Favorite Playstyle (Aggro, Midrange, Control, Combo): Aggro, Control
How Competitive (For Fun, Local Tournament, MTGO, PTQ/GP): For fun and maybe something local (FNM / tournament) someday
Favorite Cards/Colors: Blue and Black. White might be okay as well, but want to avoid Red and Green
Budget: about $100 - $200
Staples Owned: Serum Visions, Dispel, Negate, Mana Leak
OMG. I just had the most amazing baron steal. I was Brand. I had the full flat 50 magic penetration. Sorcerer Shoes, Rylais, Liandries, Deathcap and double Dorans Ring. I was 2 levels above everyone. Enemy team was doing Baron so I used Pillar of Flame hitting Jarvan, Lucian and Lee. Then I press R and got a quadra kill in the baron pit barely missing Lucian who somehow escaped with 150 health but I got baron. I did all by myself.
I'm guessing Jarvan and Lee Sin didn't build any defensive items and the enemy team probably fed so hard. Still, good job!
Forgive me for asking a noob question, but why do competitive/pro LoL team comps different from those in random 5s or low ranked? Specifically, the absence of a pure-ADC or Support. I am aware Jinx (ADC) is sometimes used right now + Nami/Thresh/Janna (Supp). I've always wondered why professional teams gyrate towards more top or mid-lane style champs. I'm assuming this is due to the raw power level -- how some characters are "strictly better" than others?
I've asked questions before about which champions to play, and I appreciate earlier feedback. Just wondering about this above question. Hope I don't get flamed or start a flame-war lol.
The meta game is just a meta. It doesn't mean you have to follow the meta to win especially given how diverse a game like League of Legends can be.
Even more annoying now is that many MMOs tend to make everything too liner. You start clicking on quests, auto-travelling to the location to get experience and level and receive another quest, auto-travel again, get XP, and then another quest. It's a vicious cycle and there is no more exploration for the player to do. Everything is so linear. They already have calculated that when you finish a specific quest that you should be at a certain level. Where's the fun in that??
So there's a new game in development. It's called Hatred and is very violent. Not violent like GTA5. I mean really violent. Kinda like Postal. What do you guys think?
You can technically be spiritual without adhering to an organized religion or in fact any religion at all for that matter. Given what I've seen somehow. Heck, there's even some guy who does not believe in any notion of the gods from organized religion but wishes for a god similar to those in fiction, the more ideal Omnibenevolent and Omnicompassionate outside of the usual Phenomenal cosmic power shtick.
No matter how many people say how awesome Kingdom Hearts is, I can never bring myself to play an RPG with Mickey, Donald and Goofy. It just doesn't float my boat.
How Competitive (For Fun, Local Tournament, MTGO, PTQ/GP): For fun and maybe something local (FNM / tournament) someday
Favorite Cards/Colors: Blue and Black. White might be okay as well, but want to avoid Red and Green
Budget: about $100 - $200
Staples Owned: Serum Visions, Dispel, Negate, Mana Leak
Thanks for the help!
I'm guessing Jarvan and Lee Sin didn't build any defensive items and the enemy team probably fed so hard. Still, good job!
The meta game is just a meta. It doesn't mean you have to follow the meta to win especially given how diverse a game like League of Legends can be.
http://geekinc.co/new-hatred-game-full-hate/
that's what you call "deism"
loose change and keys on right pocket
wallet on right back pocket...
anything else would go on chest and other jacket pockets