Mortify_
Instant (U)
Target spell's controller pays any amount of life. Then you may pay twice that amount of life. If you do, counter that spell. In case of arcane mortification, the usual penalties for illegal sorcery were amended by the Umpires of Blue and Gilded to purely financial sanctions; as this type of perpetrator was typically insensitive to carnal punishment.
Phantom of Fates_
Creature - Spirit (R)
Whenever Phantom of Fates becomes the target of a spell or ability, put a 2/2 black blue Spirit token onto the battlefield . Change the target of that spell or ability to that token. Then that token gains this ability. It continually depicts a handful of alternate versions of itself, each following a slightly different timeline
2/2
Jacquelain d'Aif, Abjurer Apprentice2U
Legendary Creature - Human Spellshaper (R)
Affinity for Wombats T: Exile target spell and copy it. You may choose new targets for the copy. "Correcting your own spells in mid air - Kudos if you managed it; not so if the teacher had to do it for you."
2/2
Compounded ProphecyU
Sorcery (C)
Each player exiles the top card of his or her library face up. Then, if all are agreed, you may each take the exiled card in your hands. If not, repeat this process. Neither statesman knew it, but since the Prophecy Pool would change the flickering images of future occurances as the onlooker's plans would change with them, their combined sessions could take forever to complete.
Mnemonic RaptureB
Enchantment (R)
: Look at the top card of your library. You may exile that card face down. Any player may activate this ability.
At the beginning of your upkeep, if you have no cards in hand, sacrifice Mnemonic Rapture. If you do, then each player discards their hand and takes all cards they own that were exiled with Mnemonic Rapture in their hands. The wiseard of aptitude saves at least a sample of his repetoire in those back reaches of the mind - Anymage, december MCDXXXIII issue
Cold-eyed Starwight1BB
Creature - Spirit (R)
Flying
You may cast cards named Cold-eyed Starwight from exile by paying 1 life rather than their mana cost.
Whenever a player casts a spell from anywhere but his or her hand, put a +1/+1 counter on Cold-eyed Starwight.
When Cold-eyed Starwight dies, exile it. Lo, what spark might / on such crisp night / pop up in sight wide / be horrid and cold-eyed?
1/1
Marquis of Schemes_1U
Creature - Vedalken Noble (R) 1U: Your opponents play with their hands revealed until end of turn. U: Until end of turn, Marquis of Schemes gains target activated ability of a revealed creature card in an opponent's hand.
2/2
Jacquelain d'Aif, Abjurer Supreme2UU
Legendary Creature - Human Spellshaper (R)
_: Target opponent may put a 0/1 green Wombat creature token onto the battlefield. UU, T: Until end of turn, whenever a spell or ability resolves, exile all other spells and abilities on the stack. You want your spells to work while he is around? Then just don't_mention_the_Wombats! - Fherboult the Elder, to himself
2/3
Manycolored DeathB
Enchantment - Aura (U)
Enchant creature B: Reveal the top card of your library. Enchanted creature gains all colors of that card, in addition to its own, until end of turn.
Whenever enchanted creature has three or more colors, destroy it. It can't be regenerated. The body turns pale only after it has had every other color
Master Scroll SopherUW
Creature - Human Cleric (U) T: Target player gains 1 life. 2W: Copy target activated ability of a Cleric creature you control. You may choose new targets for the copy. Repetitive strain on the clerics' muscles caused an affliction known as "Sophers' ache".
1/3
Squanderer of Reappearances CCC
Creature - Eldrazi (U)
Haste
When you cast this spell, any player may pay 3. If a player does, exile this spell.
You may cast this card from exile. Knows how to make an entrance, thanks to lots and lots of practice
3/3
Waxenwen 0
(red) Creature - Shapeshifter Mutant G: Regenerate Waxenwen.
:symug:: Waxenwen becomes a 0/1 Kobold with ":symug:: Waxenwen becomes a 1/1 Goblin with ":symug:: Waxenwen becomes a 2/2 Orc with ":symug:: Waxenwen becomes a 3/3 Ogre with ":symug:: Waxenwen becomes a 4/4 Giant.""""
-1/1
Macabra, Trespasser Most Horrid3BB
Creature - Nightmare Demon (R)
Trample
At the beginning of your upkeep, you may sacrifice a creature. If you don't, Macabra, Trespasser Most Horrid deals 1 damage to you.
Whenever Macabra, Trespasser Most Horrid would deal damage to a player, instead that player loses half his or her life, rounded down. He's the nightmare you wake up from dead.
5/5
Hogor, The Gaze Flogged2BB
Legendary Creature - Demon (R)
Flying, trample
When Hogor, The Gaze Flogged enters the battlefield, each creature on the battlefield deals 1 damage to it.
6/6
Seaside Scrambler 1UU
Creature - Homarid (C)
As long as you control an uneven number of Homarids, Seaside Scrambler gets +1/-1.
