Hah! You made Lazav more versatile, and interesting - to my taste at least. Your wording seems weird at one point; "creature's spell or ability", should maybe just be "creature ability"? Also, the exceptions to the copying ability of Lazar, Dimir Mastermind - name, and legendary status - should be included in Lazav the Psychomancer's ability as well I think. But even as is, I like your version better than Wizard's. 8/10
OK a twist on the Tainted Lands cycle - I'm gonna go with a cycle of lands that are able to produce red mana besides their own color. Flavorwise, each of these lands should be bearing the scars of some cataclysmic event, most possibly a meteor impact.
Blasted Clearing
Land - Forest (T: Add G to your mana pool.)
You may discard a Forest card when this enters the battlefield. T: Add R to your mana pool. Use this ability only if a land was put into a graveyard this turn. The trees that lay there point in all directions their destroyer went.
Next: I like land destruction. I believe it's been a taboo for way too long and people should just prepare themselves better if they think land destruction is unfair. Therefore, my assignment is:
Create a card that will protect you against land destruction, or that will retaliate in kind, and still not be useless if no one is destroying lands.
Deafstomp Herd1GG
Creature - Beast (U)
Greenprint (Exile this from your hand, 1GG: green creature tokens you control become copies of this card.)
Trample
Whenever Deafstomp Herd attacks, it gets +1/+0 until end of turn for each other attacking creature named Deafstomp Herd.
2/2
Androphiliac 2U
Creature - Shapeshifter (U)
:sym2u:: This creature becomes a copy of target Human creature until end of turn.
:sym2u:: Target Human creature becomes a copy of this creature until end of turn. "I knew you were one of us!"
2/2
the "from your hand" might not be necessary, but i'd recommend it.
I left out "from your hand" on purpose, because I wanted there to be a big risk of a creature 'getting stuck in limbo' by repeatedly failing to spawn. Still rethinking risk benefit ratio though.
Flockbond Eep1UU
Creature - Elemental Bird (R)
Flying
When Flockbond Eep enters the battlefield, if you cast it from your hand, you may search your hand and library for up to three cards named Flockbond Eep, and put them onto the battlefield.
When Flockbond Eep dies, sacrifice all creatures named Flockbond Eep you control.
1/1
Vascoid Accretion3
(colorless) Creature - Macrobe
Flying
Erratic spawn (When you cast this, players may pay any amount of mana. If a total of 1 or more mana is paid in this way, exile this with that many limbo counters on it when it would resolve.)(Owners of exiled cards with erratic spawn may cast them from exile without paying their mana cost for X, where X is the number of limbo counters on it.)
4/4
Order of The Cleansing Flame1RW
Creature - Human Knight (R)
Provoke R: Order of The Cleansing Flame gets +1/+0 until end of turn.
Whenever damage dealt by Order of The Cleansing Flame is removed from a creature, exile that creature. Then return it to the battlefield. Nothing purifies the unholy quite like fire does
3/2
Interlocking AureolesWW
Enchantment - Aura (MR)
Enchant enchantment
Whenever an Aura becomes attached to Interlocking Aureoles, attach Interlocking Aureoles to another target Aura that isn't enchanting it. If you do, you gain 5 life.
When you control 4 cards named Interlocking Aureoles, and each is attached to only permanents named Interlocking Aureoles, you win the game.
Teeming Jungle
Land - Forest (T: Add G to your mana pool.) X,T: Controller of target attacking creature may remove it from combat. If he or she
doesn't, you may put a creature card with converted mana cost X from your hand onto the
battlefield, blocking that creature.
Humming Ombavoon1UG
Creature - Beast (U)
As long as there are exactly two cards named Humming Ombavoon on the battlefield, players with exactly two cards in their hand can't cast spells from their hands. Few have listened and remembered to tell the tale
2/3
Woodward Trackmaster1GG
Creature - Dryad Archer (R)
Forestwalk G: Target basic Forest you control becomes a copy of Woodward Trackmaster until end of turn and simultaneously, Woodward Trackmaster becomes a basic Forest until end of turn. She is so much at one with her home, you will think the forest itself has kicked you out.
2/3
Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Turn off WYSIWYG mode (the two As in the top-right corner), select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post.)
Note of the Day
CrazyMatt goes on probation for forgetting to vote.
