worth playing because you won't always draw them?

    If the argument is about combo pieces in particular, well, it's not the responsibility of the combo piece to make itself easier to find. You build the rest of your deck around making that happen.

    As evidence, I used to play Splinter Twin in Modern. That deck consistently won on turn 4 despite having to find both a copy of Twin (out of 4) and a target for it (out of 7ish). It did this by relying on other cards like cantrips to find its pieces. Despite the fact that it relied heavily on the combo and had very little in the way of backup plans, the deck was so dominant that the combo had to be banned to allow other decks their time in the spotlight.
    Posted in: Custom Card Creation
  • posted a message on Radiant's Last Stand & Intrepid Hero's Resolve
    So... overwhelming splendor is a white aura. A card that cheats a card into play for 2 mana is as powerful as the strongest thing it can cheat out and splendor is... strong.

    I suppose you are right.

    Holy crap, why is no one talking about this part?
    Posted in: Custom Card Creation
  • posted a message on Tapped creature being forced to attack?
    Fighting and attacking are not the same thing. Tapped creatures cannot attack (even if they have vigilance) but they can still fight. Similarly, note that if the creature was untapped, fighting does not cause it to tap (unless the fight spell or ability says so).
    Posted in: Magic Rulings
  • posted a message on Split second and sisay weatherlight captain
    Think of it this way: In most phases and sub-phases, the game will ask each player "Do you want to do something?". It will always start with the active player (the player whose turn it is). If they answer no, the game asks the next player. However, if the active player does take an action, the process starts over. So, the game will start with the active player again. If both players answer no (pass), the game moves to the next phase/sub-phase.

    I think the confusion is from Split Second. Normally, you could activate an ability "in response" to the active player's action and it would resolve before they were able to perform another (sorcery speed) action. But you were prevented from doing this by Split Second, had to wait until the spell resolved, by which time it is indeed the active player's action again.
    Posted in: Commander (EDH)
  • posted a message on Virot the Descended & Kuberr the Dark Immortal
    Quote from Kryptnyt »
    Hey wait a minute

    Cabal Patriarch the Descended 5BB
    Legendary Creature - Human Noble
    Indestructible, Vigilance, Bushido 5
    "Cabal Patriarch is like, the raddest guy ever. I could see it all along." ~Kuberr

    There. Perfect.

    Seems perfectly balanced to me. A set with this power level would surely be well-received and not among the weakest and most hated sets ever. Surely.
    Posted in: Custom Card Creation
  • posted a message on Virot the Descended & Kuberr the Dark Immortal
    Quote from Kryptnyt »
    For the amount of power and evasion stapled to this undercosted dude, I think it would be flavorful to have some sort of drawback associated with this that lets your opponent actually cast spells from their graveyards once a turn or something. Maybe Kess, Dissident Mage's ability but for opponents instead of you.

    Ooh, interesting idea! A drawback this massive may even justify making him cheaper.

    The First, Patriarch Reborn 2BB
    Legendary Creature - Zombie Wizard
    When ~ becomes the target of a spell, if that spell wasn't cast from a graveyard, counter it.
    During each opponent's turn, that player may cast one instant or sorcery from their graveyard. If a spell cast this way would be put into a graveyard, exile it instead.

    Flavor: He has been pulled through a portal from the underworld, but the gate remains open, allowing others to draw on its power.

    Utility: An undercosted beater with some built-in protection. Menace allows him to get around go-tall decks or trade 2-for-1 (or more) with go-wide decks. He gives opponents the means to circumvent his unusual spell protection, but this is also a political tool. Especially in multiplayer games, maybe they don't want to kill him, but keep him around for their own benefit.
    Posted in: Custom Card Creation
  • posted a message on Virot the Descended & Kuberr the Dark Immortal
    So I basically can't remove this guy unless I have Snapcaster Mage + Path to Exile? I thought you liked interaction?

    I would probably word the first ability, "Whenever ~ becomes the target of a spell, counter that spell unless it was cast from a graveyard".

    The second ability is a tracking nightmare. For the rest of the game, I have to make notes about which zone a creature was cast from?

    So what is the force majeure here? He is weak to zombies? Isn't that the antithesis of the character, creating a quandry that is anti-synergistic to the intended paradigm?
    Posted in: Custom Card Creation
  • posted a message on [M21] "Brain Book"
    Quote from Boreez »
    Eh, since this thread has now been necroed, we can all revel in how much the people above suck at evaluating cards Grin

    Take a look at some of the Eldraine preview threads. People thought Cauldron Familiar was draft chaff and Embercleave was too expensive to ever see play.
    Posted in: The Rumor Mill
  • posted a message on [TSR] Baral, Logic Knot, and Delay— Numerama previews
    Quote from m_pathogen »
    Baral looks unexpectedly fitting in that old border.

    Makes his look like the wizards from Scourge.
    Posted in: The Rumor Mill
  • posted a message on Griselbrand - Lifelink - Sling-Gang Lieutenant
    The fact that OP says "respond to the lifelink mechanic" makes me think the opponent was trying to do the old-school "put damage on the stack, then sac". If so, that no longer works.
    Posted in: Magic Rulings
  • posted a message on Question about the interaction between Life and Limb and Maskwood Nexus
    Life and Limb doesn' specify other zones, so it only affects objects that are on the battlefield.
    Posted in: Magic Rulings
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