As long as you control an even number of Homarids, Seaside Scrambler gets -1/+1.
2/2
Mortify_
Instant (U)
Target spell's controller pays any amount of life. Then you may pay twice that amount of life. If you do, counter that spell.
In case of arcane mortification, the usual penalties for illegal sorcery were amended by the Umpires of Blue and Gilded to purely financial sanctions; as this type of perpetrator was typically insensitive to carnal punishment.
Phantom of Fates_
Creature - Spirit (R)
Whenever Phantom of Fates becomes the target of a spell or ability, put a 2/2 black blue Spirit token onto the battlefield . Change the target of that spell or ability to that token. Then that token gains this ability.
It continually depicts a handful of alternate versions of itself, each following a slightly different timeline
2/2
Jacquelain d'Aif, Abjurer Apprentice 2U
Legendary Creature - Human Spellshaper (R)
Affinity for Wombats
T: Exile target spell and copy it. You may choose new targets for the copy.
"Correcting your own spells in mid air - Kudos if you managed it; not so if the teacher had to do it for you."
2/2
Compounded Prophecy U
Sorcery (C)
Each player exiles the top card of his or her library face up. Then, if all are agreed, you may each take the exiled card in your hands. If not, repeat this process.
Neither statesman knew it, but since the Prophecy Pool would change the flickering images of future occurances as the onlooker's plans would change with them, their combined sessions could take forever to complete.
Mnemonic Rapture B
Enchantment (R)
: Look at the top card of your library. You may exile that card face down. Any player may activate this ability.
At the beginning of your upkeep, if you have no cards in hand, sacrifice Mnemonic Rapture. If you do, then each player discards their hand and takes all cards they own that were exiled with Mnemonic Rapture in their hands.
The wiseard of aptitude saves at least a sample of his repetoire in those back reaches of the mind - Anymage, december MCDXXXIII issue
Cold-eyed Starwight 1BB
Creature - Spirit (R)
Flying
You may cast cards named Cold-eyed Starwight from exile by paying 1 life rather than their mana cost.
Whenever a player casts a spell from anywhere but his or her hand, put a +1/+1 counter on Cold-eyed Starwight.
When Cold-eyed Starwight dies, exile it.
Lo, what spark might / on such crisp night / pop up in sight wide / be horrid and cold-eyed?
1/1
Marquis of Schemes_1U
Creature - Vedalken Noble (R)
1U: Your opponents play with their hands revealed until end of turn.
U: Until end of turn, Marquis of Schemes gains target activated ability of a revealed creature card in an opponent's hand.
2/2
Jacquelain d'Aif, Abjurer Supreme 2UU
Legendary Creature - Human Spellshaper (R)
_: Target opponent may put a 0/1 green Wombat creature token onto the battlefield.
UU, T: Until end of turn, whenever a spell or ability resolves, exile all other spells and abilities on the stack.
You want your spells to work while he is around? Then just don't_mention_the_Wombats! - Fherboult the Elder, to himself
2/3
Manycolored Death B
Enchantment - Aura (U)
Enchant creature
B: Reveal the top card of your library. Enchanted creature gains all colors of that card, in addition to its own, until end of turn.
Whenever enchanted creature has three or more colors, destroy it. It can't be regenerated.
The body turns pale only after it has had every other color
Master Scroll Sopher UW
Creature - Human Cleric (U)
T: Target player gains 1 life.
2W: Copy target activated ability of a Cleric creature you control. You may choose new targets for the copy.
Repetitive strain on the clerics' muscles caused an affliction known as "Sophers' ache".
1/3
Squanderer of Reappearances CCC
Creature - Eldrazi (U)
Haste
When you cast this spell, any player may pay 3. If a player does, exile this spell.
You may cast this card from exile.
Knows how to make an entrance, thanks to lots and lots of practice
3/3
(red) Creature - Shapeshifter Mutant
G: Regenerate Waxenwen.
:symug:: Waxenwen becomes a 0/1 Kobold with ":symug:: Waxenwen becomes a 1/1 Goblin with ":symug:: Waxenwen becomes a 2/2 Orc with ":symug:: Waxenwen becomes a 3/3 Ogre with ":symug:: Waxenwen becomes a 4/4 Giant.""""
-1/1
Creature - Nightmare Demon (R)
Trample
At the beginning of your upkeep, you may sacrifice a creature. If you don't, Macabra, Trespasser Most Horrid deals 1 damage to you.
Whenever Macabra, Trespasser Most Horrid would deal damage to a player, instead that player loses half his or her life, rounded down.
He's the nightmare you wake up from dead.
5/5
Legendary Creature - Demon (R)
Flying, trample
When Hogor, The Gaze Flogged enters the battlefield, each creature on the battlefield deals 1 damage to it.
6/6
Creature - Homarid (C)
As long as you control an uneven number of Homarids, Seaside Scrambler gets +1/-1.
As long as you control an even number of Homarids, Seaside Scrambler gets -1/+1.
2/2