Plague of FrogsX(2/U)(2/U)
Sorcery (U)
Return X target nonland permanents to their owner's hands. For each permanent returned to a player's hand this way, that player puts a 1/1 blue Frog creature token onto the battlefield.
Prayer to Thassa :symu::symu::symu:
Enchantment (C)
As long as you control a blue creature, you may cast Prayer to Thassa for :symu:.
When Prayer to Thassa enters the battlefield, draw a card. "May my heart and mind be overflowing."
Elephant Eyrie2G
Enchantment (U)
When Elephant Eyrie enters play, put a 3/3 green Elephant creature token into play. 1U: Elephants gain flying until end of turn. "Look! Up in the sky! It's a... RUN!"
War Dragon :4mana::symb::symr:
Creature - Dragon (R)
Haste, flying
When War Dragon comes into play you may choose and destroy a creature. "Apparently he literally fed it knights for breakfast every day."
4/4
This dragon has been trained to deal with the problems the evil wizard or whoever can't. Got an avenging paladin giving you trouble? Get one of the dragons to eat it!
T: Add 1 to your mana pool. 2GU,t, Sacrifice Morphing Pool and a creature you control: Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle all other cards revealed this way into your library.
Nightly Harrower2WB
Creature - Nightmare Spirit (R)
Nightly Harrower enters the battlefield with a +1/+1 counter on it if you cast it from your hand.
Nightly Harrower has persist as long as it has a +1/+1 counter on it.
Nightly Harrower has undying as long as it has a -1/-1 counter on it. Never by night | never by day | this sorrow's plight | will not away
2/2
Arbora Market -- GGG
Enchantment (R) GG: You gain 1 life.
Pay 2 life: Put a 1/1 white Bird creaure token with flying onto the battlefield.
Sacrifice two creatures: Return target permanent card from your graveyard to your hand.
Discard two cards: Add G to your mana pool.
Harbor StormXU
Instant {U}
Up to X target creatures don't untap during their controller's next untap step. The temples of Larash are just as important as the wealthy merchants each relying on the other to improve their great city.
Frost ZombieUB
Creature - Zombie (U)
When Frost Zombie dies without a frost counter on it, return it to the battlefield tapped under your control with two frost counters on it.
If Frost Zombie would become untapped with a frost counter on it, remove a frost counter from it instead.
3/1
Loaner's Writ2
Artifact (R)
Exile Loaner’s Writ: Add X to your mana pool, where X is a number between 1 and 3. Return Loaner’s Writ to the battlefield at the beginning of your next upkeep and pay X or lose twice X life. "Pay back your debts. Or else..."
Gambler's Knack1R
Instant (U)
Draw two cards, then discard a card at random.
Until end of turn, if you would flip a coin, you may instead flip two coins and ignore one.
Nyxen, Massacre MaidenBBRR
Planeswalker - MR
+1: Until your next turn, whenever a creature you control dies, it deals damage to target opponent based on it's power.
-2: Sacrifice a creature you control. It deals damage to opponent or target creature based on your devotion to B
-7: You get an emblem stating: "Creatures you control have haste. Whenever any creature attacks, that creature's controller must sacrifice that creature. (The creature still deals combat damage). Those creatures deal damage directly to target opponent based on their power".
Loyalty 3
OrreryGears3
Artifact R
Orrery Gears doesn't untap during your untap step. T: Chose up to two — Tap target creature; or untap target land; or tap up to two target lands; or draw a card. 5: Untap Orrery Gears. Activate this ability only during your turn and only once each turn.
"While life is an unstoppable mechanism, it still being alterable."
—Deom, vedalken artificer
Rasuan, Blood Bishop :4mana::symb::symb:
Legendary Creature - Vampire Cleric
Flying
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of +1/+1 counters on ~.
Sacrifice a creature: Put a +1/+1 counter on ~.
4/4
Thredelash, the Skybreaker7GGG
Legendary Creature - Elemental Avatar (M)
Reach
Evoke 3GGGG
Whenever Thredelash, the Skybreaker enters the battlefield, destroy all creatures with flying.
10/10
Diabolic Balance1BB
Sorcery (R)
Target players discards X cards at random, where X is the number of cards in their hand minus the number of cards in your hand. Let's even things up, shall we?
