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Apr 19, 2022ashrog posted a message on Blue is utter broken trash and should be full-scale removed from the game. Change my mind.Posted in: Magic GeneralQuote from TheOnlyOne652089 »75%+ win rate with a competitive control deck vs some casual pile of cards ? Absolutely.
In the hands of a decent player, sure. But their statement was that a 3 year old child accomplished this. I.e. blue control is so easy to play that you don't need understanding of the game or even reading comprehension, you just play cards at random and win.
Apr 18, 2022ashrog posted a message on Blue is utter broken trash and should be full-scale removed from the game. Change my mind.Posted in: Magic GeneralQuote from Xcric »try it some time.
This is good advice. It's easy to believe the other guy's deck is unbeatably strong until you try it yourself. Then you start to see the glaring weaknesses that you didn't before. It goes the other way too, control players can sometimes be quick to dismiss aggro decks as linear and brainless.
I straight up don't believe the story about a 3 year old getting a 75% win rate. There are too many decisions to be made in a game of magic. How did they know to play a land each turn? How did they know the timing for counters? How did they know where to drag the counterspell? How did they win? Did they know to activate a planeswalker each turn?
It sounds like you guys have a preferred playstyle, probably midrange, and you are running up against the hard counter to that playstyle. If you are really running into so many control decks, switch to faster aggro and go underneath them. The vast majority of counterspella are only ever one-for-one. Just play cheaper cards and play more than one each turn.
Apr 14, 2022ashrog posted a message on [SNC] Mothership 4/14 — Rigo, Streetwise Mentor, Case the Joint, and Masked BanditsPosted in: The Rumor Mill
Does this wording allow the ability to trigger separately for each player or planeswalker that you are attacking? As opposed to "whenever you attack", which would only ever be one card per turn?
Dec 9, 2021First a couple of questions:Posted in: Casual & Multiplayer Formats
Are you intending to play in a certain format, or just casually? This will determine what cards you can use.
What do you want the deck to do? Slow and controlling? Fast and aggressive? Something else?
Sep 26, 2021Have you ever heard the terms "fair" and "unfair" as applied to Magic? Fair magic is, we each play one land per turn, play some dudes and attack with them. Unfair Magic is anything that "breaks" the game: infinite combos, alt wincons, extreme ramp, etc. It sounds like you are interested in the former. I can think of two options for this:Posted in: Magic General
The first is to look into midrange-style decks. You play "control" during the early game using spot removal or other tools to delay the opponents strategy. Then, around turn 4 or 5 you deploy your own threats which are bigger than anything the aggro deck can muster.
The other option would be to primarily play draft, since this is the prevalent playstyle. Unfortunately, this isn't a great option with Arena, since you have to play some type of conatructed in order to get the resources to play draft.
I would also be interested to know what tier you are on, because I have not seen many "dump your hand" aggro decks recently, definitely not 50% of the meta.
Sep 20, 2021Last time I played against Worldfire, the person who played it had no follow up plan. It just became a game of "who will be able to cast something first". I finally won by drawing, casting and attacking with a Reassembling Skeleton of all things. Was it exciting? I guess? Do I ever want to do it again? Absolutely not.Posted in: The Rumor Mill
Sep 15, 2021Pretty sure it's common in the cyberpunk genre to refer to the warrior/soldier archetype as "samurai". It may not mean exactly the same thing it used to, but anything from corporate private soldiers to ronin mercenaries could fit the creature type. Now Bushido, that's probably gone, both mechanics and lore-wise.Posted in: Speculation
Aug 23, 2021Saga abilities are triggered abilities, as shown in:Posted in: Magic Rulings
714.2 A chapter symbol is a keyword ability that represents a triggered ability referred to as a chapter ability.
Therefore, the ability has already resolved, and is no longer connected to the permanent that generated it:
611.2a A continuous effect generated by the resolution of a spell or ability lasts as long as stated by the spell or ability creating it (such as “until end of turn”). If no duration is stated, it lasts until the end of the game.
Edit: Beaten to it!
Aug 23, 2021Okay, get rid of Generous Gift and maybe also Chain Lightning and add one or two cards that are actually related to cats. I don't thing any of these are even valuable/sought after.Posted in: The Rumor Mill
King of the Pride
Wasitora, Nekoru Queen
Marisi, Breaker of the Coil
Snapdax, Apex of the Hunt
Aug 20, 2021I don't think I would play a Gary deck without Whip of Erebos.Posted in: Multiplayer
I would also prefer Blood on the Snow (with snow swamps of course) over Living Death. Yes you only get back one Gary, but your opponents get nothing, and it also hits planeswalkers just in case.
Jun 27, 2021I don't think I even understand the argument here. That no magic cards are worth playing because you won't always draw them?Posted in: Custom Card Creation
If the argument is about combo pieces in particular, well, it's not the responsibility of the combo piece to make itself easier to find. You build the rest of your deck around making that happen.
As evidence, I used to play Splinter Twin in Modern. That deck consistently won on turn 4 despite having to find both a copy of Twin (out of 4) and a target for it (out of 7ish). It did this by relying on other cards like cantrips to find its pieces. Despite the fact that it relied heavily on the combo and had very little in the way of backup plans, the deck was so dominant that the combo had to be banned to allow other decks their time in the spotlight.
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