OK a twist on the Tainted Lands cycle - I'm gonna go with a cycle of lands that are able to produce red mana besides their own color. Flavorwise, each of these lands should be bearing the scars of some cataclysmic event, most possibly a meteor impact.
Blasted Clearing
Land - Forest
(T: Add G to your mana pool.)
You may discard a Forest card when this enters the battlefield.
T: Add R to your mana pool. Use this ability only if a land was put into a graveyard this turn.
The trees that lay there point in all directions their destroyer went.
Next: I like land destruction. I believe it's been a taboo for way too long and people should just prepare themselves better if they think land destruction is unfair. Therefore, my assignment is:
Create a card that will protect you against land destruction, or that will retaliate in kind, and still not be useless if no one is destroying lands.
Creature - Beast (U)
Greenprint (Exile this from your hand, 1GG: green creature tokens you control become copies of this card.)
Trample
Whenever Deafstomp Herd attacks, it gets +1/+0 until end of turn for each other attacking creature named Deafstomp Herd.
2/2
Creature - Shapeshifter (U)
:sym2u:: This creature becomes a copy of target Human creature until end of turn.
:sym2u:: Target Human creature becomes a copy of this creature until end of turn.
"I knew you were one of us!"
2/2
I left out "from your hand" on purpose, because I wanted there to be a big risk of a creature 'getting stuck in limbo' by repeatedly failing to spawn. Still rethinking risk benefit ratio though.
Creature - Elemental Bird (R)
Flying
When Flockbond Eep enters the battlefield, if you cast it from your hand, you may search your hand and library for up to three cards named Flockbond Eep, and put them onto the battlefield.
When Flockbond Eep dies, sacrifice all creatures named Flockbond Eep you control.
1/1
(colorless) Creature - Macrobe
Flying
Erratic spawn (When you cast this, players may pay any amount of mana. If a total of 1 or more mana is paid in this way, exile this with that many limbo counters on it when it would resolve.)(Owners of exiled cards with erratic spawn may cast them from exile without paying their mana cost for X, where X is the number of limbo counters on it.)
4/4
Creature - Human Knight (R)
Provoke
R: Order of The Cleansing Flame gets +1/+0 until end of turn.
Whenever damage dealt by Order of The Cleansing Flame is removed from a creature, exile that creature. Then return it to the battlefield.
Nothing purifies the unholy quite like fire does
3/2
Enchantment - Aura (MR)
Enchant enchantment
Whenever an Aura becomes attached to Interlocking Aureoles, attach Interlocking Aureoles to another target Aura that isn't enchanting it. If you do, you gain 5 life.
When you control 4 cards named Interlocking Aureoles, and each is attached to only permanents named Interlocking Aureoles, you win the game.
Land - Forest
(T: Add G to your mana pool.)
X,T: Controller of target attacking creature may remove it from combat. If he or she
doesn't, you may put a creature card with converted mana cost X from your hand onto the
battlefield, blocking that creature.
Creature - Beast (U)
As long as there are exactly two cards named Humming Ombavoon on the battlefield, players with exactly two cards in their hand can't cast spells from their hands.
Few have listened and remembered to tell the tale
2/3
Creature - Dryad Archer (R)
Forestwalk
G: Target basic Forest you control becomes a copy of Woodward Trackmaster until end of turn and simultaneously, Woodward Trackmaster becomes a basic Forest until end of turn.
She is so much at one with her home, you will think the forest itself has kicked you out.
2/3
Welcome to the DCC! If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
CrazyMatt goes on probation for forgetting to vote.
MajoraX 14 (+9)
Zoomba 14 (+3)
FreshMeat 13 (+1)
MDenham 12
aftermarketradio 10 (+4)
BlackBull 10
SecretInfiltrator 10 (+1)
Aznathom 9
fooligan 9 (+3)
arbitraryarmor 8 (+2)
IlGreven 8 (+2)
Sir Karn 8 (+3)
Gyuzen64 7 (+2)
Ink-Treader 7 (+3)
MostlyLost 7
Rudyard 7
Firebrand 6
Link 6 (+3)
CrazyMatt* 5
void_nothing 4 (+3)
doombringer 3 (+1)
Ehzak, Master of Magics 3 (+2)
8buffalo 2
Antny223 2 (+1)
coolgriff14 2
Ghosting 2
Mix Master Mikaeus 2
Sagharri 2
AmShegar 1 (+1)
hawk1674 0